Temple of Creation
Charm Shrine of Po-Wahi
The Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.

The Temple of Creation, also called the Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies. Ruins, was a shrine buried in the dunes of Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax. and dedicated to the Principle of Creation. The Crystal of Creation rested within its inner chamber.
Location and dedication#

The shrine sat partially buried in the dunes of Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax., the desert region centered on Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.. The Po-MatoranPo-MatoranThe Stone-element Matoran of Po-Metru and Po-Koro, carvers and quarry workers, the most athletic of the Matoran types and the population behind the Kohlii and Akilini circuits. of that village were carvers and stone-workers under the leadership of TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. OnewaOnewaOnewa served as Toa Metru of Stone, led Po-Koro through the Dark Time, and constructed the Metru Nui statue honoring the fallen Toa Mahri Matoro., and the temple's dedication to Creation aligned with their tradition of physical craft.
The Crystal of Creation rested in the central chamber. Surviving records do not describe the Crystal's specific properties or any ritual function beyond its role as the shrine's central relic.
The four charms#
Entry to the inner chamber required four charms paired with door riddles, plus Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.'s KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill. The required charms were:
- The Charm of Strategy, paired with the riddle "The Map to Victory."
- The Charm of Creation, paired with the riddle "Pride of Sculptors."
- The Charm of Unity, paired with the riddle "One For All."
- The Charm of Destiny, paired with the riddle "Strategy's Designs."
Two of these (Unity and Destiny) belonged to the universal Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.. The other two (Strategy and Creation) were Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax. regional values. The temple required fluency in both the local and universal virtue frameworks before granting entry.
The Pride of Sculptors riddle named the Po-MatoranPo-MatoranThe Stone-element Matoran of Po-Metru and Po-Koro, carvers and quarry workers, the most athletic of the Matoran types and the population behind the Kohlii and Akilini circuits. carving tradition directly. OnewaOnewaOnewa served as Toa Metru of Stone, led Po-Koro through the Dark Time, and constructed the Metru Nui statue honoring the fallen Toa Mahri Matoro. himself had been a master carver before his transformation into a Toa MetruToa Metru and Toa HordikaSix Matoran elevated by Lhikan to save their city, mutated by Visorak venom, and restored in time to deliver the population to safety..
Hahli's passage#

The Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. reached the Temple of Creation during her travels across the island as part of her duties as the ChroniclerChroniclerThe Matoran role of recording history and Toa deeds through word and carving, held by figures like Takua and Hahli.-in-training, the role formerly held by TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light. before his transformation into TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history..
The four-charm gate required Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.'s KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill specifically. Each village treated its variant of KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. as a distinct competence, and proficiency earned in another WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface. did not qualify a player at Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.'s shrine. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. had to demonstrate skill at the local game before solving the riddles and entering the chamber.
Destruction#
The Temple of Creation was destroyed by the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. after the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. broke the Toa SealToa SealA cage of Protodermis created by six Toa combining their Elemental Powers, used to trap powerful beings. and released the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.. The cleansing swept across the surface of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., levelling the temples in Ta-WahiTa-WahiTa-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach. and Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax. alike. The fate of the Crystal of Creation following the destruction is not recorded.
The shrine's origin predated the arrival of the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. on the surface. VakamaVakamaA Ta-Metru maskmaker transformed into the Toa Metru of Fire, leader of his team through the Visorak war, and Turaga of Ta-Koro for a thousand years. and the other TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. led the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. up from Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. to find the temples already standing, but no record identifies the builders or the era of construction.
Frequently asked questions
- What is the Temple of Creation?
- The Temple of Creation, also called the Po-Koro Ruins, was a shrine buried in the dunes of Po-Wahi and dedicated to the Principle of Creation. The Crystal of Creation rested within its inner chamber.
- Where was the Temple of Creation located?
- The shrine sat partially buried in the dunes of Po-Wahi, the desert region centered on Po-Koro. Its dedication to Creation aligned with the Po-Matoran tradition of carving and stone-work under Turaga Onewa.
- How did you enter the Temple of Creation?
- Entry to the inner chamber required four charms paired with door riddles, plus Po-Koro's Kolhii Skill. The charms were Strategy ("The Map to Victory"), Creation ("Pride of Sculptors"), Unity ("One For All"), and Destiny ("Strategy's Designs"), each placed in the matching key slot.
- Who reached the Temple of Creation?
- The Ga-Matoran Hahli reached the temple during her travels across the island as part of her duties as Chronicler-in-training. She had to demonstrate skill at Po-Koro's local Kolhii game before solving the riddles and entering the chamber.
- What happened to the Temple of Creation?
- The temple was destroyed by the Bohrok after the Toa Nuva broke the Toa Seal and released the Bahrag, as the cleansing swept across the surface of Mata Nui. The fate of the Crystal of Creation following the destruction is not recorded.
Gallery


Images via BIONICLE Wiki (Biosector01)
Sources
- WikiTemple of Creation — BS01 location entry
- GameMata Nui Online Game II: The Final Chronicle — Sole appearance of the temple
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Related entries
Po-Koro
Po-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.
Kolhii
Kolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation.
Wahi
The Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface.
Ta-Wahi
Ta-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach.
Bahrag
Cahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.
The Three Virtues
The Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.
Mentioned in11 entries
Charms
Small carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui.
City of the Mask Makers: Home of Ekimu and Makuta
The City of the Mask Makers was a city on the island of Okoto, named for the brothers Ekimu and Makuta who dwelt there before the Battle of the Mask Makers. It fell to ruin and became the lair of the Lord of Skull Spiders before the Toa reclaimed it.
Skull Grinder
The title borne by Kulta after his alliance with Makuta, marking his role as the wielder of the Mask Stealer Staff, the mask-burner at the Mask Makers' forge, and the first foe to defeat the Toa in single combat on Okoto.
Skull Raiders
The ancient pirate band that plagued Okoto before the Mask Makers, was driven into the mountains, allied itself with Makuta, was trapped beneath the island by the cataclysm at Capital City, and dug its way back as the Skull Creatures under Kulta.
Skull Spiders
The arachnid swarm that raided the villages of Okoto, clamped infection masks onto its captives, guarded the City of the Mask Makers under the Lord of Skull Spiders, and broke against the arrival of the Toa.
The Ancient City
The former capital of Okoto, also known as the City of the Mask Makers, where Ekimu and Makuta forged the Masks of Power, where Ekimu was laid to rest after the Battle of the Mask Makers, and where the Toa of the second age awakened him to lead the campaign against Makuta.
The Earthquake Hammer
Onua's signature weapon on Okoto, a hammer that doubled as paired Turbo Shovelers and was lent to Ekimu for the final duel against Skull Grinder beneath the city of the Skull Raiders.
The Great Forge
The Mask Makers' principal forge in the heart of the Ancient City of Okoto, the place at which Ekimu shaped the island's Masks of Power, the site of the battle with the Skull Grinder, and the chamber whose extinguished flame marked the end of an age.
The Mask Stealer Staff
The Mask Stealer Staff was the signature weapon of Kulta the Skull Grinder, the staff that snatched masks from their wearers' faces and drained the power bound up in them, and the central instrument of the campaign to break the Mask Makers' work.
The Skull Army
The undead host raised by Kulta beneath the City of the Mask Makers, drawn from the corpses of fallen Okotans, organised into tiers of Skull Basher, Skull Slicer, Skull Warriors, and Skull Scorpios, and aimed at the destruction of the Mask of Creation.
Skull Basher
A Skull Creature guardian of Okoto's Temple of Creation, armed with mask-draining powers and hook axes.
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