The Bionicle Years
Bionicle 2003
The Bohrok-Kal threat, the Rahkshi, and the coming of Takanuva.
85 entries tagged 2003, sourced from Greg Farshtey’s serials, the BIONICLE novels, comics, and BS01 cross-checks.

The 85 entries
- Gravity: The Elemental Power of Gravitational ForceGravity was the elemental power over gravitational force in the Matoran Universe, carried by Ba-Matoran, Toa of Gravity, and the Bohrok-Kal Nuhvok-Kal.
- Lightning: The Elemental Power of ElectricityLightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others.
- Magnetism: The Elemental Power of Magnetic ForceMagnetism was the elemental power over magnetic force in the Matoran Universe, carried by Fa-Matoran, Toa of Magnetism such as Jovan, and the Bohrok-Kal Gahlok-Kal.
- Plasma: The Elemental Power of Superheated MatterPlasma was the elemental power over superheated matter in the Matoran Universe, carried by Su-Matoran, Toa of Plasma, and the Bohrok-Kal Pahrak-Kal.
- BourBour was a Po-Matoran bricklayer who laid the stones of the Path of Prophecies at the entrance to Po-Koro on Mata Nui before returning to Metru Nui and later evacuating to Spherus Magna.
- EpenaEpena was a Po-Matoran quarry master who helped Hafu with his sculptures and whose abandoned Koli ball gave Takua a clue to the comet plague spread by Ahkmou. He survived the Bohrok war and returned to Metru Nui.
- JaaJaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy.
- KamenKamen was a Po-Matoran stonemason who maintained the carvings of Po-Koro against erosion, survived the Bohrok and Bahrag crises, and later carved statues of Teridax under the false Turaga Ahkmou.
- MaglyaMaglya was a Ta-Matoran of Ta-Metru and the finest lava surfer of Ta-Koro. An acquaintance of Takua, he once kept the wanderer's lavaboard and rode the molten rivers of the fire village.
- MakaniMakani was a Le-Matoran musician of Le-Koro who greeted arrivals at the village gates. He survived the Nui-Rama and Bohrok crises, returned to Metru Nui, and later evacuated to Spherus Magna.
- MamruMamru was an Onu-Matoran native to Metru Nui who became the Chief Prospector of Onu-Koro on Mata Nui, responsible for finding the ore deposits of the Great Mine before eventually evacuating to Spherus Magna.
- PekkaPekka was a Po-Matoran carpenter of Po-Koro who carved in wood as well as stone and ran a trading post on the shore of Leva Bay. He survived the Bohrok war and later carved statues under Ahkmou.
- AftA Ta-Matoran native to Ta-Metru who became a Lava Farmer on Mata Nui, served through the Bohrok War and the Reign of Shadows, and migrated with his fellow Ta-Matoran to the Great Volcano on the reformed Spherus Magna.
- AmayaAmaya was a Ga-Matoran native to Metru Nui who taught Vhisola before the Great Cataclysm and later served as the Flax Maker of Ga-Koro on the island of Mata Nui.
- Ash BearA heavily built bear-form Rahi engineered by the Makuta and seeded throughout the Matoran Universe, two to three times the size of a Matoran, usually peaceful and ruinous when its territory was crossed.
- Keahi's CliffA ledge over a lava break in Ta-Wahi, accessible by a single ladder near the Ta-Koro Kolhii Stadium, where the Ta-Koro Guard Keahi patrolled and trained the Ga-Matoran Hahli in the Kolhii skill of Courage.
- KeahiKeahi was a Ta-Matoran of Ta-Koro and a member of the Ta-Koro Guard, the patroller of the ledge above the lava break that bore his name, and the instructor who trained Hahli in the Kolhii skill of Courage before the championship at Ta-Koro.
- MarkaMarka was a Ga-Matoran originally of Metru Nui who reported Nidhiki's pursuit of Vhisola, survived a tentacled Rahi attack at sea, and rose to lead the Shipwrights of Ga-Koro after the Bohrok-Kal crisis.
- The SanctumThe central meditation hall of Ko-Koro on the island of Mata Nui, the seat of Turaga Nuju, and the only chamber on the island in which the Wall of Prophecy could be read in full by the Ko-Matoran Scribes and Adepts.
- Subterranean WormA blind worm Rahi believed to eat raw Protodermis, native to the tunnels beneath Onu-Wahi on Mata Nui, and recorded in confrontation with Turaga Whenua and Toa Nuva Onua during the search for the Kanohi Kaukau Nuva.
- KolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation.
- KopekeKopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and was later elected the third Chronicler of the Matoran Universe.
- MackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company.
- Po-Koro Kolhii StadiumPo-Koro's home Kolhii field in the Po-Wahi desert, where Hewkii and Hafu trained and the village team posted its dominant regional results before the Kolhii Tournament at Ta-Koro.
- The Temple of LightThe great temple at the center of Mata Nui where the Mask of Light was placed, the Toa of Light was born, and the gate to Mangaia opened beneath the floor.
- Bohrok-Kal Kaita ZaA theoretical fusion of Tahnok-Kal, Pahrak-Kal, and Nuhvok-Kal, capable of fusion in principle but never assembled during the Bohrok-Kal campaign.
- GukkoA large, swift bird-like Rahi domesticated by the Le-Matoran as the mount of the Gukko Force, the second-largest Matoran military unit on Mata Nui.
- KraKra- was the Matoran-language prefix denoting Shadow. Its only canonical usage was in the name of the Kanohi Kraahkan, the Mask of Shadows.
- MahikiThe Great Mahiki granted its wearer true shapeshifting, while the Noble variant projected only external illusions. Matau was its most prominent bearer.
- Mask of Elemental EnergyA single-use Kanohi that gives a Toa a quick top-up of their elemental power, used by Toa Varian once in No One Gets Left Behind, and otherwise present mostly through video game appearances.
- Okoth's ShopOkoth's Shop sold Air Bladders for five widgets in Ga-Koro on Mata Nui, and it's one of the smallest pieces of canon Bionicle ever bothered to name.
- Plasma ShieldThe Plasma Shield channeled Pahrak-Kal's plasma powers, melted anything in front of it, and turned incoming attacks into roiling plasma.
- Sonics ShieldThe Sonics Shield is the paired tool of Kohrak-Kal, capable of forming a vibrating sonic barrier or firing destructive bursts of sound.
- Staff of AbsorptionThe black Rahkshi's staff drained physical strength from any living target on contact and transferred it directly to the Vorahk wielding it.
- Staff of FearThe Staff of Fear was the Rahkshi weapon of Turahk. It bypassed armour and elemental defence by striking directly at the mind of any target it touched.
- Staff of LightThe Staff of Light was the Toa Tool of Takanuva, channelling his elemental power and retaining its origin as the Kolhii stick Takua had carried as a Matoran.
- Staff of PoisonThe Staff of Poison was the weapon of Rahkshi Lerahk. It functioned only through direct contact and weakened any target it struck, leaving them vulnerable to subsequent Rahkshi attacks.
- Tahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor.
- Temple of CourageThe Temple of Courage stood near Ta-Koro's bridge in Ta-Wahi, dedicated to the Principle of Courage and gated behind three charms and a Kolhii skill check.
- Temple of CreationThe Temple of Creation lay buried in the dunes of Po-Wahi, dedicated to the Principle of Creation and gated behind four charms and a Kolhii skill check.
- Temple of FaithThe Temple of Faith sat above Turaga Matau's tree hut in Le-Koro, locked behind four virtue riddles, and only Hahli ever climbed up to find it.
- Temple of PeaceThree riddle stones in The Drifts gated the way into the Temple of Peace, and Hahli is the only character who ever got inside before the Bohrok flattened it.
- Temple of ProsperityThe Temple of Prosperity sat at the bottom of the flooded Great Mine and opened on Charm recognition alone, no riddle required.
- Temple of PurityThe Temple of Purity sat at G-6 on Pelagia's sea chart, beneath Naho Bay, with four polluted Matoran-face spouts and a Crystal that only appeared after the water ran clean.
- Aki NuvaThe Kanohi Nuva Mask of Valor, documented in canon as the Nuva-tier upgrade of the Aki but never formed in recorded events.
- BahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.
- Chronicler's StaffA ceremonial inscribing tool used by the Matoran Chronicler to record events on the Wall of History, carried in succession from Kodan to Kopeke.
- Exo-ToaToa-sized powered armor originally produced by the Brotherhood of Makuta, worn briefly by the Toa Mata and later deployed as autonomous enforcers.
- GahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis.
- Hau NuvaThe Hau Nuva was the Toa Nuva variant of the Mask of Shielding, capable of protecting both wearer and nearby allies from anticipated physical attack.
- Kolhii ChampionTitle granted to the Matoran selected by their Turaga to represent each Koro in the post-Bohrok-Kal Kolhii tournament on Mata Nui.
- MangaiaThe hidden stronghold of Teridax beneath the island of Mata Nui, containing Energized Protodermis and connected to the Bohrok Nest.
- Kanohi Mask of Light and ShadowA single fused Kanohi formed in Energized Protodermis when Takanuva and Teridax merged into Takutanuva, holding both light and shadow at once.
- Mizuni RotorsThe Mizuni Rotors were wrist-mounted propellers carried by Toa Nuva Gali after her transformation in Energized Protodermis, later replaced by Adaptive Armour.
- RahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.
- Ta-Koro Kolhii StadiumThe largest Kolhii venue on Mata Nui, host to the championship match in which the Mask of Light first appeared before the public eye.
- The Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.
- UssalSix-legged crustacean Rahi domesticated across Metru Nui and Mata Nui for cargo, mining, and sport. Backbone of Matoran labor.
- UssanuiBuilt from the wreckage of the six defeated Rahkshi and guided by a Shadow Kraata, the Ussanui carried Takanuva into Makuta's lair.
- HahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.
- HewkiiHewkii rose from Po-Metru carver to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe.
- MatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui.
- MatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.
- WhenuaToa Metru of Earth and later Turaga of Onu-Koro, formerly an Onu-Metru archivist whose career in the Archives shaped his role across the rescue of Metru Nui and the long residency on Mata Nui.
- Kolhii StickFrom Ga-Matoran fishing pole to hero's staff, the Kolhii stick was never meant for combat but excelled at sport.
- Lake of FireThe molten protodermis lake that claimed Ta-Koro during the Rahkshi invasion. A natural hazard and narrative turning point in early Bionicle.
- TeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.
- Krana-KalSpecialized Krana mutated by the Bahrag, these parasitic organisms controlled the Bohrok-Kal in 2003 and possessed autonomy, telepathy, and an impenetrable silver shield.
- NuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny.
- Rahkshi Kaita ZaThe Rahkshi Kaita Za was a Kaita fusion that combined three servants' powers into something more formidable than any individual Rahkshi.
- LehvakAcid-wielding Bohrok that dissolve obstacles as easily as enemies.
- Mahi HerderA dual-purpose Mata Nui occupation combining livestock management with informal strategy training for the village's defenders.
- Kolhii BallA stone projectile used in the Matoran sport of Kolhii, with a dangerous variant infected by Teridax's influence.
- Flax MakerGa-Matoran textile workers who processed Harakeke plants and cowrie shells into woven flax on Mata Nui.
- Air KatanaTwin air-element blades Lewa wielded as a Toa Nuva, until Reidak broke one on Voya Nui.
- RahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies.
- Naming DayThe Matoran holiday where crisis heroes got new identities, turning Jala into Jaller and Maku into Macku.
- Rahkshi Kaita VoWhat the Brotherhood of Makuta created when it merged three Rahkshi into one: a fusion built for destruction.
- Nuva CubeA lock mechanism for the Bahrag's Toa Seal. The Bohrok-Kal hunted its key, the six Nuva symbols, nearly succeeding in 2003.
- TakutanuvaThe temporary fusion of Takanuva and Makuta Teridax, born in Energized Protodermis, wielded light and shadow as one during the climax of Mask of Light.
- Suva KaitaThe golden temple where the Toa Mata combined their Kanohi masks to access their true potential.
- StonemasonA Po-Matoran occupation dedicated to preserving the sculptures that define their world's identity.
- KraataSlug-like creatures birthed from Makuta's essence, designed as both weapons and the cores of Rahkshi armor.
- Lehvak-KalThe vacuum-powered Bohrok-Kal who got blasted into space by its own power, Lehvak-Kal represents the chaotic energy of the Bohrok-Kal team.
- Tahnok-KalThe electric-powered leader of the Bohrok-Kal squad, designed to awaken the Bahrag.