The Bionicle Years
Bionicle 2010
Journey's End. Spherus Magna reformed. The first canon closes.
24 entries tagged 2010, sourced from Greg Farshtey’s serials, the BIONICLE novels, comics, and BS01 cross-checks.

The 24 entries
- The Mata Nui SagaThe recorded chronicle of Mata Nui's deeds in exile on Bara Magna, from his awakening in a Glatorian body in the Bara Magna desert to the reunification of Spherus Magna and his final return to the Mask of Life.
- BaterraMechanical shapeshifters built by the Great Beings to end the Core War by killing every armed combatant on Spherus Magna, and the failsafe that never shut them down.
- Black Spike MountainsThe mountain range north of the Bara Magna desert that served as the Skrall homeland after the Shattering, became Baterra hunting ground, and was destroyed when the Mata Nui robot fell upon it.
- The Core ProcessorThe vast machinery beneath the Coliseum of Metru Nui where Mata Nui's spirit was meant to reside, seized by Teridax in his takeover and destroyed in the Battle of Bara Magna.
- Mask of Elemental EnergyA single-use Kanohi that gives a Toa a quick top-up of their elemental power, used by Toa Varian once in the contest story No One Gets Left Behind, and otherwise present mostly through video game appearances.
- Twin Light StaffsFound in a weapons cache during Teridax's reign, the Twin Light Staffs were Takanuva's final Toa Tools, carried through the Battle of Bara Magna.
- AgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and lived by the Glatorian arena system.
- Ba-KoroA small Ba-Matoran village on the Southern Continent, overrun by the Visorak and left in ruins, where Mazeka fought three shadow Takanuva.
- The Gold Being's FortressA vast cliffside fortress raised on Spherus Magna by the Golden-Skinned Being and unmade during Annona's attack.
- The Golden-Skinned BeingA fusion of nine beings produced by Skakdi experimentation on Zakaz, the Golden-Skinned Being made dreams real for those who fed him.
- KabruaKabrua led an organised Vorox society on Bota Magna, kept the speech and intelligence his desert kin had lost, and hunted a Toa expedition for sport.
- NektannNektann was a water-powered Skakdi warlord of Zakaz who allied first with the Order of Mata Nui and then with Teridax, and survived the Battle of Bara Magna.
- KonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri.
- KopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui.
- LewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui.
- OnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe.
- PohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe.
- Power SourceThe energized artifact that powered Mata Nui's prototype robot during the final arc of BIONICLE.
- Aqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand.
- MarendarThe Great Beings' anti-Toa failsafe weapon, awakened on Spherus Magna and left deliberately unresolved.
- Solis MagnaThe star anchoring the Solis Magna System, whose orbiting worlds shaped Bionicle's final story arcs.
- Cave ShrikePredatory cave birds that showed BIONICLE's 2010 pivot toward natural ecosystems beyond mechanical civilizations and masks.
- LesovikkA Toa of Air and former commander whose team was destroyed, leaving him fractured and searching for purpose.
- Glatorian Arena 3The final browser-based tournament fighter in the Glatorian Arena series, now preserved by fan archivists.