Kongu
Gukko Force Commander and Toa of Air
Kongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri.

Kongu was a Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. who captained Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax.'s Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War. on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. before lightning from the red star turned him into a Toa of AirToa of AirWielders of the Element of Air, typically transformed from Le-Matoran, tasked with protecting the Matoran Universe. on the way to Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.. He became a Toa MahriToa Mahri: The Toa Who Saved the UniverseThe Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own. when the Kanohi IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. transformed his team in the waters of the Pit, and he reached Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. after Teridax's defeat. (Mata Nui Online Game; BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 6: City of the Lost; Reign of Shadows)
Origins in Metru Nui#

Before the Great Cataclysm, Kongu worked as a chute controller in Le-MetruLe-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships., the district that ran the city's transport tubes. (BIONICLE: Encyclopedia Updated)
He crossed paths with the Toa Metru without meaning to. During a shift at a Ko-Metru chute station, the Dark Hunters Nidhiki and Krekka threatened him into reversing a chute with three of the Toa inside, and he had no choice but to do it. Soon afterwards, on the orders of Turaga Dume, really Makuta Teridax in disguise, he was sealed in a MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. sphere. (BIONICLE 2: Legends of Metru Nui; BIONICLE Adventures 4: Legends of Metru Nui)
The Toa Metru carried the spheres to the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., and Kongu woke there smaller and weaker than before, with his memories of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. gone. He helped build Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. under Matau's direction, using parts salvaged from the airships that had brought the Matoran to the island. (BIONICLE Adventures 4: Legends of Metru Nui; BIONICLE: World)
What he built for himself on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. was a place in the Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War.. Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. sat high in the trees of Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence., and Makuta's infected RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts., above all the Nui-RamaNui-RamaLarge insect-like Rahi with deadly claws and venom, known for kidnapping Matoran and attacking Le-Koro., made defending the skies a constant job. Kongu became an expert bird wrangler, captain of the Gukko Force and the right-hand Matoran of Turaga Matau. (Mata Nui Online Game; BIONICLE: Encyclopedia Updated)
Defence of Le-Koro#
The worst moment came when the Nui-Rama carried off several Le-Matoran and the Onu-Matoran TaipuTaipuTaipu is a black and tan Onu-Matoran of the element of Earth who resides on Spherus Magna. A miner by trade, he wields a pickaxe and wears the Kanohi Pakari.. Kongu flew into the Nui-Rama hive on his Kahu bird with TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light. as his second, Takua firing discs at the swarm. Inside, both were trapped by an infected LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui., until OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. arrived, fought him and knocked the infected mask from his face. Kongu later led the Gukko Force to help the Chronicler's Company fighting at Kini-Nui. (Mata Nui Online Game)
The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarms were a different kind of threat. When the Nuhvok took Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., Kongu and TamaruTamaruTamaru was a Le-Matoran Forest Navigator of Le-Koro, Kongu's Kolhii partner, and the Le-Koro representative in the Chronicler's Company at the Battle of Kini-Nui. escaped while the rest of the village, Matau included, fell under the krana. With Takua and the Onu-Matoran engineer NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny., they came up with a plan. Kongu and Tamaru lured the Nuhvok and the krana-held villagers out of the jungle into open ground, where the Onu-Matoran sprang out of tunnels, pulled the krana free and drove the Bohrok off in their Boxor machines. (Mata Nui Online Animations)
After the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. were defeated, Kongu was rebuilt into a stronger form, and Matau chose him as Le-Koro's forward for the Kolhii tournament. He and Tamaru didn't reach the championship. (Mata Nui Online Animations; Mata Nui Online Game II: The Final Chronicle)
Transformation on Voya Nui#

Back in Metru Nui, Kongu was one of the six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. gathered to go after the missing Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.. On the way they were captured in the land of Karzahni, who forced new masks on them, but Kongu refused his and wore a SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. the group had found earlier. They escaped in Toa canisters, and as they neared Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time., lightning from the red star struck each canister and turned all six into the Toa InikaToa Inika: six Matoran struck by lightningSix Matoran of Metru Nui chased the Toa Nuva to Voya Nui and were struck by lightning from the red star. That strike made them the Toa Inika.. Kongu became the Toa of Air. (BIONICLE Legends 1: Island of Doom; BIONICLE Legends 2: Dark Destiny)
His mask, now organic like the others', worked at once. Kongu first "heard" Jaller thinking about a MuakaMuakaTiger-like predators of Ko-Wahi with claws, teeth, and a taste for anything that moves. attack and found he couldn't turn the power off. He grumbled that NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. had ended up with the Mask of Flight, then offered to teach him to fly anyway. Against the Piraka he described VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui.'s mind as a pesthole, and when AvakAvakA Skakdi thief whose perfect prisons made him invaluable to the Piraka's Mask of Life heist. trapped him in a prison that sucked the air away, he got free and raised the air pressure around Avak until he dropped. (BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 3: Power Play)
Deep beneath Voya Nui, the Toa Inika fought illusions of their old enemies, which turned into the Toa Nuva as they fell. Kongu realised they had never been real, because his SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. had picked up no thoughts from them. (BIONICLE Legends 5: Inferno)
In the Chamber of Life, VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. held the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. and the mask itself had a mind of its own. At Jaller's urging, Kongu read the mask's thoughts, learned that it wanted MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. as its new guardian, and pushed that thought into Vezon's head. The furious Vezon was distracted long enough for Jaller to freeze him with a special zamor sphere. (BIONICLE Legends 5: Inferno)
Service as a Toa Mahri#
The Toa InikaToa Inika: six Matoran struck by lightningSix Matoran of Metru Nui chased the Toa Nuva to Voya Nui and were struck by lightning from the red star. That strike made them the Toa Inika. followed the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. down the CordThe CordThe stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui. towards Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations., and when they burst out into the waters of the Pit, the mask transformed them into the water-breathing Toa MahriToa Mahri: The Toa Who Saved the UniverseThe Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own.. Kongu's SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. became the Kanohi ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions., the Mask of Summoning. He found out the hard way: trying to read the mind of a giant Venom Eel, he summoned hundreds of smaller eels around himself instead. (BIONICLE Legends 6: City of the Lost)
After that he was wary of the mask. Held prisoner by the Barraki with Jaller and attacked by KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. and CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., he was nearly killed by a Sea Squid, until a Hahnah crab freed him and he finally used the ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions.. It brought a monstrous Ancient Sea Behemoth from a far older age. The Barraki fled, and the Behemoth ended up locked in battle with the revived Venom Eel. (BIONICLE Legends 6: City of the Lost; BIONICLE Legends 7: Prisoners of the Pit)
NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. later found a stock of Cordak BlastersCordak BlasterA six-shot revolving launcher made on Xia that fires explosive mini-rockets, and works underwater as well as in air. in a cave. Each Toa took one. Kongu, who had no Toa tool left, took two. (BIONICLE Legends 7: Prisoners of the Pit)
The Mahri campaign ended with MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui.'s death. He used the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. to bring Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. back to life at the cost of his own, and on the way he teleported the other five Toa Mahri to Metru Nui and gave them back the ability to breathe air. Kongu took the loss hard but kept it to himself, and after the memorial he took the new Chronicler, KopekeKopekeKopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli., aside and warned him not to put anything negative about Matoro in his chronicle. (BIONICLE Legends 8: Downfall; BIONICLE: Makuta's Guide to the Universe)
Elemental Powers and Equipment#
Kongu's control of Air carried through both his Inika and Mahri forms. He used it to blow ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact. off his post with a cyclone, to wrap Vezon and FenrakkKardasA winged Rahi dragon created when the Mask of Life rebuilt the Fenrakk spider in the lava of the Chamber of Life, with Vezon still fused to its back. in a vacuum, and, under water, to scatter the rays guarding him with an underwater cyclone. (BIONICLE Legends 5: Inferno; BIONICLE Legends 6: City of the Lost)
As a Toa InikaToa Inika: six Matoran struck by lightningSix Matoran of Metru Nui chased the Toa Nuva to Voya Nui and were struck by lightning from the red star. That strike made them the Toa Inika. he carried a Laser CrossbowLaser CrossbowThe Laser Crossbow, also called the energy crossbow, was Kongu's Toa tool during his time as a Toa Inika, firing silent energy bolts that split their targets into atoms. whose bolts could split whatever they hit into atoms without a sound, and a Zamor LauncherZamor LauncherThe Zamor Launcher is a weapon belonging to the Shooting Zamors group, formerly wielded by the Piraka, the Toa Inika, and Toa Jovan. It is no longer in use. loaded with energised protodermis spheres meant to cure the enslaved Matoran of Voya Nui. (BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 3: Power Play)
The SuletuSuletuThe Suletu, Mask of Telepathy, allowed its wearer to read thoughts and project thoughts into other minds. Its best-known wearers were Toa Inika Kongu and Toa Krakua. let him read minds and project his own thoughts, and once it turned organic he couldn't shut it off. The ZatthZatthGreat Kanohi mask of Summoning, allowing its wearer to call a random local animal for aid without control over which creature responded or its actions. summons random Rahi or other creatures, but Kongu couldn't control what answered or send it away. (BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 6: City of the Lost; BIONICLE: Encyclopedia Updated)
Destiny War and Spherus Magna#
Back in Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., the Toa Mahri defended the city. Kongu and the others, without Jaller, went looking for the missing TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. and came back empty-handed, just as the Toa Hagah arrived saying they had come to destroy the Coliseum. (Destiny War)
The two teams fought until the clash set a giant Rahi loose in the city. Kongu joined his powers with Iruini, Norik and Jaller to stop it, and then he and Iruini kept watch over ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact., who was guiding the Hagah. Later, left behind with HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. to guard the city, he was knocked out by Johmak of the Order of Mata Nui and woke to find Metru Nui being turned into a war camp. (Dwellers in Darkness)
During Teridax's reign, the Toa Mahri were sent to spy on a Skakdi base on Zakaz. Kongu silenced the guards with his power over air, and the team watched the Skakdi fuse several beings, including the missing Piraka, into the golden being. Its power made the Skakdi's dreams come true, and the Toa Mahri fell under its spell, dropping their weapons to serve. (Reign of Shadows)
After Teridax was defeated, Kongu and the other Toa Mahri left the Matoran Universe with the Skakdi and arrived on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint., where the fusion raised a fortress on the coast of Aqua Magna. That's where the serial leaves him. (Reign of Shadows)
Another chapter of Reign of ShadowsReign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna. visits an alternate universe where Mata Nui had completed his mission. There, Toa Kongu helps GreshGreshA young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis. repair a metal shelter at TesaraTesaraTesara is a location belonging to the Jungle Tribe, situated to the south of the White Quartz Mountains and to the north of the Dunes of Treason. as a battle closes in, and TardukTardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna. sends VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. to help them. This is not the main continuity's Kongu. (Reign of Shadows)
Personality and Legacy#
As a Matoran, Kongu was serious in a crisis, as fitted the leader of the Gukko Force. As a Toa he was much more relaxed, quick with a joke or a sharp comment, and he got on especially well with NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny.. (BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 3: Power Play)
His road to becoming a Toa ran through an existing record of leadership rather than out of nowhere. Among the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., only JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life., captain of the Ta-Koro GuardTa-Koro GuardThe Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui., had held a comparable post. Kongu's history with Matoran like TaipuTaipuTaipu is a black and tan Onu-Matoran of the element of Earth who resides on Spherus Magna. A miner by trade, he wields a pickaxe and wears the Kanohi Pakari. went back to the Rahi attacks, when he flew into a Nui-Rama hive to bring them home. (Mata Nui Online Game; BIONICLE: Mask of Light)
Reign of Shadows is the last word on him in the main story, with Kongu on Spherus Magna among the Skakdi. (Reign of Shadows)
Frequently asked questions
- Who is Kongu in BIONICLE?
- Kongu was a Le-Matoran who captained Le-Koro's Gukko Force on the island of Mata Nui and served as Turaga Matau's right hand. He was later turned into a Toa of Air on the way to Voya Nui and went on to become one of the Toa Mahri.
- How did Kongu become a Toa?
- Kongu was one of the six Matoran Jaller gathered in Metru Nui to go and help the Toa Nuva. After escaping the land of Karzahni in Toa canisters, they were struck by lightning from the red star as they neared Voya Nui, and all six emerged as the Toa Inika, with Kongu as the Toa of Air.
- What masks did Kongu wear?
- As a Toa Inika, Kongu wore the Kanohi Suletu, the Mask of Telepathy, which he had picked up on the journey and which, once organic, he couldn't switch off. As a Toa Mahri he wore the Kanohi Zatth, the Mask of Summoning, which calls Rahi to the wearer but gives no control over them.
- What weapons did Kongu use?
- As a Toa Inika he carried a laser crossbow, which could split what it hit into atoms without a sound, and a zamor sphere launcher. As a Toa Mahri he had no Toa tool, so when the team found Cordak blasters, each Toa took one and Kongu took two.
- What happened to Kongu at the end of his story?
- During Teridax's reign, the Toa Mahri spied on a Skakdi base on Zakaz and fell under the spell of a Skakdi fusion called the golden being. Kongu went with the Skakdi to Spherus Magna after Teridax's defeat, which is where the serials leave him. A separate alternate-universe chapter of Reign of Shadows shows a different Kongu helping Gresh at Tesara.
Gallery




Images via BIONICLE Wiki (Biosector01)
Sources
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007
- FilmBIONICLE 2: Legends of Metru Nui, Directed by David Molina and Terry Shakespeare, Miramax and the LEGO Group, 2004
- BookBIONICLE Adventures 4: Legends of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE: World, Greg Farshtey, Scholastic, 2007
- GameMata Nui Online Game, Templar Studios for The LEGO Group, BIONICLE.com, 2001
- VideoMata Nui Online Animations, Templar Studios for The LEGO Group, BIONICLE.com, 2002 to 2003 (Le-Koro Liberated!)
- GameMata Nui Online Game II: The Final Chronicle, Templar Studios for The LEGO Group, BIONICLE.com, 2003
- FilmBIONICLE: Mask of Light, Directed by David Molina and Terry Shakespeare, The LEGO Group and Miramax Home Entertainment, 2003
- BookBIONICLE Legends 1: Island of Doom, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 2: Dark Destiny, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 3: Power Play, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 5: Inferno, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 6: City of the Lost, Greg Farshtey, Scholastic, 2007
- BookBIONICLE Legends 7: Prisoners of the Pit, Greg Farshtey, Scholastic, 2007
- BookBIONICLE Legends 8: Downfall, Greg Farshtey, Scholastic, 2007
- BookBIONICLE: Makuta's Guide to the Universe, Greg Farshtey, Scholastic, 2009
- SerialDestiny War, Greg Farshtey, BIONICLEstory.com, 2008
- SerialDwellers in Darkness, Greg Farshtey, BIONICLEstory.com, 2008
- SerialReign of Shadows, Greg Farshtey, BIONICLEstory.com, 2009 to 2010
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Lewa
Toa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui.
Toa Mahri: The Toa Who Saved the Universe
The Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own.

Kopeke
Kopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli.

Tamaru
Tamaru was a Le-Matoran Forest Navigator of Le-Koro, Kongu's Kolhii partner, and the Le-Koro representative in the Chronicler's Company at the Battle of Kini-Nui.

Ta-Koro Guard
The Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui.

Rahi
The Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.
Mentioned in88 entries
300-foot Venom Eel
A Venom Eel mutated to colossal size by the defensive reaction of the Ignika, active in the waters around Mahri Nui during the search for the Mask of Life.
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The colossal sea creature woken by Kongu's Zatth, which fought and then joined the giant venom eel before the Toa Mahri beat it with a trick of Hahli's Faxon and a well-timed rockfall.
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Boreas
Boreas was a Le-Matoran of Le-Metru and later Le-Koro, second commander of the Gukko Force who was taken over by a Krana during the Bohrok War and freed when Kongu, Tamaru and the Boxor pilots retook the village.
Boxor
Built by Nuparu from a salvaged Gahlok shell, the Boxor was the first Matoran-engineered combat machine and a key resistance asset against the Bohrok swarms.
Chamber of Life
The Chamber of Life was the vault beneath the Lake of Lava of Mount Valmai on Voya Nui where the Kanohi Ignika, the Mask of Life, lay hidden.
Charms
Small carved stones inscribed with the Three Virtues, the six Principles, and the six Kolhii Skills, used as keys to the six Wahi temples on the island of Mata Nui.
Chute: the Transport Tubes of Metru Nui
A Chute was a pipe of liquid protodermis held together by a magnetic field, used across Metru Nui to carry Matoran, cargo, and Rahi. The system was run by the Le-Matoran, wrecked in the Great Cataclysm and repaired when the city was restored.
Cordak Blaster
A six-shot revolving launcher made on Xia that fires explosive mini-rockets, and works underwater as well as in air.
Energized Flame Swords
The energized flame sword of Toa Inika Jaller, a fire blade crackling with raw energy that he gained when lightning from the red star turned six Matoran into Toa on their arrival at Voya Nui.
Every Kanohi Mask and Its Power: the full BIONICLE masks list
Kanohi are the masks of power at the heart of BIONICLE. This list covers every major mask from the Toa Mata's Great masks and the Turaga's Noble masks to the Legendary Vahi and Ignika, with each mask's power and the characters who wore it.
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