Nektann
Skakdi Warlord of Zakaz
Nektann was a water-powered Skakdi warlord of Zakaz who allied first with the Order of Mata Nui and then with Teridax, and survived the Battle of Bara Magna.
NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. was a SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. warlord of ZakazZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule. whose elemental power was water. He ruled a sizeable warband on his home island and later led a contingent of SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. at the Battle of Bara MagnaThe Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight., where he engaged TahuTahu, Toa of FireTahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna. in direct combat. He survived the collapse of TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s reign and remained alive on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. afterwards.
Power on ZakazZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule.#
NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. came to power on ZakazZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule. under the conditions that prevailed on that island after the collapse of SpiriahSpiriahA Brotherhood Makuta exiled for a failed experiment who briefly controlled an outcast strike team before his death by absorption.'s experiments. The SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. clans fought one another constantly, and the only governing structure was a loose hierarchy of warlords, each holding their own territory by force. NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. established his domain in the same manner as the others, by killing or subjugating any rival who challenged him.
His court reflected the conditions of his rule. His throne was forged from the fused weapons of his defeated enemies, and was placed in a camp protected by a hostile body of guards. Visitors had to fight their way to the beach and again toward the camp itself, then survive the discretion of the guards before being granted an audience. He was unusually large for a SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. and was attended by a domesticated MuakaMuakaTiger-like predators of Ko-Wahi with claws, teeth, and a taste for anything that moves.-like beast covered in spikes, which functioned as both pet and bodyguard.
Audience with the Order#
During the Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui., BrutakaBrutakaBrutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team. and AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. of the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe. travelled to ZakazZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule. to secure an alliance with NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. ahead of the open conflict with the Brotherhood. They were attacked on the beach by a body of green-fleshed SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions., fought their way clear, and were eventually brought before NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. under guard.
NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz.'s opening response was to question why he should not feed both envoys to his TahtorakTahtorakMassive, articulate Rahi that turned against their Skakdi riders and nearly wiped out an entire civilization. pens. AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. replied with intelligence on shifting alliances among the other warlords, which was sufficient to hold NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz.'s interest. After negotiation, NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. agreed to commit his forces to the Order against the Brotherhood of MakutaThe Brotherhood of MakutaAn organization of Makuta created by Mata Nui to police his universe and build Rahi, later seized by Teridax and turned into the instrument of the Plan that overthrew the Great Spirit.. The terms of the agreement and the subsequent disposition of his warband during the war are not recorded in detail.
Service under Teridax#
By the time of the Battle of Bara MagnaThe Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight., NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. had transferred his allegiance to TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. and led a contingent of SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. as part of the Brotherhood's invading force on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.. The point at which his alliance shifted, and the negotiations that produced the change, were not preserved in the historical record. The pattern is consistent with the standard SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. practice of committing to whichever side offered the greater immediate prospect of combat and spoils.
During the battle, NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. obtained the shield piece of the Golden ArmourThe Golden ArmorA glossary entry distinguishing the two distinct artifacts known as the Golden Armor: the six-piece relic worn by Tahu on Bara Magna, and the six golden masks of the Toa on Okoto. and engaged TahuTahu, Toa of FireTahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna. directly. He taunted the Toa and attempted to strangle him. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. kept his focus, retaliated by melting the SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions.'s armour, and knocked NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. out while reclaiming the shield piece. The encounter did not kill either combatant.
After the war#
The death of TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. and the resulting collapse of the invading army left NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. without a paymaster or a cause. He surrendered along with his surviving warband and laid down his Crescent Scythe. The AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system., GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them., and other inhabitants of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint., already exhausted by the battle, did not pursue further reprisal against those SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. who submitted.
NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. remained alive on Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. afterwards. His subsequent activities, and the disposition of his warband within the new population of the restored planet, are not recorded.
Powers and equipment#
As a SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. of water, NektannNektann (Robots)Robotic defense devices named after the Skakdi warlord, the Nektann robots guarded the Piraka's Stronghold and patrolled the skies above Zakaz. could exercise elemental control over water, though only in cooperation with another SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions.. Independent use of the element was not available to him, as was the case for all post-SpiriahSpiriahA Brotherhood Makuta exiled for a failed experiment who briefly controlled an outcast strike team before his death by absorption. SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions.. Records of his combat use of the element during the Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui. and the Battle of Bara MagnaThe Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight. are limited.
His principal weapon was the Crescent Scythe, which he carried at the audience with BrutakaBrutakaBrutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team. and AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. and again during the Battle of Bara MagnaThe Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight.. He also carried a shield and briefly held the shield piece of the Golden Armour before TahuTahu, Toa of FireTahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna. reclaimed it. His domesticated MuakaMuakaTiger-like predators of Ko-Wahi with claws, teeth, and a taste for anything that moves.-like beast functioned alongside him as a battlefield asset, though no detailed account of its use in combat exists.
Frequently asked questions
- Who was Nektann the Skakdi warlord?
- Nektann was a Skakdi warlord of Zakaz whose elemental power was water. He ruled a sizeable warband on his home island and established his domain by killing or subjugating any rival who challenged him.
- Why did Brutaka and Axonn travel to Zakaz to see Nektann?
- During the Destiny War, Brutaka and Axonn of the Order of Mata Nui travelled to Zakaz to secure an alliance with Nektann ahead of the open conflict with the Brotherhood. After being attacked on the beach and brought before him under guard, Nektann agreed to commit his forces to the Order against the Brotherhood of Makuta.
- What did Nektann do at the Battle of Bara Magna?
- By the time of the battle, Nektann had transferred his allegiance to Teridax and led a contingent of Skakdi as part of the invading force. He obtained the shield piece of the Golden Armour and engaged Tahu directly, taunting the Toa and attempting to strangle him.
- How did Nektann's fight with Tahu end?
- Tahu retaliated by melting the Skakdi's armour and knocked Nektann out while reclaiming the shield piece of the Golden Armour. The encounter did not kill either combatant.
- What happened to Nektann after the war?
- After Teridax's death and the collapse of the invading army, Nektann surrendered along with his surviving warband and laid down his Crescent Scythe. He remained alive on Spherus Magna afterwards, though his subsequent activities are not recorded.
Sources
- SerialDestiny War — Primary source via BS01 wiki entry
- SerialReign of Shadows — Primary source via BS01 wiki entry
- BookBIONICLE: Encyclopedia Updated — Primary source via BS01 wiki entry
- BookBIONICLE Legends 3: Power Play — Primary source via BS01 wiki entry
- ComicBIONICLE Glatorian 7: Rebirth — Primary source via BS01 wiki entry
- WikiNektann (Being) — BS01 character/subject entry
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Related entries
The Order of Mata Nui
The covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe.
The Brotherhood of Makuta
An organization of Makuta created by Mata Nui to police his universe and build Rahi, later seized by Teridax and turned into the instrument of the Plan that overthrew the Great Spirit.
The Destiny War
The open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui.
Agori
The villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system.
Tahu, Toa of Fire
Tahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna.
Skakdi
A brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions.
Mentioned in17 entries
Axonn
Axonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years.
Brutaka
Brutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team.
Kanohi Kadin
The Kadin granted its wearer self-powered flight from a standing start, and served Toa Inika Nuparu through the Voya Nui campaign.
Mask of Adaptation
A Kanohi that automatically altered its user's body to fit any environment or combat situation, with one recorded wearer, an unnamed fixed Matoran on Voya Nui.
Nektann: Skakdi Warlord of Zakaz
Nektann was a formidable Skakdi warlord of Zakaz who rallied a massive army to fight alongside Teridax in the Battle of Bara Magna. He gave his name to the automated Nektann weapons and fought Tahu to the end before the Great Spirit Robot fell.
Reign of Shadows
The year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna.
Tahu (2001)
Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor.
The Battle of Bara Magna
The Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight.
The Destiny War
The open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui.
The Golden Armor
A glossary entry distinguishing the two distinct artifacts known as the Golden Armor: the six-piece relic worn by Tahu on Bara Magna, and the six golden masks of the Toa on Okoto.
The Magma Sword
Tahu's signature blade, from the single Fire Sword he carried as a Toa Mata to the paired Magma Swords that doubled as a lavaboard, and every form the weapon took after.
Water
One of the six core elements of the Matoran Universe and Spherus Magna, controlled by Toa, Turaga, and Matoran of Water, and apex-wielded by the Element Lord of Water.
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