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Temple of Peace

Ko-Wahi's Riddle Shrine in MNOG II

Three riddle stones in The Drifts gated the way into the Temple of Peace, and Hahli is the only character who ever got inside before the Bohrok flattened it.

By Lore Fortress Editorial
Temple Of Peace 1

The Temple of Peace, also called the Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown. Ruins, was a temple in The DriftsThe DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared. near Mount IhuMount IhuA snow-capped peak in Ko-Wahi where Kopaka sought his first mask and Nuju honored his mentor. in Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. dedicated to the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Principle of Peace. It only ever appears in Mata Nui Online Game II: The Final ChronicleTakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui.. Per BS01 the Crystal of Peace was kept inside, and access ran through three riddle stones standing outside the doorway.

Where it stood#

The temple sat within The DriftsThe DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared., the wind-blown stretch of Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. that wraps around Mount IhuMount IhuA snow-capped peak in Ko-Wahi where Kopaka sought his first mask and Nuju honored his mentor.. BS01's entry on The DriftsThe DriftsKo-Wahi's frozen wastes were a deadly expanse where snowstorms made navigation nearly impossible, claiming Matoran who ventured unprepared. notes a separate detail worth mentioning. One of the rocks scattered across the area carried the inscription "Beware the Swarm" long before the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. were known about. The Temple of Peace existed in the same space as that warning, which makes the eventual fate of the building feel a little on the nose. The stones already knew what was coming.

The temple is also called the Ko-KoroKoroThe Koros were the six elemental villages established by the Toa Metru on Mata Nui after the Great Rescue, each tied to one element and one Turaga. Ruins on BS01, in the same way the Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. shrine is called the Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax. Ruins. The naming convention is consistent across MNOG II's six temples.

Four stones, three riddles#

Outside the temple were four large standing stones. Three of them carried riddles. The fourth was a small rock doorway that only opened once all three riddles had been solved. BS01 lists the riddles cleanly:

  • The Third Virtue, paired with the Charm of DestinyThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna..
  • Inner Strength, paired with the Charm of Willpower.
  • Fate's Child, paired with the Charm of Peace.

Per the CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. entry, every village's temple in Mata Nui Online Game IITakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. used three or four CharmsCharmsSmall carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui. keyed to its Virtues, Principle, and KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill. Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown.'s set covered Destiny (one of the Three VirtuesThe Three VirtuesThe Three Virtues were the foundational principles given by Mata Nui to the Matoran, shaping social order, ritual, and the cosmology of Spherus Magna.), Willpower (the Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown. KolhiiKolhiiKolhii was the inter-village athletic contest of Mata Nui, descended from the earlier Akilini of Metru Nui and played by all six Koro until the island's evacuation. Skill), and Peace (the village's Principle). The riddles were the doorway's way of asking for proof that the player understood the meaning of each Charm before letting them through.

HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe., the Ga-MatoranGa-MatoranThe Water-element Matoran of Ga-Metru and Ga-Koro, exclusively female, who taught the schools of Metru Nui and crewed the boats and bridges of the Mata Nui coast. chronicler player character of MNOG II, solved them one by one. The doorway opened. The Temple of Peace let her in.

Inside the temple#

BS01 says the Crystal of Peace was kept in the temple. That's the entire interior description on the wiki. There's no chamber layout, no carving program, no inscription text beyond the three riddle phrases on the outer stones. The Crystal itself is one of the six HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. collected across Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. during the game, the others being Faith, Prosperity, Purity, Creation, and Courage.

The thinness of the canon here is the point. The Temple of Peace exists primarily as a Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. Charm puzzle and a Crystal pickup. Greg Farshtey's serials never reference it, the Bionicle Encyclopedia entries don't cover it, and no later media revisits the location.

Destroyed by the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.#

The wiki is direct about what happened next. The Temple of Peace was destroyed by the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. after the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. released the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.. The swarms returned to their cleansing work across the island, and the temple was one of the structures they took down. There's no scene of the destruction in MNOG II itself, since HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.'s visit happens before that point in the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. arc resolves. The status of "gone" is a postscript.

The Crystal of Peace's fate after that isn't addressed in any source BS01 covers. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. had already retrieved it during her temple tour, so the Crystal itself wasn't sitting in the building when the swarms came through.

Why the Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. entry stands out#

The Temple of Peace is the only one of the six Mata Nui Online Game IITakua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui. shrines that uses standing stones as its access mechanism rather than internal puzzles. The Temple of FaithTemple of FaithThe Temple of Faith sat above Turaga Matau's tree hut in Le-Koro, locked behind four virtue riddles, and only Hahli ever climbed up to find it. used a vine and a branch-shaped key slot. The Temple of ProsperityTemple of ProsperityThe Temple of Prosperity sat at the bottom of the flooded Great Mine and opened on Charm recognition alone, no riddle required. opened on Charm recognition with no riddle at all. Temple of PurityTemple of PurityThe Temple of Purity sat at G-6 on Pelagia's sea chart, beneath Naho Bay, with four polluted Matoran-face spouts and a Crystal that only appeared after the water ran clean. used charm slots near the doorways. Peace's setup, three riddle pillars and a fourth stone that becomes the doorway, is the most ritualised of the bunch. It also fits the Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. reputation for measured, deliberate culture.

The Mount IhuMount IhuA snow-capped peak in Ko-Wahi where Kopaka sought his first mask and Nuju honored his mentor. location matters too. NujuNujuNuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro. named that mountain after his Ko-MatoranKo-MatoranIce Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi. teacher Ihu, and the wider region is full of contemplative naming. The Temple of Peace fits that mood without any extra dialogue or inscription needed. A small doorway in a snowfield, three riddles to answer, then a Crystal in a quiet room. That's the Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax. register working as designed.

Frequently asked questions

What is the Temple of Peace in Bionicle?
The Temple of Peace, also called the Ko-Koro Ruins, was a temple in The Drifts near Mount Ihu in Ko-Wahi dedicated to the Matoran Principle of Peace. The Crystal of Peace was kept inside, and it only ever appears in Mata Nui Online Game II: The Final Chronicle.
How did Hahli get into the Temple of Peace?
Outside the temple stood four large standing stones, three of which carried riddles tied to Charms: The Third Virtue for Destiny, Inner Strength for Willpower, and Fate's Child for Peace. The fourth stone was a small rock doorway that only opened once all three riddles had been solved, and Hahli solved them one by one to enter.
What was kept inside the Temple of Peace?
The Crystal of Peace was kept inside the temple. It was one of the six Crystals Hahli collected across Mata Nui during the game, the others being Faith, Prosperity, Purity, Creation, and Courage.
What happened to the Temple of Peace?
The Temple of Peace was destroyed by the Bohrok after the Toa Nuva released the Bahrag. The swarms returned to their cleansing work across the island and the temple was one of the structures they took down.
Why is the Temple of Peace different from the other MNOG II temples?
It is the only one of the six Mata Nui Online Game II shrines that uses standing stones as its access mechanism rather than internal puzzles. Its setup of three riddle pillars and a fourth stone that becomes the doorway is the most ritualised of the set.

Sources

  • WikiTemple of PeaceBS01 character/subject entry
  • WikiCharmsBS01 entry on the MNOG II charm system
  • WikiThe DriftsBS01 entry on the Ko-Wahi region

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

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