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Temple of Faith

The Hidden Le-Koro Shrine in MNOG II

The Temple of Faith sat above Turaga Matau's tree hut in Le-Koro, locked behind four virtue riddles, and only Hahli ever climbed up to find it.

By Lore Fortress Editorial
Temple Of Faith 1

The Temple of Faith is the kind of location that only ever existed because Mata Nui Online Game II: The Final ChronicleTakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. needed somewhere for HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. to climb. It sat directly above TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.'s tree hut in Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., accessible only by vine, and BS01 calls it the secret area for a reason. None of the Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. ever bothered to look up at their own TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities.'s roof, so a whole shrine to one of the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. principles just sat there unbothered until a chronicler from Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. showed up.

Where it actually sat#

BS01's entry is blunt about the location. The temple was directly above TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.'s tree hut in Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., tucked into the canopy. The wiki even names the reason it stayed secret. None of the Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. ever explored above their own TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities.'s hut, which is funny in a community defined by treetop highways and UssalUssalSix-legged crustacean Rahi domesticated across Metru Nui and Mata Nui for cargo, mining, and sport. Backbone of Matoran labor. carts. They went sideways and downward through the jungle, never up.

That's the whole logic of the place. A shrine to Faith hidden in plain sight, ignored by people whose lives revolved around the canopy directly underneath it.

Climbing the riddles#

Reaching it took two vines. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. climbed the one on the left side of MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.'s tree hut to find a branch-like contraption with key slots. To fill those slots, she had to solve four riddles, each one paired with a Charm. Per BS01 the four were: In DarknessDarknessThe Dark Hunter assigned to shadow The Shadowed One himself, waiting for any sign of weakness in the leader he was prepared to replace, and one of the few Hunters his master openly counted among the most powerful., Light for the Charm of Faith. Strength of Numbers for the Charm of UnityThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.. Word of Honor for the Charm of DutyThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.. Faith Grants This for the Charm of Accuracy.

Three of those CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. map to broader MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. ideas. Faith is the temple's own Principle. Unity and Duty are two of the Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.. Accuracy is the Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill, the village's contribution to the wider Charm system. The BS01 CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. entry confirms the pattern. Every village's temple in Mata Nui Online Game IITakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. used three or four CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. keyed to its Virtues, Principle, and KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill, and the temple recognised them as a unit.

Once HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. had all four CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. slotted into the contraption, a second vine on the right side of the ceiling opened access to the temple proper.

What was inside#

The Temple of Faith housed the Crystal of Faith, the Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. entry in the six-Crystal set HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. was collecting through the game. After the defeat of the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. and the start of the KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Tournament on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., she gathered every Charm and used them to recover all six Crystals from the WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface. temples. Faith was one stop on that route.

BS01 doesn't describe the chamber itself in any detail. There's no carving program, no statuary, no lore on who built it. The Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. hadn't been there to maintain it, and the temple is treated as a found artefact rather than a living shrine.

Destroyed by the Bohrok#

After the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. released the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui., the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarms returned to their cleansing work, and BS01 confirms the Temple of Faith was destroyed in that wave. There's no scene of the destruction in MNOG II. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s visit happens before the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. arc closes. The temple's status as gone is a postscript on the wiki, not a beat in the game.

It also never resurfaces. Greg Farshtey's serials don't reference the Crystal of Faith, the Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. Ruins, or the four riddles. The only canonical appearance the wiki lists for the location is Mata Nui Online Game II: The Final ChronicleTakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. itself.

Why it's worth knowing about#

Most of Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence. gets remembered through MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran., the Le-MatoranLe-MatoranGreen-powered Matoran obsessed with thrills and transport. They're basically Bionicle's daredevils. flying corps, and the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarm overrun. The Temple of Faith is one of the few pieces of the village that isn't tied to a battle or a transformation. It's a shrine the locals never visited, opened by a chronicler from another village, then erased by mindless cleanup drones a story arc later. That makes it a clean snapshot of how MNOG II treated the Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna. and Principles. Each WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface. had one of these temples, the CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. keyed to its Virtues, Principle, and KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill, and HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s tour through them is the only place the system gets fully laid out.

The Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. entry is the smallest and the most ironic. Faith was the Principle nobody in the village had bothered to climb the vine for.

Frequently asked questions

What is the Temple of Faith?
The Temple of Faith, also known as the Le-Koro Ruins, was a shrine that housed the Crystal of Faith. It sat directly above Turaga Matau's tree hut in Le-Koro, accessible only by vine, and appeared solely in Mata Nui Online Game II: The Final Chronicle.
Why did the Temple of Faith stay secret?
The temple sat directly above Turaga Matau's tree hut, tucked into the canopy. None of the Le-Matoran ever explored above their own Turaga's hut, going sideways and downward through the jungle rather than up, so the shrine stayed hidden in plain sight.
How did Hahli reach the Temple of Faith?
Hahli climbed a vine on the left side of Matau's tree hut to find a branch-like contraption with key slots. She solved four riddles to collect the Charms of Faith, Unity, Duty, and Accuracy, slotted them into the contraption, and a second vine on the right side opened access to the temple proper.
What were the four charms of the Temple of Faith?
The four charms were Faith ("In Darkness, Light"), Unity ("Strength of Numbers"), Duty ("Word of Honor"), and Accuracy ("Faith Grants This"). Faith was the temple's Principle, Unity and Duty were two of the Three Virtues, and Accuracy was the Le-Koro Kolhii Skill.
What happened to the Temple of Faith?
After the Toa Nuva released the Bahrag, the Bohrok swarms returned to their cleansing work and destroyed the Temple of Faith. The location never resurfaced outside Mata Nui Online Game II, and Greg Farshtey's serials never reference the Crystal of Faith, the Le-Koro Ruins, or the four riddles.

Sources

  • WikiTemple of FaithBS01 character/subject entry
  • WikiCharmsBS01 entry on the MNOG II charm system

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

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