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Zatth

Great Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions.

By Joe Garratt
Zatth

The Zatth, known as the Mask of Summoning, was a Great KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. that allowed its wearer to summon a random animal native to the surrounding environment. The mask provided no control over which creature responded or how it behaved on arrival. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri., Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. of Air, was its only confirmed wielder.

Origin and Function#

The Zatth, also known as the Mask of Summoning, surfaced in the historical record during the Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. era as recorded in BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax.. Unlike most KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe., which conferred precise control over an element or capability, the Zatth was unpredictable by design. It enabled its wearer to summon nearby animals telepathically, but provided no control over which creature answered or what it did after arrival. For the Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., stranded in the aquatic depths around Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. and exposed to ancient, forgotten lifeforms, this meant summoning aid could fail as easily as succeed. The narrative record noted that KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s few attempts before had convinced him the mask's power was to summon creatures to his side, but that each summoned thing had been worse or more bizarre than the last.

The mask's name derived from the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. verb for summon, aligning the function with its identifier. The MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. language connected sound and meaning in structured fashion, as outlined in the BIONICLE Encyclopedia UpdatedBIONICLE Reference BooksSix Scholastic and AMEET reference titles published between 2003 and 2009 form the primary printed canon for the Matoran Universe. This page catalogs what each book contains and where the editions diverge.. Names in MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. culture carried weight as descriptors of function, and the Zatth followed that convention.

KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri., Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. of Air, became the first known wielder of the Zatth during an underwater clash with BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. warlords. In combat against KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. accidentally summoned a massive ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts., an entity far beyond his expectations, which drove off both opponents. Later, in BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., he attempted to summon aid against TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s forces and produced a school of glowing fish, which the Ancient Sea BehemothAncientAncient is a dark blue and gold operative who served as both an agent of the Order of Mata Nui and a member of the Dark Hunters, armed with Kanoka and a Rhotuka. consumed.

Kongu's Tenure#

KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. acquired the Great Zatth on his transformation into a Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., drawing it from the ruins of Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. alongside the other members of the team. The mask's behavior proved problematic from the start. The Zatth's power to summon random sea creatures responded neither to timing, tactics, nor genuine need. In BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax., during the clash with KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. attempted to focus the mask's energy and instead summoned an ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.. The creature destroyed both BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. without effort and then departed. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. had not aimed for that outcome.

The mask continued to misfire across subsequent attempts. The recorded summary noted that each summoning had produced something worse or more bizarre than the last. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. could not control which creature appeared, when it appeared, or what it did. Because the Zatth provided no mechanism to dismiss the summoned creature, he had to manage whatever rose from the trench until it left on its own terms.

By the events of BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s confidence in the mask had eroded. When TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s influence threatened the team, he attempted the Zatth again under pressure and summoned glowing fish. The Ancient Sea BehemothAncientAncient is a dark blue and gold operative who served as both an agent of the Order of Mata Nui and a member of the Dark Hunters, armed with Kanoka and a Rhotuka. ate them. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. salvaged the operation by using her FaxonFaxonThe Kanohi Faxon, Mask of Kindred, allowed its wearer to mimic the powers of nearby Rahi within the immediate environment. to mimic the same summon, which produced the tactical effect the original failure had not.

Mechanics of Summoning#

The Zatth did not allow the wearer to call a specific creature or issue commands. It pulled random animals from the surrounding ecosystem, restricted to those that could plausibly exist in the environment. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. never knew what would appear. In the PitThe PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute., he summoned a massive ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. capable of repelling KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission.; on another attempt, he summoned glowing fish that became bait. The mask did not weigh tactical value.

The mask's environmental restrictions were structural. A Hahnah CrabHahnahA predatory crab-like Rahi from the deep waters around the Pit, drawn to flame and remembered for its brief alliance with Toa Mahri Jaller. could not be summoned on land without water access. A flying RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. could not be summoned deep underground with no path to the surface. The summoned creature had to be ecologically compatible with the user's location, ruling out exotic species unless they were already present or locally bred. Within those constraints, summoning remained unpredictable.

After arrival, the user retained no control over the creature. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. could not instruct the ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. to remain or to defend him. He could not order the glowing fish to attack TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.. The mask provided no dismissal function; the animal departed at its own choosing rather than the summoner's. The combination made the Zatth as hazardous as it was useful.

Recorded Engagements#

KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s most successful summon occurred during the clash with KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission. in the PitThe PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.. Responding under pressure, the mask produced a gigantic ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. that neither BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. had been prepared for. The creature did not remain to assist further. It engaged both KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., defeated them, and returned to the abyss without further interaction. The Zatth did not register stakes; it summoned what it summoned, and in that moment, the result favored the Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself..

The mask's overall record proved erratic. In BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., during the fight with TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s sea behemoth, KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. attempted another summon and received glowing fish. The narrative recorded that KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. unsuccessfully used his Zatth to summon a monster to defeat the behemoth. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. used her FaxonFaxonThe Kanohi Faxon, Mask of Kindred, allowed its wearer to mimic the powers of nearby Rahi within the immediate environment. to mimic the glowing fish and trick the beast into being crushed, converting the failure into an indirect victory.

Prior summonings had produced similarly limited results. The recorded summary that each summoning had been worse or more bizarre than the last suggested most attempts had produced eels, crustaceans, or worse. The mask drew exclusively from local fauna, so deep-water operations limited the available species to sea creatures.

Symbolic Role#

The Zatth occupied an unusual position among Toa-tier KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe.. When KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. called on it, he did not choose what answered. In BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax., the accidental release of an ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. during the fight with KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission. turned the engagement, but the result owed to chance rather than control.

Compared with precision-based masks such as the Hau or the PakariPakariThe Mask of Strength amplifies physical power and never stops working, giving its wearer a constant edge., which conferred reliable defense or strength, the Zatth operated on the opposite principle. It required the user to surrender control. In the flooded ruins of Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. and the surrounding deep, that surrender fit the environment. The mask's randomness aligned with the unpredictability of the PitThe PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute. and its inhabitants.

In BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s attempt to summon aid against TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. produced only glowing fish, which the sea beast consumed. The Zatth did not distinguish between useful and useless creatures. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s subsequent use of her FaxonFaxonThe Kanohi Faxon, Mask of Kindred, allowed its wearer to mimic the powers of nearby Rahi within the immediate environment. to mimic the failed summon demonstrated that the attempt itself could prove more valuable than the result.

Documentation Gaps#

KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s use of the Zatth in BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax. and BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui. constitutes the only documented application of the mask. The records confirm that the mask summons creatures at random from environmentally compatible species, but never establish whether non-RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. animals were available in alternate environments. No land-based or alternate-environment use is on record.

The selection mechanism remains unclear. The accounts do not specify whether summoning is based on need, proximity, biological class, or pure chance. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s summons varied wildly in size and utility, from a Hahnah CrabHahnahA predatory crab-like Rahi from the deep waters around the Pit, drawn to flame and remembered for its brief alliance with Toa Mahri Jaller. to a massive ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. to a school of glowing fish, suggesting no predictable pattern. In BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., the appearance of harmless fish during the attempt to stop TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s sea behemoth illustrated the mask's unreliability without explaining the specific outcome.

No other confirmed wearer of the Zatth appears in the record. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. remains the sole referenced user across primary material, and his post-Mahri fate with respect to the mask is similarly undocumented. The mask received no further mentions in the Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui. period or the Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna. era.

The mask's passive risk was its most distinctive feature. Unlike most KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe., the Zatth required no skill on the part of the wearer. It reacted, and the summoned creature could not be dismissed. The combination made it hazardous in confined spaces or sensitive operations, but no further engagement with the mask's risk profile beyond KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s initial hesitation is on record.

Significance#

The Zatth functioned differently from standard KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe.. Where masks such as the Hau or Miru provided reliable shielding or flight, the Zatth introduced randomness. In a universe where masks were typically precision tools, the Zatth represented a power that prioritized chance over control. The recorded narration in BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax. noted that each summoning had been worse or more bizarre than the last. The trait was structural to the mask rather than a failure of its operation.

KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s difficulties with the Zatth highlighted the mismatch between the mask and the Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself.'s operational requirements in the PitThe PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.. The team required strategy, cohesion, and focus, but the mask enforced spontaneity. The summoning of the ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. during the engagement with KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission. had not saved KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. through deliberate intervention; the creature had diverted the threat, defeated both BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit., and departed.

In BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.'s failure to summon useful aid against TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s Ancient Sea BehemothAncientAncient is a dark blue and gold operative who served as both an agent of the Order of Mata Nui and a member of the Dark Hunters, armed with Kanoka and a Rhotuka. showed the mask's indifference to context. The mask responded to use rather than need. After the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. period, the Zatth received no further documented appearances.

Frequently asked questions

What is the Zatth in BIONICLE?
The Zatth, known as the Mask of Summoning, was a Great Kanohi that allowed its wearer to summon a random animal native to the surrounding environment. The mask provided no control over which creature responded or how it behaved on arrival.
Who wore the Zatth?
Kongu, Toa Mahri of Air, was the only confirmed wielder of the Zatth. He acquired it on his transformation into a Toa Mahri, drawing it from the ruins of Mahri Nui alongside the other members of the team.
How did the Zatth's power work?
The Zatth pulled random animals from the surrounding ecosystem, restricted to those that could plausibly exist in the environment, and the wearer never knew what would appear. After arrival the user retained no control over the creature, and the mask provided no way to dismiss it, so the animal departed at its own choosing.
What did Kongu summon with the Zatth?
During the clash with the Barraki Kalmah and Carapar in the Pit, Kongu accidentally summoned a massive ancient sea Rahi that defeated both Barraki and then departed. In BIONICLE Legends 8: Downfall he attempted to summon aid against Teridax's forces and produced only a school of glowing fish, which the Ancient Sea Behemoth consumed.
Why was the Zatth considered unreliable?
The Zatth did not respond to timing, tactics, or genuine need, and the recorded summary noted that each summoning had produced something worse or more bizarre than the last. Because Kongu could not choose, command, or dismiss the summoned creature, the mask could fail as easily as it could help.

Sources

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