Staff Writer
Josh
Josh writes scripts for the Lore Fortress and Vader's Fortress YouTube channels and reference entries for the site. Star Wars first, everything else second.
Articles by Josh
- Magnetism: The Elemental Power of Magnetic ForceMagnetism was the elemental power over magnetic force in the Matoran Universe, carried by Fa-Matoran, Toa of Magnetism such as Jovan, and the Bohrok-Kal Gahlok-Kal.
- Silence: the Soundless Dark HunterSilence was a Dark Hunter and a gift to the organization from Roodaka, whose Rhotuka was held responsible for his appearance. He generated a field that deadened all sound around him, making him an abductor who could take targets from the most heavily guarded places without a scream being heard.
- Solis Magna System: the solar system of the BIONICLE sagaThe solar system in which the entire BIONICLE story unfolded, centered on the sun Solis Magna and home to the three fragments of the shattered planet Spherus Magna.
- The Kingdom: Parallel Universe Where Mata Nui DiedThe Kingdom was a parallel universe in which Matoro hesitated too long to revive Mata Nui, leaving the Great Spirit dead. Its survivors evacuated to the island of Mata Nui and built a vast city ruled from the Coliseum, until a visiting Takanuva and a redeemed Matoro brought down Teridax.
- City of Silver Pocket DimensionThe City of Silver Pocket Dimension was a small dimension of the Matoran Universe holding a city of silver and crystal towers, where a misdirected Takanuva nearly doomed the city's last builder before setting matters right.
- JaatikkoJaatikko was a Ko-Matoran who lived in Ko-Metru, was sealed in a Matoran Sphere during the Great Cataclysm, and served as an Architect in Ko-Koro on Mata Nui before returning to Metru Nui and evacuating to Spherus Magna.
- Protodermis SeaThe Protodermis Sea, also called the Silver Sea, was the seemingly endless ocean in which the city of Metru Nui floated, crossed by the Toa Metru during the Great Rescue and resting place of more than one lost Kanohi.
- SavageSavage was a Toa of Earth mutated into a Toa Hordika by Hordika Venom, driven feral when his own teammates failed to recognize him, and recruited into the Dark Hunters by the Shadowed One.
- TaikiTaiki was a Le-Matoran native to Metru Nui who lived in Le-Koro as a musician and rode with the Gukko Force, briefly falling under Krana control during the Bohrok war before being freed.
- BranderA Ta-Matoran of Metru Nui who survived the Great Cataclysm, served on the Ta-Koro Guard, and ended his recorded story among the rebuilt Fire Tribe on Spherus Magna.
- The Energized Ice SwordThe single electrical Ice blade carried by Toa Inika Matoro through the Voya Nui campaign, reshaped into the Twin Cutters when the Inika became Toa Mahri in the waters of the Pit.
- The Golden Mask of StoneThe Golden Mask of Stone was the elemental Kanohi forged by Ekimu for Pohatu, Master of Stone, recovered from a temple in the Region of Stone, stolen by a Skull Scorpio in a Skull Graveyard, and reforged after the Forge engagement.
- The Legend of Mata NuiThe oral creation account recited by the Turaga of Mata Nui to every new Matoran and to each Toa Mata on arrival, recounting the descent of the Great Spirit, the Time of Shadow brought by his fallen brother, and the prophesied return of the heroes from the sea.
- NynrahNynrah was the southern Matoran Universe island whose Fe-Matoran population produced the tool-making craft tradition that gave rise to the Nynrah Ghosts.
- Protodermis FallsThe waterfall of liquid Protodermis in Ga-Metru, central to the water district's purification work and bound to the fate of the substance that flowed through Metru Nui.
- Subterranean WormA blind worm Rahi believed to eat raw Protodermis, native to the tunnels beneath Onu-Wahi on Mata Nui, and recorded in confrontation with Turaga Whenua and Toa Nuva Onua during the search for the Kanohi Kaukau Nuva.
- Tomb of the Mask MakersThe hidden chamber beneath the Ancient City where the Protectors laid the comatose Ekimu in a gold coffin after the Battle of the Mask Makers, the resting place from which he guided the Toa and was at last revived.
- AirOne of the six primary elements of the Matoran Universe, carried by the Le- prefix across its bearers and most prominently wielded by the Toa of Air Lewa, Matau, and Lesovikk.
- The Battle of Ga-Koro: The Pahrak Siege of the Floating VillageThe conclusive engagement of the Bohrok War, fought on the lily pads of Ga-Koro by Gali, Maku, and the Ga-Matoran Defense Force against a Pahrak swarm.
- The Po-Metru and Le-Metru Recoveries: In the Grip of the MorbuzakhThe Toa Metru's Great Disk-recovery operations in Po-Metru and Le-Metru, the rogue Tunneler in the Sculpture Fields, and Matau's Force Sphere ride through the Notch.
- Black CraterThe vast depression in Okoto's Region of Stone, left when the Mask of Ultimate Power drew Capital City into the Shadow Realm, and the site from which Umarak later raised the Black Volcano.
- The Cape of No HopeThe remote stretch of coastline at the northwest edge of Voya Nui, named for the concentration of dangerous Rahi that made it the most hostile habitat on the island.
- Element Lord of WaterFormer Glatorian of the Water Tribe, remade by the Great Beings into a being of living water, ruler of the Water Tribe during the Core War, and the elemental claimant who dragged the Tarduk expedition under the River Dormus.
- The Elemental Creatures of OkotoThe six elemental animals of Okoto, partnered with the Toa to recover the Mask of Control, joined by Agil the Creature of Light as Ekimu's seventh.
- The Skrall Conquest of Bara MagnaThe year of consolidation in which Tuma turned the Roxtus garrison into a continental military power, struck a covert alliance with the Bone Hunters, and set the southern villages on the road to the Battle of Roxtus.
- Etoku, Ancient Protector of Earth of OkotoFirst-age Protector of Earth of Okoto, called Epolim in the earliest accounts, gatherer of Terak's crystal, and ancestor of Korgot, the only female Protector of the second age.
- The Fields of AirThe cultivated airweed beds on the seabed beside the sunken town of Mahri Nui, harvested by Hydruka under Matoran supervision to sustain the air dome that kept the settlement alive.
- Ga-SuvaGali's shrine in Ga-Koro, the floating village's repository of her Kanohi and the Nuva Symbol whose light broke the Pahrak siege.
- The Great RescueThe campaign that brought the mutated Toa Metru back into Visorak-occupied Metru Nui to recover the sealed Matoran spheres, find Keetongu, and break the hordes' grip on the city long enough to evacuate every Matoran to the surface of Mata Nui.
- The Great TournamentThe yearly Glatorian championship held in the Arena Magna at Atero, the central institution of the post-Core War village system, ended forever by the Skrall attack on its opening day.
- The Iron WolvesBiomechanical wolves built by the Great Beings for the Core War, the Iron Wolves outlasted the Shattering and held the northern range of Bara Magna beside the warrior Surel.
- Kanohi Faxon, the Mask of KindredThe Kanohi Faxon, or Mask of Kindred, allowed its wearer to mimic the powers of Rahi within the surrounding environment. Worn most prominently by Toa Mahri Hahli and by the Toa of Air Lesovikk during his time in the Pit.
- MetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.
- Path of PropheciesThe carved statue road in Po-Wahi that led to Po-Koro's entrance, sculpted by Hafu and the Po-Matoran carvers, used as a defensive barrier in the Bohrok War, and destroyed when the Toa Nuva reawakened the swarms.
- PhotokPhotok was an Av-Matoran of Karda Nui who fought alongside Tanma and Solek in the resistance against the Brotherhood of Makuta during the final battle for Mata Nui's awakening.
- Takea SharkTakea were a species of shark-like predator Rahi created by the Makuta from Viruses and liquid protodermis, found in the waters of Ga-Wahi and later organised by the Barraki Pridak into the standing army he used against the Mahri Nui Matoran and the Toa Mahri.
- Toa Ignika, the Mask of Life Made ToaThe brief Toa form taken by the Kanohi Ignika after the death of Matoro, built from the organic life of the Swamp of Secrets and sacrificed to reawaken Mata Nui and again in the Battle of Bara Magna.
- Toa of MagnetismToa of Magnetism were the rare Toa drawn from Fa-Matoran stock, wielding magnetic force at scales that let them rip Makuta armour apart and made them targets of a Brotherhood-led purge across the Matoran Universe.
- Toa ToolsToa Tools were the implements every Toa carried as channels for elemental power and as physical fighting gear, with each tool specific to a wielder's element and form.
- Vuata Maca CrystalThe Vuata Maca Crystals were the energy-bearing crystals that powered the Vuata Maca Trees in each Koro of Mata Nui, and the items Takua recovered to cleanse the poisoned trees during the Dark Time.
- BIONICLE Reference BooksSix Scholastic and AMEET reference titles published between 2003 and 2009 form the primary printed canon for the Matoran Universe. This page catalogs what each book contains and where the editions diverge.
- Ga-MetruGa-Metru is a district of Metru Nui, home to the Ga-Matoran and the Bordakh.
- KotuKotu was a Ga-Matoran of Water who resided on Spherus Magna. Blue and light blue in color, Kotu wore a powerless Rau and carried a Kolhii Stick, serving at various times as a Rahi Tender, an assistant to Nokama, an athlete, and a guard in the Defense Force.
- Le-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax.
- League of Six KingdomsThe League of Six Kingdoms was an alliance composed of various species, with ties to Xia and many other islands. Connected to both the Order of Mata Nui and the Brotherhood of Makuta, the League included Pridak among its ranks, and its members collectively held several powers of unknown scope. Its stated objective was the overthrow of Mata Nui.
- Po-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax.
- SquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue.
- SurelSurel is a Glatorian and the Element Lord of Ice, native to Spherus Magna. Clad in white and light blue, he wanders the reformed Spherus Magna armed with a spear.
- TardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna.
- TobdukTobduk is a gunmetal grey and dark red member of the Order of Mata Nui who served as an assassin for that organization. He wore the Kanohi Sanok and carried a staff and daggers as his weapons. Following the reformation of the Great Spirit Robot, Tobduk resided on Spherus Magna.
- TurahkTurahk is a red and dark grey Kraata of the Rahkshi who serves as a servant of Makuta within the Brotherhood of Makuta. Hailing from Mangaia, Turahk wields the Staff of Fear and possesses the power of fear.
- VelikaVelika is a Great Being who disguised himself as a Po-Matoran on Mata Nui, wearing a powerless Komau and bearing an affinity for Stone. Colored in golden brown, grey, and orange, he worked as an inventor and carried Power Carvers as his tools. He was last known to be located on Bota Magna.
- Bohrok-Kal Kaita ZaA theoretical fusion of Tahnok-Kal, Pahrak-Kal, and Nuhvok-Kal, capable of fusion in principle but never assembled during the Bohrok-Kal campaign.
- Claws (Nuhvok Va)Standard-issue tools of the Nuhvok Va, modelled on Onua's Earth Claws and scaled for shallow burrowing and close defence during the Bohrok cleansing.
- Electrified ChainsSidearm of Toa Mahri Hewkii, derived from his earlier Climbing Chain and charged with Lightning strong enough to stun a Takea Shark.
- Ga-Koro Defense ForceThe Ga-Matoran militia that patrolled Ga-Wahi with bamboo poles, motorized boats, and tamed Keras, and held the village during the Bohrok War.
- Ice Shield (Ice Tribe)The Ice Shield was a defensive arena weapon carried by members of the Ice Tribe on Bara Magna, passing between three known owners across its history.
- KraKra- was the Matoran-language prefix denoting Shadow. Its only canonical usage was in the name of the Kanohi Kraahkan, the Mask of Shadows.
- Mask of AgingA Kanohi that accelerated life processes in living and inorganic targets, considered immoral by the Toa, with a single recorded wearer in Karzahni.
- Mask of FusionA canonized fan-design Kanohi that lets the wearer forcibly merge themself with other beings into a single larger form, with strong-willed minds able to resist and only one unnamed Matoran on record as a wearer.
- Nokama's HutThe Turaga's residence in Ga-Koro held the lightstone that raised the escape hut, took collateral damage in a Tarakava fight, and outlived the Bohrok-Kal.
- PehkuiThe Pehkui let Norik shrink to six inches and keep his full strength, and it did exactly that in Comic 25 when he ambushed Roodaka.
- Protodermis LabsThe Ga-Metru research facility where Ga-Matoran scholars first documented the destiny rule governing energized protodermis transformations.
- Sanctum GuardThe defence force of Ko-Koro, fourth-largest of the Matoran militaries on Mata Nui, charged with protecting the village and holding the Tren Krom Break against Rahi attacks during the Great War.
- Temple of CreationThe Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.
- WaterOne of the six core elements of the Matoran Universe and Spherus Magna, controlled by Toa, Turaga, and Matoran of Water, and apex-wielded by the Element Lord of Water.
- Aero SlicersThe Toa Tools wielded by Toa Metru Matau, capable of channeling Air, serving as melee blades, and catching wind to permit limited gliding flight.
- Dweller in the DeepThe Dweller in the Deep was a colossal Rahi inhabiting the waters beneath Ga-Metru's Great Temple, encountered only once by Toa Metru Nokama.
- Earth ShieldThe Earth Shield was the elemental tool of the Nuhvok Bohrok, used to weaken soil and excavate tunnel networks beneath Mata Nui during the cleansing.
- Mata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna.
- IceIce was one of the six primary elements of the Matoran Universe, tied to preservation, stillness, and the cold reaches of Ko-Metru and Ko-Koro.
- Knowledge TowerThe crystalline spires of Ko-Metru that housed memory crystals, sheltered the district's Scholars, and stored much of the city's accumulated knowledge.
- MakikaLarge, poisonous toad-like Rahi created by the Makuta, native to Po-Metru and later Po-Wahi, harvested for venom by Matoran miners.
- Mask of EmulationA Kanohi that analysed and temporarily copied a target's non-Kanohi, non-weapon, non-Rahi power. Worn by Toa Hagah Pouks during the engagement with Makuta Miserix.
- NynrahNynrah was a contested island in the Matoran Universe whose Fe-Matoran population produced the weapons engineers known as the Nynrah Ghosts.
- Kanohi RuaThe Great Mask of Wisdom, formed only when a Toa Kaita merged three Great Kanohi into a single silver mask granting levitation, water breathing, and x-ray vision.
- SuvaSuva were the sacred shrines of Matoran civilisation, holding Toa Stones, Kanohi, and Nuva symbols across Mata Nui, Metru Nui, and beyond.
- TakeaEngineered by the Makuta from viruses and protodermis, the Takea served as Pridak's shock troops in the Pit and as one of the deep ocean's most feared Rahi species.
- The Tunnel of DarknessA lightless passage south of Metru Nui that consumed illumination rather than merely blocked it, crossed by the Toa Inika on their journey to Voya Nui.
- HahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.
- KopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe.
- MatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.
- KahgarakThe elite Visorak breed that could cloak enemies in living shadow.
- Kuma-NuiGiant rat-like Rahi that haunted Metru Nui's Archives before fleeing to Mata Nui.
- TeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.
- Kraata-KalA mutated Kraata who broke free from parasitic servitude to become a Dark Hunter.
- Lava HawkA heat-proof Rahi of Voya Nui that dives into molten lava to feed, its metallic scales invaluable to Matoran shipbuilders.
- Organic RahiAnimals in the Matoran Universe that were purely biological rather than biomechanical.
- ProspectorProspectors sorted ore, protodermis, and minerals for mining settlements, work that was less glamorous than important to Matoran survival.
- Rock LionAn aggressive Archives Rahi with a white-hot mane, Rock Lions were fierce deep-level predators.
- Toa CordakThe first Toa team ever formed, wiped out by Zyglak except for their leader Lesovikk.
- Disk Launcher (Vakama)Vakama's dual-function tool fired Kanoka and flew, until mutation twisted it into claws and destruction finally claimed it.
- Lake KanaeA forest lake beneath Le-Koro, erased when the island of Mata Nui sank into the ocean.
- RazorfishTiny but lethal ocean dwellers whose razor-sharp spines could sink a boat.
- Skull BasherA Skull Creature guardian of Okoto's Temple of Creation, armed with mask-draining powers and hook axes.
- Toa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people.
- Ussal RiderThe Matoran who rode and trained Ussals, managing supply lines and battlefields across both Mata Nui and Metru Nui.
- Glatorian Arena 2The 2009 sequel to Bionicle.com's arena-combat game, expanding the original with new arenas, characters, and difficulty tiers.
- Power SwordsAv-Matoran light-channeling blades that doubled as melee weapons and elemental conductors during the 2008 Karda Nui conflict.
- Rahkshi Kaita ZaThe Rahkshi Kaita Za was a Kaita fusion that combined three servants' powers into something more formidable than any individual Rahkshi.
- Tree KeeperThe unnamed custodians of the Vuata Maca Trees, a Matoran occupation more concept than chronicle.
- Sand TribeBara Magna's strangest tribe, Zesk and Vorox degraded by cataclysm into barely-sentient packs.
- Shadow BladeMutran's secondary melee weapon, destroyed in the Karda Nui Energy Storms of 2008.
- Kohrak VaThe Bohrok Va of ice that fought during the awakening of 2002.
- RoporakOne of six Visorak breeds, Roporak were the horde's infiltrators and scouts during its 2005 assault on Metru Nui.
- Aqua HunterA Matoran occupation on Mahri Nui dedicated to hunting food and resources for the community.
- Sonic EntityA being of pure sound that the Toa Metru faced underground in Web of the Visorak, one of Bionicle's rarest elemental entities.
- TiribombaA Ta-Matoran lava farmer, Tiribomba appeared across Bionicle's major story arcs with no combat abilities and minimal plot impact.
- Twin CutterMatoro's ice blades and the price of resurrection in the Mahri arc.
- Gahlok-KalThe magnetic-powered Bohrok-Kal whose own power became its undoing when victory was within reach.
- East GardenAn underwater garden in Ga-Koro where Hahli gathered flax materials before the Bohrok invasion.
- Hook BladesCurved, hooked weapons wielded by Skull Slicer for slashing and catching, with a variant also carried by Kulta.
- Matoran Cliff VillageThe Matoran settlement on Voya Nui that became ground zero for the Piraka invasion in 2006.
- Flax MakerGa-Matoran textile workers who processed Harakeke plants and cowrie shells into woven flax on Mata Nui.
- HakannThe Skakdi bully known for pure aggression, from Dark Hunter mercenary to Piraka thief driven by violence and power.
- Matoran AlphabetThe Matoran writing system converts the Latin alphabet into circles, dots, and lines, with regional variants in Voya Nui and Mahri Nui.
- MidakAn Onu-Matoran whose obsession with light defied the nature of his species and element.
- Test DriverA Matoran occupation in Le-Metru focused on vehicle testing, infamous for the mechanical failures that marked Matau's tenure.
- Legendary KanohiThe rarest and most powerful masks in the Matoran Universe, too dangerous for most beings to wield.
- TarixThe Water Tribe's toughest fighter, Tarix earned his place through instinct and hard-won experience in the arena.
- FiredracaxA rare Dark Hunter whose name was actually his name, not a codename. One of Bionicle's simpler characters, but memorable for it.
- Gukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War.
- Dune SnakeSwarm predators that nest in hypnotic wave patterns beneath Bara Magna's desert sand.
- Fa-MatoranMatoran subspecies with Magnetism powers and an uncanny sense of direction due to their elemental affinity.
- InfernavikaTiny avian Rahi that thrived in scorching heat where predators couldn't follow.
- BitilA Makuta obsessed with enslaving Toa, Bitil weaponized his Mohtrek's copying power in the final invasion of Karda Nui.
- Rahkshi of Weather ControlStorm-summoning Kraata specifically bred by Makuta to assault Metru Nui with lightning and elemental chaos.
- Makuta PoolAn underground chamber holding Antidermis, hidden deep in the Southern Islands and fiercely guarded by the Brotherhood.
- AntrozMakuta commander who led the Phantoka assault on Karda Nui and pilot of the Jetrax T6, ultimately outmaneuvered by Kopaka's superior strategy.
- Rock SaltAn edible mineral found on Bara Magna, infamous as a key ingredient in the notoriously foul Bone Hunter stew.
- The PlanThe Brotherhood of Makuta's master conspiracy to depose Mata Nui. Not all believers, not all willing, but all terrified.
- Piraka OutpostTwelve defensive strongholds the Piraka built across Voya Nui to control Mount Valmai and their main fortress.
- Silver KanohiUnawakened masks in their neutral state, waiting to be claimed by a Toa.
- Lava RatA tiny fire-proof rodent from Ta-Wahi with a legendary nervous disposition and a talent for spontaneous combustion.
- The MountainXia's sentient peak that grew by consuming its inhabitants before becoming too dangerous to exist.
- Arena MagnaThe oldest and largest Glatorian combat arena on Bara Magna, where champions tested their skills and settlements resolved conflicts.
- Element LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke.
- Kohrak-KalThe Bohrok-Kal of Sonics, disintegrated by the very element it wielded.
- VamprahVamprah hunted in absolute silence, but silence wasn't enough when Tahu outmaneuvered him in the swamp.
- Ko-Matoran MessengersKo-Matoran messengers delivered messages across their settlements, a silent but essential component of Bionicle's world.
- Lehvak-KalThe vacuum-powered Bohrok-Kal who got blasted into space by its own power, Lehvak-Kal represents the chaotic energy of the Bohrok-Kal team.
- ChiroxA Makuta of the Brotherhood who questioned Teridax's plans before being sent to Karda Nui.