Tiberium: the Alien Crystal That Ate the Earth
Tiberium is the green crystal at the heart of Command & Conquer, an alien substance that makes metal cheap to harvest, poisons almost everything it touches and slowly turns the Earth into something else.
Tiberium is the most interesting idea in Command & Conquer. It's the money you harvest in every game, and it's also the slow end of the world. Everything else in the series, from the wars to the mutants to Kane's prophecies, happens because of a green crystal that fell into Italy in 1995. (Command & Conquer)
A resource and a poison#
The first thing anyone learns about Tiberium is that it's valuable. It leaches metals from the soil and concentrates them in crystals, so you can harvest it cheaply from the surface, and that's why every Command & Conquer game has you sending a harvester out to it. The second thing is that it's poisonous to humans and animals. (Command & Conquer)
Nod got there first and got rich. Kane and the Brotherhood claimed they'd foreseen it, and they've treated it as a sacrament ever since. (Command & Conquer)
What it did to the planet#
By Tiberian Sun in 2030 the crisis is obvious. Whole regions are consumed. Ion storms rip through contaminated zones, wrecking equipment and communications. New creatures live in the crystal fields, and people exposed for too long have changed into the Forgotten, a mutant people led by Tratos. Civilisation has retreated from the worst areas. (Command & Conquer: Tiberian Sun)
Kane's plan in that war, a missile intended to turn the planet over to Tiberium, makes his view of it clear. He doesn't want to stop it. He wants it to finish. (Command & Conquer: Tiberian Sun)
The Zones#
Tiberium Wars shows the result. By 2047 national borders matter less than contamination levels. Red Zones can't support human life. Yellow Zones are moderately contaminated, hold most of the world's population and are largely in Nod's hands. Blue Zones are the last remnants of civilisation, protected by GDI. It's a grim picture, and a good reminder that one side's prosperity depends on the other's misery. (Command & Conquer 3: Tiberium Wars)
Why the aliens came#
The third war finally answers the question of where it comes from. The Scrin arrive to harvest Tiberium, and Kane has drawn them here on purpose with a massive liquid Tiberium explosion. The Tacitus, the alien database at the centre of the earlier wars, turns out to matter for the same reason. (Command & Conquer 3: Tiberium Wars)
How it ends#
By 2062 Tiberium has reached a new stage and is spreading so fast the Earth would soon be uninhabitable. The Tiberium Control Network, built by Kane and GDI together, is the answer. When it goes fully active, reports say Tiberium growth has receded. It's the closest thing the saga has to a happy ending. (Command & Conquer 4: Tiberian Twilight)
Frequently asked questions
- What is Tiberium?
- An alien crystal that arrived on Earth in a meteor in 1995. It draws metals from the ground into harvestable crystals and is lethally toxic to most life.
- Why is it called Tiberium?
- Because the meteor came down near the Tiber River in Italy.
- Where does Tiberium come from?
- It's alien in origin, and the Scrin harvest it. Tiberium Wars reveals they came to Earth to collect it.
- What are the Red, Yellow and Blue Zones?
- By 2047 Earth is divided by contamination. Red Zones are too toxic for people, Yellow Zones are moderately contaminated and hold most of the population, and Blue Zones are the last lightly contaminated areas.
- Is Tiberium ever stopped?
- In Tiberian Twilight the Tiberium Control Network is switched on, and reports at the end say its growth has receded.
Sources
- GameCommand & Conquer, Westwood Studios, published with Virgin Interactive, 1995
- GameCommand & Conquer: Tiberian Sun, Westwood Studios, published by Electronic Arts, 1999
- GameCommand & Conquer 3: Tiberium Wars, EA Los Angeles, published by Electronic Arts, 2007
- GameCommand & Conquer 4: Tiberian Twilight, EA Los Angeles, published by Electronic Arts, 2010
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry
The Brotherhood of Nod: Kane's Army of Believers
The Brotherhood of Nod is half religion, half terror network and half global superpower. It rose on Tiberium under Kane, and it keeps falling apart and coming back whenever he does.
GDI: the Global Defense Initiative Explained
The Global Defense Initiative began as a UN-backed force sent to stop terrorism and ended up running what's left of the world. The games are honest about how much that changes it.
Kane: the Immortal Prophet of the Brotherhood of Nod
Kane is the bald, goateed face of Command & Conquer, the messiah of the Brotherhood of Nod. He has been declared dead several times, never seems to age, and always has a plan.
Tiberian Timeline: Command & Conquer from Tiberian Dawn to Firestorm
The Tiberian saga of Command & Conquer in order, from the meteor at the Tiber River and the First Tiberium War to Kane's return, the Firestorm crisis and the road to the Third Tiberium War.
Mentioned in3 entries
Kane: the Immortal Prophet of the Brotherhood of Nod
Kane is the bald, goateed face of Command & Conquer, the messiah of the Brotherhood of Nod. He has been declared dead several times, never seems to age, and always has a plan.
The Brotherhood of Nod: Kane's Army of Believers
The Brotherhood of Nod is half religion, half terror network and half global superpower. It rose on Tiberium under Kane, and it keeps falling apart and coming back whenever he does.
Tiberian Timeline: Command & Conquer from Tiberian Dawn to Firestorm
The Tiberian saga of Command & Conquer in order, from the meteor at the Tiber River and the First Tiberium War to Kane's return, the Firestorm crisis and the road to the Third Tiberium War.
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