Bionicle category
Locations
172 entries tagged Locations, 108 of them long reads. The rest of the wiki points here most often at Metru Nui and Mata Nui (Location).
A
7- Amaja-NuiA sand pit where the Turaga taught history and where Takua became the Toa of Light, though the real price was Jaller's sacrifice.
- Amaya's JettyA small lily-pad jetty off Amaya's Hut at the eastern edge of Ga-Koro, marked by three bamboo poles and a short poem about a Ruki fish.
- Arena MagnaThe oldest and largest Glatorian combat arena on Bara Magna, where champions tested their skills and settlements resolved conflicts.
- Artakha: The Great RefugeArtakha, the island also called the Great Refuge, was the high-technology home of the Matoran Universe's finest crafters, governed by the being of the same name, where the Toa Mata came into being and the Avohkii was forged before the land was erased from every map.
- ArtidaxArtidax was a volcanic island in the southern islands where Makuta Krika imprisoned Miserix instead of killing him, and where the Visorak horde later met its end.
- Assembler's VillageAssemblers' villages were small, isolated Po-Matoran workshop settlements in Po-Metru where crafters assembled Matoran goods and tools from parts shipped across the city.
- AteroThe free city at the heart of Bara Magna, home to the Arena Magna and the Great Tournament, destroyed by Tuma and the Skrall during the opening match.
B
6- BIONICLE LocationsFrom Metru Nui's towering spires to Voya Nui's distant shores, BIONICLE's worlds shape every story told.
- Black CraterThe vast depression in Okoto's Region of Stone, left when the Mask of Ultimate Power drew Capital City into the Shadow Realm, and the site from which Umarak later raised the Black Volcano.
- Black Spike MountainsThe mountain range north of the Bara Magna desert that served as the Skrall homeland after the Shattering, became Baterra hunting ground, and was destroyed when the Mata Nui robot fell upon it.
- Black VolcanoThe volcano that Umarak raised from the Black Crater on the former site of Capital City, atop which the second portal to the Shadow Realm formed and the Okoto campaign was decided.
- Bohrok NestThe subterranean chamber where the Bohrok slumbered beneath Mata Nui until Makuta's machinations awakened them.
- Bota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War.
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8- Capital CityThe former main city of Okoto, drawn into the Shadow Realm by the destruction of the Mask of Ultimate Power, leaving the Black Crater on the surface and a ruined court for Makuta in the dark below.
- Cavern of Historical RecordsThe underground chamber on Voya Nui that held the written history of the island and its Matoran until the Piraka Vezok destroyed it out of spite.
- Cavern of LightThe Cavern of Light was the lightstone mine that supplied Onu-Koro on Mata Nui, opened only with a special key and guarded by the Onu-Matoran Kaj.
- Chamber of LifeThe Chamber of Life was the vault beneath the Lake of Lava of Mount Valmai on Voya Nui where the Kanohi Ignika, the Mask of Life, lay hidden.
- Chute: the Transport Tubes of Metru NuiA Chute was a pipe of liquid protodermis held together by a magnetic field, used across Metru Nui to carry Matoran, cargo, and Rahi. The system was run by the Le-Matoran, wrecked in the Great Cataclysm and repaired when the city was restored.
- City GateThe sealed entrance to Okoto's ancient metropolis, marking where the island's forgotten capital lies dormant.
- City of Silver Pocket DimensionThe City of Silver Pocket Dimension was a small dimension of the Matoran Universe holding a city of silver and crystal towers, where a misdirected Takanuva nearly doomed the city's last builder before setting matters right.
- City of the Mask Makers: Home of Ekimu and MakutaThe City of the Mask Makers was a city on the island of Okoto, named for the brothers Ekimu and Makuta who dwelt there before the Battle of the Mask Makers. It fell to ruin and became the lair of the Lord of Skull Spiders before the Toa reclaimed it.
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3- Dark Hunter FortressThe fortress on Odina was the headquarters of the Dark Hunters until Pohatu Nuva left it crumbling behind him. The Hunters were rebuilding it when the Destiny War began.
- De-KoroDe-Koro is the silent village of De-Matoran on the Tren Krom Peninsula, where Mazeka found the future Toa Krakua and where Vultraz knocked out the whole village with a blast of sound.
- DestralThe headquarters island of the Brotherhood of Makuta, which could teleport from place to place, until the Order of Mata Nui stormed it in the Destiny War.
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2- East GardenAn underwater garden in Ga-Koro where Hahli gathered flax materials before the Bohrok invasion.
- Energy Storm: The Raw-Energy Maelstroms of Karda NuiThe Energy Storms were vast maelstroms of raw energy that tore through Karda Nui whenever the Great Spirit Mata Nui woke, devastating the region while feeding power into his body.
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4- Fau SwampA treacherous marshland beneath Le-Koro where Lewa nearly drowned at the hands of a Nui-Rama.
- Fire Pits of Ta-MetruIndustrial lava pits in Ta-Metru where Toa Vakama retrieved a Great Disk, guarded by heat, vines, and Turaga Dume's restrictions.
- Forest of BladesThe forest north of the White Quartz Mountains where Core War warriors stood fused into the trees, still gripping their swords, in the territory of the Element Lord of Jungle.
- Fountains of WisdomThe decorative fountains of Ga-Metru, prized by the Matoran for their spiritual value, damaged in the Great Cataclysm and later restored by the Staff of Artakha.
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6- Ga-Koro Town SquareThe central meeting place of the rebuilt Ga-Koro, a lily-pad square with a garden, linked by bridges to the rest of the village and home ground of Ga-Matoran such as Nireta, Nixie, Okoth, Kotu and Kailani.
- Ga-Koro WaterfallThe Kaukau-crowned Naho Falls above Ga-Koro, hiding a route to the Kini-Nui, whose statue was rebuilt in the form of a Kaukau Nuva after the Bohrok War.
- Ga-SuvaGali's shrine in Ga-Koro, the floating village's store for her Kanohi and later her Nuva Symbol, whose light came as the Pahrak siege collapsed.
- Ga-Wahi BeachThe shoreline outside Ga-Koro where the Toa Metru first set foot on Mata Nui, later stripped by the reawakened Bohrok and lost with the island.
- Galactic Universe: The Cosmos of BionicleThe Galactic Universe was the universe in which the entire Bionicle story unfolded, holding the Solis Magna System, the planet Spherus Magna, and the long voyage of the giant robot through the stars before the final battle on Bara Magna.
- Great MineOnu-Koro's most important mining complex, and home to an unexpected gateway to the island's darkest secrets.
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11- Kanae BayThe intersection where Le-Wahi's jungle met the sea, a boundary location inhabited by Le-Matoran.
- Karda NuiThe vast cavern at the core of the Matoran universe, home of the Av-Matoran's Sky Villages and the Codrex, and the site of the battle to awaken Mata Nui.
- KarzahniA realm of the Matoran universe built by the Great Beings as a place to repair Matoran, turned into a prison by its incompetent ruler.
- Keahi's CliffA ledge over a lava break in Ta-Wahi, reached by a single ladder near the Ta-Koro Kolhii Stadium, where the Ta-Koro Guard Keahi patrolled and trained the Ga-Matoran Hahli in the Kolhii skill of Strength.
- Kini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress.
- Knee IslandA refuge island west of Tajun where the Water Tribe Agori fled after their village faced destruction.
- Ko-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race.
- Ko-SuvaKopaka's shrine in Ko-Koro, the ice village's repository of his Kanohi and the Nuva Symbol that anchored his connection to the element of Ice.
- Kokkan's ShopA modest Trader-run shop in Ko-Koro on Mata Nui, supplying rope, bamboo, sailcloths, tackles, and Air Bladders to villagers and visiting Matoran.
- Kraata CaveA hidden Po-Wahi prison where the Turaga sealed Kraata during the Dark Time, later becoming a flashpoint in the conflict with Makuta.
- Kumu IsletsA string of southern islands in Le-Wahi inhabited by mutated Rahi, representing the forgotten peripheral geography of Mata Nui.
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10- Lake KanaeA forest lake beneath Le-Koro, erased when the island of Mata Nui sank into the ocean.
- Lake NahoThe primary water body of Ga-Wahi, named after a fallen Toa who never lived to see his namesake outlast the island itself.
- Lake of FireThe molten protodermis lake that claimed Ta-Koro during the Rahkshi invasion. A natural hazard and narrative turning point in early Bionicle.
- Lake of LavaThe Voya Nui lake the Piraka drained hunting a mask that was never there.
- Lake PalaA minor Mata Nui landmark destroyed during the Bohrok awakening, representing the deliberate world-building that made the island feel complete.
- Lava Chamber GateAn ancient stone gate inside Mount Valmai that guarded the final approach to the Chamber of Life and collapsed during the Toa Inika's pursuit of the Piraka.
- Lava FarmTa-Matoran industrial lava processing centers that fueled economies on both Metru Nui and Mata Nui, destroyed by the Bohrok.
- Le-Koro HighwayAn underground tunnel from Onu-Koro to Le-Wahi, stalled by a lightstone shortage, finished with Taipu the first to break through, and later cleared out by the reawakened Bohrok.
- Le-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships.
- Leva BayA forgotten body of water where Pekka's shop stood until Mata Nui's awakening
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11- Mahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations.
- MangaiThe active volcanic peak at the heart of the island of Mata Nui, in whose shadow Ta-Koro was raised and beneath whose roots Mangaia was hidden.
- Mangai VolcanoThe central volcano of Ta-Wahi, formed by Mata Nui's damaged camouflage systems and used by Teridax as cover for his hidden lair Mangaia.
- Mangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi.
- Mata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.
- Matoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.
- MetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.
- Metru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.
- Motara DesertThe Motara Desert covered eastern Po-Wahi on Mata Nui, served the Po-Matoran trade economy, and was destroyed during the Bohrok swarms.
- Mount IhuA snow-capped peak in Ko-Wahi where Kopaka sought his first mask and Nuju honored his mentor.
- Mount ValmaiA roiling volcano on Voya Nui that guarded the Ignika and tested three desperate expeditions seeking the Mask of Life.
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4- Naho BayThe body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface.
- North MarchA frozen passage between Ta-Koro and Ko-Koro where a Ta-Koro Guard outpost fell to Makuta Teridax.
- NynrahNynrah was the southern Matoran Universe island whose Fe-Matoran population produced the tool-making craft tradition that gave rise to the Nynrah Ghosts.
- NynrahNynrah was a contested island in the Matoran Universe whose Fe-Matoran population produced the weapons engineers known as the Nynrah Ghosts.
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6- Odina CliffsA treacherous mountain range that guarded the Dark Hunters' island fortress and tested the Toa Nuva's resolve.
- Okoth's ShopOkoth's Shop sold Air Bladders for five widgets in Ga-Koro on Mata Nui, and it's one of the smallest pieces of canon Bionicle ever bothered to name.
- Onu-KoroOnu-Koro was the earth engineers' city, where underground isolation created one of Mata Nui's most self-sufficient settlements, until the Bohrok came.
- Onu-Koro Kolhii StadiumThe underground Kolhii field cut into the galleries of Onu-Wahi, home venue of the Onu-Koro Kolhii Team of Onepu and Taipu.
- Onu-MetruThe deep archive-city that made mining and historical records preservation the beating heart of Metru Nui.
- Onu-WahiThe underground kingdom of Mata Nui, home to the Onu-Matoran and Toa Onua.
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12- Papa Nihu ReefPapa Nihu Reef is the beach in Onu-Wahi where Onua's canister landed, and where Takua got his first plot hook of the 2001 story.
- Path of PropheciesThe carved statue road in Po-Wahi that led to Po-Koro's entrance, sculpted by Hafu and the Po-Matoran carvers, used as a defensive barrier in the Bohrok War, and destroyed when the Toa Nuva reawakened the swarms.
- Piraka OutpostTwelve defensive strongholds the Piraka built across Voya Nui to control Mount Valmai and their main fortress.
- Pit MutagenThe biological lock built into the Pit, a mutagenic substance that rewrote every being immersed in it into a water-breathing form unable to survive on land.
- Po-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.
- Po-Koro Kolhii StadiumPo-Koro's home Kolhii field in the Po-Wahi desert, where Hewkii and Hafu trained and the village team posted its dominant regional results before the Kolhii Tournament at Ta-Koro.
- Po-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.
- Po-SuvaPohatu's shrine in Po-Koro, repository of his collected Kanohi and the Nuva Symbol the Bohrok-Kal stole from it.
- Protodermis FallsThe waterfall of liquid Protodermis in Ga-Metru, central to the water district's purification work and bound to the fate of the substance that flowed through Metru Nui.
- Protodermis LabsThe Ga-Metru research facility where Ga-Matoran scholars first documented the destiny rule governing energized protodermis transformations.
- Protodermis Reclamation YardThe Ta-Metru lot where broken Kanohi were held before being melted down at the adjacent Protodermis Reclamation Furnace, watched over by the Ta-Matoran Kalama.
- Protodermis SeaThe Protodermis Sea, also called the Silver Sea, was the seemingly endless ocean in which the city of Metru Nui floated, crossed by the Toa Metru during the Great Rescue and resting place of more than one lost Kanohi.
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8- Razor Whale's TeethA circular formation of jagged stone in the Pit, used by the Barraki as a meeting ground and avoided by Takea sharks due to the Proto Drake that hunted there.
- Region of EarthThe western elemental region of Okoto, home of the Earth Tribe and the Protector Korgot, a country of treacherous ravines, obsidian fields, and underground tunnels, and the territory through which Onua hunted for the Golden Mask of Earth.
- Region of FireThe volcanic region of Okoto, home of the Fire Tribe and the Protector of Fire, Narmoto, and the country in which Tahu landed and was guided across lava streams and erupting mountains to claim the Golden Mask of Fire.
- Region of IceThe northern frozen region of Okoto, home of the Ice Tribe and the Protector Izotor, a country of glaciers, tundra, and flash-freezing blizzards, and the territory through which Kopaka hunted for the Golden Mask of Ice.
- Region of JungleThe rainforest region of Okoto, home of the Jungle Tribe and the Protector of Jungle, ground over which Lewa sought the Golden Mask of Jungle and bonded with Uxar, and the coast from which the Labyrinth of Control rose offshore.
- Region of StoneThe northwestern desert region of Okoto, home of the Stone Tribe and the Protector of Stone, site of the Battle of the Mask Makers and the Black Crater, and the territory through which Pohatu hunted for the Golden Mask of Stone.
- Region of WaterThe eastern water province of Okoto, home of the Water Tribe and the Protector of Water, Kivoda, and the region through which Gali was guided across rivers, lakes, and deltas to claim the Golden Mask of Water.
- Ring of IceVoya Nui's frozen shoreline and the first landing place of the Piraka.
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11- Sculpture FieldsThe Sculpture Fields were the open Po-Metru courtyards where Po-Matoran carvers worked statues too large for any building, hid one of the Great Disks, and gave Onewa his first confrontation with Ahkmou's betrayal.
- Shadow DimensionAn alternate dimension sealed forever after Makuta was pulled in by the Mask of Ultimate Power's destruction, then trapped by the Toa's combined elemental assault.
- Shasa's HutShasa's Hut is a small Ga-Koro residence built from seaweed, holding a weaving loom for one of the village's working Matoran.
- Skrall RiverA critical water source in Bara Magna's desert, controlled by the Skrall through a strategically vital dam.
- Solis MagnaThe star anchoring the Solis Magna System, whose orbiting worlds shaped Bionicle's final story arcs.
- Solis Magna System: the solar system of the BIONICLE sagaThe solar system in which the entire BIONICLE story unfolded, centered on the sun Solis Magna and home to the three fragments of the shattered planet Spherus Magna.
- Spherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.
- Staircase to the IgnikaThe Staircase to the Ignika was the path the Great Beings built beneath Voya Nui to guard the Kanohi Ignika, a descent of a rumored 777 steps broken by chambers of nightmares, sacrifice, and lethal guardians.
- SteltAn island in the Matoran Universe known for producing ruthless warriors like Sidorak and Krekka.
- Stone CordA lava column connecting two sunken worlds became the battleground where Toa learned to cross the abyss.
- Sundial: The Codrex Pointer of Onu-WahiThe Sundial was a large organic structure buried in the rock of Onu-Wahi that served as a hidden entrance to the Mangaia and, once shrunk and given to Takanuva, as a means of pointing the way to the Codrex.
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55- Ta-Koro GateTa-Koro's gate was built to hold, but nothing could stop three separate waves of destruction.
- Ta-Koro Kolhii FieldThe Ta-Koro Kolhii Field was built by the Ta-Matoran after Makuta Teridax's first defeat and served as the island's premier kolhii venue until its destruction by the Rahkshi.
- Ta-MetruThe fire district where Ta-Matoran perfected their craft and powered Metru Nui's industry for thousands of years.
- Ta-WahiTa-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach.
- Ta-Wahi BeachThe volcanic black-sand shore of Mata Nui where Tahu's Toa Canister washed ashore, where Vakama came to think, and where the carved face of the Great Spirit concealed the entrance to the Bohrok Nest.
- Temple of CourageThe Temple of Courage stood near Ta-Koro's bridge in Ta-Wahi, dedicated to the Principle of Courage and gated behind three charms and a Kolhii skill check.
- Temple of CreationThe Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.
- Temple of FaithThe Temple of Faith sat above Turaga Matau's tree hut in Le-Koro, locked behind four virtue riddles, and only Hahli ever climbed up to find it.
- Temple of PeaceThree riddle stones in The Drifts gated the way into the Temple of Peace, and Hahli is the only character who ever got inside before the Bohrok flattened it.
- Temple of ProsperityThe Temple of Prosperity sat at the bottom of the flooded Great Mine and opened on Charm recognition alone, no riddle required.
- Temple of PurityThe Temple of Purity sat at G-6 on Pelagia's sea chart, beneath Naho Bay, with four polluted Matoran-face spouts and a Crystal that only appeared after the water ran clean.
- Test TrackThe vehicle testing facility in Le-Metru where Matau crashed and received his Toa Stone, transforming his destiny.
- The Ancient CityThe City of the Mask Makers in the 2015 reboot continuity, where Ekimu and Makuta forged the Masks of Power, where Ekimu was laid to rest after Makuta's betrayal, and where the Toa woke him to win back the city.
- The ArenaOkoto's premier Glatorian tournament venue where warriors proved their worth in sanctioned combat, or faced Skrall dominance.
- The Cape of No HopeThe remote stretch of coastline at the northwest edge of Voya Nui, named for the concentration of dangerous Rahi that made it the most hostile habitat on the island.
- The Cavern of the ElementsThe upper level of the Great Beings' underground lab near Tajun, with six chambers set around a central area of six spires, each chamber representing one of the elements of Bara Magna.
- The Chute SystemThe magnetised liquid Protodermis transit network of Metru Nui, controlled from Le-Metru's Moto-Hub and carrying Matoran, cargo, and Rahi across the city.
- The CodrexA spherical vault built by the Great Beings in Karda Nui, where the Toa Mata slept in their canisters and where Mata Nui's reawakening was finally set off.
- The CordThe stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui.
- The Core ProcessorThe vast machinery beneath the Coliseum of Metru Nui where Mata Nui's spirit was meant to reside, seized by Teridax in his takeover and destroyed in the Battle of Bara Magna.
- The DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared.
- The Fields of AirThe seabed meadow of airweed whose bubbles kept the sunken village of Mahri Nui breathing inside fragile pockets of borrowed air.
- The ForgeThe frozen heart of Okoto's Ancient City, a pre-catastrophe facility now sealed beneath ice and mystery.
- The Great BarrierThe enormous underground dome of rock and solid Protodermis that enclosed Metru Nui and the Silver Sea, sealed Teridax into a cliff face, and was finally cracked open during the Great Cataclysm.
- The Great ForgeThe Mask Makers' principal forge in the heart of the Ancient City of Okoto, the place at which Ekimu shaped the island's Masks of Power, the site of the battle with the Skull Grinder, and the chamber whose extinguished flame marked the end of an age.
- The Great VolcanoThe volcano in the country north of the desert of Bara Magna that the Element Lord of Fire claimed as his seat and inside which the Ta-Matoran later settled with the Fire Tribe on Spherus Magna.
- The Kingdom: Parallel Universe Where Mata Nui DiedThe Kingdom was a parallel universe in which Matoro hesitated too long to revive Mata Nui, leaving the Great Spirit dead. Its survivors evacuated to the island of Mata Nui and built a vast city ruled from the Coliseum, until a visiting Takanuva and a redeemed Matoro brought down Teridax.
- The Knowledge TowersThe crystalline scholar-towers of Ko-Metru, where Ko-Matoran seers used knowledge crystals to record observation and prediction for the city of Metru Nui.
- The Labyrinth of ControlThe shifting maze on an island off Okoto where the Elemental Creatures hid the Mask of Control, and where Umarak the Hunter stole it from the Toa. This is 2015 to 2016 reboot continuity.
- The Maintenance TunnelsThe underground tunnel network beneath Metru Nui, nicknamed the Fikou Web, home to Fikou, Kuma-Nui and the shapeshifter Krahka, and explored by the Toa Metru.
- The Matoran of Voya NuiThe Matoran population stranded on Voya Nui after the Great Cataclysm. A Karzahni-repaired community living in a Matoran Cliff Village on a floating fragment of the Southern Continent, fought through the Piraka occupation, and survived the descent back into the Matoran Universe.
- The Melding Parallel UniverseIn the parallel universe known as The Melding, the Great Beings prevented the Shattering of Spherus Magna and never created Mata Nui, leaving a single unbroken world where Toa and Matoran already walked as heroes.
- The MountainXia's sentient peak that grew by consuming its inhabitants before becoming too dangerous to exist.
- The Mountain in BalanceThe Mountain in Balance was the unstable Po-Metru sculpture that hid the Po-Metru Great Disk, nearly killed Onewa during the retrieval, and gave the Toa Metru their first hard read on Ahkmou's intentions.
- The Northern ContinentBig enough that the Brotherhood needed multiple Makuta to watch it, the Northern Continent and its Tren Krom Peninsula gave the canon some of its most interesting smaller players.
- The NotchThe Le-Metru chute section that housed the Le-Metru Great Disk, was entered by Matau through an active Force Sphere, and was destroyed by the same sphere's implosion immediately afterward.
- The PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.
- The PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains.
- The River DormusThe placid northern river that carried travellers toward the last vault of the Great Beings, contested by the surviving Element Lords and turned to a single block of ice during the Agori expedition led by Tarduk.
- The SanctumThe central meditation hall of Ko-Koro on the island of Mata Nui, the seat of Turaga Nuju, and the only chamber on the island in which the Wall of Prophecy could be read in full by the Ko-Matoran Scribes and Adepts.
- The Silver SeaThe vast body of unrefined liquid Protodermis surrounding Metru Nui inside the Great Barrier dome of the Matoran Universe.
- The Southern ContinentThe Southern Continent was a vast landmass beneath the Matoran Universe, scarred by Voya Nui's separation and held under Makuta Mutran's nominal dominion.
- The Southern IslandsThe Southern Islands are a chain south of the Southern Continent, home to exiles, scattered Makuta postings, and the volcanic prison-island Artidax.
- The Stalactite Villages of Karda NuiThe Av-Matoran settlements built atop the fallen stalactites of Karda Nui after the Great Cataclysm. Five Lightvine-protected villages, the only habitable refuge above the Swamp of Secrets, and the targets of the Brotherhood of Makuta's Shadow Leech invasion.
- The Temple of LightThe great temple at the center of Mata Nui where the Mask of Light was placed, the Toa of Light was born, and the gate to Mangaia opened beneath the floor.
- The Temple of TimeThe Protectors' most sacred site on Okoto, built to house the Mask of Time and the place at which Ekimu received the vision that prepared the island for the coming of the Toa.
- The Tren Krom PeninsulaThe Tren Krom Peninsula was a rocky strip of the Northern Continent ruled by Makuta Gorast, riddled with acid falls and Razor Crystal cliffs, and home to Ko, Ta, and De-Matoran villages.
- The Tunnel of DarknessA lightless passage south of Metru Nui that consumed illumination rather than merely blocked it, crossed by the Toa Inika on their journey to Voya Nui.
- The Valley of the MazeThe northern Bara Magna maze where the Great Beings hid the unstable Power Source of the Prototype Robot, sealed behind puzzle traps and a fortress that few outsiders ever survived to describe.
- Tiro CanyonA remote chasm in Po-Wahi caught in the Bohrok War, existing only in encyclopedic records of Mata Nui's early era.
- Toa FortressA snow-capped mountain stronghold guarded the Makoki Stone until its defenders fell to infiltration and assault.
- Tomb of the Mask MakersThe hidden chamber beneath the Ancient City where the Protectors laid the comatose Ekimu in a gold coffin after the Battle of the Mask Makers, the resting place from which he guided the Toa and was at last revived.
- Tower of ToaA Visorak stronghold in Metru Nui, commandeered by the Toa Hordika in 2005.
- Tren Krom BreakA lava formation in Ta-Wahi named by Vakama after the exiled organic creation, used both for Ignalu surfing and as a Ta-Koro Guard outpost.
- Tren Krom's IslandTren Krom's Island was a rocky island west of the Southern Continent in the Matoran Universe, created by the Great Beings as the place of exile for the ancient being Tren Krom after his duty ended.
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3- WahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface.
- Wall of HistoryA series of inscribed walls in Ta-Koro that recorded Matoran life on Mata Nui, maintained by successive Chroniclers and destroyed when the Bohrok cleansed the island.
- Wall of ProphecyAn inscribed wall in the Sanctum of Ko-Koro that recorded visions interpreted by Ko-Matoran astrologers and guarded by Turaga Nuju.