Skip to main content

Water

One of the six core elements of the Matoran Universe and Spherus Magna, controlled by Toa, Turaga, and Matoran of Water, and apex-wielded by the Element Lord of Water.

By Joe Garratt
Comic Gali Uses Water To Obtain Keystone

Water was one of the six core elements of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control. and Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint., tied to the essence of purity and described as tranquil yet potentially devastating. It was used freely by ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed., TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities., and MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. of Water, and ruled at its apex by the Element Lord of WaterElement Lord of WaterFormer Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus..

Canonical Abilities#

Water

Standard abilities of Water users included the creation, manipulation, and absorption of water, and the sensing of moisture in the air. Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. of Water could set delayed-reaction effects, triggering an attack later rather than on cast, a NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.-exclusive technique shared across all six elements. The Water Nova BlastNova BlastA Toa's most destructive technique, releasing all elemental power at once at the cost of total power drain. sat at the top tier of Toa-only abilities. Element LordsElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke. of Water could possess water itself, treating it as body rather than tool.

Beneath these active abilities lay a passive trait shared by all users of the element: the ability to remain underwater for far longer than other beings. A Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast. without combat training retained it, while a Toa of FireToa of FireThe Elemental protectors of the Matoran, most often rising from Ta-Matoran to command the power of fire. dropped into the same canal did not. The trait shaped numerous escape sequences in the historical record. During the events of BIONICLE: Mask of LightKanohi Mask of Light and ShadowA single fused Kanohi formed in Energized Protodermis when Takanuva and Teridax merged into Takutanuva, holding both light and shadow at once., GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. was driven into the river at Kini-NuiKini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress. by the RahkshiRahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies., who briefly searched for her before withdrawing.

Combination effects extended the element's tactical range. Water combined with Air produced storms and cyclones. Water combined with Fire produced steam. Water combined with Earth produced mud, the technique GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. used to trap GorastGorastA Makuta defined by rage and ruthlessness, Gorast conquered the Visorak and became Teridax's most devoted enforcer. during the Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. campaign in BIONICLE Legends 10: Swamp of SecretsSwamp of SecretsThe Swamp of Secrets was the mutagen-saturated wetland that filled the floor of Karda Nui after the Great Cataclysm, serving as a Brotherhood stronghold until the Energy Storms.. Six ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. wielding the full elemental set could forge a ProtodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form. Cage, the construct that sealed Makuta TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. and the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. Queens. Beings other than ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. could not combine elemental powers.

Toa of Water#

Documented Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people. included GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui., enhanced upon her transformation into a Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.; NokamaNokamaNokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras., whose power diminished when she became a TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities.; WairuhaWairuhaWairuha is a Toa Kaita and member of the Toa Nuva, native to Artakha, who serves as a Guardian of the Matoran. Wearing the Great Rua Nuva, Wairuha wields enhanced powers of Air, Water, and Ice alongside Enhanced Wisdom, and carries the Air Katana and Aqua Axes. as a Toa KaitaToa KaitaTemporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable. combination; HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe., whose Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. powers were combined with LightningLightning: The Elemental Power of ElectricityLightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others.; NahoNahoNaho was a Toa of Water and a member of the Toa Mangai who served as a protector of Metru Nui. Formerly a Ga-Matoran, she wielded the elemental power of Water and was distinguished by her blue coloring.; HelryxHelryxHelryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta.; TuyetTuyetA Toa of Water caught in the Order's machinations, Tuyet turned from peer-seeker to rebel-schemer.; a deceased Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people. of the Toa CordakToa CordakThe first Toa team ever formed, wiped out by Zyglak except for their leader Lesovikk.; and GaakiGaakiGaaki is a Toa of Water and member of the Toa Hagah, distinguished by her dark blue and copper armor and wielding a Tidal Spear and Rhotuka Launching Shield. She wears the Great Mask of Clairvoyance and once served as a bodyguard to Makuta Teridax before dedicating herself to hunting Rahi and protecting Matoran, residing on Spherus Magna. of the Toa HagahToa HagahElite Toa teams appointed by the Brotherhood of Makuta to serve as personal guardians, later rebelling against their creators.. The list excluded SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. of Water such as VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui. and NektannNektannNektann was a water-powered Skakdi warlord of Zakaz who allied first with the Order of Mata Nui and then with Teridax, and survived the Battle of Bara Magna., whose elemental access required combination with another SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions..

GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. was the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. of Water and the leader of Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records.'s defense on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.. She was the only Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. of Water on record. Her career spanned the events of BIONICLE: Mask of LightKanohi Mask of Light and ShadowA single fused Kanohi formed in Energized Protodermis when Takanuva and Teridax merged into Takutanuva, holding both light and shadow at once., the Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. campaign, and the Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. operation, where she was cornered by GorastGorastA Makuta defined by rage and ruthlessness, Gorast conquered the Visorak and became Teridax's most devoted enforcer. in the swamp before KrikaKrikaThe cautious Mistika leader who survived by never taking unnecessary risks, until Teridax's Plan forced his hand. and TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. intervened, as recorded in BIONICLE Legends 11: The Final BattleThe Final BattleThe convergence of the Toa Nuva, Takanuva, and the Toa Ignika at the Codrex beneath Karda Nui, the second Energy Storm, the reawakening of Mata Nui by the sacrifice of the Ignika's body, and the moment Teridax revealed that he had taken the body for himself..

HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. began as a chronicler-trainee in Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax., succeeded TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light. as ChroniclerChroniclerThe Matoran role of recording history and Toa deeds through word and carving, held by figures like Takua and Hahli., then became a Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. and later a Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself.. Her InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. powers were combined with LightningLightning: The Elemental Power of ElectricityLightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others. per the standard InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. rule. As a Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., she traded depth-pressure resistance for the rest of the MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. package, fighting through the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. campaign and the Cord.

HelryxHelryxHelryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta., the first ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. ever created, was a Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people.. As recorded in BIONICLE Legends 10: Swamp of SecretsSwamp of SecretsThe Swamp of Secrets was the mutagen-saturated wetland that filled the floor of Karda Nui after the Great Cataclysm, serving as a Brotherhood stronghold until the Energy Storms., she and Toa of SonicsToa of SonicsThey're rarer than other Toa, and the reason reveals a dark joke built into Bionicle itself. KrakuaKrakuaA Toa of Sonics from De-Koro who served the Order of Mata Nui and delivered a devastating prophecy to Vakama. made first contact with TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. on his arrival in the cave system. She founded the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe. and predated every other ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. on record by an enormous margin.

Gender Restriction#

All ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed., MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body., and TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. of Water within the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control. were female. The restriction applied across every named individual: GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui., HelryxHelryxHelryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta., TuyetTuyetA Toa of Water caught in the Order's machinations, Tuyet turned from peer-seeker to rebel-schemer., NahoNahoNaho was a Toa of Water and a member of the Toa Mangai who served as a protector of Metru Nui. Formerly a Ga-Matoran, she wielded the elemental power of Water and was distinguished by her blue coloring., GaakiGaakiGaaki is a Toa of Water and member of the Toa Hagah, distinguished by her dark blue and copper armor and wielding a Tidal Spear and Rhotuka Launching Shield. She wears the Great Mask of Clairvoyance and once served as a bodyguard to Makuta Teridax before dedicating herself to hunting Rahi and protecting Matoran, residing on Spherus Magna., the Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast. including HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe., MackuMackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company., KotuKotuKotu was a Ga-Matoran of Water who resided on Spherus Magna. Blue and light blue in color, Kotu wore a powerless Rau and carried a Kolhii Stick, serving at various times as a Rahi Tender, an assistant to Nokama, an athlete, and a guard in the Defense Force., and MarkaMarkaMarka was a Ga-Matoran originally of Metru Nui who reported Nidhiki's pursuit of Vhisola, survived a tentacled Rahi attack at sea, and rose to lead the Shipwrights of Ga-Koro after the Bohrok-Kal crisis., and NokamaNokamaNokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras. in both ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. and TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. form.

The restriction bound only MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body.-Universe beings. SkakdiSkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions. of Water were not subject to it; VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui. was canonically male. The Element Lord of WaterElement Lord of WaterFormer Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus. was genderless, as were the other Element LordsElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke.. TarixTarixThe Water Tribe's toughest fighter, Tarix earned his place through instinct and hard-won experience in the arena. and KiinaKiinaKiina is a Glatorian of the Water Tribe who served as the secondary Glatorian for the village of Tajun on Spherus Magna. Colored in shades of dark and light blue, she wielded a Vapor Trident and a Thornax Launcher in combat. Following the reformation of Spherus Magna, she continued to reside on the restored world. both received Water control from the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. after the events on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., and TarixTarixThe Water Tribe's toughest fighter, Tarix earned his place through instinct and hard-won experience in the arena. was male. The restriction therefore applied to the standard ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed.-MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body.-TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. power tier alone.

The restriction was a design parameter of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control., set by the Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. when constructing the element. Outside the system, the rule did not apply.

Limits of Control#

Every elemental power had a hard ceiling. For Water, the ceiling was Energized ProtodermisEnergized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards.. Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people. could not control Energized ProtodermisEnergized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards., despite the substance's liquid appearance and behavior in most physical contexts.

Energized ProtodermisEnergized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards. was not water with extra properties. It was a transformative substance whose effect on a being depended on whether that being's destiny called for change. Contact on schedule produced rebirth into a more powerful form, as occurred when the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. became the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.. Contact off schedule destroyed the being. A Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people. attempting to manipulate the substance would have been attempting to exert elemental force over a destiny verdict.

The limit shaped the operations of the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe.. HelryxHelryxHelryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta.'s founding role placed elemental Water at the center of the organization's leadership, but the OrderThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe.'s enforcement relied on agents such as BrutakaBrutakaBrutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team. and AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. for tasks requiring direct physical force against MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.-tier opposition.

The Element Lord of Water#

The Element Lord of WaterElement Lord of WaterFormer Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus. was a fluid being, lacking a localized body and speaking from every direction at once. During the events of Riddle of the Great BeingsTarduk's Expedition into the White Quartz MountainsThe Agori expedition north from Atero in pursuit of the red star, the recovery of Surel from the wreckage of the Core War, and the first confirmation that the Element Lords had broken free., the AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system. expedition led by TardukTardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna., KirboldKirboldKirbold is an Agori of the Ice Tribe, distinguished by white and grey coloring, who serves as a maintenance worker on the reformed Spherus Magna. He carries a blade as his primary tool., and CrotesiusCrotesiusA Vulcanus pilot who went from dismissing legends to answering one in Riddle of the Great Beings. encountered the Element LordElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke. in a river that refused to drown them. The being pulled air down with its captives to keep them alive, behavior CrotesiusCrotesiusA Vulcanus pilot who went from dismissing legends to answering one in Riddle of the Great Beings. noted as suspicious from an entity that controlled water.

The Element LordElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke. bargained for information, following the same pattern set earlier in the expedition by the Element Lord of JungleElement Lord of JungleThe Element Lord of Jungle was a being native to Spherus Magna who was formerly of the Glatorian species, wielded power over the jungle element, and carried a sword. A member of the Element Lords, the individual once led the Jungle Tribe and bore green coloration.. The encounter ended when the Element Lord of IceElement Lord of IceThe Element Lord of Ice is a member of the Element Lords and a former Glatorian who once served as the leader of the Ice Tribe on Spherus Magna. Wielding the element of ice and bearing white coloration, the Element Lord of Ice resides on the reformed Spherus Magna, the homeland from which the species originated. attacked and froze the river around them.

After the Shattering, the Element Lord of WaterElement Lord of WaterFormer Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus. was trapped on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. along with the other surviving Element LordsElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke.. The clash with the Element Lord of IceElement Lord of IceThe Element Lord of Ice is a member of the Element Lords and a former Glatorian who once served as the leader of the Ice Tribe on Spherus Magna. Wielding the element of ice and bearing white coloration, the Element Lord of Ice resides on the reformed Spherus Magna, the homeland from which the species originated. demonstrated that even an apex Water entity remained vulnerable to elemental Ice locking it down.

Locations#

Documented locations associated with Water were largely historical. Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand. was the moon-sized body of liquid separated from Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. during the Shattering. The Cavern of Water was one of the six elemental caverns built by the Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed.. TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River. on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. was the Water TribeWater TribeA trading-focused desert tribe vulnerable to Bone Hunter raids and arena warfare on Bara Magna.'s settlement before the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. destroyed it. Ga-MetruGa-MetruGa-Metru is a district of Metru Nui, home to the Ga-Matoran and the Bordakh. operated within the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control. until its abandonment. Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records., Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax., Ga-Kini, and Ga-SuvaSuvaSuva were the sacred shrines of Matoran civilisation, holding Toa Stones, Kanohi, and Nuva symbols across Mata Nui, Metru Nui, and beyond. were all destroyed during the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarm campaign.

Of the eight documented locations, six were explicitly destroyed or abandoned. TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River. lay in ruins when Mata NuiMata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna. arrived on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. in The Legend RebornMata Nui's Exile to Bara MagnaAfter Teridax seized the body of the Great Spirit, Mata Nui's consciousness was cast into the Kanohi Ignika and hurled to the desert world of Bara Magna.. The Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records. cluster fell to the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.. Ga-MetruGa-MetruGa-Metru is a district of Metru Nui, home to the Ga-Matoran and the Bordakh. was abandoned with the rest of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.. The element survived, but its centralized civic settlements largely did not.

After the planetary reformation, Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. was made whole. The waters of Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand. returned to their place. Surviving ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed., MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body., and AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system. populations shared the restored planet. The centralized Water civic model from Mata NuiMata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna. and Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. was not rebuilt in the same form. TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River.'s survivors integrated into a mixed Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. population, joined by the Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast..

Tactical Character#

Across the historical record, Water consistently prevailed through accumulation rather than raw output. GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. defeated GorastGorastA Makuta defined by rage and ruthlessness, Gorast conquered the Visorak and became Teridax's most devoted enforcer. in the swamp by trapping her in mud, a Water-Earth combination rather than a clean elemental strike. HelryxHelryxHelryx was the first Toa created by the Great Beings, founder of the Order of Mata Nui, and commander of its covert war against the Brotherhood of Makuta. led an organization for a hundred thousand years that the Brotherhood of MakutaThe Brotherhood of MakutaAn organization of Makuta created by Mata Nui to police his universe and build Rahi, later seized by Teridax and turned into the instrument of the Plan that overthrew the Great Spirit. did not detect until the OrderThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe. chose to surface during the events of Destiny WarThe Destiny WarThe open conflict between the Order of Mata Nui and the Brotherhood of Makuta that ended fifty thousand years of operational secrecy and broke the Brotherhood's last assault on Metru Nui.. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. tenure relied on endurance underwater rather than firepower.

Tranquility was the default state of the element. Devastation manifested when a Toa of WaterToa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people. was pushed into a Nova BlastNova BlastA Toa's most destructive technique, releasing all elemental power at once at the cost of total power drain. or delayed-reaction attack. The element rewarded patience over aggression, an inversion of how most elemental users approached combat.

Frequently asked questions

What is the element of Water in BIONICLE?
Water was one of the six core elements of the Matoran Universe and Spherus Magna, tied to the essence of purity and described as tranquil yet potentially devastating. It was used by Toa, Turaga, and Matoran of Water, and ruled at its apex by the Element Lord of Water.
What abilities do users of Water have?
Standard abilities included the creation, manipulation, and absorption of water, and sensing moisture in the air, with the Water Nova Blast sitting at the top tier of Toa-only abilities. All users shared a passive trait, the ability to remain underwater far longer than other beings, and Toa Nuva of Water could set delayed-reaction effects.
Why were all Toa of Water female?
Within the Matoran Universe, all Toa, Matoran, and Turaga of Water were female, a restriction set by the Great Beings as a design parameter when constructing the element. The rule bound only Matoran-Universe beings, so Skakdi of Water such as Vezok, the genderless Element Lord of Water, and Tarix were not subject to it.
What can Toa of Water not control?
Toa of Water could not control Energized Protodermis, despite the substance's liquid appearance and behavior in most physical contexts. Energized Protodermis was a transformative substance whose effect depended on whether a being's destiny called for change, so manipulating it would mean exerting elemental force over a destiny verdict.
Who was the Element Lord of Water?
The Element Lord of Water was a fluid being that lacked a localized body and spoke from every direction at once. During the events of Riddle of the Great Beings, the Agori expedition encountered it in a river that refused to drown them, and the encounter ended when the Element Lord of Ice attacked and froze the river.

Gallery

Water โ€” image 2

Images via BIONICLE Wiki (Biosector01)

Sources

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

Related entries

Mentioned in7 entries

Get new articles in your inbox

No spam. New lore drops, canon conflicts, and deep dives only when theyโ€™re worth reading.

Some links on Lore Fortress are affiliate links. If you buy through them we earn a small commission at no extra cost to you.