Bionicle category
Locations
172 entries tagged Locations. Every entry is sourced from Greg Farshtey’s serials, the BIONICLE novels, comics, or BS01 wiki cross-checks.
- Artakha: The Great RefugeArtakha, the island also called the Great Refuge, was the high-technology home of the Matoran Universe''s finest builders, governed by the being of the same name, where the Kanohi Nuva and other vital artifacts were forged before the land was erased from every map.
- Chute: the Transport Tubes of Metru NuiA Chute was a pipe of liquid protodermis held together by a magnetic field, used across Metru Nui to carry Matoran, cargo, and Rahi. The system was run by the Le-Matoran and ran throughout the city until the Great Cataclysm left it abandoned.
- City of the Mask Makers: Home of Ekimu and MakutaThe City of the Mask Makers was a city on the island of Okoto, named for the brothers Ekimu and Makuta who dwelt there before the Battle of the Mask Makers. It fell to ruin and became the lair of the Lord of Skull Spiders before the Toa reclaimed it.
- Energy Storm: The Raw-Energy Maelstroms of Karda NuiThe Energy Storms were vast maelstroms of raw energy that tore through Karda Nui whenever the Great Spirit Mata Nui woke, devastating the region while feeding power into his body.
- Galactic Universe: The Cosmos of BionicleThe Galactic Universe was the universe in which the entire Bionicle story unfolded, holding the Solis Magna System, the planet Spherus Magna, and the long voyage of the giant robot through the stars before the final battle on Bara Magna.
- Solis Magna System: the solar system of the BIONICLE sagaThe solar system in which the entire BIONICLE story unfolded, centered on the sun Solis Magna and home to the three fragments of the shattered planet Spherus Magna.
- Sundial: The Codrex Pointer of Onu-WahiThe Sundial was a large organic structure buried in the rock of Onu-Wahi that served as a hidden entrance to the Mangaia and, once shrunk and given to Takanuva, as a means of pointing the way to the Codrex.
- The Kingdom: Parallel Universe Where Mata Nui DiedThe Kingdom was a parallel universe in which Matoro hesitated too long to revive Mata Nui, leaving the Great Spirit dead. Its survivors evacuated to the island of Mata Nui and built a vast city ruled from the Coliseum, until a visiting Takanuva and a redeemed Matoro brought down Teridax.
- The Melding Parallel UniverseIn the parallel universe known as The Melding, the Great Beings prevented the Shattering of Spherus Magna and never created Mata Nui, leaving a single unbroken world where Toa and Matoran already walked as heroes.
- City of Silver Pocket DimensionThe City of Silver Pocket Dimension was a small dimension of the Matoran Universe holding a city of silver and crystal towers, where a misdirected Takanuva nearly doomed the city's last builder before setting matters right.
- Protodermis SeaThe Protodermis Sea, also called the Silver Sea, was the seemingly endless ocean in which the city of Metru Nui floated, crossed by the Toa Metru during the Great Rescue and resting place of more than one lost Kanohi.
- Staircase to the IgnikaThe Staircase to the Ignika was the path the Great Beings built beneath Voya Nui to guard the Kanohi Ignika, a descent of a rumored 777 steps broken by chambers of nightmares, sacrifice, and lethal guardians.
- Tren Krom's IslandTren Krom's Island was a rocky island west of the Southern Continent in the Matoran Universe, created by the Great Beings as the place of exile for the ancient being Tren Krom after his duty ended.
- Fountains of WisdomThe contemplative fountains of Ga-Metru, sites of Matoran reflection that were broken in the Great Cataclysm and restored a thousand years later by the Staff of Artakha.
- The Great ForgeThe Mask Makers' principal forge in the heart of the Ancient City of Okoto, the place at which Ekimu shaped the island's Masks of Power, the site of the battle with the Skull Grinder, and the chamber whose extinguished flame marked the end of an age.
- Iron CanyonA canyon on Bara Magna, site of Core War battles between the Fire and Water Tribes and later the location where Karzahni's body was found after the reformation of Spherus Magna.
- Keahi's CliffA ledge over a lava break in Ta-Wahi, accessible by a single ladder near the Ta-Koro Kolhii Stadium, where the Ta-Koro Guard Keahi patrolled and trained the Ga-Matoran Hahli in the Kolhii skill of Courage.
- Ko-SuvaKopaka's shrine in Ko-Koro, the ice village's repository of his Kanohi and the Nuva Symbol that anchored his connection to the element of Ice.
- The Matoran of Voya NuiThe Matoran population stranded on Voya Nui after the Great Cataclysm. A Karzahni-repaired community living in a Matoran Cliff Village on a floating fragment of the Southern Continent, fought through the Piraka occupation, and survived the descent back into the Matoran Universe.
- NynrahNynrah was the southern Matoran Universe island whose Fe-Matoran population produced the tool-making craft tradition that gave rise to the Nynrah Ghosts.
- Onu-Koro Kolhii StadiumThe underground Kolhii field cut into the galleries of Onu-Wahi, home venue of the Onu-Koro Kolhii Team of Onepu and Taipu.
- Pit MutagenThe biological lock built into the Pit, a mutagenic substance that rewrote every being immersed in it into a water-breathing form unable to survive on land.
- Protodermis FallsThe waterfall of liquid Protodermis in Ga-Metru, central to the water district's purification work and bound to the fate of the substance that flowed through Metru Nui.
- The SanctumThe central meditation hall of Ko-Koro on the island of Mata Nui, the seat of Turaga Nuju, and the only chamber on the island in which the Wall of Prophecy could be read in full by the Ko-Matoran Scribes and Adepts.
- The Stalactite Villages of Karda NuiThe Av-Matoran settlements built atop the fallen stalactites of Karda Nui after the Great Cataclysm. Five Lightvine-protected villages, the only habitable refuge above the Swamp of Secrets, and the targets of the Brotherhood of Makuta's Shadow Leech invasion.
- Tomb of the Mask MakersThe hidden chamber beneath the Ancient City where the Protectors laid the comatose Ekimu in a gold coffin after the Battle of the Mask Makers, the resting place from which he guided the Toa and was at last revived.
- The Fields of AirThe seabed meadow of airweed beneath the southern ocean whose harvested bubbles kept the sunken town of Mahri Nui breathing under a dome of borrowed atmosphere.
- Amaya's JettyA small lily-pad jetty extending from Amaya's Hut at the eastern edge of Ga-Koro, marked by three Bamboo Poles and a Ruki poem.
- The Ancient CityThe former capital of Okoto, also known as the City of the Mask Makers, where Ekimu and Makuta forged the Masks of Power, where Ekimu was laid to rest after the Battle of the Mask Makers, and where the Toa of the second age awakened him to lead the campaign against Makuta.
- AteroThe free city at the heart of Bara Magna, home to the Arena Magna and the Great Tournament, destroyed by Tuma and the Skrall during the opening match.
- Black CraterThe vast depression in Okoto's Region of Stone, left when the Mask of Ultimate Power drew Capital City into the Shadow Realm, and the site from which Umarak later raised the Black Volcano.
- Black Spike MountainsThe mountain range north of the Bara Magna desert that served as the Skrall homeland after the Shattering, became Baterra hunting ground, and was destroyed when the Mata Nui robot fell upon it.
- Black VolcanoThe volcano that Umarak raised from the Black Crater on the former site of Capital City, atop which the second portal to the Shadow Realm formed and the Okoto campaign was decided.
- The Cape of No HopeThe remote stretch of coastline at the northwest edge of Voya Nui, named for the concentration of dangerous Rahi that made it the most hostile habitat on the island.
- Capital CityThe former main city of Okoto, drawn into the Shadow Realm by the destruction of the Mask of Ultimate Power, leaving the Black Crater on the surface and a ruined court for Makuta in the dark below.
- Cavern of Historical RecordsThe underground chamber on Voya Nui that held the written history of the island's Matoran villagers until Vezok ransacked it in pursuit of the Resistance Team.
- The Cavern of the ElementsA chamber within the Great Beings' underground lab at Tajun, the Cavern of the Elements was the room in which seven Glatorian and a leader-class Skrall were transformed into the seven Element Lords of Spherus Magna.
- Chamber of LifeThe Chamber of Life was a vault built by the Great Beings beneath Mount Valmai on Voya Nui to house the Kanohi Ignika for over one hundred thousand years.
- The Chute SystemThe pressurised liquid Protodermis transit network of Metru Nui, run from Le-Metru's Moto-Hub and carrying Matoran, cargo, and Rahi across the city.
- The Core ProcessorThe central control system of the Great Spirit Robot, built by the Great Beings beneath Metru Nui, seized by Teridax in his takeover, and destroyed in the Battle of Bara Magna.
- DestralThe headquarters island of the Brotherhood of Makuta, whose installed teleportation technology made the entire landmass mobile and turned it into the most strategically protected location in the Matoran Universe.
- Forest of BladesThe high-plain forest north of the White Quartz Mountains where Core War soldiers stood frozen as bladed trees in the territory of the Element Lord of Jungle.
- Ga-Koro Town SquareThe central plaza of Ga-Koro, split into a north square inhabited by Nokama, Nireta, Macku and Nixie, and a south square inhabited by Okoth, Kotu and Kailani.
- Ga-Koro WaterfallThe Kaukau-shaped Naho Falls above Ga-Koro, concealing the southern approach to the Kini-Nui and rebuilt in the form of a Kaukau Nuva after the Bohrok War.
- Ga-SuvaGali's shrine in Ga-Koro, the floating village's repository of her Kanohi and the Nuva Symbol whose light broke the Pahrak siege.
- The Great BarrierThe enormous underground dome of rock and solid Protodermis that enclosed Metru Nui and the Silver Sea, sealed Teridax into a cliff face, and was finally cracked open during the Great Cataclysm.
- The Great VolcanoThe volcano in the country north of the desert of Bara Magna that the Element Lord of Fire claimed as his seat and inside which the Ta-Matoran later settled with the Fire Tribe on Spherus Magna.
- Karda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui.
- The Knowledge TowersThe crystalline scholar-towers of Ko-Metru, where Ko-Matoran seers used knowledge crystals to record observation and prediction for the city of Metru Nui.
- The Labyrinth of ControlThe shifting maze on an island off Okoto's Region of Jungle where the Elemental Creatures hid the Mask of Control, and where Umarak the Hunter stole it from the Toa.
- The Maintenance TunnelsThe underground tunnel network beneath Metru Nui, nicknamed the Fikou Web, used by Archivists, Vahki, and the Toa Metru during the escape from the city.
- MangaiThe active volcanic peak at the heart of the island of Mata Nui, in whose shadow Ta-Koro was raised and beneath whose roots Mangaia was hidden.
- MetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.
- The Mountain in BalanceThe Mountain in Balance was the unstable Po-Metru sculpture that hid the Po-Metru Great Disk, nearly killed Onewa during the retrieval, and gave the Toa Metru their first hard read on Ahkmou's intentions.
- Naho BayThe body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface.
- The NotchThe Le-Metru chute section that housed the Le-Metru Great Disk, was entered by Matau through an active Force Sphere, and was destroyed by the same sphere's implosion immediately afterward.
- Path of PropheciesThe carved statue road in Po-Wahi that led to Po-Koro's entrance, sculpted by Hafu and the Po-Matoran carvers, used as a defensive barrier in the Bohrok War, and destroyed when the Toa Nuva reawakened the swarms.
- The PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.
- Po-Koro Kolhii StadiumPo-Koro's home Kolhii field in the Po-Wahi desert, where Hewkii and Hafu trained and the village team posted its dominant regional results before the Kolhii Tournament at Ta-Koro.
- Po-SuvaPohatu's shrine in Po-Koro, repository of his collected Kanohi and the Nuva Symbol the Bohrok-Kal stole from it.
- Region of EarthThe western elemental region of Okoto, home of the Earth Tribe and the Protector Korgot, a country of treacherous ravines, obsidian fields, and underground tunnels, and the territory through which Onua hunted for the Golden Mask of Earth.
- Region of FireThe volcanic region of Okoto, home of the Fire Tribe and the Protector of Fire, Narmoto, and the country in which Tahu landed and was guided across lava streams and erupting mountains to claim the Golden Mask of Fire.
- Region of IceThe northern frozen region of Okoto, home of the Ice Tribe and the Protector Izotor, a country of glaciers, tundra, and flash-freezing blizzards, and the territory through which Kopaka hunted for the Golden Mask of Ice.
- Region of JungleThe rainforest region of Okoto, home of the Jungle Tribe and the Protector of Jungle, ground over which Lewa sought the Golden Mask of Jungle and bonded with Uxar, and the coast from which the Labyrinth of Control rose offshore.
- Region of StoneThe northwestern desert region of Okoto, home of the Stone Tribe and the Protector of Stone, site of the Battle of the Mask Makers and the Black Crater, and the territory through which Pohatu hunted for the Golden Mask of Stone.
- Region of WaterThe eastern water province of Okoto, home of the Water Tribe and the Protector of Water, Kivoda, and the region through which Gali was guided across rivers, lakes, and deltas to claim the Golden Mask of Water.
- The River DormusThe placid northern river that carried travellers toward the last vault of the Great Beings, contested by the surviving Element Lords and turned to a single block of ice during the Agori expedition led by Tarduk.
- Sculpture FieldsThe Sculpture Fields were the open Po-Metru courtyards where Po-Matoran carvers worked statues too large for any building, hid one of the Great Disks, and gave Onewa his first confrontation with Ahkmou's betrayal.
- The Silver SeaThe vast body of unrefined liquid Protodermis surrounding Metru Nui inside the Great Barrier dome of the Matoran Universe.
- Ta-Wahi BeachThe volcanic black-sand shore of Mata Nui where Tahu's Toa Canister washed ashore, where Vakama came to think, and where the carved face of the Great Spirit concealed the entrance to the Bohrok Nest.
- The Temple of LightThe great temple at the center of Mata Nui where the Mask of Light was placed, the Toa of Light was born, and the gate to Mangaia opened beneath the floor.
- The Temple of TimeThe Protectors' most sacred site on Okoto, built to house the Mask of Time and the place at which Ekimu received the vision that prepared the island for the coming of the Toa.
- The CordThe stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui.
- United VillageThe mega-village built from the main structures of Tesara, Tajun, Vulcanus, Roxtus, and Iconox after the Battle of Roxtus, which proved to be the Prototype Robot Mata Nui used to confront Teridax.
- The Valley of the MazeThe northern Bara Magna labyrinth where the Great Beings hid the unstable Power Source of the Prototype Robot, sealed behind puzzle traps and a fortress that few outsiders ever survived to describe.
- WahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface.
- The Tren Krom PeninsulaThe Tren Krom Peninsula was a rocky strip of the Northern Continent ruled by Makuta Gorast, riddled with acid falls and Razor Crystal cliffs, and home to Ko, Ta, and De-Matoran villages.
- De-KoroDe-Koro was the De-Matoran settlement on the Tren Krom Peninsula, kept intentionally quiet because loud noise could injure its acoustically sensitive residents.
- Ga-Wahi BeachThe shoreline outside Ga-Koro where the Toa Metru first set foot on Mata Nui, later flattened by the Bohrok swarms during their reawakening.
- KarzahniA region of the Matoran Universe built by the Great Beings as a Matoran repair facility, ruined by the failures of its overseer.
- The Northern ContinentBig enough that the Brotherhood needed multiple Makuta to watch it, the Northern Continent and its Tren Krom Peninsula gave the canon some of its most interesting smaller players.
- Okoth's ShopOkoth's Shop sold Air Bladders for five widgets in Ga-Koro on Mata Nui, and it's one of the smallest pieces of canon Bionicle ever bothered to name.
- Papa Nihu ReefPapa Nihu Reef is the beach in Onu-Wahi where Onua's canister landed, and where Takua got his first plot hook of the 2001 story.
- Po-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.
- Protodermis LabsThe Ga-Metru research facility where Ga-Matoran scholars first documented the destiny rule governing energized protodermis transformations.
- Protodermis Reclamation YardThe Ta-Metru lot where broken Kanohi were held before being melted down at the adjacent Protodermis Reclamation Furnace, watched over by the Ta-Matoran Kalama.
- Shasa's HutShasa's Hut is a small Ga-Koro residence built from seaweed, holding a weaving loom for one of the village's working Matoran.
- The Southern IslandsThe Southern Islands are a chain south of the Southern Continent, home to exiles, scattered Makuta postings, and the volcanic prison-island Artidax.
- Ta-WahiTa-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach.
- Temple of CourageThe Temple of Courage stood near Ta-Koro's bridge in Ta-Wahi, dedicated to the Principle of Courage and gated behind three charms and a Kolhii skill check.
- Temple of CreationThe Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.
- Temple of FaithThe Temple of Faith sat above Turaga Matau's tree hut in Le-Koro, locked behind four virtue riddles, and only Hahli ever climbed up to find it.
- Temple of PeaceThree riddle stones in The Drifts gated the way into the Temple of Peace, and Hahli is the only character who ever got inside before the Bohrok flattened it.
- Temple of ProsperityThe Temple of Prosperity sat at the bottom of the flooded Great Mine and opened on Charm recognition alone, no riddle required.
- Temple of PurityThe Temple of Purity sat at G-6 on Pelagia's sea chart, beneath Naho Bay, with four polluted Matoran-face spouts and a Crystal that only appeared after the water ran clean.
- Wall of HistoryA series of inscribed walls in Ta-Koro that recorded Matoran life on Mata Nui, maintained by successive Chroniclers and destroyed when the Bohrok cleansed the island.
- ArtidaxArtidax was a volcanic island in the Southern Islands where Makuta Miserix was imprisoned by Krika after Teridax's coup.
- Assembler's VillageAssembler's Villages were clusters of Po-Matoran workshops in Po-Metru that assembled Vahki enforcers and other Matoran goods from parts shipped across the city.
- Cavern of LightThe Cavern of Light was the principal Lightstone source on Mata Nui, sealed behind a single Onu-Matoran key and central to the island's illumination infrastructure.
- The CodrexA spherical vault built by the Great Beings beneath Karda Nui to house the Toa Mata in stasis and control the final phase of Mata Nui's reawakening.
- Dark Hunter FortressThe Dark Hunter Fortress on Odina was the central base of the Dark Hunters until Pohatu's sabotage collapsed it during the Toa Nuva's forced departure.
- Kokkan's ShopA modest Trader-run shop in Ko-Koro on Mata Nui, supplying rope, bamboo, sailcloths, tackles, and Air Bladders to villagers and visiting Matoran.
- Lava Chamber GateAn ancient stone gate inside Mount Valmai that guarded the final approach to the Chamber of Life and collapsed during the Toa Inika's pursuit of the Piraka.
- Le-Koro HighwayAn underground tunnel between Le-Koro and Onu-Koro, delayed by a lightstone shortage, completed by Taipu, and destroyed in the Bohrok awakening.
- Mangai VolcanoThe central volcano of Ta-Wahi, formed by Mata Nui's damaged camouflage systems and used by Teridax as cover for his hidden lair Mangaia.
- MangaiaThe hidden stronghold of Teridax beneath the island of Mata Nui, containing Energized Protodermis and connected to the Bohrok Nest.
- Motara DesertThe Motara Desert covered eastern Po-Wahi on Mata Nui, served the Po-Matoran trade economy, and was destroyed during the Bohrok swarms.
- NynrahNynrah was a contested island in the Matoran Universe whose Fe-Matoran population produced the weapons engineers known as the Nynrah Ghosts.
- Razor Whale's TeethA circular formation of jagged stone in the Pit, used by the Barraki as a meeting ground and avoided by Takea sharks due to the Proto Drake that hunted there.
- The Southern ContinentThe Southern Continent was a vast landmass beneath the Matoran Universe, scarred by Voya Nui's separation and held under Makuta Mutran's nominal dominion.
- Ta-Koro Kolhii FieldThe Ta-Koro Kolhii Field was built by the Ta-Matoran after Makuta Teridax's first defeat and served as the island's premier kolhii venue until its destruction by the Rahkshi.
- Tren Krom BreakA lava formation in Ta-Wahi named by Vakama after the exiled organic creation, used both for Ignalu surfing and as a Ta-Koro Guard outpost.
- The Tunnel of DarknessA lightless passage south of Metru Nui that consumed illumination rather than merely blocked it, crossed by the Toa Inika on their journey to Voya Nui.
- Wall of ProphecyAn inscribed wall in the Sanctum of Ko-Koro that recorded visions interpreted by Ko-Matoran astrologers and guarded by Turaga Nuju.
- Kini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress.
- Lake of FireThe molten protodermis lake that claimed Ta-Koro during the Rahkshi invasion. A natural hazard and narrative turning point in early Bionicle.
- Lake of LavaThe Voya Nui lake the Piraka drained hunting a mask that was never there.
- Shadow DimensionAn alternate dimension sealed forever after Makuta was pulled in by the Mask of Ultimate Power's destruction, then trapped by the Toa's combined elemental assault.
- Lake KanaeA forest lake beneath Le-Koro, erased when the island of Mata Nui sank into the ocean.
- Mount IhuA snow-capped peak in Ko-Wahi where Kopaka sought his first mask and Nuju honored his mentor.
- Toa FortressA snow-capped mountain stronghold guarded the Makoki Stone until its defenders fell to infiltration and assault.
- ZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule.
- Onu-WahiThe underground kingdom of Mata Nui, home to the Onu-Matoran and Toa Onua.
- Voya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.
- Leva BayA forgotten body of water where Pekka's shop stood until Mata Nui's awakening
- The ArenaOkoto's premier Glatorian tournament venue where warriors proved their worth in sanctioned combat, or faced Skrall dominance.
- Kraata CaveA hidden Po-Wahi prison where the Turaga sealed Kraata during the Dark Time, later becoming a flashpoint in the conflict with Makuta.
- City GateThe sealed entrance to Okoto's ancient metropolis, marking where the island's forgotten capital lies dormant.
- SteltAn island in the Matoran Universe known for producing ruthless warriors like Sidorak and Krekka.
- The DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared.
- Matoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.
- East GardenAn underwater garden in Ga-Koro where Hahli gathered flax materials before the Bohrok invasion.
- Ta-MetruThe fire district where Ta-Matoran perfected their craft and powered Metru Nui's industry for thousands of years.
- Fau SwampA treacherous marshland beneath Le-Koro where Lewa nearly drowned at the hands of a Nui-Rama.
- The PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains.
- BIONICLE LocationsFrom Metru Nui's towering spires to Voya Nui's distant shores, BIONICLE's worlds shape every story told.
- Odina CliffsA treacherous mountain range that guarded the Dark Hunters' island fortress and tested the Toa Nuva's resolve.
- Mata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.
- Knee IslandA refuge island west of Tajun where the Water Tribe Agori fled after their village faced destruction.
- Fire Pits of Ta-MetruIndustrial lava pits in Ta-Metru where Toa Vakama retrieved a Great Disk, guarded by heat, vines, and Turaga Dume's restrictions.
- Tower of ToaA Visorak stronghold in Metru Nui, commandeered by the Toa Hordika in 2005.
- Lake NahoThe primary water body of Ga-Wahi, named after a fallen Toa who never lived to see his namesake outlast the island itself.
- Onu-MetruThe deep archive-city that made mining and historical records preservation the beating heart of Metru Nui.
- Spherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.
- Ko-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race.
- Bota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War.
- Amaja-NuiA sand pit where the Turaga taught history and where Takua became the Toa of Light, though the real price was Jaller's sacrifice.
- Metru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.
- Tiro CanyonA remote chasm in Po-Wahi caught in the Bohrok War, existing only in encyclopedic records of Mata Nui's early era.
- Kanae BayThe intersection where Le-Wahi's jungle met the sea, a boundary location inhabited by Le-Matoran.
- Solis MagnaThe star anchoring the Solis Magna System, whose orbiting worlds shaped Bionicle's final story arcs.
- Skrall RiverA critical water source in Bara Magna's desert, controlled by the Skrall through a strategically vital dam.
- Great MineOnu-Koro's most important mining complex, and home to an unexpected gateway to the island's darkest secrets.
- XiaA hostile island southeast of Metru Nui, home to the Vortixx and their brutal mercenary culture.
- Po-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.
- Piraka OutpostTwelve defensive strongholds the Piraka built across Voya Nui to control Mount Valmai and their main fortress.
- Test TrackThe vehicle testing facility in Le-Metru where Matau crashed and received his Toa Stone, transforming his destiny.
- The MountainXia's sentient peak that grew by consuming its inhabitants before becoming too dangerous to exist.
- Ring of IceVoya Nui's frozen shoreline and the first landing place of the Piraka.
- Stone CordA lava column connecting two sunken worlds became the battleground where Toa learned to cross the abyss.
- Le-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships.
- Arena MagnaThe oldest and largest Glatorian combat arena on Bara Magna, where champions tested their skills and settlements resolved conflicts.
- North MarchA frozen passage between Ta-Koro and Ko-Koro where a Ta-Koro Guard outpost fell to Makuta Teridax.
- Kumu IsletsA string of southern islands in Le-Wahi inhabited by mutated Rahi, representing the forgotten peripheral geography of Mata Nui.
- The ForgeThe frozen heart of Okoto's Ancient City, a pre-catastrophe facility now sealed beneath ice and mystery.
- Lake PalaA minor Mata Nui landmark destroyed during the Bohrok awakening, representing the deliberate world-building that made the island feel complete.
- Ta-Koro GateTa-Koro's gate was built to hold, but nothing could stop three separate waves of destruction.
- Bohrok NestThe subterranean chamber where the Bohrok slumbered beneath Mata Nui until Makuta's machinations awakened them.
- Mahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations.
- Onu-KoroOnu-Koro was the earth engineers' city, where underground isolation created one of Mata Nui's most self-sufficient settlements, until the Bohrok came.
- Lava FarmTa-Matoran industrial lava processing centers that fueled economies on both Metru Nui and Mata Nui, destroyed by the Bohrok.
- Mount ValmaiA roiling volcano on Voya Nui that guarded the Ignika and tested three desperate expeditions seeking the Mask of Life.