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Kongu

Gukko Force Commander and Toa of Air

Kongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri.

By Joe Garratt
Kongum

Kongu was a Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. who served as commander of Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax.'s Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. before being transformed into a Toa of AirToa of AirWielders of the Element of Air, typically transformed from Le-Matoran, tasked with protecting the Matoran Universe. by the Kanohi IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. on Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.. He later became a Toa MahriToa Mahri: The Toa Who Saved the UniverseThe Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own. following the team's descent into the Pit, and survived the wars that culminated in the awakening of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint..

Origins in Metru Nui#

Kongui

Before the Great Cataclysm, Kongu worked the transport chutes of Le-MetruLe-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships., the air-filled tubes that bound the district together. Le-MetruLe-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships. ran on its chute network the way Ta-MetruTa-MetruThe fire district where Ta-Matoran perfected their craft and powered Metru Nui's industry for thousands of years. ran on its forges, and the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. assigned to that network knew every junction and shortcut along its length. Kongu's specific duties in this period are not detailed in surviving records.

When the Great Cataclysm struck, Kongu was placed into a MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Sphere with the rest of his people and transported across the silver sea to the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.. The spheres left their occupants reduced in size, with their memories of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. erased. He awoke on a foreign island with no recollection of his former trade.

What he built on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. was the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War.. Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. sat high in the canopy of Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence., and the surrounding jungle teemed with RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. capable of overwhelming a settlement. Nui-RamaNui-RamaLarge insect-like Rahi with deadly claws and venom, known for kidnapping Matoran and attacking Le-Koro. swarms in particular made aerial defence a constant necessity. Kongu organised the village's riders into a coherent unit, training them to bond with GukkoGukkoA large, swift bird-like Rahi domesticated by the Le-Matoran as the mount of the Gukko Force, the second-largest Matoran military unit on Mata Nui. birds and patrol the airspace above Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence.. By the outbreak of the Matoran-Rahi WarMatoran-Rahi WarA thousand-year struggle between Matoran villagers and Teridax's enslaved Rahi nearly broke the five koros before the Toa arrived., the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. was Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax.'s primary defensive arm.

Defence of Le-Koro#

Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. suffered heavily during the Matoran-Rahi WarMatoran-Rahi WarA thousand-year struggle between Matoran villagers and Teridax's enslaved Rahi nearly broke the five koros before the Toa arrived., and Kongu's tenure as Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. commander coincided with its worst years. His riders engaged infected-mask Nui-RamaNui-RamaLarge insect-like Rahi with deadly claws and venom, known for kidnapping Matoran and attacking Le-Koro. in open sky, an unusually hazardous form of combat for MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. without elemental powers. When the Toa Mata arrived on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. continued to operate alongside Toa LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui., handling the rank-and-file RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. while LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. engaged threats beyond MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. capability.

The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarms that followed represented a more systematic threat. Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. fell under swarm control, and the village was effectively occupied for the duration of the crisis. Once the Toa Mata defeated the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. queens and the Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. regained their freedom, the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. reorganised quickly enough that local command structure appears to have survived the occupation largely intact.

During the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. crisis the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. played a reduced role. With the Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. temporarily stripped of their elemental powers, conventional MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. units could offer little against the Kal's elemental abilities. Kongu and his riders concentrated on supporting Toa Nuva LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. and securing Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. against secondary threats.

Transformation on Voya Nui#

Kongu2

Kongu was among the six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. who accompanied JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. on the rescue mission to Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. in search of the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.. Upon their arrival, the Kanohi IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. released a bolt of energy that struck the rescue party, transforming all six into the Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star.. Kongu received the elemental power of Air and the Kanohi SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua., the Mask of Telepathy.

The SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. allowed Kongu to read the surface thoughts of beings within range, and the silence of unthinking minds proved as informative as the noise of living ones. In one engagement chronicled in BIONICLE Legends 5: InfernoThe Quest for the Mask of Life: The Voya Nui DescentThe Toa Inika and the Piraka raced each other through the trap-tunnels under Mount Valmai for the Kanohi Ignika, and Matoro learned the price of carrying it., Kongu identified a group of apparent Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. as illusions because his SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. detected no thoughts from them. The mask served as both a sensory tool and a means of verifying friend from foe.

At the Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. climax, the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. had fused with VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset., and the mask itself retained a measure of awareness. Kongu's SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. was capable of registering the mask's intent independently of its bearer, a distinction that contributed to the Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star.'s eventual success in recovering it.

Service as a Toa Mahri#

When the Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star. followed the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. into the CordThe CordThe stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui. and descended to Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations., the waters of the Pit transformed their bodies, converting them into water-breathing Toa MahriToa Mahri: The Toa Who Saved the UniverseThe Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own.. Kongu's SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. was replaced by the Kanohi ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions., the Mask of Summoning, which called nearby RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. to the wearer's location. The species summoned was not subject to the user's control.

During a confrontation with the Barraki KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., recorded in BIONICLE Legends 7: Prisoners of the PitThe Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax., the ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions. activated without Kongu's intent and summoned an ancient sea RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. of enormous size. The creature scattered both Barraki before departing. Later, in BIONICLE Legends 8: DownfallThe Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui., Kongu attempted to invoke the ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions. deliberately against the AncientAncientAncient is a dark blue and gold operative who served as both an agent of the Order of Mata Nui and a member of the Dark Hunters, armed with Kanoka and a Rhotuka. Sea Behemoth and summoned only a shoal of glowing fish, which the Behemoth promptly consumed.

The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mahri also acquired Cordak BlastersCordak BlasterA six-barrel revolving cannon manufactured on Xia, capable of firing explosive Cordak charges through air and water alike. from a cache discovered by NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny.. Each Toa took one. Kongu took two.

The Mahri campaign concluded with the death of MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui., whose final use of the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. restored life to Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. at the cost of his own. The Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui. serial records JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. standing before MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui.'s statue in Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., noting that "it still troubled him that the Toa Mahri had been unable to fulfill their destiny without losing one of their own."

Elemental Powers and Equipment#

Kongu's command of the Air element extended across both his Inika and Mahri forms, enabling him to generate and direct currents of air for both transport and combat. The element had been wielded before him by Toa LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui., under whose example the Air archetype had become defined within the Toa tradition.

As a Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star. he wielded a Laser CrossbowLaser CrossbowThe Laser Crossbow was Kongu's primary Toa Tool during his time as a Toa Inika, firing energy bolts and channelling his elemental Air power. capable of firing energy bolts that reduced their targets to atomic scale, and a Zamor LauncherZamor LauncherThe Zamor Launcher is a weapon belonging to the Shooting Zamors group, formerly wielded by the Piraka, the Toa Inika, and Toa Jovan. It is no longer in use.. The Crossbow doubled as a focus for his elemental Air powers. Upon transformation into a Toa Mahri the Crossbow became a powerless melee weapon, which he set aside in favour of a pair of Cordak BlastersCordak BlasterA six-barrel revolving cannon manufactured on Xia, capable of firing explosive Cordak charges through air and water alike..

The SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua., which he wore as a Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star., granted unfiltered telepathic access to nearby minds. The ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions., worn as a Toa Mahri, summoned RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. without granting control over the species that answered.

Destiny War and Spherus Magna#

Following the events at Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations., the Toa Mahri returned to Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., where they remained during the early phases of the Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui.. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. led the team through a search for TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. before the wider conflict drew them outward again.

In the Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna. serial, the Toa Mahri were briefly stranded in the airless void outside the Great Spirit Robot, watching Makuta TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s commandeered form depart toward a distant world. Kongu's observation that the mission had been ill-considered was sharp but unproductive; the team pressed on at JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life.'s direction.

By the sixth chapter of the same serial, Kongu had reached TesaraTesaraTesara is a location belonging to the Jungle Tribe, situated to the south of the White Quartz Mountains and to the north of the Dunes of Treason. on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.. TardukTardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna. directed VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. toward the fighting with the note that "GreshGreshA young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis. and Toa Kongu need more help." Toa and GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. were repairing a large metal structure while a battle closed in around them. Kongu's location at the close of the Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna. serial places him fighting alongside Toa GreshGreshA young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis. on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint..

Personality and Legacy#

Kongu was known throughout his career for a dry, often sardonic manner of speech that persisted across both his Inika and Mahri forms. In BIONICLE Legends 3: Power Play, he proposed epitaphs for the team mid-engagement, a habit that did not impede his effectiveness in combat. In Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna., his assessment of the team's predicament drew a sharp rebuke from HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. before they continued the mission.

His transition from Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. commander to Toa was unusual in that it built on an existing record of command rather than emerging from obscurity. Among the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., only JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. had held comparable formal authority before transformation. Kongu's connection to figures such as TaipuTaipuTaipu is a black and tan Onu-Matoran of the element of Earth who resides on Spherus Magna. A miner by trade, he wields a pickaxe and wears the Kanohi Pakari. stretched back to the Matoran-Rahi WarMatoran-Rahi WarA thousand-year struggle between Matoran villagers and Teridax's enslaved Rahi nearly broke the five koros before the Toa arrived., and his promotion to Toa of AirToa of AirWielders of the Element of Air, typically transformed from Le-Matoran, tasked with protecting the Matoran Universe. extended a career already shaped by responsibility for Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax.'s defence.

His fate after the close of the Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna. serial is not recorded in canon.

Frequently asked questions

Who is Kongu in BIONICLE?
Kongu was a Le-Matoran who served as commander of Le-Koro's Gukko Force on the island of Mata Nui. He was later transformed into a Toa of Air by the Kanohi Ignika on Voya Nui and went on to become one of the Toa Mahri.
How did Kongu become a Toa?
Kongu was among the six Matoran who accompanied Jaller on the rescue mission to Voya Nui in search of the Toa Nuva. When they arrived, the Kanohi Ignika released a bolt of energy that struck the rescue party and transformed all six into the Toa Inika, giving Kongu the elemental power of Air.
What masks did Kongu wear?
As a Toa Inika, Kongu wore the Kanohi Suletu, the Mask of Telepathy, which let him read the surface thoughts of nearby beings. After being transformed into a Toa Mahri, his Suletu was replaced by the Kanohi Zatth, the Mask of Summoning, which called nearby Rahi to the wearer without granting control over them.
What weapons did Kongu use?
As a Toa Inika he wielded a Laser Crossbow that fired energy bolts reducing targets to atomic scale, and a Zamor Launcher. After becoming a Toa Mahri the Crossbow became a powerless melee weapon, so he set it aside in favor of a pair of Cordak Blasters, taking two when each other Toa took one.
What happened to Kongu at the end of his story?
Kongu reached Tesara on Spherus Magna during the Reign of Shadows serial, where Toa and Glatorian were repairing a large metal structure as a battle closed in. He was last recorded fighting alongside Toa Gresh, and his fate after the close of that serial is not recorded in canon.

Gallery

Kongu — image 2
Kongu — image 3
Kongu — image 4
Kongu — image 5

Images via BIONICLE Wiki (Biosector01)

Sources

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