Franchise
Bionicle
The canon is closed and the story is complete. Everything from the 2001 Toa Mata canisters to the final chapter of Journey’s End, with primary-source citations to the serials, comics, and novels.
1451entries published, drawn from Greg Farshtey’s serials, the 497 cross-referenced topic categories below, and the BS01 archive.
Pillar deep-dives
Long-form pieces under a named byline. The kind of article we wished existed when we first read the canon.
Long read · joe
Ally: Po-Matoran of Metru Nui
Ally was a Po-Matoran native to Metru Nui who helped build Po-Koro on the island of Mata Nui, served in the Po-Koro Guard, and made a final stand against the Bohrok before the swarms were stopped.
Long read · joe
Artakha: Master Crafter of the Great Refuge
Artakha was one of the most powerful beings in the Matoran Universe, the reclusive ruler of the hidden island that bore his name and the crafter of the Kanohi Kraahkan and Avohkii. He governed a refuge no evil could enter and shaped the designs on which cities such as Metru Nui were modelled.
Long read · joe
Artakha: The Great Refuge
Artakha, the island also called the Great Refuge, was the high-technology home of the Matoran Universe''s finest builders, governed by the being of the same name, where the Kanohi Nuva and other vital artifacts were forged before the land was erased from every map.
Long read · joe
Blade Burrower: The Tunnelling Rahi of Metru Nui
Blade Burrowers were powerful, near-blind Rahi that dug endless tunnels in a fixed pattern, a behavior the Great Beings engineered into them and that no one who studied the creatures was ever able to fully explain.
Long read · joe
Chute: the Transport Tubes of Metru Nui
A Chute was a pipe of liquid protodermis held together by a magnetic field, used across Metru Nui to carry Matoran, cargo, and Rahi. The system was run by the Le-Matoran and ran throughout the city until the Great Cataclysm left it abandoned.
Long read · joe
City of the Mask Makers: Home of Ekimu and Makuta
The City of the Mask Makers was a city on the island of Okoto, named for the brothers Ekimu and Makuta who dwelt there before the Battle of the Mask Makers. It fell to ruin and became the lair of the Lord of Skull Spiders before the Toa reclaimed it.
Long read · joe
Energy Storm: The Raw-Energy Maelstroms of Karda Nui
The Energy Storms were vast maelstroms of raw energy that tore through Karda Nui whenever the Great Spirit Mata Nui woke, devastating the region while feeding power into his body.
Long read · joe
Galactic Universe: The Cosmos of Bionicle
The Galactic Universe was the universe in which the entire Bionicle story unfolded, holding the Solis Magna System, the planet Spherus Magna, and the long voyage of the giant robot through the stars before the final battle on Bara Magna.
Long read · joe
Gravity: The Elemental Power of Gravitational Force
Gravity was the elemental power over gravitational force in the Matoran Universe, carried by Ba-Matoran, Toa of Gravity, and the Bohrok-Kal Nuhvok-Kal.
Long read · joe
Kaita: the Fusion of Three
A Kaita was a being formed from the fusion of three separate beings into one. The merged form had its own distinct mind, mask, and weapons. The Toa Mata produced the two best known Kaita, Akamai and Wairuha, and other kinds existed among the Bohrok, Rahkshi, and Turaga.
Long read · joe
Kodan: First Chronicler of Metru Nui
Kodan was the Po-Matoran who served as the first Chronicler of Metru Nui and who was credited with inventing the sport of Akilini. He held the office for millennia until Teridax, disguised as Turaga Dume, sent him on a mission from which he never returned.
Long read · joe
Lightning: The Elemental Power of Electricity
Lightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others.
Long read · joe
Magnetism: The Elemental Power of Magnetic Force
Magnetism was the elemental power over magnetic force in the Matoran Universe, carried by Fa-Matoran, Toa of Magnetism such as Jovan, and the Bohrok-Kal Gahlok-Kal.
Long read · joe
Mask of Creation: the Legendary Kanohi of Artakha
One of the three most powerful Kanohi in the Matoran Universe, the Mask of Creation let its wearer envision and build any object from raw materials. Won by Artakha and worn for over a hundred thousand years.
Long read · joe
Midak: the Onu-Matoran Who Loved the Light
Midak was an Onu-Matoran of Metru Nui who, against the habits of his kind, was fascinated by light. He farmed Ussal crabs outside Onu-Koro on the island of Mata Nui, and his unusual nature gave Pohatu the idea to name the Midak Skyblaster after him.
Long read · joe
Minion: the Silent Dark Hunter
Minion was a Dark Hunter who began as a Rahi experiment of the Brotherhood of Makuta. Made sapient by their tampering, he overheard their secrets, escaped to Odina, and was kept by the Shadowed One as a guard who could never be made to speak.
Long read · joe
Nektann: Skakdi Warlord of Zakaz
Nektann was a formidable Skakdi warlord of Zakaz who rallied a massive army to fight alongside Teridax in the Battle of Bara Magna. He gave his name to the automated Nektann weapons and fought Tahu to the end before the Great Spirit Robot fell.
Long read · joe
Plasma: The Elemental Power of Superheated Matter
Plasma was the elemental power over superheated matter in the Matoran Universe, carried by Su-Matoran, Toa of Plasma, and the Bohrok-Kal Pahrak-Kal.
Long read · joe
Primal: The Trophy-Hunting Dark Hunter
"Primal" was one of the most troublesome of the Dark Hunters, a survivor of a Visorak-ruined homeland who hunted for trophies and whose harsh sense of justice sometimes turned him against his own employers.
Long read · joe
Psionics: the elemental power of the mind
One of the elemental powers of the Matoran Universe, Psionics granted command over psychic energy: telepathy, telekinesis, and even control over other minds. Its wielders were almost all female.
Long read · joe
Silence: the Soundless Dark Hunter
Silence was a Dark Hunter and a gift to the organization from Roodaka, whose Rhotuka was held responsible for his appearance. He generated a field that deadened all sound around him, making him an abductor who could take targets from the most heavily guarded places without a scream being heard.
Long read · joe
Solis Magna System: the solar system of the BIONICLE saga
The solar system in which the entire BIONICLE story unfolded, centered on the sun Solis Magna and home to the three fragments of the shattered planet Spherus Magna.
Long read · joe
Sundial: The Codrex Pointer of Onu-Wahi
The Sundial was a large organic structure buried in the rock of Onu-Wahi that served as a hidden entrance to the Mangaia and, once shrunk and given to Takanuva, as a means of pointing the way to the Codrex.
Long read · joe
Takanuva (The Kingdom): the Turaga who walled off the Makuta
In the alternate timeline of The Kingdom, Takanuva sealed the Matoran Universe behind a barrier of light, raised a new generation of Toa, and ruled as the head of his island kingdom's council.
Long read · joe
Teridax (Melding Alternate Universe): the Makuta who kept his light
In the Melding alternate universe, Makuta Teridax was created as a warrior of light who never fell to shadow. Brought across to the main reality by Mazeka, he confronted his corrupted counterpart and outlived the war.
Long read · joe
The Kingdom: Parallel Universe Where Mata Nui Died
The Kingdom was a parallel universe in which Matoro hesitated too long to revive Mata Nui, leaving the Great Spirit dead. Its survivors evacuated to the island of Mata Nui and built a vast city ruled from the Coliseum, until a visiting Takanuva and a redeemed Matoro brought down Teridax.
Long read · joe
The Melding Parallel Universe
In the parallel universe known as The Melding, the Great Beings prevented the Shattering of Spherus Magna and never created Mata Nui, leaving a single unbroken world where Toa and Matoran already walked as heroes.
Long read · joe
Toa Mahri: The Toa Who Saved the Universe
The Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own.
Long read · joe
Toa Metru: Heroes of Metru Nui
The Toa Metru were the six Toa transformed from Matoran of Metru Nui by Toa Lhikan's Toa stones, who defeated the Morbuzakh, sealed Teridax after the Great Cataclysm, survived mutation into Toa Hordika, and carried the city's Matoran to the island of Mata Nui before becoming Turaga.
Long read · joe
Treespeak: The Slang of the Le-Matoran
Treespeak was the distinctive slang of the Le-Matoran, a form of speech that fused two words into one. Known as treespeak on the island of Mata Nui and chutespeak on Metru Nui, it marked the air-dwelling villagers and was spoken most famously by Matau.
Long read · joe
Tuyet (Dark Mirror): the Toa empress of an alternate Matoran Universe
In the alternate timeline of the Dark Mirror, Tuyet seized the Nui Stone, murdered Toa Lhikan, and built a tyrannical Toa Empire that crushed the Brotherhood of Makuta and the Dark Hunters alike.
Long read · joe
Vacuum: the power to draw away the air
An elemental power of the Matoran Universe that absorbed the air from an area to create a destructive vacuum. Wielded by the Bohrok-Kal Lehvak-Kal, by some Makuta, and approximated by Toa of Air.
Long read · joe
Airship
Airships were flying cargo vessels used across the Matoran Universe, based in Metru Nui at the Le-Metru Moto Hub and flown by skilled Le-Matoran pilots using Kanoka and pressurized protodermis for lift and thrust.
Long read · joe
Aiyetoro
Aiyetoro was an Onu-Matoran of Metru Nui who became a miner in Onu-Koro on Mata Nui, one of the laborers who dug for protodermis and lightstones beneath the island.
Long read · joe
Amphibax
Amphibax was a soldier of Ehlek's army during the League of Six Kingdoms who lost a hand searching for his fallen warlord, became an undersea wanderer, and was recruited into the Dark Hunters as a specialist in aquatic missions.
Long read · joe
Artakha Bull
The Artakha Bull was a hostile, minotaur-like Rahi of Le-Metru, unusually intelligent for its kind and so hard to capture. Legend held that its cunning was why it shared its name with the hidden realm of Artakha.
Long read · joe
Badge of Office
The Badge of Office was the staff or tool carried by a Turaga to symbolize experience and authority, most often the transformed Toa Tool the elder had wielded in their days as a Toa.
Long read · joe
Bohrok Kaita Za
A Bohrok Kaita Za was a theoretical fusion of a Tahnok, a Pahrak, and a Nuhvok, controlled by a Krana Za and wielding fire, earth, and stone. No Bohrok Kaita Za was ever formed in the events of the Bohrok swarms.
Long read · joe
Bohrok-Kal Kaita Ja
Bohrok-Kal Kaita Ja was the merged being formed by Kohrak-Kal, Lehvak-Kal and Gahlok-Kal, wielding Magnetism, Vacuum and Sonics, which destroyed the Toa Nuva Kaita Wairuha Nuva in a single blast.
Long read · joe
Boreas
Boreas was a Le-Matoran of Le-Metru and later Le-Koro, a rider in the Gukko Force who was infected by a Krana during the Bohrok War, freed by Takua and Kongu, and later evacuated to Spherus Magna.
Long read · joe
Bour
Bour was a Po-Matoran bricklayer who laid the stones of the Path of Prophecies at the entrance to Po-Koro on Mata Nui before returning to Metru Nui and later evacuating to Spherus Magna.
Long read · joe
Charger
Charger was a Kane-Ra bull transformed into a sentient being and recruited into the Dark Hunters, a brute fighter sent against impossible odds who solved every problem by force.
Long read · joe
Chute Lurker
Chute Lurkers were a rare type of omnivorous Rahi that hunted inside the protodermis chutes of Metru Nui, anchoring at sharp corners to seize passing travelers before the Great Cataclysm drove them out.
Long read · joe
City of Silver Pocket Dimension
The City of Silver Pocket Dimension was a small dimension of the Matoran Universe holding a city of silver and crystal towers, where a misdirected Takanuva nearly doomed the city's last builder before setting matters right.
Long read · joe
Colony Drone
The Colony Drone was a small, harmless bipedal Rahi of Metru Nui whose Rhotuka spinners produced energy the Visorak fed on. The hordes penned the drones in webbing and carried them wherever they went.
Long read · joe
Crystal Climber
Crystal Climbers were large Rahi that nested atop the Knowledge Towers of Ko-Metru, preying on Ice Bats. Hard to dislodge once settled, they were regarded as pests and later migrated to Mount Ihu on Mata Nui.
Long read · joe
Dagger Spider
The Dagger Spider was a spider-like Rahi created by the Brotherhood of Makuta, named for the sharpened front legs it drove into prey to inject a paralyzing venom. Swarms of them lived in the forested Green Belt of Voya Nui.
Long read · joe
Dosne
Dosne was an Onu-Matoran of Onu-Metru who became the Mining Captain of Onu-Koro on Mata Nui, evacuated the village during the Rahkshi attack, and later returned to Metru Nui before evacuating to Spherus Magna.
Long read · joe
Dweller
Dweller was a Dark Hunter assassin who spent over a thousand years hidden in the Archives of Metru Nui, monitoring the city for the Shadowed One and killing through mental probes and induced nightmares.
Long read · joe
Eccentric Rock
The Eccentric Rock was a Xian weapon disguised as an ordinary rock that burst on impact to splatter sticky Protodermis into a cage, used to trap Rahi for the Archives of Metru Nui.
Long read · joe
Element Lord of Sand
The Element Lord of Sand was a former Glatorian chosen by the Great Beings as one of the seven Element Lords, master of the element of Sand, and the warlord who led the Sand Tribe through the Core War before the Shattering stranded her on Bara Magna.
Long read · joe
Energized Protodermis Entity
The Energized Protodermis Entity was a conscious body formed from Energized Protodermis, able to transform anything destined to be transformed. It clashed with the Toa Metru, with Helryx and Keetongu, and inadvertently created Vezon.
Long read · joe
Energy Extraction Rifle
The Energy Extraction Rifle was a Xian weapon that drained the energy of other beings to even the odds against power-endowed foes, later adapted by the Makuta as a painless means of creating Kraata.
Long read · joe
Energy Siphon Blade
The Energy Siphon Blade, formally the Nihu-Motara Energy Siphon Blade, was a Xian weapon that absorbed a being's life force and channelled it along the blade. It was effective against Toa and Skakdi but met resistance from the stronger elements.
Long read · joe
Engineer
Engineers, also called Inventors, were Matoran whose work was to build the machinery and devices that improved life across the Matoran Universe, a trade most famously held by Nuparu, builder of the Vahki and the Boxor.
Long read · joe
Epena
Epena was a Po-Matoran quarry master who helped Hafu with his sculptures and whose abandoned Koli ball gave Takua a clue to the comet plague spread by Ahkmou. He survived the Bohrok war and returned to Metru Nui.
Long read · joe
Frost Beetle
The Frost Beetle was a large, heavily armored insectoid Rahi of Ko-Metru that spent its time forcing its way into Knowledge Towers to consume the Memory Crystals growing there.
Long read · joe
Furnace Salamander
The Furnace Salamander was a colony-dwelling Rahi of Ta-Metru that nested in the furnaces and foundries of the district. It could leap great distances, glide on spiny wings, and swarm a foe when endangered.
Long read · joe
Gadjati
Gadjati was a hard-working Po-Matoran of Metru Nui who became a stone hewer in Po-Koro, survived the Bohrok wars, and returned to rebuild Metru Nui before evacuating to Spherus Magna.
Long read · joe
Gafna
Gafna were small, ratlike Rahi native to Voya Nui, bred by the Makuta species from liquid protodermis and viruses. They came in six elemental varieties, each living in a different region of the island and able to retaliate with a blast of its element when provoked.
Long read · joe
Golyo
Golyo was a Po-Matoran native to Metru Nui who herded Mahi in Po-Koro on Mata Nui, offering his beasts as a way for others to train the Skill of Strategy before the Matoran returned to their rebuilt city.
Long read · joe
Griffin Gauntlet
The Griffin Gauntlet was a weapon forged on Xia that, on contact with its target, encased the victim in a ring of crystal Protodermis and crushed them by rising pressure. It was conceived as a weapon that could threaten even a Makuta.
Long read · joe
Hagah Plasma Cannon
The Hagah Plasma Cannon was a Xian-built plasma weapon that doubled as a fixed defense turret sized for Matoran and a large two-handed blaster, guiding its shots along a laser the plasma followed to its target.
Long read · joe
Hoto
The Hoto was a fire insect native chiefly to Ta-Metru and Ta-Wahi, whose body radiated enough heat to tunnel through earth and stone. Long regarded as a pest, it later migrated to Spherus Magna with the rest of the Matoran Universe.
Long read · joe
Jaa
Jaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy.
Long read · joe
Jaatikko
Jaatikko was a Ko-Matoran who lived in Ko-Metru, was sealed in a Matoran Sphere during the Great Cataclysm, and served as an Architect in Ko-Koro on Mata Nui before returning to Metru Nui and evacuating to Spherus Magna.
Long read · joe
Judgement Cannon
The Judgement Cannon was a rare and closely guarded weapon, commissioned by Artakha, that projected mental energy to either destroy an enemy's will to fight or strengthen an ally's resolve.
Long read · joe
Kamen
Kamen was a Po-Matoran stonemason who maintained the carvings of Po-Koro against erosion, survived the Bohrok and Bahrag crises, and later carved statues of Teridax under the false Turaga Ahkmou.
Long read · joe
Kantai
Kantai was a Ko-Matoran hermit who dwelt by the ice flows of Ko-Wahi and taught the Principle of Willpower to any who asked. He guided Hahli in her training and later returned to Metru Nui before the evacuation to Spherus Magna.
Long read · joe
Kivi
Kivi was a Po-Matoran of Metru Nui who worked as a Chute Manager in the city and later as a stone hewer in Po-Koro, and whose warning to Ahkmou helped set the quest for the Great Disks in motion.
Long read · joe
Kokkan
Kokkan was a Ko-Matoran native to Ko-Metru who became a Trader on Mata Nui, running a shop in Ko-Koro that supplied rope, sailcloth, and other practical goods before the Matoran returned to Metru Nui.
Long read · joe
Kumo
Kumo was a Le-Matoran and the finest bamboo disk maker in Le-Koro, supplying ammunition to the Gukko Force. He endured the Nui-Rama Hive, the Bohrok War, and the long road back to Metru Nui and Spherus Magna.
Long read · joe
Kylma
Kylma was a Ko-Matoran scholar of Metru Nui who became an Adept in Ko-Koro, deciphering the prophecies of the Sanctum and dictating them to the scribe Jaa.
Long read · joe
Lightstone Rifle
The Lightstone Rifle was a ranged weapon built on Xia that fired electrified Lightstones to blind and stun targets and to weaken Makuta, Rahkshi, and other Shadow beings.
Long read · joe
Lumi
Lumi was a Ko-Matoran native to Metru Nui who served as an Acolyte on Mata Nui, meditating in the Sanctum on the anger of Mount Ihu and the Ko-Koro principle of Peace.
Long read · joe
Maglya
Maglya was a Ta-Matoran of Ta-Metru and the finest lava surfer of Ta-Koro. An acquaintance of Takua, he once kept the wanderer's lavaboard and rode the molten rivers of the fire village.
Long read · joe
Makani
Makani was a Le-Matoran musician of Le-Koro who greeted arrivals at the village gates. He survived the Nui-Rama and Bohrok crises, returned to Metru Nui, and later evacuated to Spherus Magna.
Long read · joe
Makuta of Stelt
The Makuta of Stelt was a member of the Brotherhood of Makuta assigned to oversee the island of Stelt, the one who mutated Voporak into a temporal being, and who was ultimately absorbed by Miserix.
Long read · joe
Mamru
Mamru was an Onu-Matoran native to Metru Nui who became the Chief Prospector of Onu-Koro on Mata Nui, responsible for finding the ore deposits of the Great Mine before eventually evacuating to Spherus Magna.
Long read · joe
Mask of Mutation
The Mask of Mutation was a Kanohi that let its wearer permanently mutate another living being from a distance, a power borne in the Matoran Universe only by Makuta and most notably by Miserix.
Long read · joe
"Mimic"
"Mimic" was a Dark Hunter able to perfectly replicate any physical feat he watched, recruited by the Shadowed One with a promise to help find a lost companion the Hunters secretly held captive.
Long read · joe
Pekka
Pekka was a Po-Matoran carpenter of Po-Koro who carved in wood as well as stone and ran a trading post on the shore of Leva Bay. He survived the Bohrok war and later carved statues under Ahkmou.
Long read · joe
Pelagia
Pelagia was a Ga-Matoran who ran the ferry lines out of Ga-Koro, carrying travellers across the waters of Mata Nui. She lived through the infected Rahi attacks and the Siege of Ga-Koro before returning to Metru Nui.
Long read · joe
Po-Koro Epidemic
The Po-Koro Epidemic was a sickness that swept the Po-Matoran of Mata Nui shortly after the Toa Mata arrived, caused by tainted Kolhii balls sold by the traitor Ahkmou on behalf of the Makuta.
Long read · joe
Podu
Podu was a Po-Matoran carver native to Metru Nui who helped build Po-Koro on Mata Nui, was rescued from a rockfall by Takua, and later evacuated to Spherus Magna.
Long read · joe
Protodermis Sea
The Protodermis Sea, also called the Silver Sea, was the seemingly endless ocean in which the city of Metru Nui floated, crossed by the Toa Metru during the Great Rescue and resting place of more than one lost Kanohi.
Long read · joe
Ravager
Ravager was a powerful Dark Hunter found wandering a coastline with no memory of his origins, whose adaptive sword and shield grew stronger to match any foe.
Long read · joe
Sanso
Sanso was a Le-Matoran musician who, with Makani, welcomed visitors to Le-Koro by flute. He survived the Nui-Rama and Bohrok crises, returned to Metru Nui, and later evacuated to Spherus Magna.
Long read · joe
Savage
Savage was a Toa of Earth mutated into a Toa Hordika by Hordika Venom, driven feral when his own teammates failed to recognize him, and recruited into the Dark Hunters by the Shadowed One.
Long read · joe
Seeker
Seeker was a Dark Hunter assigned by the Brotherhood of Makuta to guard the Mask of Light, cast out when the Toa Hagah stole it, and obsessed ever after with finding the mask he had failed to keep.
Long read · joe
Kanohi Shelek
The Kanohi Shelek was the Mask of Silence, which let its user render a target simultaneously deaf and mute for as long as concentration was maintained. It was worn by the Makuta Chirox and Mutran.
Long read · joe
Spinner
Spinner was a former Toa of Air who, after being left for dead and revived by the Dark Hunters, became a mutated agent obsessed with hunting the Toa he blamed for his fall.
Long read · joe
Spiny Stone Ape
The Spiny Stone Ape was a large, spine-covered Rahi of Po-Metru and Po-Wahi, fiercely territorial and powerfully built, that shared its caves and tunnels with the Rock Raptors in a defensive partnership.
Long read · joe
Staircase to the Ignika
The Staircase to the Ignika was the path the Great Beings built beneath Voya Nui to guard the Kanohi Ignika, a descent of a rumored 777 steps broken by chambers of nightmares, sacrifice, and lethal guardians.
Long read · joe
Swamp Strider
The Swamp Strider was a four-legged walking turret designed by Helryx for the Order of Mata Nui. It levitated above the waters of the Swamp of Secrets and was armed with an armored Midak Skyblaster when Mazeka piloted it.
Long read · joe
Taiki
Taiki was a Le-Matoran native to Metru Nui who lived in Le-Koro as a musician and rode with the Gukko Force, briefly falling under Krana control during the Bohrok war before being freed.
Long read · joe
Talvi
Talvi was a Ko-Matoran of Metru Nui who served as a Chute Guard in the city and later as a Sanctum Guard of Ko-Koro on Mata Nui, where he stood watch alongside Pakastaa.
Long read · joe
Toa/Dark Hunter War
The Toa/Dark Hunter War was one of the largest conflicts in the history of Metru Nui, fought when the Shadowed One tried to seize the city for the Dark Hunters. It ended in a Toa victory and the banishment of the traitor Nidhiki.
Long read · joe
Tren Krom's Island
Tren Krom's Island was a rocky island west of the Southern Continent in the Matoran Universe, created by the Great Beings as the place of exile for the ancient being Tren Krom after his duty ended.
Long read · joe
Tuuli
Tuuli was a Le-Matoran who worked as a chute controller in Metru Nui alongside Kongu and Orkahm, later kept a trader's shop in Le-Koro on Mata Nui, and eventually returned to rebuild Metru Nui.
Long read · joe
Twilight Blade
The Twilight Blade was a rare Vortixx-made weapon that had no light or shadow powers despite its name. Its reflective metal could blind a foe in bright light and turn near-invisible in dim light, but only in skilled hands and only when swung.
Long read · joe
Vira
Vira was a Le-Matoran native to Metru Nui who worked as a chute monitor in Le-Metru and later rode with the Gukko Force on Mata Nui, helping to rescue Matau from a Nui-Rama hive.
Long read · joe
Vohon
Vohon was a Ta-Matoran who kept a shop in Ta-Koro on Mata Nui, dealing goods with travellers including Hahli before the village sank into the Lake of Lava.
Long read · joe
Zesk
The Zesk were a primitive subspecies of the Agori, members of the Sand Tribe whose genes were altered by the Great Beings and who regressed into bestial scavengers living alongside the Vorox in the Wastelands of Bara Magna.
Long read · joe
Zivon
The Zivon was a massive Rahi created by the Brotherhood of Makuta that dwelt in the Zone of Darkness and could only be summoned to the physical world by a Kahgarak. It fought to protect the Visorak horde and was nearly impossible to put down.
Long read · joe
Aft
A Ta-Matoran native to Ta-Metru who became a Lava Farmer on Mata Nui, served through the Bohrok War and the Reign of Shadows, and migrated with his fellow Ta-Matoran to the Great Volcano on the reformed Spherus Magna.
Long read · joe
Amaya
Amaya was a Ga-Matoran native to Metru Nui who taught Vhisola before the Great Cataclysm and later served as the Flax Maker of Ga-Koro on the island of Mata Nui.
Long read · joe
Archives Mole
Small, harmless burrowing Rahi engineered by the Makuta, originally native to Po-Metru and forced into the shadowy recesses of the Onu-Metru Archives, where their cooperative behaviour built living ladders and bridges through the lower levels.
Long read · joe
Ash Bear
A heavily built bear-form Rahi engineered by the Makuta and seeded throughout the Matoran Universe, two to three times the size of a Matoran, usually peaceful and ruinous when its territory was crossed.
Long read · joe
Avohkah
The Avohkah were incredibly fast and powerful elemental beings, sentient lightning bolts produced as by-products of the Av-Matoran's labours in Karda Nui and defeated by the Toa Mata before the Great Spirit Mata Nui's awakening.
Long read · joe
Bio
The smallest of the three Matoran measurement units, equal to the height of a standard Matoran and roughly 1.37 metres, from which every larger Matoran-Universe distance is built.
Long read · joe
Surrender or Run: The Vahki Chase Across Metru Nui
The Vahki sweep that scattered the Toa Metru after their failed audience at the Coliseum, the Bordakh's use of the Staff of Loyalty on Nokama, and Vakama's discovery that a Kanoka launcher could double as a flight tool.
Long read · joe
Web of Shadows
The Toa Metru's return to a Visorak-occupied Metru Nui, their mutation into Toa Hordika, the corruption of Vakama, and the rescue that closed the city's long captivity.
Long read · joe
Voyage of Fear
The Toa Metru's first voyage from a broken Metru Nui to the island of Mata Nui aboard the Vahki Transport Lhikan, the ambush by surviving Nuurakh, and the standoff with the exiled Archivist Mavrah and his prehistoric sea Rahi.
Long read · joe
Swamp of Secrets
The Toa Nuva Mistika campaign in the Swamp of Secrets beneath Karda Nui, the hunt for the Av-Matoran keystones, and the running fight with Krika, Gorast, and Bitil that brought the Quest for the Mask of Life to the doorstep of the Codrex.
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City of the Lost
The first appearance of Mahri Nui in the Quest for the Mask of Life, the airweed harvest that kept the underwater city alive, Defilak's submarine expedition into the Black Water, and the arrival of the Barraki on the doorstep of the Matoran settlement.
Long read · joe
Blade Burrowers
The tunneling Rahi engineered by Makuta Mutran for the Barraki Kalmah, gifted with deliberately shortened lifespans, and later discovered to have outlived their expiration date while carving an unreadable map beneath their warlord's ruined fortress.
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Branar
The Skrall warrior who survived a Baterra ambush in the Black Spike Mountains, earned his name under Tuma, scouted the southern advance, and fought the Empire's last battle at Roxtus.
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Brander
A Ta-Matoran of Metru Nui who survived the Great Cataclysm, served on the Ta-Koro Guard, and ended his recorded story among the rebuilt Fire Tribe on Spherus Magna.
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Bula Berry
The green berry of Mata Nui famous for restoring energy on contact, carried by Matoran travellers on long journeys and used as a healing item in the chronicled record of the island.
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Cable Crawler
Climbing-type Rahi of Metru Nui's Le-Metru cable network, created by the Makuta and notorious among Matoran for severing power lines and raiding airship cargo holds.
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Chief Archivist
The unnamed Onu-Matoran who oversaw the Archives of Metru Nui as head of the Archivist Corps and reported directly to Turaga Dume.
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Agil, Creature of Light
Agil was the seventh Elemental Creature of Okoto, the Creature of Light bonded to Ekimu, who scouted Umarak for the Mask Maker and combined with him at the Black Volcano to free the Toa from the Destroyer's shadow.
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The Cursed Great Being
A Great Being who touched the Mask of Life at the dawn of time and was cursed to bring every object near him to life, then chained for tens of thousands of years on the lost third fragment of Spherus Magna.
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Dark Mirror
The parallel timeline in which Tuyet kept the Nui Stone, the original Toa Mangai survived, and a Toa of Light from another reality fell through a cracked Olmak into the heart of a Toa empire.
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Darkness
The Dark Hunter assigned to shadow The Shadowed One himself, waiting for any sign of weakness in the leader he was prepared to replace, and one of the few Hunters his master openly counted among the most powerful.
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The Drill Hammer
The drill-ended hammer forged by Ekimu and carried by Onua, Uniter of Earth, during the second campaign on Okoto, the successor armament to the Earthquake Hammer of the Master phase.
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The Earthquake Hammer
Onua's signature weapon on Okoto, a hammer that doubled as paired Turbo Shovelers and was lent to Ekimu for the final duel against Skull Grinder beneath the city of the Skull Raiders.
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The Elemental Trident
The Elemental Trident was the signature weapon of Gali, Master of Water, on Okoto, a tri-pronged armament that controlled water in the field and split apart into Shark Fins and a Harpoon for travel through the submerged terrain of the Region of Water.
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Elements
The full elemental system of the Matoran Universe, covering the six primary elements, the secondary group, the opposed pair of Light and Shadow, and the apex Element Lord tier of Spherus Magna.
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The Energized Ice Sword
The single electrical Ice blade carried by Toa Inika Matoro through the Voya Nui campaign, reshaped into the Twin Cutters when the Inika became Toa Mahri in the waters of the Pit.
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Energy Storms
The raw-energy maelstroms that filled Karda Nui whenever Mata Nui was awakened, incinerated the Brotherhood of Makuta contingent at the climax of the Final Battle, and supplied the Great Spirit Robot with the energy it needed to function.
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Fountains of Wisdom
The contemplative fountains of Ga-Metru, sites of Matoran reflection that were broken in the Great Cataclysm and restored a thousand years later by the Staff of Artakha.
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The Gathering of the Protectors
The rite at the Temple of Time at which the six Protectors of Okoto recited the Prophecy of Heroes around the Mask of Time and summoned the Toa from the sky to deliver the island from the Skull Spider plague.
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The Golden Mask of Earth
The Golden Mask of Earth was the elemental Kanohi forged by Ekimu for Onua, Master of Earth, recovered from a shrine in the Region of Earth and stolen by Skull Basher on the approach to the Mask Makers' Forge.
Long read · joe
The Golden Mask of Fire
The Golden Mask of Fire was the elemental Kanohi forged by Ekimu for Tahu, Master of Fire, recovered from a temple on Okoto's greatest volcano and the instrument through which Tahu first commanded the full power of flame.
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The Golden Mask of Ice
The Golden Mask of Ice was the elemental Kanohi forged by Ekimu for Kopaka, Master of Ice, recovered from a shrine in the snow-covered mountains of the Region of Ice and the instrument through which Kopaka first commanded frost.
Long read · joe
The Golden Mask of Jungle
The Golden Mask of Jungle was the elemental Kanohi forged by Ekimu for Lewa, Master of Jungle, recovered from a shrine in the Region of Jungle and the instrument through which Lewa first commanded the canopy and wind of Okoto.
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The Golden Mask of Stone
The Golden Mask of Stone was the elemental Kanohi forged by Ekimu for Pohatu, Master of Stone, recovered from a temple in the Region of Stone, stolen by a Skull Scorpio in a Skull Graveyard, and reforged after the Forge engagement.
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The Golden Mask of Water
The Golden Mask of Water was the elemental Kanohi forged by Ekimu for Gali, Master of Water, recovered from a shrine in the underwater Region of Water and the instrument through which Gali first commanded the tides of Okoto.
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The Golden Unity Masks of Okoto
The second-generation Golden Masks of Okoto, reforged by Ekimu from the shattered Golden Masks of Power and paired with the Elemental Creatures to unite the Toa with their elemental kin for the Mask of Control campaign.
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The Great Forge
The Mask Makers' principal forge in the heart of the Ancient City of Okoto, the place at which Ekimu shaped the island's Masks of Power, the site of the battle with the Skull Grinder, and the chamber whose extinguished flame marked the end of an age.
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Hahnah Crab
A crab-like Rahi native to the deep waters around the Pit, recorded for the single individual that followed Toa Mahri Jaller out of the Barraki cells, killed the vampire squid attacking Kongu, and fired a Cordak Blaster to distract Mantax during the confrontation over the Mask of Life.
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High-Speed Rotating Blade
The single rotating blade granted to Tahu Nuva by his Adaptive Armor when the Toa Nuva descended into Karda Nui, used to channel his Fire energies and to deflect incoming projectiles in the Swamp of Secrets campaign.
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Hook Blade
The curved cutting weapon issued to the upper ranks of the Skull Army on Okoto, carried by Kulta as a side arm beside the Mask Stealer Staff and wielded in greater numbers by Skull Slicer in the arena.
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Hordika Venom
The toxin used by the Visorak to mutate captured prey into Hordika, the feral half-Rahi state that transformed the Toa Metru into the Toa Hordika in the webs above Metru Nui.
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Into the Darkness
The 2007 online serial that followed the Toa of Ice into the ruins of the original Pit alongside the Maxilos robot possessed by Teridax, recovered the body of a long-dead Toa of Water, and put the first fragments of the Nui Stone back into the hands of the Brotherhood of Makuta.
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Iron Canyon
A canyon on Bara Magna, site of Core War battles between the Fire and Water Tribes and later the location where Karzahni's body was found after the reformation of Spherus Magna.
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Kanoka Disks
The protodermis throwing disks of Metru Nui, used in Akilini sport, in Matoran self-defence, in Vahki weaponry, in mask-making, and as the signature armament of the Toa Metru.
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Kardas Dragon
The winged Rahi dragon constructed by the Mask of Life in a lava river beneath the Chamber of Life when the spider form failed against the Toa Inika.
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Keahi's Cliff
A ledge over a lava break in Ta-Wahi, accessible by a single ladder near the Ta-Koro Kolhii Stadium, where the Ta-Koro Guard Keahi patrolled and trained the Ga-Matoran Hahli in the Kolhii skill of Courage.
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Keahi
Keahi was a Ta-Matoran of Ta-Koro and a member of the Ta-Koro Guard, the patroller of the ledge above the lava break that bore his name, and the instructor who trained Hahli in the Kolhii skill of Courage before the championship at Ta-Koro.
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Keras Crab
A large coral crab Rahi native to the ocean of Ga-Metru and the reefs of Ga-Wahi, briefly tamed by the Ga-Koro Defense Force during the Bohrok War and later mutated into the standing infantry of the Barraki Carapar in the airweed fields of Mahri Nui.
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Kio
The middle unit of the three-tier Matoran measurement system, equal to one thousand bio and roughly 0.85 miles, used to measure cities, islands, and the reach of every long-range weapon in the universe.
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Ko-Suva
Kopaka's shrine in Ko-Koro, the ice village's repository of his Kanohi and the Nuva Symbol that anchored his connection to the element of Ice.
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Kraahu
The specialist Vahki combiner formed from Zadakh, Keerakh, and Bordakh components, the Kraahu carried knowledge centres throughout its body, could split apart to fight six directions at once, and as a single unit could spray a cloud of stun gas.
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Kranua
The specialist Vahki combiner formed from Nuurakh, Rorzakh, and Vorzakh components, the Kranua could collapse into living protodermis sand to chase lawbreakers through cracks and gratings and reform on the other side.
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"Kratana"
A small mask-attaching organism resembling a cross between a Krana and a Kraata, created by the Order of Mata Nui, used to project visions of the past and future onto whoever wore one.
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Lava Spear
The fire-elemental Toa Tool carried by Toa Hagah Norik, capable of channeling his Fire powers, projecting a stream of molten lava, and instantaneously removing or adding heat to any target.
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Le-Koro Kolhii Team
Kongu and Tamaru were Le-Koro's Kolhii pair at the Mata Nui championship, defeated in the semifinal by the Ta-Koro side of Jaller and Takua.
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The Legend of Mata Nui
The oral creation account recited by the Turaga of Mata Nui to every new Matoran and to each Toa Mata on arrival, recounting the descent of the Great Spirit, the Time of Shadow brought by his fallen brother, and the prophesied return of the heroes from the sea.
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The Lhikan: Vahki Transport of the Toa Metru
The first of the two Vahki Transports the Toa Metru christened in honor of the fallen Toa Lhikan, the vessel that carried six Matoran in spheres across the Silver Sea to Mata Nui after the Great Cataclysm.
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Madu
The volatile coconut-like fruit that grew on the Madu trees of Mata Nui, whose ripe form detonated at the slightest disturbance and whose unripe Cabolo form became a Matoran improvised weapon.
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The Makoki Stones
A single inscribed tablet that became six fragments, each a magical key, each passing through the hands of Toa, Dark Hunters, and the Brotherhood of Makuta.
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Marka
Marka was a Ga-Matoran originally of Metru Nui who reported Nidhiki's pursuit of Vhisola, survived a tentacled Rahi attack at sea, and rose to lead the Shipwrights of Ga-Koro after the Bohrok-Kal crisis.
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The Kanohi Huna: Mask of Concealment
A standard Toa-tier Kanohi that turned its wearer invisible while leaving a shadow on the ground, most famously worn by Toa Vakama.
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The Mask Stealer Staff
The Mask Stealer Staff was the signature weapon of Kulta the Skull Grinder, the staff that snatched masks from their wearers' faces and drained the power bound up in them, and the central instrument of the campaign to break the Mask Makers' work.
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The Mata Nui Saga
The recorded chronicle of Mata Nui's deeds in exile on Bara Magna, from his awakening in a Glatorian body in the Bara Magna desert to the reunification of Spherus Magna and his final return to the Mask of Life.
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The Matoran of Voya Nui
The Matoran population stranded on Voya Nui after the Great Cataclysm. A Karzahni-repaired community living in a Matoran Cliff Village on a floating fragment of the Southern Continent, fought through the Piraka occupation, and survived the descent back into the Matoran Universe.
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Mio
The top of the three-tier Matoran measurement system, equal to one thousand kio and roughly 850 miles, used for ocean crossings, inter-island distances, and the outer boundary of the inhabited universe.
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The Nynrah Ghostblaster
The Nynrah Ghostblaster was the air-pumped dart weapon devised by the Nynrah Ghosts and carried by the Makuta of the Swamp of Secrets, whose Aerial Defenders later met it in their own Adaptive Armor loadouts on the way into Karda Nui.
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Nynrah
Nynrah was the southern Matoran Universe island whose Fe-Matoran population produced the tool-making craft tradition that gave rise to the Nynrah Ghosts.
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The Kanohi Olmak
The Kanohi Olmak was the Great Mask of Dimensional Gates, a portal-opening Kanohi forged by Artakha. Only two ever existed in the Matoran Universe, and both passed through the hands of figures who reshaped the late storyline.
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The Onu-Koro Council
The advisory council to Turaga Whenua in Onu-Koro, drawing together the Ussalry, the mining and ground-forces command, and the Trading Guild around the leader of the underground village.
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Onu-Koro Kolhii Stadium
The underground Kolhii field cut into the galleries of Onu-Wahi, home venue of the Onu-Koro Kolhii Team of Onepu and Taipu.
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Onu-Koro Kolhii Team
Onepu and Taipu were Onu-Koro's Kolhii pair at the Mata Nui championship, beaten in their opening fixture by the Ga-Koro side that went on to take the title.
Long read · joe
The Onu-Koro Trading Guild
The commercial union of the Onu-Matoran traders of Onu-Koro, led by Zemya, pressing the Turaga on the village's marketplace isolation, the Lightstone shortage, and the dangers of the routes that fed the underground city.
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Pit Mutagen
The biological lock built into the Pit, a mutagenic substance that rewrote every being immersed in it into a water-breathing form unable to survive on land.
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Protodermis Cage
The combined-elemental prison forged when six Toa of differing elements channelled their powers into a single solid Protodermis seal, used most famously on Teridax and the Bahrag.
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Protodermis Falls
The waterfall of liquid Protodermis in Ga-Metru, central to the water district's purification work and bound to the fate of the substance that flowed through Metru Nui.
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Protodite
Violent microscopic Rahi native to the Matoran Universe, escaped from the Archives, prey of the Archives Moles, raw material for the Protodax, and the biological substrate of the Piraka leader Zaktan.
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Reysa
Reysa was an impatient Onu-Matoran Hydruka shepherd of Mahri Nui whose unexplained death at the Fields of Air opened the chain of events that put Defilak's submarine into the Black Water and exposed the Barraki to the underwater city.
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Rorzakh
The Vahki model assigned to Onu-Metru, the Rorzakh were utterly relentless and carried Staffs of Presence that turned the affected Matoran into an involuntary audio and visual transmitter for their squad.
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Ruki
A common fish-like Rahi of the Ga-Wahi waters with strong jaws, the Ruki was the staple Matoran catch of Ga-Koro, the natural enemy of the Tarakava, and one of the few small Rahi confident enough to drive larger predators away from its shoals.
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The Sanctum
The central meditation hall of Ko-Koro on the island of Mata Nui, the seat of Turaga Nuju, and the only chamber on the island in which the Wall of Prophecy could be read in full by the Ko-Matoran Scribes and Adepts.
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Saw Blade Shield
The dual-purpose shield carried by the Skrall warriors of Bara Magna, which rotated like a buzz saw to function as a melee weapon and whose face bore the map of the Valley of the Maze.
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The Scroll of Preparations
The Great Beings' inscribed list of tasks that the Toa Nuva were required to complete before the Great Spirit Mata Nui could be reawakened, retrieved from the Great Temple in Ga-Metru on the eve of the Karda Nui campaign.
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Sea Rahi
A class of massive ancient sea Rahi recovered by the Onu-Metru Archives, shut down by Turaga Dume for being too dangerous, and led into the silver sea by the Onu-Matoran Mavrah to an abandoned outpost beyond the Great Barrier.
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The Stalactite Villages of Karda Nui
The Av-Matoran settlements built atop the fallen stalactites of Karda Nui after the Great Cataclysm. Five Lightvine-protected villages, the only habitable refuge above the Swamp of Secrets, and the targets of the Brotherhood of Makuta's Shadow Leech invasion.
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Sub-Zero Spear
An ice-elemental Toa Tool carried by Toa Hagah Kualus, lost when Roodaka mutated the team into Rahaga, and restored when their Toa forms were returned.
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Subterranean Worm
A blind worm Rahi believed to eat raw Protodermis, native to the tunnels beneath Onu-Wahi on Mata Nui, and recorded in confrontation with Turaga Whenua and Toa Nuva Onua during the search for the Kanohi Kaukau Nuva.
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Ta-Koro Kolhii Team
Jaller and Takua were the host pair at the Mata Nui Kolhii Championship, the team whose tournament run ended in a missed deflection and whose Chronicler carried the Mask of Light into public view.
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The Time Slip
The Time Slip was a period of about six months that was wiped from the memories of most Matoran universe inhabitants after the Order of Mata Nui scattered the Av-Matoran of Karda Nui across the universe to defend against the Brotherhood of Makuta.
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The Toa Code
The Toa Code was the strict moral law that bound the Toa across the Matoran Universe, anchored on the prohibition against killing and enforced by the loss of the title for those who broke it.
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The Toa Empire: The Parallel Universe Where the Toa Ruled
The Dark Mirror alternate universe in which Toa Tuyet kept the Nui Stone, killed Lhikan, and built a tyrannical empire of Toa across the Matoran Universe, ended by a Takanuva from another reality and a small rebellion led by Pohatu and Lesovikk.
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Tomb of the Mask Makers
The hidden chamber beneath the Ancient City where the Protectors laid the comatose Ekimu in a gold coffin after the Battle of the Mask Makers, the resting place from which he guided the Toa and was at last revived.
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The Twin Cutters
The paired ice blades carried by Toa Mahri Matoro, transformed from his Energized Ice Sword of the Toa Inika era and consumed by the Kanohi Ignika at the moment Matoro gave his life to resurrect the Great Spirit.
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Underwater Rahi Study
An Onu-Metru Archives project to study a group of ancient sea Rahi recovered off the coast, ended on Turaga Dume's cull order, and revived as a fugitive expedition in the subterranean waterways beneath Metru Nui.
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Onua, Uniter of Earth
Onua's second-stage form on Okoto, the Uniter of Earth, equipped with the Drill Hammer and the Unity Mask of Earth, paired with Terak the Creature of Earth for the campaign that hunted the Mask of Control.
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The Visorak Horde
The Brotherhood of Makuta's spider-Rahi army under King Sidorak and Viceroy Roodaka, summoned to Metru Nui after the Great Cataclysm to free Teridax and pacify whatever survived in the abandoned city.
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Vorzakh
The Vahki model assigned to Le-Metru, the Vorzakh patrolled the chute network and transportation hubs of the air district and carried Staffs of Erasing that wiped a Matoran's higher cognitive functions and left the victim a walking shambler.
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Waikiru
The Waikiru were a species of walrus-like Rahi that dwelled along the shores of Ga-Metru and Ga-Wahi, quick in the water and clumsy on land, catalogued by Rahaga Norik in the Great Rescue's bestiary of Mata Nui's wildlife.
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Zadakh
The Vahki model assigned to Po-Metru, the Zadakh were the strongest of the order-force lines and carried Staffs of Suggestion that left any Matoran they struck willing to follow orders from almost anyone.
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Zamor Spheres
Hollow spheres carrying gas, liquid, or energy, fired by Zamor Launchers and used by the Piraka to enslave the Matoran of Voya Nui, by the Toa Inika to free them, and by a long list of older operators going back to Toa Jovan.
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Agarak, Ancient Protector of Jungle of Okoto
Agarak was the Protector of Jungle of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, husband and father, and the only ancient Protector whose gender is recorded; founder of the lineage that descended to Vizuna.
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The Fields of Air
The seabed meadow of airweed beneath the southern ocean whose harvested bubbles kept the sunken town of Mahri Nui breathing under a dome of borrowed atmosphere.
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Air
One of the six primary elements of the Matoran Universe, carried by the Le- prefix across its bearers and most prominently wielded by the Toa of Air Lewa, Matau, and Lesovikk.
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Airweed
The underwater plant of the Fields of Air whose trapped bubbles let the Matoran of Mahri Nui breathe beneath the southern ocean.
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Akilini
Akilini was the principal sport of Metru Nui, played with Kanoka disks on the arena floor of the Coliseum and serving as both civic spectacle and the means by which the worth of a freshly forged disk was tested before mask-making.
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Ako
Ako was a young villager from the Region of Stone on Okoto who, separated from his elders during the great relocation, was abducted by the Skull Raiders alongside Oda and rescued from the buried city by Ekimu and the Toa.
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Amana Volo Sphere
The Amana Volo Spheres were free-floating globes of dark energy discharged from Rahi when their Infected Kanohi were removed, absorbed for strength and healing, and gifted to Takua by the Tree Keepers of Mata Nui as thanks for curing the Vuata Maca Trees.
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Amaya's Jetty
A small lily-pad jetty extending from Amaya's Hut at the eastern edge of Ga-Koro, marked by three Bamboo Poles and a Ruki poem.
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The Ancient City
The former capital of Okoto, also known as the City of the Mask Makers, where Ekimu and Makuta forged the Masks of Power, where Ekimu was laid to rest after the Battle of the Mask Makers, and where the Toa of the second age awakened him to lead the campaign against Makuta.
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Ancient Sea Behemoth
The colossal marine creature woken by Kongu's Zatth, allied with the Ignika's monsters, and lured to its fate by Hahli's Faxon.
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Angonce
The Great Being who named Mata Nui, refused to work on the Baterra, remained on Bara Magna to observe the Agori, and went looking for Marendar when the Toa returned to Spherus Magna.
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Annona
A predatory entity older than the Great Beings, the dream-eater Annona fed on the minds of sentient life and ended the Iron Tribe before its banishment.
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The Archives Massacre
The closing atrocity of the Matoran Civil War, in which the Brotherhood of Makuta sealed the warring armies inside the Archives of Metru Nui and released the caged Rahi exhibits upon them.
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Atakus
Atakus was a Rock Tribe Agori warrior, the guard of the gate of Roxtus under the Skrall, a vicious arena blocker, and the messenger through whom Metus delivered his coalition offer to Tuma before the Battle of Roxtus.
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Atero
The free city at the heart of Bara Magna, home to the Arena Magna and the Great Tournament, destroyed by Tuma and the Skrall during the opening match.
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Av-Matoran
The Light-element Matoran, prototypes of their species, who colonised Karda Nui from the Southern Continent and built the Stalactite Villages above the Swamp of Secrets.
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Azibo
Azibo was an Onu-Matoran prospector of Onu-Koro whose discovery of the Great Sundial at the bottom of Mine Shaft B opened a concealed passage into Mangaia.
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Baterra
Mechanical shapeshifters built by the Great Beings to end the Core War by killing every armed combatant on Spherus Magna, and the failsafe that never shut them down.
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The Battle of Bara Magna
The Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight.
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The Battle of Ga-Koro: The Pahrak Siege of the Floating Village
The conclusive engagement of the Bohrok War, fought on the lily pads of Ga-Koro by Gali, Maku, and the Ga-Matoran Defense Force against a Pahrak swarm.
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The Battle of Kini-Nui
While the Toa Mata descended into Mangaia to confront Makuta Teridax, six Matoran with bamboo disks held the temple gate that was their only way back.
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The Battle of Roxtus
The climactic engagement at the Skrall stronghold of Roxtus on Bara Magna, where Mata Nui defeated Tuma in single combat, Metus was exposed and transformed, and the united tribes broke the Skrall and Bone Hunter army.
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The Battle of the Mask Makers
The unveiling of the Mask of Ultimate Power at Capital City, the strike of the Hammer of Power, and the cataclysm that drew a metropolis into the Shadow Realm and left Okoto without its Mask Makers.
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Bingzak
Bingzak was a young villager from the Region of Jungle on Okoto, sole apparent survivor of a Skull Spider raid that destroyed his village, rescued by Nilkuu in the forest and the guide who led the Protector of Stone to the Temple of Time.
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The Po-Metru and Le-Metru Recoveries: In the Grip of the Morbuzakh
The Toa Metru's Great Disk-recovery operations in Po-Metru and Le-Metru, the rogue Tunneler in the Sculpture Fields, and Matau's Force Sphere ride through the Notch.
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Legends of Metru Nui
The chronicle of how Toa Mangai Lhikan passed his power to six Matoran, how Metru Nui fell to Teridax, and how Toa Vakama forged the Kanohi Vahi.
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The Awakening of the Toa Metru and the Search for the Great Disks
The formation of the Toa Metru in the Great Temple, the recovery of the six Great Kanoka Disks, and the destruction of the King Root that ended the Morbuzakh crisis in Metru Nui.
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The Quest for the Great Disks and the Burning of the King Root
The Toa Metru's hunt for the six Great Kanoka Disks across the districts of Metru Nui and their assault on the Morbuzakh's central core in the Great Furnace of Ta-Metru.
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The Descent into the Fikou Web
An expedition by the Toa Metru into the maintenance tunnels beneath Onu-Metru to investigate a seawater leak, ending in their first encounter with the shape-shifting Rahi Krahka.
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Legends of Metru Nui
Lhikan's capture by Nidhiki and Krekka, the awakening of the six Toa Metru, the discovery that Turaga Dume had been replaced by Teridax, the Coliseum betrayal, and the duel above the Silver Sea that ended with the city sealed and the Matoran asleep.
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Web of the Visorak
The Toa Metru's return voyage to a city overrun by the Visorak horde, their capture above the Coliseum, and their forced mutation into the bestial Toa Hordika.
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Tale of the Toa
The chronicle of how six Toa arrived on the island of Mata Nui, recovered their Kanohi, formed the Toa Kaita, and confronted the Shadow Toa beneath Mangaia.
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The Bohrok War
The campaign of the Toa Mata against the six Bohrok swarms on the island of Mata Nui, ending in the sealing of the Bahrag and the Toa's transformation into the Toa Nuva.
Long read · joe
Makuta's Revenge: The Toa Mata, the Manas, and the First Confrontation in Mangaia
The chronicle of how the Toa Mata penetrated the chamber beneath Mata Nui, overcame the awakened Manas as the merged Toa Kaita, and stood for the first time in the lair of Makuta Teridax.
Long read · joe
The Quests for the Kanohi Nuva
The six expeditions through which the Toa Nuva recovered their Great Masks of Power after the Bohrok-Kal crisis, told to the council that decided whether they had earned the truth about Metru Nui.
Long read · joe
The Toa Nuva on Voya Nui: The Piraka Deception and the Catastrophic Arrival
The Toa Nuva's launch from Metru Nui in pursuit of the Kanohi Ignika, their defeat on the slopes of Mount Valmai by the Piraka, and the opening weeks of the Voya Nui campaign.
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The Final Battle
The convergence of the Toa Nuva, Takanuva, and the Toa Ignika at the Codrex beneath Karda Nui, the second Energy Storm, the reawakening of Mata Nui by the sacrifice of the Ignika's body, and the moment Teridax revealed that he had taken the body for himself.
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The Quest for the Mask of Life: The Voya Nui Descent
The Toa Inika and the Piraka raced each other through the trap-tunnels under Mount Valmai for the Kanohi Ignika, and Matoro learned the price of carrying it.
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The Toa Mahri Descent into the Pit
The transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax.
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The Death of Matoro and the Revival of Mata Nui
The sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui.
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Black Crater
The vast depression in Okoto's Region of Stone, left when the Mask of Ultimate Power drew Capital City into the Shadow Realm, and the site from which Umarak later raised the Black Volcano.
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Black Spike Mountains
The mountain range north of the Bara Magna desert that served as the Skrall homeland after the Shattering, became Baterra hunting ground, and was destroyed when the Mata Nui robot fell upon it.
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Black Volcano
The volcano that Umarak raised from the Black Crater on the former site of Capital City, atop which the second portal to the Shadow Realm formed and the Okoto campaign was decided.
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The Blizzard Blade
The Blizzard Blade was the small Protosteel blade mounted on the Midak Skyblaster of Toa Phantoka Kopaka, a bayonet-style focusing edge for the Ice power he carried into the campaign over Karda Nui.
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The Bohrok Swarms
The six-tribe Matoran Universe cleanup force awakened to strip the island of Mata Nui back to bare rock for the Great Spirit's reawakening.
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Bordakh
The Vahki model assigned to Ga-Metru, the Bordakh patrolled the canals and schools of the academic district and carried Staffs of Loyalty that turned any Matoran they struck into a willing informant against their own friends.
Long read · joe
The Brotherhood Tablet of Transit
A small carved stone bearing the symbol of the Brotherhood of Makuta, used to identify allies, guarantee safe passage past Brotherhood operatives, and serve as a key to the Destral teleportation network.
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The Cape of No Hope
The remote stretch of coastline at the northwest edge of Voya Nui, named for the concentration of dangerous Rahi that made it the most hostile habitat on the island.
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Capital City
The former main city of Okoto, drawn into the Shadow Realm by the destruction of the Mask of Ultimate Power, leaving the Black Crater on the surface and a ruined court for Makuta in the dark below.
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The Catapult Scorpion
A savage scorpion Rahi of Po-Metru that launched hardened balls of magma from its stinger, nested beneath the Sculpture Fields, and trailed the Kikanalo herds across the plains.
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Cavern of Historical Records
The underground chamber on Voya Nui that held the written history of the island's Matoran villagers until Vezok ransacked it in pursuit of the Resistance Team.
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The Cavern of the Elements
A chamber within the Great Beings' underground lab at Tajun, the Cavern of the Elements was the room in which seven Glatorian and a leader-class Skrall were transformed into the seven Element Lords of Spherus Magna.
Long read · joe
The Cendox V1
The single-rider racer excavated from the dunes of Bara Magna, restored by an Agori partnership across tribal lines, and driven to victory in the vehicle division of the Great Tournament before the Reign of Shadows reached Atero.
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Chamber of Life
The Chamber of Life was a vault built by the Great Beings beneath Mount Valmai on Voya Nui to house the Kanohi Ignika for over one hundred thousand years.
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Charms
Small carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui.
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The Chute System
The pressurised liquid Protodermis transit network of Metru Nui, run from Le-Metru's Moto-Hub and carrying Matoran, cargo, and Rahi across the city.
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Click
The Scarabax beetle whose touch on the Ignika became the Scarabax Shield, named by Kiina and carried by Mata Nui across Bara Magna.
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Birth of the Rahaga
Norik and Iruini's rescue of their captured Toa Hagah comrades from a Brotherhood of Makuta fortress, the recovery of the Avohkii, and Roodaka's Rhotuka mutation that left all six survivors as Rahaga.
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The Convocation
The full assembly of the Brotherhood of Makuta on Destral, summoned at need and ordinarily called only by the leader, that ratified the overthrow of Miserix, installed Teridax as leader, and witnessed the executions that followed.
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The Core Processor
The central control system of the Great Spirit Robot, built by the Great Beings beneath Metru Nui, seized by Teridax in his takeover, and destroyed in the Battle of Bara Magna.
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The Crystal Serpents of Artakha
The four luminous serpents created and abandoned by Artakha, freed onto the island that bore his name, and remembered chiefly for the day they incinerated Kojol's Visorak on the beach.
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Defilak's Submarine
Defilak's Submarine was an underwater craft built by the Mahri Nui inventor Defilak in the shape of a Takea Shark, the only purpose-built Matoran vehicle to descend into the Black Water during the Mask of Life campaign, and the vessel destroyed by Pridak's Takea school on its first operational voyage.
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Destral
The headquarters island of the Brotherhood of Makuta, whose installed teleportation technology made the entire landmass mobile and turned it into the most strategically protected location in the Matoran Universe.
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The Dreaming Plague
An entire Agori tribe lost the ability to dream, then lost their minds, then died. The cause was not a disease at all.
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Dwellers In Darkness, the Toa Hagah Online Serial
Dwellers In Darkness was the online serial that returned the Toa Hagah to active duty, sent Helryx and the Order of Mata Nui to Xia, and laid the groundwork for Teridax's eventual takeover of the Great Spirit Robot.
Long read · joe
Earth Villagers
The villager tribe of the Region of Earth on Okoto, the underground population of the obsidian fields and cavern country under the Protector Korgot, the descendants of Etoku who endured the Skull Spider menace and guided Onua to the Golden Mask of Earth.
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Ehrye
Ehrye was a Ko-Matoran errand-runner of the Knowledge Towers, one of the six finders of a Great Disk, and a survivor of every era from Metru Nui through Spherus Magna.
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Element Lord of Fire
Former Glatorian of the Fire Tribe, remade by the Great Beings into an immortal being of pure flame, ruler of the Fire Tribe through the Core War, and the elemental claimant whose feud with the Element Lord of Ice broke open again in the White Quartz Mountains.
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Element Lord of Rock
Former leader-class Skrall remade by the Great Beings into a being of living stone, ruler of the Rock Tribe during the Core War, and the elemental claimant who turned the river fight in the Valley of the Maze.
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Element Lord of Water
Former Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus.
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Elemental Beasts
The Lava, Storm, and Quake armies summoned by Umarak the Destroyer from Shadow Traps and the environment of Okoto, raised to distract the Toa while he gathered the fragments of Makuta's Mask of Ultimate Power.
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The Elemental Creatures of Okoto
The six elemental animals of Okoto, partnered with the Toa to recover the Mask of Control, joined by Agil the Creature of Light as Ekimu's seventh.
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The Elemental Fire Blaster
The Elemental Fire Blaster was the ranged tool and weapon carried by Narmoto of Fire through the second-age campaign on Okoto, capable of lighting campfires and driving away Skull Spiders, and the armament that passed to Tahu in powered-up form at the temple of the Golden Mask of Fire.
Long read · joe
The Elemental Sandstone Blaster
The Elemental Sandstone Blaster was the close-range melee and sand-blast weapon carried by Nilkuu of Stone through the second-age campaign on Okoto, and the tool that passed to Pohatu in powered-up form at the temple of the Golden Mask of Stone.
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The Elemental Torpedo Blaster
The Elemental Torpedo Blaster was the ranged diving weapon carried by Kivoda of Water through the second-age campaign on Okoto, and the tool that passed to Gali in powered-up form at the shrine of the Golden Mask of Water.
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The Skrall Conquest of Bara Magna
The year of consolidation in which Tuma turned the Roxtus garrison into a continental military power, struck a covert alliance with the Bone Hunters, and set the southern villages on the road to the Battle of Roxtus.
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Etoku, Ancient Protector of Earth of Okoto
Etoku was the Protector of Earth of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, gatherer of Terak's elemental crystal, and founder of the lineage that descended to Korgot.
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Exsidian
Exsidian was the dense black metal mined by the Ice Tribe in the White Quartz Mountains around Iconox, valuable enough to serve as inter-village currency and the cargo that drove the events of The Crossing.
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The Fields of Air
The cultivated airweed beds on the seabed beside the sunken town of Mahri Nui, harvested by Hydruka under Matoran supervision to sustain the air dome that kept the settlement alive.
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Fire Villagers
The villager tribe of the Region of Fire on Okoto, residents of the volcanic mountains and lava plains under the Protector Narmoto, the descendants of Mamuk who endured the Skull Spider menace and witnessed the arrival of Tahu in the second age.
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The Flame Swords
The Flame Swords were the paired melee armament carried by Narmoto, Protector of Fire of Okoto, and the blades that passed to Tahu in powered-up form at the temple of the Golden Mask of Fire.
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The Forbidden Mask
The Forbidden Mask was the alternate name for the heretical Kanohi forged by Makuta of Okoto in violation of the single sacred law of Okotan mask craft, whose destruction sent Capital City into the Shadow Realm and whose fragments were later hunted across the island by Umarak.
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Force Sphere
The Metru Nui chute-system hazard in which a broken segment of magnetic field wrapped around itself, swept up debris, and imploded inside the transport network.
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Forest of Blades
The high-plain forest north of the White Quartz Mountains where Core War soldiers stood frozen as bladed trees in the territory of the Element Lord of Jungle.
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The Ga-Koro Bridge
The lily-pad bridge of Ga-Koro was the floating span that connected the Ga-Matoran village to the mainland of Ga-Wahi, raised in the village's defining battle against the Pahrak swarms.
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Ga-Koro Kolhii Field
The Ga-Wahi lily pad on which Hahli and Macku trained for the Kolhii championship the Ga-Koro team eventually won at Ta-Koro.
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Ga-Koro Town Square
The central plaza of Ga-Koro, split into a north square inhabited by Nokama, Nireta, Macku and Nixie, and a south square inhabited by Okoth, Kotu and Kailani.
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Ga-Koro Waterfall
The Kaukau-shaped Naho Falls above Ga-Koro, concealing the southern approach to the Kini-Nui and rebuilt in the form of a Kaukau Nuva after the Bohrok War.
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Ga-Matoran
The Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast.
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Ga-Suva
Gali's shrine in Ga-Koro, the floating village's repository of her Kanohi and the Nuva Symbol whose light broke the Pahrak siege.
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Gaardus
A Ta-Matoran turned living weapon by exiled Nynrah Ghosts, Gaardus survived his tormentors, the fall of the Matoran universe, and his own resurrection aboard the Red Star to become the most reluctant teleporter in the reformed world.
Long read · joe
Gali, Master of Water: The Toa Who Closed the Rift
Gali of Okoto was the Master of Water of the Toa, the team's mediator at the Ancient City, and the Toa drawn into the Shadow Realm at the Black Volcano who returned with the means of the second banishment.
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Gar
Gar was an Onu-Matoran of Mahri Nui and Defilak's best friend, one of the four submariners captured by Pridak in the Black Water and the volunteer who offered to sacrifice himself so that Idris could carry the warning back to the underwater city.
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The Golden Armor
A glossary entry distinguishing the two distinct artifacts known as the Golden Armor: the six-piece relic worn by Tahu on Bara Magna, and the six golden masks of the Toa on Okoto.
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The Six Golden Masks of Power of Okoto
The ultimate elemental Kanohi of Okoto, forged by Ekimu from sacred Elemental Crystals, hidden in shrines across the island, and worn by the Toa as the proof and the instrument of the Prophecy of Heroes.
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The Great Barrier
The enormous underground dome of rock and solid Protodermis that enclosed Metru Nui and the Silver Sea, sealed Teridax into a cliff face, and was finally cracked open during the Great Cataclysm.
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The Great Disks
The six legendary Kanoka of Metru Nui, one hidden in each district, recovered by the Toa Metru during the Morbuzakh crisis and later fused into the Kanohi Vahi.
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The Great Disruption: the Matoran civil war that nearly killed the Great Spirit
Roughly 79,500 years before the Toa Mata awoke, the Matoran of Metru Nui spent four hundred years fighting each other over barge schedules, and the Great Spirit began to fail.
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The Great Furnace
The largest furnace in Ta-Metru, site of the Morbuzakh King Root's nest and the recovery of the fused Great Disks that became the Kanohi Vahi.
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The Great Rescue
The campaign that brought the mutated Toa Metru back into Visorak-occupied Metru Nui to recover the sealed Matoran spheres, find Keetongu, and break the hordes' grip on the city long enough to evacuate every Matoran to the surface of Mata Nui.
Long read · joe
The Great Sundial
The Great Sundial of Onu-Wahi was a large organic disk buried beneath the Great Mine of Onu-Koro that opened a passage into Mangaia and later, in shrunken form, guided Takanuva to the Codrex during the Battle of Karda Nui.
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The Great Tournament
The yearly Glatorian championship held in the Arena Magna at Atero, the central institution of the post-Core War village system, ended forever by the Skrall attack on its opening day.
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The Great Volcano
The volcano in the country north of the desert of Bara Magna that the Element Lord of Fire claimed as his seat and inside which the Ta-Matoran later settled with the Fire Tribe on Spherus Magna.
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Guurahk
The disintegration-breed Rahkshi released by Makuta Teridax to hunt down the Mask of Light, one of the first three sent to Mata Nui to kill the Herald before the Toa of Light could rise.
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Hafu
Hafu was a Po-Matoran Carver of Po-Koro, recognized as a Master Carver, who served in the Chronicler's Company and survived the Reign of Shadows.
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Harvali, the Jungle Archaeologist of Okoto
Harvali was the Region of Jungle archaeologist whose disappearance beneath the City of the Mask Makers preceded the second age of Okoto, and whose rescue by the Protectors during the campaign against the Skull Spiders unblocked the bridge that brought the villagers back to the capital.
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Heremus
The Great Being whose hope for the giant robot supplied the name Mata Nui, a builder of the Baterra, and one of the rulers of Spherus Magna before the Shattering.
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The Hydroblades
The Hydroblades were the paired Toa Tools of Nokama, Toa Metru of Water, used to channel her elemental Water, propel her through Protodermis canals, deflect attacks by spinning, and serve as grappling hooks at need.
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Ice Villagers
The villager tribe of the Region of Ice on Okoto, residents of the frozen tundra and snow-covered mountains under the Protector Izotor, the northern population that endured the Skull Spider menace and witnessed the arrival of Kopaka in the second age.
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Idris
Idris was a Ga-Matoran of Mahri Nui, the volunteer who helmed Defilak's Submarine into the Black Water, was captured by Pridak alongside Sarda and Gar, and carried the air-breathing device repaired by Lesovikk back to the underwater city after Karzahni was finally trapped.
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The Iron Wolves
Biomechanical wolves built by the Great Beings for the Core War, the Iron Wolves outlasted the Shattering and held the northern range of Bara Magna beside the warrior Surel.
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Izotor, Protector of Ice of Okoto
Izotor was the village chief and Protector of Ice in the second age of Okoto, wielder of the Elemental Ice Blaster and the Ice Saw, descendant of Uganu, and guide who led Kopaka for weeks through the snowbound tundra to the Golden Mask of Ice.
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Jungle Villagers
The villager tribe of the Region of Jungle on Okoto, residents of the dense forests, ancient ruins, and levitating islands under the Protector Vizuna, the descendants of Agarak who endured the Skull Spider menace and witnessed the arrival of Lewa in the second age.
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Kanohi Faxon, the Mask of Kindred
The Kanohi Faxon, or Mask of Kindred, allowed its wearer to mimic the powers of Rahi within the surrounding environment. Worn most prominently by Toa Mahri Hahli and by the Toa of Air Lesovikk during his time in the Pit.
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Karda Nui
The vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui.
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Kardas
A winged Rahi dragon created when the Mask of Life rebuilt the Fenrakk Spider in a lava river beneath the Chamber of Life, retaining Vezon as a fused rider.
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The Karzahni Plant
The sentient prototype plant created by Teridax as the predecessor of the Morbuzakh, abandoned in the tunnels beneath Metru Nui after proving too willful to control.
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Kaxium V3
The Kaxium V3 was the Water Tribe two-rider arena vehicle piloted by Scodonius and Kirbraz on Bara Magna, a convertible racer that could split into a primary cycle and a smaller Thornax-armed cycle in mid-match.
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Keerakh
The Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place.
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Kerato, Ancient Protector of Stone of Okoto
Kerato was the Protector of Stone of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, gatherer of Ketar's elemental crystal, and founder of the lineage that descended to Nilkuu.
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The Keystones of Karda Nui
The six fragments of a Great Being tablet held by the Av-Matoran of Karda Nui, the only key capable of disabling the Codrex's energy field and admitting the Toa Nuva to the seat of Mata Nui's reawakening.
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The King Root
The sentient central core of the Morbuzakh plant, grown in the Great Furnace of Ta-Metru and destroyed by the Toa Metru using the fused Great Disks.
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Kirbraz
Kirbraz was the Water Tribe Agori from Tajun who piloted the primary cycle of the Kaxium V3 alongside his partner Scodonius, winning many vehicle division matches in the arena before the Skrall conquest of Bara Magna.
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Kirop, Av-Matoran Leader of Karda Nui
Kirop was the leader of the Av-Matoran in Karda Nui, captured and transformed into a Shadow Matoran by the Brotherhood of Makuta, restored by the cry of a klakk, and a survivor of the Destiny War and the Reformation.
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Kivoda, Protector of Water of Okoto
Kivoda was the village elder and Protector of Water in the second age of Okoto, wielder of the Elemental Torpedo Blaster, descendant of Owaki, and guide who led Gali through the underwater region to the Golden Mask of Water.
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The Klakk
The bat-like sonic Rahi engineered by Makuta Mutran whose scream shattered the inner barrier holding back the Light in a Shadow Matoran, used by Takanuva to cure Karda Nui's corrupted Av-Matoran.
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The Knowledge Towers
The crystalline scholar-towers of Ko-Metru, where Ko-Matoran seers used knowledge crystals to record observation and prediction for the city of Metru Nui.
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Kojol
Kojol was the Makuta assigned to oversee the region of Artakha, leader of the raid that stole the Avohkii, and the unwitting source of the virus that weakened Mata Nui.
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The Kolhii Championship at Ta-Koro: The Last Tournament on Mata Nui
The post-Bohrok-Kal championship at the Ta-Koro Kolhii Stadium, the upset victory by Ga-Koro, and the unveiling of the Mask of Light to the assembled population of Mata Nui.
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Kolhii
Kolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation.
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Kopaka, Master of Ice: The Chivalrous Toa of Okoto
Kopaka of Okoto was the Master of Ice summoned by the Protectors, the cold perfectionist who shielded the Protector of Ice from the Skull Spiders and disputed leadership of the team with Tahu at the Ancient City.
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Kopeke
Kopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and was later elected the third Chronicler of the Matoran Universe.
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Korgot, Protector of Earth of Okoto
Korgot was the village elder and Protector of Earth in the second age of Okoto, the only female Protector, descendant of Etoku, and guide who led Onua through the tunnels and caverns beneath the island to the Golden Mask of Earth.
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Kralhi
The first attempt at automated law enforcement in Metru Nui, the Kralhi were decommissioned for draining their captives into uselessness and later re-emerged in the city's underground waterways.
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Krana
The small organic symbiotes that controlled the Bohrok, produced in eight breeds plus a mutated variant, and the actual living component of every swarm-class chassis.
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Kyry, Agori of the Fire Tribe
Kyry was an Agori of the Fire Tribe who stood guard for Raanu at the Energized Protodermis spring before the Shattering, sounded the alarm at the Raid of Vulcanus, and spread word of the Glatorian alliance through the desert of Bara Magna.
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The Labyrinth of Control
The shifting maze on an island off Okoto's Region of Jungle where the Elemental Creatures hid the Mask of Control, and where Umarak the Hunter stole it from the Toa.
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Lewa, Master of Jungle: The Daredevil Toa of Okoto
Lewa of Okoto was the Master of Jungle summoned by the Protectors, the rebellious flier who quested for the Mask of Jungle in the Region of Jungle and bonded with Uxar in the second wave.
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Light
The elemental power of Light was the rarest of the elements wielded inside the Matoran Universe, native to the Av-Matoran and, in full form, only ever expressed by Takanuva among the Toa.
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Lily Pads of Ga-Koro: The Floating Foundation of a Matoran Village
The giant lily pads that formed the buoyant ground of Ga-Koro on Mata Nui, carrying the village's huts, bridges, and kolhii field across the surface of Naho Bay.
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Macku
Macku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company.
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The Magma Sword
Tahu's signature blade, from the single Fire Sword he carried as a Toa Mata to the paired Magma Swords that doubled as a lavaboard, and every form the weapon took after.
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The Maintenance Tunnels
The underground tunnel network beneath Metru Nui, nicknamed the Fikou Web, used by Archivists, Vahki, and the Toa Metru during the escape from the city.
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Mamuk, Ancient Protector of Fire of Okoto
Mamuk was the Protector of Fire of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, gatherer of Ikir's elemental crystal, and founder of the lineage that descended to Narmoto.
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Mangai
The active volcanic peak at the heart of the island of Mata Nui, in whose shadow Ta-Koro was raised and beneath whose roots Mangaia was hidden.
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The Mask Makers
The two legendary craftsmen of Okoto, Ekimu and Makuta, who forged the island's Kanohi and whose rivalry ended in the cataclysm at Capital City.
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The Mask of Control
The Kanohi of mind control once worn by Makuta of Okoto, hidden by the Elemental Creatures, sought by the Toa, and lost with Umarak the Destroyer at the Black Crater.
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The Mask of Creation
The signature Kanohi of Ekimu the Mask Maker, capable of bringing into being whatever its wearer envisioned. Stolen by Kulta the Skull Grinder, reclaimed at the Mask Makers' forge, and worn again in the final defence of Okoto.
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Mask of Ultimate Power
A heretical Kanohi forged by Makuta of Okoto that contained the powers of all six elements and ruined the Mask Makers' civilization the moment it was worn.
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The Masks of Power of Okoto
The six elemental Kanohi forged by Ekimu and quested for by the Toa of Okoto, one for each tribal element: Fire, Water, Stone, Jungle, Ice, and Earth.
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The Matoran Council
The governing body of the sunken city of Mahri Nui, a rotating council of Matoran leaders who met monthly in the Council Chamber of the Mahri Nui Fortress to plan the city's future, distribute the gifts from above, and decide the response to the Barraki incursion.
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The Matoran Resistance
The covert insurgency waged by six unenslaved Matoran of Voya Nui against the Piraka occupation, sustaining Matoran agency through the interval between the Piraka takeover and the recovery of the Mask of Life.
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Matoran Spheres
The silver hibernation pods used by Teridax, posing as Turaga Dume, to capture, store, and transport the entire Matoran population of Metru Nui during the Great Cataclysm.
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Mavrah
A Metru Nui Archivist who fled his city rather than let Turaga Dume cull his pet sea Rahi, drowned in a feeding frenzy a thousand years before the Great Cataclysm, and was rediscovered alive aboard the Red Star.
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Melea, Stone Villager of Okoto
Melea was a villager from the Region of Stone whose nephews Ako and Oda vanished during her family's relocation to the City of the Mask Makers, forcing Ekimu and the Toa into a rescue against the Skull Raiders.
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Metru
In the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.
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Molten Protodermis
Molten protodermis was the heated, liquid form of the Matoran Universe's base substance, drawn from the seas around Karda Nui and worked in Ta-Metru to produce masks, tools, and weapons.
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The Mountain in Balance
The Mountain in Balance was the unstable Po-Metru sculpture that hid the Po-Metru Great Disk, nearly killed Onewa during the retrieval, and gave the Toa Metru their first hard read on Ahkmou's intentions.
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Naho Bay
The body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface.
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Narmoto, Protector of Fire of Okoto
Narmoto was the village elder and Protector of Fire in the second age of Okoto, wielder of the Elemental Fire Blaster and the Flame Swords, descendant of Mamuk, and guide who led Tahu across the volcanic region to the Golden Mask of Fire.
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Nilkuu, Protector of Stone of Okoto
Nilkuu was the village elder and Protector of Stone in the second age of Okoto, wielder of the Elemental Sandstone Blaster, rescuer of Bingzak, and guide who led Pohatu across the desert to the Golden Mask of Stone.
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Nixie
Nixie was a Ga-Matoran Astronomer of Ga-Koro who tracked the Red Star, recorded prophecies, and supplied Takua with the Gnomon that opened the Onu-Wahi Sundial.
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The Notch
The Le-Metru chute section that housed the Le-Metru Great Disk, was entered by Matau through an active Force Sphere, and was destroyed by the same sphere's implosion immediately afterward.
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Nuhrii
Nuhrii was a Ta-Matoran mask-maker of Metru Nui, one of the six finders of a Great Disk, who later served in the Ta-Koro Guard on Mata Nui.
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Nuurakh
The Vahki model assigned to Ta-Metru, the Nuurakh were the fastest of the order-force lines and used Staffs of Command to push a single overriding directive into the mind of any Matoran they struck.
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Nuva Symbol
The six carved emblems in which the Toa Nuva stored their elemental power after sealing the Bahrag, and which the Bohrok-Kal stole one by one.
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Oda
Oda was a young villager from the Region of Stone on Okoto, abducted with Ako by the Skull Raiders during the relocation to the City of the Mask Makers and rescued by Ekimu and the Toa from the buried city under Axato.
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Okotan
The Okotans were the villager population of Okoto, six regional groups corresponding to the island's six elemental regions, who lived through the Battle of the Mask Makers, the long retreat into the lesser villages, and the recovery of the Ancient City after the defeat of Kulta and the revival of Ekimu.
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Onua, Master of Earth: The Sage Toa of Okoto
Onua of Okoto was the Master of Earth summoned by the Protectors, the quiet sage who separated Tahu and Kopaka at the Ancient City and felled the Lord of Skull Spiders with his Earthquake Hammer.
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The Order of Mata Nui
The covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe.
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Orkahm
Orkahm was a Le-Matoran Ussal rider of Le-Metru, Matau's chief rival, one of the six finders of a Great Disk, and later a Gukko Force member on Mata Nui.
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Owaki, Ancient Protector of Water of Okoto
Owaki was the Protector of Water of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, gatherer of Akida's elemental crystal, and founder of the lineage that descended to Kivoda.
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Path of Prophecies
The carved statue road in Po-Wahi that led to Po-Koro's entrance, sculpted by Hafu and the Po-Matoran carvers, used as a defensive barrier in the Bohrok War, and destroyed when the Toa Nuva reawakened the swarms.
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Photok
Photok was an Av-Matoran of Karda Nui who fought alongside Tanma and Solek in the resistance against the Brotherhood of Makuta during the final battle for Mata Nui's awakening.
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The Pit
The deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.
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Po-Koro Kolhii Stadium
Po-Koro's home Kolhii field in the Po-Wahi desert, where Hewkii and Hafu trained and the village team posted its dominant regional results before the Kolhii Tournament at Ta-Koro.
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Po-Koro Kolhii Team
Hewkii and Hafu were the heavy favourites of the Mata Nui Kolhii Championship, until the Ga-Koro pairing of Hahli and Macku upset them in the final at Ta-Koro.
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Po-Matoran
The Stone-element Matoran of Po-Metru and Po-Koro, carvers and quarry workers, the most athletic of the Matoran types and the population behind the Kohlii and Akilini circuits.
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Po-Suva
Pohatu's shrine in Po-Koro, repository of his collected Kanohi and the Nuva Symbol the Bohrok-Kal stole from it.
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Pohatu, Master of Stone: The Stubborn Toa of Okoto
Pohatu of Okoto was the Master of Stone summoned by the Protectors, the stubborn sandstorm-rider guided by Nilkuu through the Region of Stone whose hesitation at the Labyrinth cost the team the Mask of Control.
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The Prophecy of Heroes
The dying instruction that the Mask Maker Ekimu pressed into the Protectors of Okoto, foretelling the coming of six Toa and the sign of the aligned stars that would let them be summoned.
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The Prototype Robot
The Great Beings' earlier and unstable attempt at the design that became the Great Spirit Robot, scattered across the Bara Magna desert and reassembled by the villages to carry Mata Nui into the final battle with Teridax.
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Rahaga Kualus
Kualus was the Toa Hagah of Ice, mutated into a Rahaga by Roodaka, restored centuries later on Xia, and known as the only recorded speaker of the language of the flying Rahi.
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The Rapid Shooter
The Rapid Shooter was the ranged armament built into the armor of Korgot, Protector of Earth of Okoto, and the Earth-region entry in the wider family of Elemental Blasters carried by the council of six Protectors.
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The Reformation
The cosmic act that pulled Aqua Magna and Bota Magna back into Bara Magna and remade the broken homeworld of the Great Beings, paid for with the life-energy of Mata Nui and the last reserves of the Prototype Robot.
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Region of Earth
The western elemental region of Okoto, home of the Earth Tribe and the Protector Korgot, a country of treacherous ravines, obsidian fields, and underground tunnels, and the territory through which Onua hunted for the Golden Mask of Earth.
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Region of Fire
The volcanic region of Okoto, home of the Fire Tribe and the Protector of Fire, Narmoto, and the country in which Tahu landed and was guided across lava streams and erupting mountains to claim the Golden Mask of Fire.
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Region of Ice
The northern frozen region of Okoto, home of the Ice Tribe and the Protector Izotor, a country of glaciers, tundra, and flash-freezing blizzards, and the territory through which Kopaka hunted for the Golden Mask of Ice.
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Region of Jungle
The rainforest region of Okoto, home of the Jungle Tribe and the Protector of Jungle, ground over which Lewa sought the Golden Mask of Jungle and bonded with Uxar, and the coast from which the Labyrinth of Control rose offshore.
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Region of Stone
The northwestern desert region of Okoto, home of the Stone Tribe and the Protector of Stone, site of the Battle of the Mask Makers and the Black Crater, and the territory through which Pohatu hunted for the Golden Mask of Stone.
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Region of Water
The eastern water province of Okoto, home of the Water Tribe and the Protector of Water, Kivoda, and the region through which Gali was guided across rivers, lakes, and deltas to claim the Golden Mask of Water.
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Tarduk's Expedition into the White Quartz Mountains
The Agori expedition north from Atero in pursuit of the red star, the recovery of Surel from the wreckage of the Core War, and the first confirmation that the Element Lords had broken free.
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The River Dormus
The placid northern river that carried travellers toward the last vault of the Great Beings, contested by the surviving Element Lords and turned to a single block of ice during the Agori expedition led by Tarduk.
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Sahmad
A slaver, a survivor, and the only living memory of a people the Dreaming Plague erased before the Core War.
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Sahmad and the Hunt for Annona: The Iron Tribe Slaver's Last Pursuit
The last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people.
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Sculpture Fields
The Sculpture Fields were the open Po-Metru courtyards where Po-Matoran carvers worked statues too large for any building, hid one of the Great Disks, and gave Onewa his first confrontation with Ahkmou's betrayal.
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Shadow Ambush
The encounter on the slopes of the Region of Fire in which a Shadow Trap sent by Umarak the Hunter forced the Elemental Creature Ikir to break off its contest with Tahu and the two to take up the Golden Mask of Fire together.
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Shadow Takanuva
The Toa of Light's two recorded brushes with Shadow: his fusion with Teridax into the dual-element being Takutanuva at the gate to Metru Nui, and the Shadow Leech drain in Karda Nui that left him carrying both Light and Shadow.
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The Shadow Toa
The dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself.
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The Shark Tooth Blade
The Shark Tooth Blade was the personal combat weapon of the Barraki warlord Pridak, built from more than ten thousand fused Takea Shark teeth and sharp enough to break the Protosteel armor of a Makuta.
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The Silver Sea
The vast body of unrefined liquid Protodermis surrounding Metru Nui inside the Great Barrier dome of the Matoran Universe.
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The Skull Army
The undead host raised by Kulta beneath the City of the Mask Makers, drawn from the corpses of fallen Okotans, organised into tiers of Skull Basher, Skull Slicer, Skull Warriors, and Skull Scorpios, and aimed at the destruction of the Mask of Creation.
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Skull Grinder
The title borne by Kulta after his alliance with Makuta, marking his role as the wielder of the Mask Stealer Staff, the mask-burner at the Mask Makers' forge, and the first foe to defeat the Toa in single combat on Okoto.
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Skull Raiders
The ancient pirate band that plagued Okoto before the Mask Makers, was driven into the mountains, allied itself with Makuta, was trapped beneath the island by the cataclysm at Capital City, and dug its way back as the Skull Creatures under Kulta.
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Skull Scorpio
The scorpion-form units created by Kulta the Skull Grinder, sent in packs to ambush the Toa in a Skull Graveyard and strip Pohatu of his Golden Mask of Stone.
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Skull Spiders
The arachnid swarm that raided the villages of Okoto, clamped infection masks onto its captives, guarded the City of the Mask Makers under the Lord of Skull Spiders, and broke against the arrival of the Toa.
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Skull Warriors
The undead ice-armed footsoldiers raised from the giant skeletons buried beneath the City of the Mask Makers, deployed by Kulta the Skull Grinder as the numerical backbone of his assault on the abandoned capital of Okoto.
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The Stone Tribe
The Bara Magna tribe of the Black Spike Mountains, organised under Skrall warriors and Rock Tribe Agori, that Tuma forged into the continental army fielded from Roxtus.
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Stone Villagers
The villager tribe of the Region of Stone on Okoto, residents of the desert canyons and sand dunes under the Protector Nilkuu, the descendants of Kerato who endured the Skull Spider menace and witnessed the arrival of Pohatu in the second age.
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Ta-Matoran
The Fire-element Matoran of Ta-Metru and Ta-Koro, forgers of masks and Kanoka, lava farmers, and the standing core of the Ta-Koro Guard during the war for Mata Nui.
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Ta-Wahi Beach
The volcanic black-sand shore of Mata Nui where Tahu's Toa Canister washed ashore, where Vakama came to think, and where the carved face of the Great Spirit concealed the entrance to the Bohrok Nest.
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Tahu, Master of Fire: Leader of the Toa of Okoto
Tahu of Okoto was the Master of Fire summoned by the Protectors, the hot-tempered would-be leader of the Toa who opened the Labyrinth of Control and held the line at the Black Volcano.
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Takea Shark
Takea were a species of shark-like predator Rahi created by the Makuta from Viruses and liquid protodermis, found in the waters of Ga-Wahi and later organised by the Barraki Pridak into the standing army he used against the Mahri Nui Matoran and the Toa Mahri.
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Tamaru
Tamaru was a Le-Matoran Forest Navigator of Le-Koro, Kongu's Kolhii partner, and the Le-Koro representative in the Chronicler's Company at the Battle of Kini-Nui.
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Tanma, Av-Matoran Resistance Leader of Karda Nui
Tanma was the Av-Matoran who took command of the Karda Nui resistance after Kirop's corruption, partnered with Lewa Nuva during the Phantoka campaign, and led the evacuation that carried the surviving Av-Matoran to Metru Nui.
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Tehutti
Tehutti was an Onu-Matoran archivist of Metru Nui, one of the six finders of a Great Disk, whose Archives research produced the Matoran Nui technique.
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The Temple of Light
The great temple at the center of Mata Nui where the Mask of Light was placed, the Toa of Light was born, and the gate to Mangaia opened beneath the floor.
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The Temple of Time
The Protectors' most sacred site on Okoto, built to house the Mask of Time and the place at which Ekimu received the vision that prepared the island for the coming of the Toa.
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The Cord
The stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui.
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The Crossing
The Bara Magna serial in which Strakk, Gresh, Kirbold, and Tarduk carried an exsidian shipment from Iconox to Vulcanus along the dangerous northern route and uncovered the first Skrall and Vorox confrontations of the empire era.
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Mata Nui's Exile to Bara Magna
After Teridax seized the body of the Great Spirit, Mata Nui's consciousness was cast into the Kanohi Ignika and hurled to the desert world of Bara Magna.
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The Mutran Chronicles: The Brotherhood Experimentalist's Account of Visorak, Rahkshi, and the Plan
The serial record left by the Makuta Mutran of the Brotherhood's transition from Rahi-makers to conspirators, including the experiments that produced the shadow leeches and the campaigns that exposed the Visorak and Rahkshi to the universe.
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The Spherus Magna Murders: The Hunt for the Power Killer
A string of killings on the reunified Spherus Magna struck at the most powerful beings in the universe, drawing Kopaka and Pohatu into an investigation that led them to the Red Star.
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The Yesterday Quest
The unfinished post-Reformation serial that sent a hand-picked team of three Toa and the Glatorian Gelu into the unmapped jungles of Bota Magna to find the Great Beings, intercept the awakening of Marendar, and uncover the Great Being who had hidden inside the Matoran Universe for a hundred thousand years.
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The Throwing Knives
The Throwing Knives were the paired hand-carried back-up weapons of Korgot, Protector of Earth of Okoto, kept in reserve for the moments the Rapid Shooter ran dry or the engagement closed inside its rapid-fire envelope.
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Time Trap
Vakama's solo descent into the Silver Sea to recover the Mask of Time, his capture by the Dark Hunter Voporak, the Teridax illusion that followed, and the three-way struggle over the Vahi between Vakama, the Shadowed One, and Teridax.
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The Toa of Okoto: The Six Heroes Summoned to Save the Island
The six elemental heroes summoned by the Protectors of Okoto, who recovered the Golden Masks, woke Ekimu, fought the Skull Army, and twice banished Makuta to the Shadow Realm.
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Toa Ignika, the Mask of Life Made Toa
The brief Toa form taken by the Kanohi Ignika after the death of Matoro, built from the organic life of the Swamp of Secrets and sacrificed to reawaken Mata Nui and again in the Battle of Bara Magna.
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Toa Inika
Six former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star.
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Toa Nuva
The form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.
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Toa of Iron
Toa of Iron were the rare Toa drawn from Fe-Matoran stock, commanding metal at a scale that let them tear open Makuta armor and forced the Brotherhood to hunt them across the Matoran Universe.
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Toa of Magnetism
Toa of Magnetism were the rare Toa drawn from Fa-Matoran stock, wielding magnetic force at scales that let them rip Makuta armour apart and made them targets of a Brotherhood-led purge across the Matoran Universe.
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Toa of Plant Life
Toa of Plant Life were the Toa form of Bo-Matoran, commanding the vegetation of the Matoran Universe at scales sufficient to mirror the Morbuzakh, yet the surviving record preserved only two named-but-unnamed members of the lineage.
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Toa Stones
Small stones charged with a portion of a Toa's power, used to awaken the dormant Toa Power within a destined Matoran and elevate them into a Toa.
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Toa Tools
Toa Tools were the implements every Toa carried as channels for elemental power and as physical fighting gear, with each tool specific to a wielder's element and form.
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Tridax
Most Makuta wanted the Plan to succeed. Tridax wanted what came after, and he was building a private army of stolen Toa of Light in a Destral basement to make sure he got it.
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Turaga Dume
The Turaga of Metru Nui for sixteen thousand years, a former Toa of Fire who saved Lhikan's life and was abducted and impersonated by Teridax.
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Uganu, Ancient Protector of Ice of Okoto
Uganu was the Protector of Ice of Okoto at the time of the Battle of the Mask Makers, ally of Ekimu, gatherer of Melum's elemental crystal, and founder of the lineage that descended to Izotor.
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United Village
The mega-village built from the main structures of Tesara, Tajun, Vulcanus, Roxtus, and Iconox after the Battle of Roxtus, which proved to be the Prototype Robot Mata Nui used to confront Teridax.
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Ussal Crab
Ussal crabs were the riding and cargo Rahi of the Onu-Matoran, used as transport in Onu-Metru and as the mainstay of the Onu-Koro Ussalry.
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Kanohi Vahi
The Kanohi Vahi was the Legendary Mask of Time, forged by Toa Metru Vakama from the six fused Great Disks of Metru Nui during the city's evacuation.
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The Vahki Transport
The multi-legged cargo vehicle built by the Vahki of Metru Nui and used by the Toa Metru to escape the city across the Silver Sea after the Great Cataclysm.
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Valley of Fear
The fifth Glatorian Legends event in which Mata Nui traversed the Valley of the Maze toward the tower of the Great Beings while Teridax, ruler of the Matoran Universe, resolved to come to Bara Magna and kill him.
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The Valley of the Maze
The northern Bara Magna labyrinth where the Great Beings hid the unstable Power Source of the Prototype Robot, sealed behind puzzle traps and a fortress that few outsiders ever survived to describe.
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Vatuka
The dark-dwelling Rahi of Onu-Wahi that abducted Turaga Whenua and was defeated by the Chronicler Takua at the opening of the quest for the Toa Stones.
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Vhisola
Vhisola was a Ga-Matoran student of Nokama, one of the six finders of a Great Disk, whose research deduced the location of the Morbuzakh King Root.
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Virus
Created by Makuta Kojol and deployed by Teridax, the Makuta Virus weakened Mata Nui enough to crash him on Aqua Magna and held him asleep until Matoro's sacrifice with the Kanohi Ignika.
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Vizuna, Protector of Jungle of Okoto
Vizuna was the village elder and Protector of Jungle in the second age of Okoto, wielder of the Air Elemental Flame Bow, descendant of Agarak, and guide who led Lewa through the rainforests to the Golden Mask of Jungle.
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Vuata Maca Crystal
The Vuata Maca Crystals were the energy-bearing crystals that powered the Vuata Maca Trees in each Koro of Mata Nui, and the items Takua recovered to cleanse the poisoned trees during the Dark Time.
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Wahi
The Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface.
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Water Villagers
The villager tribe of the Region of Water on Okoto, residents of the fast-flowing rivers, lakes, and southern swamps under the Protector Kivoda, the descendants of Owaki who endured the Skull Spider menace and witnessed the arrival of Gali in the second age.
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Artakha
Artakha was the master craftsman of the Matoran Universe, ruler of a hidden island, and the forger of the Toa Mata, the Avohkii, and the Kraahkan.
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The Search for the Avohkii: Takua, the Rahkshi, and the Coming of Takanuva
The recovery of the Mask of Light, the death of Jaller, and the transformation of the Chronicler into the Toa of Light at the gate of Mangaia.
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BIONICLE Reference Books
Six Scholastic and AMEET reference titles published between 2003 and 2009 form the primary printed canon for the Matoran Universe. This page catalogs what each book contains and where the editions diverge.
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The Brotherhood of Makuta
An organization of Makuta created by Mata Nui to police his universe and build Rahi, later seized by Teridax and turned into the instrument of the Plan that overthrew the Great Spirit.
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The Core War
The generations-long war on Spherus Magna over Energized Protodermis that produced the Shattering, the exodus of Mata Nui, and the long Glatorian peace on Bara Magna.
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The Dark Hunters
A mercenary organization founded on Odina by The Shadowed One and Ancient, contracted across the Matoran Universe for assassination and theft, and ultimately reduced to a battered remnant by the fall of the universe itself.
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The Destiny War
The open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui.
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Federation of Fear
An Order of Mata Nui strike team of imprisoned villains, led by Brutaka, rescued Makuta Miserix from the volcanic prison of Artidax to install him as the figurehead of the coming war against the Brotherhood.
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The Great Cataclysm
The day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent.
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Makuta
A glossary entry distinguishing the three referents of the word Makuta: the species, the individual Teridax, and the title held by every Brotherhood member.
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Takua's Journey Across Mata Nui: The Chronicler's Path to Kini-Nui
A wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui.
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Norik
Toa of Fire and leader of the Toa Hagah, who broke with the Brotherhood of Makuta to recover the Avohkii and led his team through a thousand years of mutation as a Rahaga before being restored.
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Reign of Shadows
The year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna.
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Takua
An Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light.
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The Tren Krom Peninsula
The Tren Krom Peninsula was a rocky strip of the Northern Continent ruled by Makuta Gorast, riddled with acid falls and Razor Crystal cliffs, and home to Ko, Ta, and De-Matoran villages.
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Icarax
He thought scheming was for the weak and said so out loud, so the canon made sure the thing that finally killed him was a scheme.
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Roodaka
She spent the entire Visorak arc letting everyone think they were using her, then walked away having beaten the Brotherhood and the Toa at their own game.
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Sidorak
He took credit for someone else's idea, called it leadership, and spent his whole reign as the Visorak's king certain he could not be out-played.
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Vezon
He started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset.
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Bohrok-Kal Kaita Za
A theoretical fusion of Tahnok-Kal, Pahrak-Kal, and Nuhvok-Kal, capable of fusion in principle but never assembled during the Bohrok-Kal campaign.
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Bomonga
Bomonga was the Toa Hagah of Earth, mutated by Roodaka into a Rahaga, later restored to Toa form and resettled on Spherus Magna.
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Burnak
Burnak were four-legged Rahi native to Voya Nui, engineered by the Brotherhood of Makuta and found across nine elemental and environmental variants.
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Kanohi Calix
The Mask of Fate granted its wearer the ability to perform at the absolute peak of their natural physical capability, enabling reflexes, leaps, and dodges beyond ordinary species norms.
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Catcher Claw
A weapon used by Roodaka to catch Rhotuka spinners and return them to their source, also capable of firing bolts of Shadow energy.
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Certavus
Certavus was a Prime Glatorian of Iconox, a Great Tournament champion, and one of three architects of the post-Shattering arena system on Bara Magna.
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Claws (Nuhvok Va)
Standard-issue tools of the Nuhvok Va, modelled on Onua's Earth Claws and scaled for shallow burrowing and close defence during the Bohrok cleansing.
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Climbing Hook
Standard tool of the Gahlok Va, carried in the left hand to maintain grip on the slick surfaces produced by water-aligned cleansing operations.
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De-Koro
De-Koro was the De-Matoran settlement on the Tren Krom Peninsula, kept intentionally quiet because loud noise could injure its acoustically sensitive residents.
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Dikapi
Dikapi were flightless desert birds native to Po-Wahi whose great stamina made them favored mounts for Po-Matoran scouts and messengers.
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Earth
Earth was a primordial elemental power governing soil, terrain, and subterranean prosperity across the Matoran Universe and Spherus Magna.
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Ekimu the Mask Maker
Ekimu was the legendary Mask Maker of Okoto, brother of Makuta, and bearer of the Mask of Creation who struck down his brother's tyranny at the cost of his own consciousness.
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Kanohi Elda
The Elda was the Kanohi Mask of Detection, capable of revealing hidden beings and tracking the Kanohi Ignika across long distances.
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Electrified Chains
Sidearm of Toa Mahri Hewkii, derived from his earlier Climbing Chain and charged with Lightning strong enough to stun a Takea Shark.
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Elemental Beasts
Three variants of humanoid beast, each grown from a single mutated Shadow Trap by Umarak the Destroyer to occupy the Toa of Okoto.
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Energized Flame Swords
Twin blades carried by Toa Inika Jaller, forged into existence by the Red Star bolt that transformed six Matoran into Toa atop Mount Valmai.
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Fenrakk
A Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life.
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Fikou
Small arachnid Rahi associated with Metru Nui's Maintenance Tunnels, the reason the tunnel network earned the nickname Fikou Web.
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Fire Greatswords
The Toa Mangai's signature weapons, remembered for the molten protodermis rescue that saved Vakama and led to Lhikan's capture.
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Fire
One of the six primary elements of the Matoran Universe, associated with the virtue of courage and the Ta- prefix across all its bearers.
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Fusa
A kangaroo-shaped Rahi native to Po-Wahi and the eastern coast of Mata Nui, known for powerful hind legs and a documented feud with the Muaka.
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Ga-Koro Defense Force
The Ga-Matoran militia that patrolled Ga-Wahi with bamboo poles, motorized boats, and tamed Keras, and held the village during the Bohrok War.
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Ga-Koro Kolhii Team
The Ga-Matoran squad that won the Mata Nui Kolhii championship at Ta-Koro, after Turaga Nokama replaced Kotu on the roster with Hahli.
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Ga-Wahi Beach
The shoreline outside Ga-Koro where the Toa Metru first set foot on Mata Nui, later flattened by the Bohrok swarms during their reawakening.
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Ghekula
Small amphibious Rahi displaced from the swamps of Le-Wahi by the Bohrok swarms, considered lucky by Matoran and once peddled by Ahkmou.
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Gukko
A large, swift bird-like Rahi domesticated by the Le-Matoran as the mount of the Gukko Force, the second-largest Matoran military unit on Mata Nui.
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Hoi
Small turtle Rahi capable of flight, originally native to the Metru Nui coastline and later established in the Le-Wahi swamps and on Voya Nui.
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Hordika Teeth
The mutated form of Nuju's Crystal Spikes during the Toa Hordika period, capable of summoning flying Rahi by ultrasonic resonance.
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Huna
The Kanohi Huna granted full invisibility to its wearer, with the limitation that the user's shadow remained visible and detectable.
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Hydruka
Aquatic scorpion-like Rahi domesticated by the Matoran of Mahri Nui to harvest Airweed, and the natural prototype for the Air Launcher weapon.
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Ice Shield (Ice Tribe)
The Ice Shield was a defensive arena weapon carried by members of the Ice Tribe on Bara Magna, passing between three known owners across its history.
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Ice Shield (Kohrak)
The Kohrak's Ice Shields were paired tools wielded by the ice subspecies of Bohrok, capable of freezing objects and snuffing open flame.
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Jovan
Jovan led the Toa team that retrieved the Kanohi Ignika during the Great Disruption, then served as Turaga over the population that became Voya Nui.
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Jungle Tribe
The Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system.
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Jutlin
Jutlin, the Mask of Corruption, rusted and decomposed inanimate objects within its wearer's sight, and was held by the Toa to be immoral to wear.
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Kanohi Kadin
The Kadin granted its wearer self-powered flight from a standing start, and served Toa Inika Nuparu through the Voya Nui campaign.
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Kahu
Kahu were the largest members of the Gukko bird family, ridden by the Le-Matoran Gukko Force across the skies of Mata Nui.
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Karzahni
A region of the Matoran Universe built by the Great Beings as a Matoran repair facility, ruined by the failures of its overseer.
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Keras
Large coral crab Rahi native to the ocean of Ga-Metru and the reefs of Ga-Wahi, briefly tamed during the Bohrok War and later conscripted by Carapar.
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Kra
Kra- was the Matoran-language prefix denoting Shadow. Its only canonical usage was in the name of the Kanohi Kraahkan, the Mask of Shadows.
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Lord of Skull Spiders
An oversized Skull Spider that guarded the ancient City of the Mask Makers and commanded the rest of its species through the Golden Mask of the Skull Spiders.
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Mahiki
The Great Mahiki granted its wearer true shapeshifting, while the Noble variant projected only external illusions. Matau was its most prominent bearer.
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Makuta (2015)
Ekimu's brother and rival Mask Maker, who forged the forbidden Mask of Ultimate Power and was sealed in the Shadow Realm with Capital City.
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Mask of Adaptation
A Kanohi that automatically altered its user's body to fit any environment or combat situation, with one recorded wearer, an unnamed fixed Matoran on Voya Nui.
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Mask of Aging
A Kanohi that accelerated life processes in living and inorganic targets, considered immoral by the Toa, with a single recorded wearer in Karzahni.
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Mask of Healing
A Kanohi that repaired physical injuries on a target other than the user, worn by an unnamed Toa Mangai of Plantlife killed before the Toa Metru era.
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Kanohi Mask of Possibilities
A Great Kanohi that altered probability for its wearer, borne by the Toa of Lightning Nikila on the doomed first mission of the Toa Cordak.
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Kanohi Mask of Rahi Control
A Great Kanohi worn by the Toa Hagah Kualus, granting mental command of one or more Rahi at once.
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Kanohi Mask of Sensory Aptitude
A Great Kanohi that sharpened every non-visual sense of its wearer, recorded in powerless form on an enslaved Voya Nui Matoran.
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Mata Nui Fishing Bird
A small diving Rahi of the Le-Wahi coast, known for its habit of taunting larger predators by diving toward their jaws and dodging at the last moment.
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Matatu
Worn by Toa Metru Nuju and his later Turaga form, the Matatu let its bearer move and strike at any target within line of sight by force of will alone.
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Maxilos Robots
Built by Artakha and deployed by the Order of Mata Nui to guard the Pit, a single Maxilos unit was later hijacked by Teridax during the Mahri Nui arc.
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Mistika
Mistika was the designation given to the Toa Nuva and Makuta who fought in the Swamp of Secrets at the floor of Karda Nui during the final campaign.
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Morak
Morak was a Hydruka of Mahri Nui, one of two named members of the air-harvesting species that kept the underwater Matoran colony alive.
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Mutagen
Pit Mutagen was a power-source energy that leaked into the waters of The Pit during the Great Cataclysm and mutated almost every being exposed to it.
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Okoth's Shop
Okoth's Shop sold Air Bladders for five widgets in Ga-Koro on Mata Nui, and it's one of the smallest pieces of canon Bionicle ever bothered to name.
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Papa Nihu Reef
Papa Nihu Reef is the beach in Onu-Wahi where Onua's canister landed, and where Takua got his first plot hook of the 2001 story.
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Pehkui
The Pehkui let Norik shrink to six inches and keep his full strength, and it did exactly that in Comic 25 when he ambushed Roodaka.
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Pit War Tortoise
The Pit War Tortoise was Carapar's marine mount, fitted with two Squid Launchers, and it lived long enough to migrate to Spherus Magna.
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Plasma Shield
The Plasma Shield channeled Pahrak-Kal's plasma powers, melted anything in front of it, and turned incoming attacks into roiling plasma.
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Po-Koro
Po-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.
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Protodermis Labs
The Ga-Metru research facility where Ga-Matoran scholars first documented the destiny rule governing energized protodermis transformations.
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Protodermis Reclamation Yard
The Ta-Metru lot where broken Kanohi were held before being melted down at the adjacent Protodermis Reclamation Furnace, watched over by the Ta-Matoran Kalama.
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Protosteel Talons
Toa Mahri Hahli's protosteel melee weapons, transformed from her Toa Inika Laser Harpoon and recognized as among the few tools that could break Makuta armour.
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Razor-Edged Protosteel Shield
The Razor-Edged Protosteel Shield was Toa Mahri Nuparu's Toa Tool, used to channel Earth, defend against attacks, and cut with its razor edge.
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Roxtus
The largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat.
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Kanohi Ruru
The Mask of Night Vision granted clear sight in darkness, with the Great version providing limited x-ray vision and a blinding light beam used by Whenua to navigate the Archives and locate the Great Disks.
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Sanctum Guard
The defence force of Ko-Koro, fourth-largest of the Matoran militaries on Mata Nui, charged with protecting the village and holding the Tren Krom Break against Rahi attacks during the Great War.
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Sanok
The Sanok was the Kanohi Mask of Accuracy, granting its wearer the power to strike any target with any thrown object, most famously worn by Toa Inika Hewkii.
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Sapient Species of the Matoran Universe and Spherus Magna
The sapient species ranged from Matoran and Toa to Vortixx, Skakdi, Zyglak, and the tribes of Spherus Magna, each defined by distinct biology and role.
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The Southern Islands
The Southern Islands are a chain south of the Southern Continent, home to exiles, scattered Makuta postings, and the volcanic prison-island Artidax.
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Spear of Fusion
The Spear of Fusion is the artifact Hakann used in reverse on Vezok in Mangaia, splitting off Vezon as a separate being. Vezon then carried it to Voya Nui until Jaller destroyed it.
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The Spectral Mask
A sentient, floating Great Kanohi Hau that dwelled in a dead forest within the City of Silver Pocket Dimension and tested Toa Takanuva during his dimensional misadventure.
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Spikit
A two-headed desert creature used as a draft animal across post-Shattering Bara Magna, valued for strength and endurance and feared for its appetite.
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Squid Launcher
A slingshot weapon developed by Barraki Kalmah that fired vampiric Squid as live ammunition, standard issue across all six Barraki during the Mahri Nui conflict.
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Staff of Absorption
The black Rahkshi's staff drained physical strength from any living target on contact and transferred it directly to the Vorahk wielding it.
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Staff of Fear
The Staff of Fear was the Rahkshi weapon of Turahk. It bypassed armour and elemental defence by striking directly at the mind of any target it touched.
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Staff of Light
The Staff of Light was the Toa Tool of Takanuva, channelling his elemental power and retaining its origin as the Kolhii stick Takua had carried as a Matoran.
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Staff of Poison
The Staff of Poison was the weapon of Rahkshi Lerahk. It functioned only through direct contact and weakened any target it struck, leaving them vulnerable to subsequent Rahkshi attacks.
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Stone
Stone was one of the six primary elements of the Matoran Universe, governing rock, sand, and worked stone across villages, Toa, and Bohrok.
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Suletu
The Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua.
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Ta-Koro Guard
The Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui.
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Ta-Wahi
Ta-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach.
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Tahu (2001)
Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor.
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Taku
Taku were small bird-like Rahi native to Mata Nui and Metru Nui, capable of diving to great depths to catch fish along the coastal waters.
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Temple of Courage
The Temple of Courage stood near Ta-Koro's bridge in Ta-Wahi, dedicated to the Principle of Courage and gated behind three charms and a Kolhii skill check.
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Temple of Creation
The Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.
Long read · lore-fortress-editorial
Toa of Gravity
A purple-armored Ba-Matoran lineage with a handful of named feats and a death toll that says more about Lariska than it does about the element itself.
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Toa of Psionics
The first Toa of Psionics tried to calm a group of Zyglak with telepathy and made them more savage instead. Every Psionics Toa after Orde was made female in response.
Long read · lore-fortress-editorial
Kanohi Tryna
The Ignika handed Matoro a mask most Toa considered immoral, then sat back to see what he'd do with it. The answer involved a dead alternate Tuyet and a legion of sea-creature skeletons.
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Twin-Bladed Black Fire Sword
Standard-issue blade for the Maxilos Robots that guarded the Pit, briefly wielded by Teridax during his occupation of a Maxilos body.
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Twin Light Staffs
Found in a weapons cache during Teridax's reign, the Twin Light Staffs were Takanuva's final Toa Tools, carried through the Battle of Bara Magna.
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Twin Propellers
Twin rotating Protosteel weapons granted to Pohatu Nuva by Artakha's Adaptive Armor for combat in the airspace above Karda Nui.
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Ussalry
Onu-Koro's branch of the Mata Nui Military, made up of Onu-Matoran riders mounted on tamed Ussal crabs and led by High Commander Onepu.
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Vako
Horned, rhinoceros-like Rahi created by the Brotherhood of Makuta. Roamed Ta-Wahi and Ko-Wahi. Every Po-Matoran taming attempt failed.
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Vapor Trident
A dual-headed trident wielded by the Glatorian Kiina of Tajun, used as a focus for water powers granted by Mata Nui on Bara Magna.
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Visorak
Spider-like Rahi created by Makuta Chirox, conquered for the Brotherhood by Gorast, broken at Metru Nui, and ultimately destroyed in a volcanic eruption on Artidax.
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Voya Nui Resistance Team
Six Matoran of Voya Nui who recognised the Piraka as impostors and waged a covert campaign against them before the arrival of the Toa Inika.
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Wall of History
A series of inscribed walls in Ta-Koro that recorded Matoran life on Mata Nui, maintained by successive Chroniclers and destroyed when the Bohrok cleansed the island.
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Water
One of the six core elements of the Matoran Universe and Spherus Magna, controlled by Toa, Turaga, and Matoran of Water, and apex-wielded by the Element Lord of Water.
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Zemya's Shop
Zemya's Shop was a small supply post in Onu-Koro operated by the Onu-Matoran Zemya, serving locals and travellers across two villages.
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2011 (Spherus Magna)
The year following the Battle of Bara Magna saw fragmented events across the reformed Spherus Magna, recorded in scattered accounts that mostly trail off before resolution.
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300-foot Venom Eel
A Venom Eel mutated to colossal size by the defensive reaction of the Ignika, active in the waters around Mahri Nui during the search for the Mask of Life.
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Ackar
Veteran Glatorian of the Fire Tribe and prime fighter for Vulcanus, Ackar served from the Core War through the defence of Spherus Magna.
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Aero Slicers
The Toa Tools wielded by Toa Metru Matau, capable of channeling Air, serving as melee blades, and catching wind to permit limited gliding flight.
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Agori
The villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system.
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Ahkmou
A Po-Matoran carver of Metru Nui, one of the six Great Disk holders, who collaborated with Makuta Teridax and later imposed false Turaga rule during Teridax's reign.
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Aki Nuva
The Kanohi Nuva Mask of Valor, documented in canon as the Nuva-tier upgrade of the Aki but never formed in recorded events.
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Aki
The Kanohi Aki was the Great Mask of Valor worn by Akamai, the Toa Kaita formed by Tahu, Onua, and Pohatu during the assault on the Manas.
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Amaya's Hut
Amaya's Hut was a small driftwood dwelling in Ga-Koro that housed a Flax Weaver, a jellyfish lamp, and the quiet labor of Matoran daily life.
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The Archives Beast
An unidentified shapeshifting Rahi confined in the lower levels of the Great Archives, capable of mimicking empty rooms and driven off only by extreme cold.
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The Archives of Metru Nui
The Archives of Onu-Metru were the central repository of Matoran knowledge and Rahi specimens, maintained by the Archivist Corps beneath the city's surface.
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Arthron
The Kanohi Arthron was the Mask of Sonar, granting its wearer echolocation through reflected sound and allowing perception in lightless underwater environments.
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Artidax
Artidax was a volcanic island in the Southern Islands where Makuta Miserix was imprisoned by Krika after Teridax's coup.
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Assembler's Village
Assembler's Villages were clusters of Po-Matoran workshops in Po-Metru that assembled Vahki enforcers and other Matoran goods from parts shipped across the city.
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Avsa
The Kanohi Avsa was the Mask of Hunger, draining moral light, physical energy, or positive emotions from a target across a distance.
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Ba-Koro
A small Ba-Matoran settlement on the Southern Continent, ringed by carnivorous grass that once killed an entire Visorak raiding party on its own.
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Bahrag
Cahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.
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The Barraki
Six warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit.
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The Voya Nui Liberation Campaign
An alternate-continuity account in which a lone unnamed hero traversed the six Piraka territories of Voya Nui and ended Vezon and Fenrakk in the south.
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Takua's Quest for the Toa Stones
An alternate-continuity record of Takua the Chronicler crossing Mata Nui to recover the six Toa Stones before the arrival of the Toa Mata.
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Blazer Claws
The mutated weapons that replaced Vakama's Disk Launcher during his time as a Toa Hordika, producing uncontrolled bursts of fire instead of guided shots.
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Bohrok Kaita Ja
A theoretical Bohrok Kaita comprising Lehvak, Kohrak, and Gahlok, capable of fusion in principle but never assembled during the active swarm period.
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Boxor
Built by Nuparu from a salvaged Gahlok shell, the Boxor was the first Matoran-engineered combat machine and a key resistance asset against the Bohrok swarms.
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Cavern of Light
The Cavern of Light was the principal Lightstone source on Mata Nui, sealed behind a single Onu-Matoran key and central to the island's illumination infrastructure.
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Chronicler's Staff
A ceremonial inscribing tool used by the Matoran Chronicler to record events on the Wall of History, carried in succession from Kodan to Kopeke.
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Climbing Claws
Pohatu Nuva's primary armament, serving as both melee weapon and traversal gear across Po-Wahi terrain until the issue of Adaptive Armor.
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The Codrex
A spherical vault built by the Great Beings beneath Karda Nui to house the Toa Mata in stasis and control the final phase of Mata Nui's reawakening.
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The Coliseum
Central tower of Metru Nui, serving as government seat, sporting arena, and, during Teridax's masquerade, a prison for the city's Matoran population.
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Copper Mask of Victory
A powerless ceremonial Kanohi awarded to Matoran champions of Metru Nui's Akilini matches, typically forged in the shape of a Noble Huna or Komau.
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Cordak Blaster
A six-barrel revolving cannon manufactured on Xia, capable of firing explosive Cordak charges through air and water alike.
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Kanohi Crast
The Kanohi Crast was a mask that allowed its wearer to repel a single target with variable force, most famously worn by the Makuta Krika.
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Crystal Spikes
The Crystal Spikes were the paired Toa Tools of Toa Metru Nuju, used to channel Ice powers and to scale the vertical architecture of Metru Nui.
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Cyclone Spear
The Cyclone Spear was the signature Toa Tool of Toa Hagah Iruini, used to channel his Air element into hurricane-force winds at significant stamina cost.
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Daikau
The Daikau was a carnivorous plant of Le-Wahi classified as a Rahi due to predatory behavior, using mobile leaves to ambush insects, birds, and Matoran.
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Dark Hunter Fortress
The Dark Hunter Fortress on Odina was the central base of the Dark Hunters until Pohatu's sabotage collapsed it during the Toa Nuva's forced departure.
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Dermis Turtle
The Dermis Turtle was a small, silver-shelled Rahi native to Metru Nui, valued by Ga-Matoran for its musical cry and its instinctive prediction of storms.
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Destral Fortress
Destral Fortress was the central stronghold of the Brotherhood of Makuta on the island of Destral, destroyed once by the Great Cataclysm and again by the Order of Mata Nui.
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Vakama's Disk Launcher
Vakama's Disk Launcher was the dual-purpose Toa Tool he carried through the Metru Nui crisis, functioning as both a Kanoka launcher and personal jetpack.
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Dweller in the Deep
The Dweller in the Deep was a colossal Rahi inhabiting the waters beneath Ga-Metru's Great Temple, encountered only once by Toa Metru Nokama.
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Earth Shield
The Earth Shield was the elemental tool of the Nuhvok Bohrok, used to weaken soil and excavate tunnel networks beneath Mata Nui during the cleansing.
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Earthshock Drills
The Earthshock Drills were the paired Toa Tools of Whenua, used to channel Earth and to excavate the tunnels of Metru Nui.
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Energy Hound
Rare predatory Rahi able to track living beings by their unique energy signatures, deployed by the Order of Mata Nui as tracking assets in the Pit.
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Exo-Toa
Toa-sized powered armor originally produced by the Brotherhood of Makuta, worn briefly by the Toa Mata and later deployed as autonomous enforcers.
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Faxon
The Kanohi Faxon, Mask of Kindred, allowed its wearer to mimic the powers of nearby Rahi within the immediate environment.
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Feet Additions
Oversized armored feet built into Pohatu's frame in place of a handheld Toa Tool, used to deliver kicks capable of shattering solid stone.
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Felnas
A Great Kanohi that destabilised a target's active power on contact, turning elemental control into a weapon against its wielder.
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Fero
A senior Bone Hunter who rode the Rock Steed Skirmix, served briefly under the Skrall alliance, and survived the reformation of Spherus Magna.
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Fohrok
Manufactured Bohrok-analogues built by the Nynrah Ghosts for the Brotherhood of Makuta, destroyed by the Toa Hagah after rebelling against their handlers.
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Gadunka (Species)
Finger-sized sea Rahi from the abyssal zones around the Pit, one of which was mutated to enormous size by exposure to the Mask of Life.
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Gahdok
One of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis.
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Garai
The Kanohi Mask of Gravity, granted Hewkii control over the gravitational pull on his targets during the Toa Mahri campaign in the Pit.
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Gate Guardian
An illusion-projecting Rahi enforcer of the Visorak horde, encountered by the Toa Hordika and Rahaga Gaaki within the Great Temple of Metru Nui.
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Gavla
An Av-Matoran of Karda Nui transformed into a Shadow Matoran, Gavla led Vamprah's corrupted villagers and resisted restoration.
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The Gold Being's Fortress
A vast cliffside fortress raised on Spherus Magna by the Golden-Skinned Being and unmade during Annona's attack.
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The Golden-Skinned Being
A fusion of nine beings produced by Skakdi experimentation on Zakaz, the Golden-Skinned Being made dreams real for those who fed him.
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The Gravity Shield
The signature weapon of Nuhvok-Kal, capable of manipulating mass and weight, which imploded along with its wielder under feedback from the Nuva Symbols.
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The Great Beings
Scholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed.
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Mata Nui: Great Spirit of the Matoran Universe
Built by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna.
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The Great Telescope
An astrolabe and telescope on Ta-Wahi Beach used by Ga-Matoran astrologers to read prophecy, and the device through which Gali later observed the Red Star.
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Great Temple Squid
A massive predatory Rahi of the deep channels beneath Metru Nui, known for twelve beak-tipped arms and a crushing central maw.
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Gresh
A young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis.
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Guardian
A Dark Hunter who tracked down captured operatives before the fall, and later fought beside Tahu in the ruins of Karzahni.
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Hahnah
A predatory crab-like Rahi from the deep waters around the Pit, drawn to flame and remembered for its brief alliance with Toa Mahri Jaller.
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The Hand of Artakha
An ancient organization formed by the Great Beings and Artakha to safeguard the early Matoran Universe, disbanded after its interventions caused more harm than good.
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Hapaka
A dog-like Rahi domesticated by the Po-Matoran to guard Mahi and Husi flocks on Mata Nui, valued for loyalty and pack discipline.
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Hau Nuva
The Hau Nuva was the Toa Nuva variant of the Mask of Shielding, capable of protecting both wearer and nearby allies from anticipated physical attack.
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Hydro Blades
The twin elemental blades borne by Toa Metru Nokama, used to channel Water power and serve as combat, mobility, and grappling instruments.
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The Ice Shield: Kopaka's Toa Tool
Kopaka's Ice Shield was both defensive armor and a vehicle for channeling his elemental power, carried from his Toa Mata days through the Toa Nuva era.
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Ice
Ice was one of the six primary elements of the Matoran Universe, tied to preservation, stillness, and the cold reaches of Ko-Metru and Ko-Koro.
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The Kanohi Iden
The Kanohi Iden allowed its user to project their spirit from their body, granting invisibility, speed, and the ability to inhabit hostless forms.
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Irnakk
Irnakk was a Skakdi myth that gained temporary existence in the Zone of Nightmares, manifesting to confront the Piraka on their path to the Ignika.
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Jaller's Hut
Jaller's Hut served as both home and operational hub for the Ta-Koro Guard, housing a tactical model of Ta-Wahi used for planning village defense.
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Jovan's Team
Jovan's Team retrieved the Kanohi Ignika during the Great Disruption, healed the Great Spirit, then disbanded into Turaga across the Southern Continent.
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The Jungle Shield
Gresh's Jungle Shield split into twin blades, broke against a Skrall, and was restored by Mata Nui as a conduit for the elemental power of Air.
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Kabrua
Kabrua led an organised Vorox community on Bota Magna, retained the speech and intelligence lost by his desert kin, and captured a Toa expedition in 2010.
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Kailani's Hut
A modest Ga-Wahi dwelling that served the Ga-Matoran Crafter Kailani as both residence and workshop until the Bohrok swarms erased it.
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Katana
Two distinct blades known as katana served the Matoran Universe: utility tools carried by the Lehvak Va, and Air Katana wielded by Lewa Nuva.
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Kau Kau Staff
Turaga Matau's Badge of Office, formed from his fused Aero Slicers and named after the cry of the Brakas monkey of Le-Wahi.
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Kewa
A vulture-like Rahi species native to Le-Wahi, a cousin of the Kahu used as aerial mounts by the Gukko Force of Le-Koro.
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Kinloka
Swarming rodent-like Rahi native to Le-Metru, engineered by the Brotherhood of Makuta and known for hurling Weaken Kanoka at close range.
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Kanohi Kiril
The Great Mask of Regeneration, capable of repairing inorganic matter and most famously worn by Turaga Dume of Metru Nui.
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Knowledge Tower
The crystalline spires of Ko-Metru that housed memory crystals, sheltered the district's Scholars, and stored much of the city's accumulated knowledge.
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Ko-Koro Guard
The defensive force of Ko-Koro on Mata Nui, also known as the Sanctum Guard, drawn from Ko-Matoran trained for vigilance in the icy peaks.
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Kokkan's Shop
A modest Trader-run shop in Ko-Koro on Mata Nui, supplying rope, bamboo, sailcloths, tackles, and Air Bladders to villagers and visiting Matoran.
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Kolhii Champion
Title granted to the Matoran selected by their Turaga to represent each Koro in the post-Bohrok-Kal Kolhii tournament on Mata Nui.
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Kanohi Komau
The Mask of Mind Control, forged from Freeze, Weaken, and Remove Poison Kanoka in Metru Nui, capable of dominating the thoughts of sentient beings.
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Koro
The Koros were the six elemental villages established by the Toa Metru on Mata Nui after the Great Rescue, each tied to one element and one Turaga.
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Kraawa
The Kraawa was a long-necked Rahi whose only defence was absorbing kinetic force and converting it into size. One specimen was lost during the Great Cataclysm.
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Krekka's Species
Krekka's species were the bruiser caste of Stelt, a heavily built middle tier of the island's hierarchy employed as enforcers, labourers, and guards.
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Kualsi
The Kanohi Kualsi allowed its wearer to teleport instantly to any location within their field of vision, with Toa Hagah Iruini its most prominent canonical bearer.
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Laser Crossbow
The Laser Crossbow was Kongu's primary Toa Tool during his time as a Toa Inika, firing energy bolts and channelling his elemental Air power.
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Lava Chamber Gate
An ancient stone gate inside Mount Valmai that guarded the final approach to the Chamber of Life and collapsed during the Toa Inika's pursuit of the Piraka.
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Lava Launcher
A Skakdi weapon carried by Hakann that fired spheres of lava and drew its ammunition from ambient heat, abandoned when its wielder was mutated in the Pit.
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Le-Koro Highway
An underground tunnel between Le-Koro and Onu-Koro, delayed by a lightstone shortage, completed by Taipu, and destroyed in the Bohrok awakening.
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Lohrak
Winged serpentine Rahi engineered by the Makuta Chirox and later redesigned by Mutran, infesting the underground of Metru Nui and protected by decree of Turaga Dume.
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Mahi
Horned herd Rahi native to the Po-Wahi plains of Mata Nui, harvested by the Po-Matoran for spear-grade horn material and drawn to Pohatu by an unexplained magnetic resonance.
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Makika
Large, poisonous toad-like Rahi created by the Makuta, native to Po-Metru and later Po-Wahi, harvested for venom by Matoran miners.
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Malum
Fire Tribe Glatorian exiled from Vulcanus for arena killings, who became the warlord of a Vorox pack in the wastelands of Bara Magna.
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Mana-Ko
Massive crab-like Rahi created by the Brotherhood but shielded by the Order of Mata Nui from Teridax's mental control.
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Mangai Volcano
The central volcano of Ta-Wahi, formed by Mata Nui's damaged camouflage systems and used by Teridax as cover for his hidden lair Mangaia.
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Mangaia
The hidden stronghold of Teridax beneath the island of Mata Nui, containing Energized Protodermis and connected to the Bohrok Nest.
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Manutri
Flightless fishing Rahi of Voya Nui's Ring of Ice, captured by Karzahni, armed with stolen Cordak Blasters and Squid Launchers, and later resettled on Spherus Magna.
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Mask of Clairvoyance
A Kanohi that granted unbidden flashes of near-future events to its wearer, worn by Toa Hagah Gaaki, operating without her consent or control.
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Mask of Emulation
A Kanohi that analysed and temporarily copied a target's non-Kanohi, non-weapon, non-Rahi power. Worn by Toa Hagah Pouks during the engagement with Makuta Miserix.
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Mask of Growth
A Kanohi forged from Enlarge Kanoka on Metru Nui that allowed its wearer to grow to a maximum of sixty feet. Worn by Toa Hagah Bomonga against the Tahtorak.
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Mask of Incomprehension
A Kanohi that scrambled spoken and written language for ten minutes, countered outright by the Kanohi Rau and bypassed by any non-verbal communication.
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Kanohi Mask of Intangibility
A Great Kanohi that allowed its wearer to lower their density and pass through solid matter, most famously borne by the Toa Mangai Tuyet.
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Kanohi Mask of Light and Shadow
A single fused Kanohi formed in Energized Protodermis when Takanuva and Teridax merged into Takutanuva, holding both light and shadow at once.
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Kanohi Mask of Psychometry
A Great Kanohi that read the past of any object the wearer touched, borne by Toa Helryx of the Order of Mata Nui.
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Kanohi Mask of Rebounding
A Great Kanohi that returned thrown objects to the wearer's hand through a small application of telekinesis.
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Kanohi Mask of Scavenging
A Great Kanohi that drained residual life energy from the recently dead, worn by the Makuta Icarax and later carried in powerless form by Vultraz.
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Mask of Undeath
A Kanohi that drained its wearer in life to animate their corpse afterward, the Mask of Undeath occupied a marginal place in the broader mask record.
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Mata Nui Military
A decentralized network of village militias defended the island of Mata Nui through the eras of Rahi unrest, the Bohrok War, and the Rahkshi incursions.
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Midak Skyblaster
The Midak Skyblaster was a ranged light weapon issued to the Toa Nuva for the final aerial battle against the Brotherhood of Makuta in Karda Nui.
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Mizuni Rotors
The Mizuni Rotors were wrist-mounted propellers carried by Toa Nuva Gali after her transformation in Energized Protodermis, later replaced by Adaptive Armour.
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Mohtrek
The Kanohi Mohtrek allowed its wearer to summon past versions of themselves into the present, at the cost of their own erasure if any duplicate was killed.
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Motara Desert
The Motara Desert covered eastern Po-Wahi on Mata Nui, served the Po-Matoran trade economy, and was destroyed during the Bohrok swarms.
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Nektann
Nektann was a water-powered Skakdi warlord of Zakaz who allied first with the Order of Mata Nui and then with Teridax, and survived the Battle of Bara Magna.
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Nivawk
Nivawk was a scavenger hawk Rahi that served Makuta Teridax as an aerial spy during his impersonation of Turaga Dume.
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Nocturn
Nocturn was an amphibious prisoner of the Pit who served as Ehlek's lieutenant and briefly held the Mask of Life before its recovery.
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The Nui-Rama Hive
The Nui-Rama Hive served as a Rahi nest, Matoran prison, and protodermis mining site during Teridax's shadow occupation of Mata Nui.
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Nynrah Ghosts
The Nynrah Ghosts were Fe-Matoran weapons engineers from the island of Nynrah whose sabotage of Brotherhood war machines led to their near extinction.
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Nynrah
Nynrah was a contested island in the Matoran Universe whose Fe-Matoran population produced the weapons engineers known as the Nynrah Ghosts.
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Prison of the Dark Hunters
A covert detention site near the border of Po-Metru and Onu-Metru, used by Nidhiki and Krekka during their stint as Metru Nui enforcers and the cell where Lhikan mentored three future Toa Metru.
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Quake Breakers
The Quake Breakers were Onua Nuva's chainsaw-tipped earth tools, capable of carving tunnels, channeling elemental force, and converting into treads.
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Radiak
An Av-Matoran of Karda Nui who was corrupted into a Shadow Matoran by a Shadow Leech, restored by a Klakk, and evacuated to Metru Nui before the Energy Storms.
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Rahi
The Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.
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Ranama
The Ranama were fire-resistant amphibian Rahi native to the molten Protodermis vats of Ta-Metru that later thrived in the lava flows of Ta-Wahi.
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Kanohi Rau
The Kanohi Rau allowed its wearer to comprehend foreign written and spoken languages, and was most associated with Turaga Nokama.
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Razor Whale's Teeth
A circular formation of jagged stone in the Pit, used by the Barraki as a meeting ground and avoided by Takea sharks due to the Proto Drake that hunted there.
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Rhotuka
Rhotuka were wheels of pure energy generated by living beings, shaped by the user''s nature, and launched through natural or artificial launchers.
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Rocket Booster
Short-burst flight devices issued to Av-Matoran in Karda Nui, used for lightvine harvesting and evasion during the invasion of the Brotherhood of Makuta.
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Kanohi Rode
The Mask of Truth granted its wearer constant detection of deception and the ability to see through disguise, invisibility, and shapeshifting.
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Kanohi Rua
The Great Mask of Wisdom, formed only when a Toa Kaita merged three Great Kanohi into a single silver mask granting levitation, water breathing, and x-ray vision.
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Sand Screamer
An elusive Rahi native to Voya Nui, documented only through scattered carcasses, clawed tracks, and nocturnal cries, with no confirmed sightings by Matoran witnesses.
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Sarda
Sarda was a Ta-Matoran from Toa Lesovikk's homeland, mutated to breathe water and serving as a jailer under Hydraxon in the Pit.
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The Scarabax Shield
The Scarabax Shield was the secondary form of Click, a sentient beetle bonded to the Mask of Life and used by Mata Nui during the Bara Magna campaign.
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The Shadow Leech Hive
The Shadow Leech Hive was a bioweapons facility in the Swamp of Secrets where the Brotherhood of Makuta bred Shadow Leeches to corrupt the Av-Matoran.
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Shadow
Shadow was the elemental absence of Light in the Matoran Universe, wielded natively by the Makuta and weaponized through the Shadow Leeches.
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Sidorak's Species
Sidorak's species formed the dominant warlord caste on Stelt, ruling through forced combat and producing many of the Dark Hunters' most violent recruits.
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Skopio
Skopio were biomechanical scorpion predators of Spherus Magna, modified ages past with integrated Thornax Launchers and surviving the Shattering as desert ambushers.
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Solek
Solek was an Av-Matoran of Karda Nui who fought alongside the Toa Nuva against the Brotherhood of Makuta during the final battle for Mata Nui's awakening.
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The Southern Continent
The Southern Continent was a vast landmass beneath the Matoran Universe, scarred by Voya Nui's separation and held under Makuta Mutran's nominal dominion.
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The Staff of Artakha
A restoration artifact forged by Artakha himself, used by Helryx to reverse the environmental damage of the Great Cataclysm.
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Suva
Suva were the sacred shrines of Matoran civilisation, holding Toa Stones, Kanohi, and Nuva symbols across Mata Nui, Metru Nui, and beyond.
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Swamp of Secrets
The Swamp of Secrets was the mutagen-saturated wetland that filled the floor of Karda Nui after the Great Cataclysm, serving as a Brotherhood stronghold until the Energy Storms.
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Swamp Stalker
The Swamp Stalker was a reptilian Rahi native to the Swamp of Secrets, whose exposure to Pit Mutagen produced armoured colossi capable of crushing a Razor Whale.
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Ta-Koro Kolhii Field
The Ta-Koro Kolhii Field was built by the Ta-Matoran after Makuta Teridax's first defeat and served as the island's premier kolhii venue until its destruction by the Rahkshi.
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Ta-Koro Kolhii Stadium
The largest Kolhii venue on Mata Nui, host to the championship match in which the Mask of Light first appeared before the public eye.
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Takea
Engineered by the Makuta from viruses and protodermis, the Takea served as Pridak's shock troops in the Pit and as one of the deep ocean's most feared Rahi species.
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Thornax Launcher
The Thornax Launcher was a scrap-built projectile weapon produced by Agori engineers, firing Thornax fruit and standard across Glatorian and Skrall ranks.
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Thornax
Thornax was a hardy desert fruit native to Bara Magna, eaten unripe as stew and fired ripe from launchers across Glatorian and Skrall ranks.
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The Three Virtues
The Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.
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Thulox
Thulox was a Hydruka assigned to the Fields of Air beneath Mahri Nui, harvesting airweed and wielding an Air Launcher for defense.
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The Toa: Heroes of the Matoran Universe
The Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe.
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Toa Mata and Toa Nuva
Six biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
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Toa Metru and Toa Hordika
Six Matoran elevated by Lhikan to save their city, mutated by Visorak venom, and restored in time to deliver the population to safety.
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Toa of Lightning
Vo-Matoran elevated to Toa form wielded Elemental Lightning, an unstable and scarce power in the Matoran Universe, with few named figures on record.
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Toa of Plantlife
Bo-Matoran raised to Toa form wielded Elemental Plantlife, a rare power represented in the canonical record by two fallen Toa, including a member of the Toa Mangai.
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Toa Terrain Crawler
A modified aquatic Rahi provided to the Toa Mahri by Axonn for the second descent into the Pit during the search for the Mask of Life.
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Tren Krom
The first purely organic creation of the Great Beings, exiled to a stone island after surrendering the core of the Matoran Universe to Mata Nui.
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Tren Krom Break
A lava formation in Ta-Wahi named by Vakama after the exiled organic creation, used both for Ignalu surfing and as a Ta-Koro Guard outpost.
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Tuma
Tuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat.
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The Tunnel of Darkness
A lightless passage south of Metru Nui that consumed illumination rather than merely blocked it, crossed by the Toa Inika on their journey to Voya Nui.
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Umarak
Umarak hunted the Elemental Creatures of Okoto until the Mask of Control bound him to Makuta's will and remade him as the Destroyer.
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Ussal
Six-legged crustacean Rahi domesticated across Metru Nui and Mata Nui for cargo, mining, and sport. Backbone of Matoran labor.
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Ussanui
Built from the wreckage of the six defeated Rahkshi and guided by a Shadow Kraata, the Ussanui carried Takanuva into Makuta's lair.
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Vahki Online Animations
Six short recordings preserved in the Kanoka Club archive show the Vahki models on patrol across Metru Nui under Turaga Dume's rule.
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Vakama's Forge
A Ta-Metru workshop where Vakama crafted Kanohi, failed to forge the Vahi, and received the Toa Stone from Lhikan.
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Vakama's Hut
A small Ta-Koro dwelling that housed the sacred fire, the Mata Nui Stone, and the Wall of History during the thousand-year exile.
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Vhisola's Home
A Ga-Metru dwelling lined with replicas of Nokama's honours, kept by the Matoran Vhisola as a private tribute to her former teacher.
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Volitak
The Kanohi Mask of Stealth granted its wearer semi-invisibility and silent motion, though the wearer's shadow remained visible.
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Volo Lutu Launcher
A Matoran grappling tool that fired a tethered bead, used by Takua during the Quest for the Toa across the regions of Mata Nui.
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Vorox
The warrior caste of the Sand Tribe, reduced to feral pack hunters in the wastes of Bara Magna after the collapse of their civilisation in the Core War.
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Wall of Prophecy
An inscribed wall in the Sanctum of Ko-Koro that recorded visions interpreted by Ko-Matoran astrologers and guarded by Turaga Nuju.
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Whenua's Hut
The largest dwelling in Onu-Koro, residence of Turaga Whenua, and a community gathering place built around a stalagmite carved with Toa Onua's Pakari.
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White Quartz Mountains
A jagged mountain range in the northern reaches of Bara Magna, once ruled by the Element Lord of Rock and later home to Surel and the Iron Wolves.
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Zatth
Great Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions.
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Zone of Darkness
The Zone of Darkness was a lightless pocket dimension accessed through Kahgarak Rhotuka and the Kanohi Olmak, used as a banishment realm.
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Axonn
Axonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years.
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Brutaka
Brutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team.
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Helryx
Helryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta.
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Kalmah
A red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form.
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Karzahni
Bionicle reused one cursed name three times, and every instance earns it, this is the article that finally untangles all three.
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Lhikan
Toa of Fire, leader of the Toa Mangai, and the last Toa of Metru Nui, who surrendered his Toa Power to create the Toa Metru and died defending Vakama.
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Mantax
Mutated Barraki warlord of the Pit who uncovered Takadox's Brotherhood collaboration through a hidden Tablet of Transit.
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Pridak
Pridak was the most feared of the six Barraki, commander of a shark army and the dominant voice of the League of Six Kingdoms before its imprisonment in the Pit.
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Tren Krom
Tren Krom maintained the Matoran Universe before Mata Nui's activation and spent the following hundred millennia fused to a cave on a remote island.
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Zaktan
Mutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact.
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Hahli
A Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.
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Hewkii
Hewkii rose from Po-Metru carver to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe.
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Jaller
Jaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life.
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Kongu
Kongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.
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Matoro
A quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui.
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Onewa
Onewa served as Toa Metru of Stone, led Po-Koro through the Dark Time, and constructed the Metru Nui statue honoring the fallen Toa Mahri Matoro.
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Gali, Toa of Water
The Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui.
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Kopaka
Kopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe.
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Lewa
Toa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui.
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Matau
A former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.
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Nokama
Nokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras.
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Nuju
Nuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro.
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Onua
Onua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe.
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Pohatu
Pohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe.
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Takanuva
Hidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history.
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Whenua
Toa Metru of Earth and later Turaga of Onu-Koro, formerly an Onu-Metru archivist whose career in the Archives shaped his role across the rescue of Metru Nui and the long residency on Mata Nui.
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Mata Nui
Built by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.
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Tahu, Toa of Fire
Tahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna.
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Teridax
Teridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.
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Vakama
A Ta-Metru maskmaker transformed into the Toa Metru of Fire, leader of his team through the Visorak war, and Turaga of Ta-Koro for a thousand years.
Long read · Joe
The Great Spirit Robot, explained
Bionicle's whole universe lives inside a 40-million-foot robot built by the Great Beings. Here is what it is, why it was built, and how it ended.
Long read · Joe
The Mask of Life (Kanohi Ignika), explained
A failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero.
Long read · Joe
Who are the Toa Mata?
Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac.
Recently published
Ally: Po-Matoran of Metru Nui
Ally was a Po-Matoran native to Metru Nui who helped build Po-Koro on the island of Mata Nui, served in the Po-Koro Guard, and made a final stand against the Bohrok before the swarms were stopped.
7 Jun 2026
Artakha: Master Crafter of the Great Refuge
Artakha was one of the most powerful beings in the Matoran Universe, the reclusive ruler of the hidden island that bore his name and the crafter of the Kanohi Kraahkan and Avohkii. He governed a refuge no evil could enter and shaped the designs on which cities such as Metru Nui were modelled.
7 Jun 2026
Artakha: The Great Refuge
Artakha, the island also called the Great Refuge, was the high-technology home of the Matoran Universe''s finest builders, governed by the being of the same name, where the Kanohi Nuva and other vital artifacts were forged before the land was erased from every map.
7 Jun 2026
Blade Burrower: The Tunnelling Rahi of Metru Nui
Blade Burrowers were powerful, near-blind Rahi that dug endless tunnels in a fixed pattern, a behavior the Great Beings engineered into them and that no one who studied the creatures was ever able to fully explain.
7 Jun 2026
Chute: the Transport Tubes of Metru Nui
A Chute was a pipe of liquid protodermis held together by a magnetic field, used across Metru Nui to carry Matoran, cargo, and Rahi. The system was run by the Le-Matoran and ran throughout the city until the Great Cataclysm left it abandoned.
7 Jun 2026
City of the Mask Makers: Home of Ekimu and Makuta
The City of the Mask Makers was a city on the island of Okoto, named for the brothers Ekimu and Makuta who dwelt there before the Battle of the Mask Makers. It fell to ruin and became the lair of the Lord of Skull Spiders before the Toa reclaimed it.
7 Jun 2026
Energy Storm: The Raw-Energy Maelstroms of Karda Nui
The Energy Storms were vast maelstroms of raw energy that tore through Karda Nui whenever the Great Spirit Mata Nui woke, devastating the region while feeding power into his body.
7 Jun 2026
Galactic Universe: The Cosmos of Bionicle
The Galactic Universe was the universe in which the entire Bionicle story unfolded, holding the Solis Magna System, the planet Spherus Magna, and the long voyage of the giant robot through the stars before the final battle on Bara Magna.
7 Jun 2026
Gravity: The Elemental Power of Gravitational Force
Gravity was the elemental power over gravitational force in the Matoran Universe, carried by Ba-Matoran, Toa of Gravity, and the Bohrok-Kal Nuhvok-Kal.
7 Jun 2026
Kaita: the Fusion of Three
A Kaita was a being formed from the fusion of three separate beings into one. The merged form had its own distinct mind, mask, and weapons. The Toa Mata produced the two best known Kaita, Akamai and Wairuha, and other kinds existed among the Bohrok, Rahkshi, and Turaga.
7 Jun 2026
Kodan: First Chronicler of Metru Nui
Kodan was the Po-Matoran who served as the first Chronicler of Metru Nui and who was credited with inventing the sport of Akilini. He held the office for millennia until Teridax, disguised as Turaga Dume, sent him on a mission from which he never returned.
7 Jun 2026
Lightning: The Elemental Power of Electricity
Lightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others.
7 Jun 2026
By year
Walk the canon chronologically. Each year is a retrospective: the wave that landed, the entries we’ve published from it, and where the story goes next.
Browse by category
All entries A–Z
- "Kratana"
- "Mimic"
- 2011 (Spherus Magna)
- 300-foot Venom Eel
- Acid Shield
- Ackar
- Adaptive Armor
- Aero Slicers
- Aft
- Agarak, Ancient Protector of Jungle of Okoto
- Agil
- Agil, Creature of Light
- Agni
- Agori
- Ahkmou
- Air
- Air Axe
- Air Bladder
- Air Bubble
- Air Katana
- Air Launcher
- Air Saber
- Air Sword
- Airship
- Airwatcher
- Airweed
- Aiyetoro
- Akaku
- Akaku Nuva
- Akamai
- Aki
- Aki Nuva
- Akida
- Akilini
- Ako
- Ally: Po-Matoran of Metru Nui
- Amaja-Nui
- Amana Volo Sphere
- Amaya
- Amaya's Hut
- Amaya's Jetty
- Amphibax
- Ancient
- Ancient Sea Behemoth
- Angonce
- Annona
- Antidermis
- Antroz
- Aodhan
- Aqua Axes
- Aqua Blaster Blade
- Aqua Hunter
- Aqua Magna
- Aqua Warblade
- Architect
- Archives Mole
- Archivist
- Arena Magna
- Artakha
- Artakha Bull
- Artakha: Master Crafter of the Great Refuge
- Artakha: The Great Refuge
- Arthron
- Artidax
- Ash Bear
- Assembler's Village
- Astrologer
- Atakus
- Atero
- Attendant
- Av-Matoran
- Avak
- Avohkah
- Avohkii
- Avsa
- Axalara T9
- Axato
- Axonn
- Azibo
- Ba-Koro
- Ba-Matoran
- Badge of Office
- Bahrag
- Balta
- Bamboo Disk
- Bamboo Pole
- Bara Magna
- Baranus V7
- Baterra
- Battle Axes
- Berix
- Bingzak
- Bio
- BIONICLE Character Types and Tiers
- BIONICLE Locations
- BIONICLE Reference Books
- BIONICLE: Matoran Adventures
- Bird Riding
- Birth of the Rahaga
- Bitil
- Black Crater
- Black Spike Mountains
- Black Volcano
- Blade Burrower: The Tunnelling Rahi of Metru Nui
- Blade Burrowers
- Blazer Claws
- Bo-Matoran
- Bog Snake
- Boggarak
- Bohrok
- Bohrok Kaita
- Bohrok Kaita Ja
- Bohrok Kaita Za
- Bohrok Nest
- Bohrok Va
- Bohrok War
- Bohrok-Kal
- Bohrok-Kal Kaita Ja
- Bohrok-Kal Kaita Za
- Bomonga
- Bone Hunter
- Bone Spikes
- Bordakh
- Boreas
- Bota Magna
- Botar
- Bour
- Boxor
- Boxor Squad
- Brakas
- Branar
- Brander
- Bricklayer
- Brutaka
- Bula Berry
- Burnak
- Cable Car
- Cable Crawler
- Capital City
- Carapar
- Carpenter
- Catcher Claw
- Cave Fish
- Cave Shrike
- Cavern of Historical Records
- Cavern of Light
- Ce-Matoran
- Certavus
- Chamber of Life
- Charger
- Charms
- Charred Forest
- Chiara
- Chief Archivist
- Chirox
- Chronicler
- Chronicler's Staff
- Chute Lurker
- Chute: the Transport Tubes of Metru Nui
- City Gate
- City of Silver Pocket Dimension
- City of the Lost
- City of the Mask Makers: Home of Ekimu and Makuta
- Claw Clubs
- Claws (Nuhvok Va)
- Click
- Climbing Chain
- Climbing Claws
- Climbing Hook
- Colony Drone
- Comet Ball
- Conjurer
- Copper Mask of Victory
- Cordak Blaster
- Crotesius
- Crystal Climber
- Crystal Spikes
- Cyclone Spear
- Dagger Spider
- Daikau
- Dalu
- Damek
- Dark Hunter Fortress
- Dark Mirror
- Dark Time
- Darkness
- Daxia
- De-Koro
- De-Matoran
- Defilak
- Defilak's Submarine
- Dekar
- Dermis Turtle
- Destral
- Destral Fortress
- Devastator
- Dezalk
- Dikapi
- Disk Launcher (Vakama)
- Disk Maker
- Doom Spikes
- Doom Viper
- Dosne
- Drill of Onua
- Dume
- Dune Snake
- Dune Wolf
- Dust Darter
- Dweller
- Dweller in the Deep
- Dwellers In Darkness, the Toa Hagah Online Serial
- Earth
- Earth Claw
- Earth Claws
- Earth Shield
- Earth Tribe
- Earth Villagers
- Earthshock Drills
- East Garden
- Eccentric Rock
- Echo Forks
- Ehlek
- Ehrye
- Ekimu the Mask Maker
- Electrified Chains
- Element Lord of Earth
- Element Lord of Fire
- Element Lord of Ice
- Element Lord of Jungle
- Element Lord of Rock
- Element Lord of Sand
- Element Lord of Water
- Element Lords
- Element of Plantlife
- Elemental Beasts
- Elemental Beasts
- Elements
- Eliminator
- Energized Flame Swords
- Energized Protodermis
- Energized Protodermis Entity
- Energy Extraction Rifle
- Energy Hound
- Energy Siphon Blade
- Energy Storm: The Raw-Energy Maelstroms of Karda Nui
- Energy Storms
- Engineer
- Epena
- Etoku, Ancient Protector of Earth of Okoto
- Exo-Toa
- Exsidian
- Fa-Matoran
- Fader Bull
- Fang Blades
- Fau Swamp
- Faxon
- Fe-Matoran
- Federation of Fear
- Feet Additions
- Felnas
- Fenrakk
- Fero
- Fikou
- Fikou Web
- Fin Barbs
- Fire
- Fire Blades
- Fire Greatswords
- Fire Mahi
- Fire Pits of Ta-Metru
- Fire Shield
- Fire Sword
- Fire Tribe
- Fire Villagers
- Firedracax
- Fireflyer
- Firestaff
- First Rahi
- Flame Claws
- Flame Sword
- Flax Maker
- Fohrok
- Force Sphere
- Forest of Blades
- Fountains of Wisdom
- Frost Beetle
- Frost Leech
- Frostelus
- Furnace Salamander
- Fusa
- Ga-Koro
- Ga-Koro Defense Force
- Ga-Koro Kolhii Field
- Ga-Koro Kolhii Team
- Ga-Koro Town Square
- Ga-Koro Waterfall
- Ga-Matoran
- Ga-Metru
- Ga-Suva
- Ga-Wahi
- Ga-Wahi Beach
- Gaaki
- Gaardus
- Gadjati
- Gadunka
- Gadunka (Species)
- Gafna
- Gahdok
- Gahlok
- Gahlok Va
- Gahlok-Kal
- Galactic Universe: The Cosmos of Bionicle
- Gali, Master of Water: The Toa Who Closed the Rift
- Gali, Toa of Water
- Gar
- Garai
- Garan
- Gate Guardian
- Gavla
- Gelu
- Ghekula
- Giant Axe
- Giant Squid
- Gladiator
- Glatorian
- Glatorian Arena
- Glatorian Arena 2
- Glatorian Arena 3
- Goko-Kahu
- Golden Kanohi
- Golyo
- Gorast
- Gravel Hawk
- Gravity: The Elemental Power of Gravitational Force
- Great Claws
- Great Kanohi
- Great Mine
- Great Temple
- Great Temple Squid
- Gresh
- Griffin Gauntlet
- Guardian
- Gukko
- Gukko Force
- Guurahk
- Hafu
- Hagah Plasma Cannon
- Hahli
- Hahnah
- Hahnah Crab
- Hakann
- Hammer of Power
- Hapaka
- Harvali, the Jungle Archaeologist of Okoto
- Hau
- Hau Nuva
- Heart of the Visorak
- Heartlight
- Heat Stone
- Helryx
- Heremus
- Hero Agori
- Hewkii
- High-Speed Rotating Blade
- Hoi
- Hook Axes
- Hook Blade
- Hook Blades
- Hordika Teeth
- Hordika Venom
- Hoto
- Huna
- Husi
- Hydraxon
- Hydro Blades
- Hydruka
- Icarax
- Ice
- Ice Blade
- Ice Carver
- Ice Claws
- Ice Shield (Ice Tribe)
- Ice Shield (Kohrak)
- Ice Shield (Kopaka)
- Ice Slicer
- Ice Spear (Kopaka)
- Ice Sword
- Ice Tribe
- Ice Vermin
- Ice Villagers
- Iconox
- Idris
- Ikir
- Infected Kanohi
- Infernavika
- Into the Darkness
- Irnakk
- Iron Canyon
- Iron Wolf
- Iruini
- Izotor, Protector of Ice of Okoto
- Jaa
- Jaatikko
- Jaller
- Jaller's Hut
- Jerbraz
- Jetrax T6
- Johmak
- Jovan
- Jovan's Team
- Judgement Cannon
- Jungle Tribe
- Jungle Villagers
- Jutlin
- Kabrua
- Kahgarak
- Kahu
- Kai
- Kailani
- Kailani's Hut
- Kaita: the Fusion of Three
- Kaj
- Kakama
- Kakama Nuva
- Kalama
- Kalmah
- Kamen
- Kanae Bay
- Kane-Ra
- Kanohi
- Kanohi Calix
- Kanohi Crast
- Kanohi Dragon
- Kanohi Elda
- Kanohi Faxon, the Mask of Kindred
- Kanohi Kadin
- Kanohi Kiril
- Kanohi Komau
- Kanohi Kraahkan
- Kanohi Mask of Intangibility
- Kanohi Mask of Light and Shadow
- Kanohi Mask of Possibilities
- Kanohi Mask of Psychometry
- Kanohi Mask of Rahi Control
- Kanohi Mask of Rebounding
- Kanohi Mask of Scavenging
- Kanohi Mask of Sensory Aptitude
- Kanohi Miru
- Kanohi Nuva
- Kanohi Pack
- Kanohi Rau
- Kanohi Rode
- Kanohi Rua
- Kanohi Ruru
- Kanohi Shelek
- Kanohi Tryna
- Kanohi Vahi
- Kanoka Blade
- Kanoka Disks
- Kanoka Disks
- Kantai
- Kapura
- Karda Nui
- Kardas
- Kardas Dragon
- Karzahni
- Karzahni
- Katana
- Kau Kau Staff
- Kaukau
- Kaukau Nuva
- Kavinika
- Kaxium V3
- Kaxium V3
- Kazi
- Keahi
- Keahi's Cliff
- Keelerak
- Keerakh
- Keetongu
- Keras
- Keras Crab
- Kerato, Ancient Protector of Stone of Okoto
- Kestora
- Ketar
- Kewa
- Keystone
- Kiina
- Kikanalo
- Kini-Nui
- Kinloka
- Kio
- Kirbold
- Kirbraz
- Kirikori Nui
- Kirop, Av-Matoran Leader of Karda Nui
- Kivi
- Kivoda, Protector of Water of Okoto
- Knee Island
- Knowledge Tower
- Ko-Koro
- Ko-Koro Guard
- Ko-Matoran
- Ko-Matoran Messengers
- Ko-Metru
- Ko-Suva
- Ko-Wahi
- Kodan
- Kodan Ball
- Kodan: First Chronicler of Metru Nui
- Kofo-Jaga
- Kohrak
- Kohrak Va
- Kohrak-Kal
- Kojol
- Kokkan
- Kokkan's Shop
- Kolhii
- Kolhii Ball
- Kolhii Champion
- Kolhii Stick
- Kongu
- Kopaka
- Kopaka, Master of Ice: The Chivalrous Toa of Okoto
- Kopeke
- Korgot, Protector of Earth of Okoto
- Koro
- Kotu
- Kra
- Kraahu
- Kraata
- Kraata Cave
- Kraata Virus
- Kraata-Kal
- Kraawa
- Krahka
- Krakua
- Kralhi
- Krana
- Krana-Kal
- Kranua
- Krekka
- Krekka's Species
- Krika
- Kualsi
- Kualus
- Kulta
- Kuma-Nui
- Kumo
- Kumu Islets
- Kurahk
- Kylma
- Kyrehx
- Kyry, Agori of the Fire Tribe
- Lab Worker
- Lake Kanae
- Lake Naho
- Lake of Fire
- Lake of Lava
- Lake Pala
- Lariska
- Laser Axe
- Laser Crossbow
- Laser Drill
- Laser Harpoon
- Laser Lance
- Lava Ape
- Lava Chamber Gate
- Lava Crawler
- Lava Eel
- Lava Farm
- Lava Farmer
- Lava Hawk
- Lava Launcher
- Lava Rat
- Lava Spear
- Lava Spear
- Lava Surfer
- Lava-Gem
- Lavaboard
- Lavaboards
- Le-Koro
- Le-Koro Highway
- Le-Koro Kolhii Team
- Le-Matoran
- Le-Metru
- Le-Wahi
- League of Six Kingdoms
- Legendary Kanohi
- Legends of Metru Nui
- Legends of Metru Nui
- Lehvak
- Lehvak Va
- Lehvak-Kal
- Lerahk
- Lesovikk
- Leva Bay
- Lewa
- Lewa, Master of Jungle: The Daredevil Toa of Okoto
- Lhikan
- Lhikan I (Vahki Transport)
- Lhikan II
- Lifeblade
- Light
- Lightfish
- Lightning: The Elemental Power of Electricity
- Lightstone
- Lightstone Rifle
- Lightvine
- Lily Pads of Ga-Koro: The Floating Foundation of a Matoran Village
- Lohrak
- Long Fangs
- Lord of Skull Spiders
- Lumi
- Macku
- Madu
- Madu Cabolo
- Madu Fruit
- Maglya
- Magma Swords
- Magnetism: The Elemental Power of Magnetic Force
- Mahi
- Mahi Herder
- Mahiki
- Mahri Nui
- Makani
- Makika
- Makoki Stone
- Makuta
- Makuta (2015)
- Makuta (Species)
- Makuta Fish
- Makuta of Stelt
- Makuta Pool
- Makuta Stone
- Makuta Virus
- Makuta's Revenge: The Toa Mata, the Manas, and the First Confrontation in Mangaia
- Malum
- Mamru
- Mamuk, Ancient Protector of Fire of Okoto
- Mana-Ko
- Manas
- Mangai
- Mangai Volcano
- Mangaia
- Mantax
- Mantax Fish
- Manutri
- Marendar
- Marka
- Mask Grabber
- Mask of Adaptation
- Mask of Aging
- Mask of Biomechanics
- Mask of Charisma
- Mask of Clairvoyance
- Mask of Conjuring
- Mask of Creation: the Legendary Kanohi of Artakha
- Mask of Elemental Energy
- Mask of Emulation
- Mask of Fusion
- Mask of Growth
- Mask of Healing
- Mask of Incomprehension
- Mask of Mutation
- Mask of Time
- Mask of Ultimate Power
- Mask of Undeath
- Mata Nui
- Mata Nui (Location)
- Mata Nui Fishing Bird
- Mata Nui Military
- Mata Nui: Great Spirit of the Matoran Universe
- Mata Nui's Exile to Bara Magna
- Matatu
- Matau
- Matoran
- Matoran Alphabet
- Matoran Cliff Village
- Matoran Homes
- Matoran Kaita
- Matoran Language
- Matoran Military
- Matoran Nui
- Matoran Rear Guard Unit
- Matoran Recharge Center
- Matoran Slaves
- Matoran Sphere
- Matoran Spheres
- Matoran Tools
- Matoran Universe
- Matoran Universe Location Map
- Matoran-Rahi War
- Matoro
- Matoro's Rahi
- Mavrah
- Maxilos Robots
- Mazeka
- Melea, Stone Villager of Okoto
- Melum
- Metru
- Metru Mantis
- Metru Nui
- Metus
- Midak
- Midak Skyblaster
- Midak: the Onu-Matoran Who Loved the Light
- Minion: the Silent Dark Hunter
- Mio
- Miru Nuva
- Miserix
- Mistika
- Mizuni Rotors
- Mohtrek
- Molten Protodermis
- Morak
- Morbuzakh
- Motara Desert
- Moto Hub
- Moto-Sled
- Mount Ihu
- Mount Valmai
- Move Along
- Muaka
- Mud Crawler
- Musician
- Mutagen
- Mutran
- Naho
- Naho Bay
- Naming Day
- Narmoto, Protector of Fire of Okoto
- Navigator
- Necrofinch
- Nektann
- Nektann (Robots)
- Nektann: Skakdi Warlord of Zakaz
- Niazesk
- Nidhiki
- Nikila
- Nilkuu, Protector of Stone of Okoto
- Nireta
- Nireta's Hut
- Nivawk
- Nixie
- Noble Kanohi
- Nocturn
- Nokama
- Nokama's Hut
- Norik
- North March
- Nova Blast
- Nuhrii
- Nuhvok
- Nuhvok Va
- Nuhvok-Kal
- Nui Caves
- Nui Stone
- Nui-Jaga
- Nui-Kopen
- Nui-Rama
- Nuju
- Nuparu
- Nuurakh
- Nuva Cube
- Nuva Symbol
- Nuva Symbols
- Nynrah
- Nynrah
- Nynrah Ghosts
- Oda
- Odina
- Odina Cliffs
- Okotan
- Okoth
- Okoth's Shop
- Okoto
- Olisi
- Onepu
- Onewa
- Onu-Koro
- Onu-Koro Kolhii Stadium
- Onu-Koro Kolhii Team
- Onu-Matoran
- Onu-Metru
- Onu-Suva
- Onu-Wahi
- Onua
- Onua, Master of Earth: The Sage Toa of Okoto
- Onua, Uniter of Earth
- Oohnorak
- Orde
- Organic Bird
- Organic Rahi
- Orkahm
- Other Turaga
- Owaki, Ancient Protector of Water of Okoto
- Pahrak
- Pahrak Va
- Pahrak-Kal
- Pakari
- Pakari Nuva
- Pakastaa
- Panrahk
- Papa Nihu Reef
- Parakrekk
- Path of Prophecies
- Pehkui
- Pekka
- Pelagia
- Perditus
- Pewku
- Phantoka
- Phase Dragon
- Photok
- Piraka
- Piraka Attack
- Piraka Outpost
- Piraka Rap
- Piraka Rebellion
- Piraka Stronghold
- Piruk
- Pit Mutagen
- Pit War Tortoise
- Plasma Shield
- Plasma: The Elemental Power of Superheated Matter
- Po-Koro
- Po-Koro Epidemic
- Po-Koro Kolhii Stadium
- Po-Koro Kolhii Team
- Po-Matoran
- Po-Metru
- Po-Suva
- Po-Wahi
- Podu
- Pohatu
- Pohatu, Master of Stone: The Stubborn Toa of Okoto
- Pokawi
- Pouks
- Power Lance
- Power Source
- Power Sword
- Power Swords
- Pridak
- Primal: The Trophy-Hunting Dark Hunter
- Prison of the Dark Hunters
- Prospector
- Protectors
- Proto Drake
- Proto Pitons
- Protocairn
- Protodax
- Protodermis
- Protodermis Cage
- Protodermis Falls
- Protodermis Labs
- Protodermis Reclamation Furnace
- Protodermis Reclamation Yard
- Protodermis Sea
- Protodite
- Protodites
- Protosteel
- Protosteel Talons
- Prototype (Dark Hunter)
- Psionics: the elemental power of the mind
- Quake Breakers
- Raanu
- Radiak
- Rahaga Kualus
- Rahi
- Rahi Nui
- Rahi Tender
- Rahi Trap
- Rahkshi
- Rahkshi Kaita
- Rahkshi Kaita Vo
- Rahkshi Kaita Za
- Rahkshi of Heat Vision
- Rahkshi of Insect Control
- Rahkshi of Weather Control
- Rahkshi Powers
- Rahkshi Rock
- Rahkshi-Headed Serpent
- Ranama
- Ravager
- Razor Whale
- Razor Whale's Teeth
- Razor-Edged Protosteel Shield
- Razorfish
- Red Star
- Region of Earth
- Region of Fire
- Region of Ice
- Region of Jungle
- Region of Stone
- Region of Water
- Reidak
- Reign of Shadows
- Reysa
- Rhotuka
- Ring of Ice
- Rock Lion
- Rock Raptor
- Rock Salt
- Rock Steed
- Rock Tribe
- Rock Ussal
- Rocket Booster
- Rockoh T3
- Rockworm
- Roodaka
- Roporak
- Rorzakh
- Roxtus
- Rua Nuva
- Ruki
- Ruki Fish
- Sahmad
- Sahmad and the Hunt for Annona: The Iron Tribe Slaver's Last Pursuit
- Sanctum Guard
- Sand Bat
- Sand Dragons
- Sand Frog
- Sand Screamer
- Sand Snipe
- Sand Stalker
- Sand Tribe
- Sanok
- Sanso
- Sapient Species of the Matoran Universe and Spherus Magna
- Sarda
- Savage
- Saw Blade Shield
- Saw Shield
- Scarabax
- ScareRahi
- Scodonius
- Sculpture Fields
- Sea Rahi
- Sea Sled
- Sea Spider
- Seeker
- Sensor Tails
- Sentrakh
- Shadow
- Shadow Ambush
- Shadow Blade
- Shadow Dimension
- Shadow Leech
- Shadow Matoran
- Shadow Spear
- Shadow Takanuva
- Shadow Traps
- Shallows Cat
- Shasa
- Shasa's Hut
- Shipwright
- Sidorak
- Sidorak's Species
- Silence: the Soundless Dark Hunter
- Silver Chute Spider
- Silver Kanohi
- Sisters of the Skrall
- Skakdi
- Skirmix
- Skopio
- Skopio XV-1
- Skrall
- Skrall River
- Skrall Sword
- Skull Basher
- Skull Grinder
- Skull Raiders
- Skull Scorpio
- Skull Slicer
- Skull Spiders
- Skull Warriors
- Skyboard
- Skyfighter
- Smoke Hawk
- Solek
- Solis Magna
- Solis Magna System: the solar system of the BIONICLE saga
- Sonic Entity
- Sonics Shield
- Spear of Fusion
- Spherus Magna
- Spider Crab
- Spiked Worm
- Spikit
- Spinax
- Spine Slug
- Spinner
- Spiny Stone Ape
- Spiriah
- Spirit Star
- Squid
- Squid Launcher
- Staff of Absorption
- Staff of Disintegration
- Staff of Fear
- Staff of Light
- Staff of Poison
- Staircase to the Ignika
- Star Drill
- Starfish (Rahi)
- Stasis Tube
- Stelt
- Stone
- Stone Cord
- Stone Hammer
- Stone Rat
- Stone Shield
- Stone Villagers
- Stonemason
- Stormerangs
- Strakk
- Stronius
- Su-Matoran
- Sub-Zero Spear
- Subterranean
- Subterranean Worm
- Suletu
- Sundial: The Codrex Pointer of Onu-Wahi
- Surel
- Surrender or Run: The Vahki Chase Across Metru Nui
- Suukorak
- Suva
- Suva Kaita
- Swamp of Secrets
- Swamp of Secrets
- Swamp Stalker
- Swamp Strider
- Ta-Koro
- Ta-Koro Gate
- Ta-Koro Guard
- Ta-Koro Kolhii Field
- Ta-Koro Kolhii Stadium
- Ta-Koro Kolhii Team
- Ta-Matoran
- Ta-Metru
- Ta-Wahi
- Ta-Wahi Beach
- Tahnok
- Tahnok Va
- Tahnok-Kal
- Tahtorak
- Tahu (2001)
- Tahu, Master of Fire: Leader of the Toa of Okoto
- Tahu, Toa of Fire
- Taiki
- Taipu
- Tajun
- Takadox
- Takanuva
- Takanuva (The Kingdom): the Turaga who walled off the Makuta
- Takea
- Takea Shark
- Taku
- Takua
- Takua's Journey Across Mata Nui: The Chronicler's Path to Kini-Nui
- Takua's Quest for the Toa Stones
- Takutanuva
- Tale of the Toa
- Talon Snakes
- Talvi
- Tamaru
- Tanma, Av-Matoran Resistance Leader of Karda Nui
- Tarakava
- Tarakava Nui
- Tarduk
- Tarduk's Expedition into the White Quartz Mountains
- Tarix
- Tehutti
- Telluris
- Temple of Courage
- Temple of Creation
- Temple of Faith
- Temple of Peace
- Temple of Prosperity
- Temple of Purity
- Terak
- Teridax
- Teridax (Melding Alternate Universe): the Makuta who kept his light
- Tesara
- Test Driver
- Test Track
- The Ancient City
- The Archives Beast
- The Archives Massacre
- The Archives of Metru Nui
- The Arena
- The Awakening of the Toa Metru and the Search for the Great Disks
- The Barraki
- The Battle of Bara Magna
- The Battle of Ga-Koro: The Pahrak Siege of the Floating Village
- The Battle of Kini-Nui
- The Battle of Roxtus
- The Battle of the Mask Makers
- The Blizzard Blade
- The Bohrok Swarms
- The Bohrok War
- The Brotherhood of Makuta
- The Brotherhood Tablet of Transit
- The Cape of No Hope
- The Catapult Scorpion
- The Cavern of the Elements
- The Cendox V1
- The Chute System
- The Codrex
- The Coliseum
- The Convocation
- The Cord
- The Core Processor
- The Core War
- The Crossing
- The Crystal Serpents of Artakha
- The Cursed Great Being
- The Dark Hunters
- The Death of Matoro and the Revival of Mata Nui
- The Descent into the Fikou Web
- The Destiny War
- The Dreaming Plague
- The Drifts
- The Drill Hammer
- The Earthquake Hammer
- The Elemental Creatures of Okoto
- The Elemental Fire Blaster
- The Elemental Sandstone Blaster
- The Elemental Torpedo Blaster
- The Elemental Trident
- The Energized Ice Sword
- The Fields of Air
- The Fields of Air
- The Final Battle
- The Flame Swords
- The Forbidden Mask
- The Forge
- The Ga-Koro Bridge
- The Gathering of the Protectors
- The Gold Being's Fortress
- The Golden Armor
- The Golden Mask of Earth
- The Golden Mask of Fire
- The Golden Mask of Ice
- The Golden Mask of Jungle
- The Golden Mask of Stone
- The Golden Mask of Water
- The Golden Unity Masks of Okoto
- The Golden-Skinned Being
- The Gravity Shield
- The Great Barrier
- The Great Beings
- The Great Cataclysm
- The Great Disks
- The Great Disruption: the Matoran civil war that nearly killed the Great Spirit
- The Great Forge
- The Great Furnace
- The Great Rescue
- The Great Spirit Robot, explained
- The Great Sundial
- The Great Telescope
- The Great Tournament
- The Great Volcano
- The Hand of Artakha
- The Hydroblades
- The Ice Shield: Kopaka's Toa Tool
- The Iron Tribe
- The Iron Wolves
- The Jungle Shield
- The Kanohi Huna: Mask of Concealment
- The Kanohi Iden
- The Kanohi Olmak
- The Karzahni Plant
- The Keystones of Karda Nui
- The King Root
- The Kingdom: Parallel Universe Where Mata Nui Died
- The Klakk
- The Knowledge Towers
- The Kolhii Championship at Ta-Koro: The Last Tournament on Mata Nui
- The Labyrinth of Control
- The Legend Continues Matoran
- The Legend of Mata Nui
- The Lhikan: Vahki Transport of the Toa Metru
- The Magma Sword
- The Maintenance Tunnels
- The Makoki Stones
- The Mask Makers
- The Mask of Control
- The Mask of Creation
- The Mask of Life (Kanohi Ignika), explained
- The Mask Stealer Staff
- The Masks of Power of Okoto
- The Mata Nui Saga
- The Matoran Council
- The Matoran of Voya Nui
- The Matoran Resistance
- The Melding Parallel Universe
- The Mountain
- The Mountain in Balance
- The Mutran Chronicles: The Brotherhood Experimentalist's Account of Visorak, Rahkshi, and the Plan
- The Northern Continent
- The Notch
- The Nui-Rama Hive
- The Nynrah Ghostblaster
- The Onu-Koro Council
- The Onu-Koro Trading Guild
- The Order of Mata Nui
- The Piraka Fusion
- The Pit
- The Pit
- The Plan
- The Po-Metru and Le-Metru Recoveries: In the Grip of the Morbuzakh
- The Prophecy of Heroes
- The Prototype Robot
- The Quest for the Great Disks and the Burning of the King Root
- The Quest for the Mask of Life: The Voya Nui Descent
- The Quests for the Kanohi Nuva
- The Rapid Shooter
- The Recorder
- The Reformation
- The River Dormus
- The Sanctum
- The Scarabax Shield
- The Scroll of Preparations
- The Search for the Avohkii: Takua, the Rahkshi, and the Coming of Takanuva
- The Shadow Leech Hive
- The Shadow Toa
- The Shadowed One
- The Shadowed One's Species
- The Shark Tooth Blade
- The Silver Sea
- The Six Golden Masks of Power of Okoto
- The Skrall Conquest of Bara Magna
- The Skull Army
- The Southern Continent
- The Southern Islands
- The Spectral Mask
- The Spherus Magna Murders: The Hunt for the Power Killer
- The Staff of Artakha
- The Stalactite Villages of Karda Nui
- The Stone Tribe
- The Temple of Light
- The Temple of Time
- The Three Virtues
- The Throwing Knives
- The Time Slip
- The Toa Code
- The Toa Empire: The Parallel Universe Where the Toa Ruled
- The Toa Mahri Descent into the Pit
- The Toa Nuva on Voya Nui: The Piraka Deception and the Catastrophic Arrival
- The Toa of Okoto: The Six Heroes Summoned to Save the Island
- The Toa: Heroes of the Matoran Universe
- The Tren Krom Peninsula
- The Tunnel of Darkness
- The Twin Cutters
- The Unnamed Ta-Matoran of Mahri Nui
- The Vahki Transport
- The Valley of the Maze
- The Visorak Horde
- The Voya Nui Liberation Campaign
- The Yesterday Quest
- Thok (the Drifter)
- Thornatus
- Thornax
- Thornax Launcher
- Thornax Stew
- Thorned Club
- Thulox
- Thumpers
- Time Trap
- Tiribomba
- Tiro Canyon
- Toa (2001)
- Toa Canister
- Toa Cordak
- Toa Empire
- Toa Fortress
- Toa Hagah
- Toa Hagah and Rahaga
- Toa Hordika
- Toa Ignika, the Mask of Life Made Toa
- Toa Inika
- Toa Inika and Toa Mahri
- Toa Kaita
- Toa Mahri Mini Movie
- Toa Mahri: The Toa Who Saved the Universe
- Toa Mangai
- Toa Mata and Toa Nuva
- Toa Metru and Toa Hordika
- Toa Metru: Heroes of Metru Nui
- Toa Nuva
- Toa of Air
- Toa of Earth
- Toa of Fire
- Toa of Gravity
- Toa of Ice
- Toa of Iron
- Toa of Light
- Toa of Lightning
- Toa of Magnetism
- Toa of Plant Life
- Toa of Plantlife
- Toa of Plasma
- Toa of Psionics
- Toa of Shadow
- Toa of Sonics
- Toa of Stone
- Toa of Water
- Toa Power
- Toa Seal
- Toa Stone
- Toa Stones
- Toa Suva
- Toa Teams
- Toa Terrain Crawler
- Toa Tool
- Toa Tools
- Toa/Dark Hunter War
- Tobduk
- Tomb of the Mask Makers
- Tower of Toa
- Tree Keeper
- Treespeak: The Slang of the Le-Matoran
- Tren Krom
- Tren Krom
- Tren Krom Break
- Tren Krom's Island
- Tri-Claw
- Tri-Talons
- Tridax
- Tridax Pod
- Triglax
- Trinuma
- Tuma
- Tunneler
- Turaga
- Turaga Dume
- Turaga Kaita
- Turaga Nui
- Turahk
- Turbines
- Tuuli
- Tuyet
- Tuyet (Dark Mirror): the Toa empress of an alternate Matoran Universe
- Twilight Blade
- Twin Cutter
- Twin Knives
- Twin Light Staffs
- Twin Propellers
- Twin Slicers
- Twin Swords
- Twin-Bladed Black Fire Sword
- Tyrant
- Uganu, Ancient Protector of Ice of Okoto
- Umarak
- Umbra
- Underwater Rahi Study
- United Village
- Unnamed Av-Matoran of Karzahni
- Ussal
- Ussal Crab
- Ussal Rider
- Ussal Wax
- Ussalry
- Ussanui
- Uxar
- Vacuum: the power to draw away the air
- Vahki
- Vahki Hunter
- Vahki Online Animations
- Vakama
- Vakama's Disk Launcher
- Vakama's Forge
- Vakama's Hut
- Vako
- Valley of Fear
- Vamprah
- Vanisher
- Vapor Trident
- Varian
- Vastus
- Vatuka
- Velika
- Vengeance (Dark Hunter)
- Venom Eel
- Venom Flyer
- Venom Talon
- Vezok
- Vezon
- Vhisola
- Vhisola's Home
- Vican
- Vira
- Virus
- Visorak
- Visorak (Rahi)
- Visorak Battle Ram
- Vizuna, Protector of Jungle of Okoto
- Vo-Matoran
- Vohon
- Vohtarak
- Volitak
- Volo Lutu Launcher
- Voporak
- Vorahk
- Vorox
- Vortixx
- Vortixx Rhotuka Battle Axe
- Vorzakh
- Voya Nui
- Voya Nui Bay
- Voya Nui Resistance Team
- Voyage of Fear
- Vuata Maca Crystal
- Vulcanus
- Vultraz
- Wahi
- Waikiru
- Wairuha
- Wall of History
- Wall of Prophecy
- Warhammer
- Water
- Water Hooks
- Water Shield
- Water Sword
- Water Tribe
- Water Villagers
- Water Wraith
- Web of Shadows
- Web of the Visorak
- Whenua
- Whenua's Hut
- White Quartz Mountains
- Who are the Toa Mata?
- Xia
- Zadakh
- Zakaz
- Zaktan
- Zamor Launcher
- Zamor Sphere
- Zamor Spheres
- Zaria
- Zatth
- Zemya
- Zemya's Shop
- Zesk
- Zivon
- Zone of Darkness
- Zyglak
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