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Temple of Purity

The Lost Reef Beneath Naho Bay

The Temple of Purity sat at G-6 on Pelagia's sea chart, beneath Naho Bay, with four polluted Matoran-face spouts and a Crystal that only appeared after the water ran clean.

By Lore Fortress Editorial
Temple Of Purity In Naho Bay

The Temple of Purity, also called the Lost Reef, was a temple in Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records., under Naho BayNaho BayThe body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface., at coordinates G-6 on PelagiaPelagiaPelagia was a Ga-Matoran who ran the ferry lines out of Ga-Koro, carrying travellers across the waters of Mata Nui. She lived through the infected Rahi attacks and the Siege of Ga-Koro before returning to Metru Nui.'s sea chart. BS01 dedicates it to the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Principle of Purity and confirms the Crystal of Purity was kept inside. Of all the Mata Nui Online Game II: The Final ChronicleTakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. temples, this is the only one whose interior actually does something on screen, with four MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body.-face spouts and a faucet puzzle that purifies polluted water before the Crystal appears.

Where it sat#

Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records. is the coastal region of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., home to Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. and the Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast.. Naho BayNaho BayThe body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface. is the wider stretch of water nearby. BS01 specifies the temple's coordinates on PelagiaPelagiaPelagia was a Ga-Matoran who ran the ferry lines out of Ga-Koro, carrying travellers across the waters of Mata Nui. She lived through the infected Rahi attacks and the Siege of Ga-Koro before returning to Metru Nui.'s sea chart, G-6, which is unusual. Most of the Mata Nui Online Game IITakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. shrines get a vague locator (above MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.'s hut, in The DriftsThe DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared., in the Great MineGreat MineOnu-Koro's most important mining complex, and home to an unexpected gateway to the island's darkest secrets.). The Temple of Purity gets actual map grid coordinates, which says something about how the in-game navigation handled it.

The Lost Reef alternate name fits both the location and the lore. A submerged temple, off the standard chronicler's beat, dedicated to a Principle (Ga-Koro'sGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. Principle of Purity) the surrounding population had let slip enough that the inside was running polluted by the time HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. showed up.

Charm-key entry#

The exterior gate followed the standard CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. pattern for MNOG II temples. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. gathered three CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. tied to the temple's Principle, one of the Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna., and the Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill, then solved the riddles on the doors by placing the CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. on the key slots near them. BS01 lists the riddles directly:

  • All Are One... Or None, paired with the Charm of UnityThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna..
  • From Unity Derived, paired with the Charm of Purity.
  • From Clear Waters Granted, paired with the Charm of Speed.

Speed was Ga-Koro'sGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill, which lines up with how the CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. entry describes every village contributing one Skill Charm to its temple's lock. Unity is one of the Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.. Purity is the temple's own Principle. With all three CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. slotted correctly, the doors opened.

The faucet puzzle#

This is where the Temple of Purity stops being a Charm checkpoint and turns into the only MNOG II temple interior with an actual mechanic. BS01 describes the chamber: four sculptures of MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. faces, water flowing from each into the pond below, throughout the temple, and out into NahoNahoNaho was a Toa of Water and a member of the Toa Mangai who served as a protector of Metru Nui. Formerly a Ga-Matoran, she wielded the elemental power of Water and was distinguished by her blue coloring. Bay itself. When HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. arrived, three of the four statues were slowly pouring out polluted water. Only one ran clean.

Several faucets were located on the right side of the temple. By turning them, HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. purified the water. The flow cleared. The Crystal of Purity appeared.

That sequence does more thematic work than any of the other temple interiors in the game. Ga-Wahi'sGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records. Principle is Purity, the village's whole identity is tied to clean water, and the temple's central function was a small water-purification ritual where three quarters of the system had stopped working. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. physically fixed it. Then the Crystal showed up. The puzzle gives the Principle of Purity a concrete on-screen meaning, even if BS01 never extends the symbolism into the wider canon.

Destroyed by the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.#

The wiki is consistent with the rest of the temple set. The Temple of Purity was destroyed by the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. when the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. awakened the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.. The swarms returned to their cleansing routine, and the temple at G-6 went down with the others. There's no scene of it in MNOG II's playable content, since HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s run through the temples wraps before the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. arc closes.

The Crystal of Purity itself isn't tracked after the KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Tournament chapter. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. had retrieved all six Crystals across the island, and what happened to the set after that point isn't covered in any source BS01 references for this entry.

What sets the Ga-WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface. temple apart#

The Temple of Purity is the most fully realised of the six Mata Nui Online Game IITakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. shrines. Other temples opened on CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. and riddles, then handed over their Crystal. This one had a working interior. Pollution to clear, faucets to turn, water flowing visibly back to clean. It's also the only temple BS01 places at specific map coordinates, which fits Ga-Koro'sGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax. maritime culture and Pelagia's role as a chart-keeping figure.

If you're using the MNOG II temples as a reference for how the game treated the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. and Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna., the Temple of Purity is the entry that shows the system at its most active. CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. outside, mechanism inside, the Principle visibly in operation, then the Crystal.

Frequently asked questions

What is the Temple of Purity in Bionicle?
The Temple of Purity, also called the Lost Reef, was a temple in Ga-Wahi under Naho Bay at coordinates G-6 on Pelagia's sea chart. It was dedicated to the Matoran Principle of Purity and the Crystal of Purity was kept inside.
How did Hahli enter the Temple of Purity?
Hahli gathered three Charms tied to the temple's Principle, one of the Three Virtues, and the Ga-Koro Kolhii Skill, then solved the riddles on the doors by placing the Charms on the key slots near them. The three riddles were All Are One... Or None for Unity, From Unity Derived for Purity, and From Clear Waters Granted for Speed.
What was the faucet puzzle in the Temple of Purity?
Inside the chamber, four Matoran-face sculptures fed water into a central pond, and when Hahli arrived three of the four were pouring polluted water while only one ran clean. By turning faucets on the right side of the temple she purified the flow, and the Crystal of Purity then appeared.
What happened to the Temple of Purity?
The Temple of Purity was destroyed by the Bohrok when the Toa Nuva awakened the Bahrag. The swarms returned to their cleansing routine and the temple at G-6 went down with the others.
Why is the Temple of Purity considered the most realised MNOG II temple?
It is the only one of the six Mata Nui Online Game II shrines whose interior actually does something on screen, with a working water-purification mechanic rather than just a Charm checkpoint. It is also the only temple BS01 places at specific map coordinates, at G-6 on Pelagia's sea chart.

Sources

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