Toa Mata and Toa Nuva
The Prophesied Six
Six biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mata, later evolved into the Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui., were a team of six biomechanical heroes created by the Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. as a prophesied counter to MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.. Each member bore a different elemental power: TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. of Fire, KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe. of Ice, GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. of Water, LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. of Air, PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. of Stone, and OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. of Earth. The team was held in stasis for thousands of years before activation on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., and their mission, to awaken the Great Spirit and undo the Brotherhood of MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s hold on the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control., was eventually fulfilled at Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna..
Creation and Mission#
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mata were forged by the Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. in the early ages of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control. and entrusted to ArtakhaArtakhaArtakha was the master craftsman of the Matoran Universe, ruler of a hidden island, and the forger of the Toa Mata, the Avohkii, and the Kraahkan., who completed their assembly and refined their equipment. They were the only Toa team known to have been created in this manner rather than elevated from MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. stock. Their assigned destiny was singular: to awaken Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. should the Great Spirit ever fall into prolonged unconsciousness, and to counter the shadow that TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. would eventually cast across the universe.
TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna., aware of the team's existence and purpose, regarded them as a necessary risk within his own ambitions. Private records attributed to him on DestralDestralThe headquarters island of the Brotherhood of Makuta, whose installed teleportation technology made the entire landmass mobile and turned it into the most strategically protected location in the Matoran Universe. described the Toa Mata as central to the Brotherhood's planning, with their activation seen as an event to be steered rather than prevented. The team was placed in stasis canisters and held in reserve, awaiting the moment of Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.'s fall.
When TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s strike against Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. succeeded, the canisters were dispatched toward the island the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. had named for the Great Spirit. Damage during the long journey delayed their arrival, and the canisters washed ashore only after a thousand years had passed.
Arrival on Mata Nui#
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mata arrived on the shores of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. without memory of their purpose. Each washed up near the village aligned to their element: TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. at Ta-WahiTa-WahiTa-Wahi was the volcanic region of Mata Nui surrounding the Mangai Volcano, encompassing Ta-Koro, the Lake of Fire, the Charred Forest, and the Ta-Wahi Beach., GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. at Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records., KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe. at Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax., LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. at Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence., PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. at Po-WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface., and OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. at Onu-WahiOnu-WahiThe underground kingdom of Mata Nui, home to the Onu-Matoran and Toa Onua.. The TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. of each village, secretly the former Toa MetruMetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it., guided them toward their roles without revealing the full history of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. below.
The team's first task was the recovery of their KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. masks of power, scattered across the island in hidden locations. Each Toa collected the six masks aligned to their personal use, with the HauHauThe Mask of Shielding that protected Toa from harm they saw coming, but left them vulnerable to ambush and mental assault., AkakuAkakuKopaka's mask of x-ray vision was Bionicle's most practical power, granting sight through stone and snow where others saw only obstacles., KaukauKaukauThe Mask of Water Breathing lets you dive deep, but depth and time limits are what make it matter., PakariPakariThe Mask of Strength amplifies physical power and never stops working, giving its wearer a constant edge., KakamaKakamaThe Mask of Speed granted superhuman velocity but blinded its wearer to the world around them., and MiruKanohi MiruThe Miru keeps you from falling but doesn't make you fly. Toa Lewa proved there's a difference. shared across the team. Once equipped, they descended beneath the MangaiaMangaiaThe hidden stronghold of Teridax beneath the island of Mata Nui, containing Energized Protodermis and connected to the Bohrok Nest. to confront TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna., known to them at the time only as the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.. The first confrontation ended with TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s defeat but not his destruction.
The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. War and Transformation#
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mata's next campaign came against the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarms, six varieties of mechanical creatures awakened in the wake of TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s setback. The swarms intended to scour the surface of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. of all surface features in preparation for the Great Spirit's return. The team gathered the krana of the swarms and used the Exo-ToaExo-ToaToa-sized powered armor originally produced by the Brotherhood of Makuta, worn briefly by the Toa Mata and later deployed as autonomous enforcers. armour briefly during their assault on the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui., Cahdok and GahdokGahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis., the twin queens directing the swarms.
The Exo-ToaExo-ToaToa-sized powered armor originally produced by the Brotherhood of Makuta, worn briefly by the Toa Mata and later deployed as autonomous enforcers. suits proved counterproductive against the queens, amplifying their hive connection rather than suppressing it. Shedding the armour, the Toa Mata combined their elemental powers into a single discharge that sealed the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. within a cage of solidified protodermis. The two were neither killed nor freed, a restraint consistent with the Toa Code.
Following the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a Protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.'s defeat, the team entered a chamber containing pools of energised protodermisEnergized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards.. Contact with the substance transformed each Toa Mata into a Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.. Armour thickened and altered, tools evolved, and each KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. became a Kanohi NuvaKanohi NuvaThe most powerful Masks of Power ever created, granting each Toa Nuva fundamentally enhanced abilities., capable of extending its power to nearby allies. The transformation carried costs as well as gains, with several passive elemental defences lost in the process. KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe., for instance, no longer remained immune to cold without conscious effort.
Powers and Equipment#
As Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui., the team commanded their elements at a substantially increased scale. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. directed fire with precise control over heat and combustion. KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe. projected ice and absolute cold across wide areas. GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. commanded large bodies of water and atmospheric moisture. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. manipulated wind and atmospheric pressure. PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. shaped stone with surgical accuracy and moved at high speed across solid terrain. OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. commanded earth, tunnelled with ease, and detected vibration across great distances.
Each Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. bore upgraded equipment. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. wielded magma swords. KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe. carried twin ice blades capable of forming a power sword in combination. GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. bore aqua axes. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. used air katanas. PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. gained climbing claws. OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. employed quake breakers. During the Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. campaign, ArtakhaArtakhaArtakha was the master craftsman of the Matoran Universe, ruler of a hidden island, and the forger of the Toa Mata, the Avohkii, and the Kraahkan. replaced their tools and armour with adaptive equipment that altered form to suit each environment encountered.
The Kanohi NuvaKanohi NuvaThe most powerful Masks of Power ever created, granting each Toa Nuva fundamentally enhanced abilities. masks doubled the effective range of standard KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. powers and could extend their effect to nearby allies. Each Toa held a primary mask, with secondary Kanohi NuvaKanohi NuvaThe most powerful Masks of Power ever created, granting each Toa Nuva fundamentally enhanced abilities. stored at the SuvaSuvaSuva were the sacred shrines of Matoran civilisation, holding Toa Stones, Kanohi, and Nuva symbols across Mata Nui, Metru Nui, and beyond. shrines within each village. Prolonged elemental use still drained the user, and concentrated shadow energy or specialised protosteel alloys remained capable of resisting Nuva output.
Stasis and the Return of TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.#
After the conclusion of the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. crisis, TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. was briefly corrupted by the VahiKanohi VahiThe Kanohi Vahi was the Legendary Mask of Time, forged by Toa Metru Vakama from the six fused Great Disks of Metru Nui during the city's evacuation.-related events at the end of the Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. era but was restored. The team returned to Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. alongside the awakened MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. population. Their movements over the following years were directed in part by the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe..
During the search for the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero., the Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. travelled to Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. by way of a codrex chamber, where they were placed in stasis to await the proper moment. TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna., having survived earlier defeats, eventually seized control of the Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. form itself, displacing the Great Spirit's consciousness. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Nuva's stasis ended when the team awoke within Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. itself, the swamp-flooded core of the Universe.
Battle in Karda Nui#
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Nuva emerged into Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. to find the Brotherhood of MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. already entrenched. AntrozAntrozMakuta commander who led the Phantoka assault on Karda Nui and pilot of the Jetrax T6, ultimately outmaneuvered by Kopaka's superior strategy., ChiroxChiroxA Makuta of the Brotherhood who questioned Teridax's plans before being sent to Karda Nui., VamprahVamprahVamprah hunted in absolute silence, but silence wasn't enough when Tahu outmaneuvered him in the swamp., MutranMutranMutran is a Makuta of the Brotherhood of Makuta who serves as the Makuta of Voya Nui and is among the most prolific Rahi creators within the organization. Hailing from the Southern Islands, he wears the Great Shelek and commands the powers of Shadow and Silence alongside the full range of Kraata abilities, wielding a Shadow Blade, Shadow Spear, and Tridax Pod in combat., KrikaKrikaThe cautious Mistika leader who survived by never taking unnecessary risks, until Teridax's Plan forced his hand., and BitilBitilA Makuta obsessed with enslaving Toa, Bitil weaponized his Mohtrek's copying power in the final invasion of Karda Nui. had corrupted the Av-MatoranAv-MatoranThe Light-element Matoran, prototypes of their species, who colonised Karda Nui from the Southern Continent and built the Stalactite Villages above the Swamp of Secrets. population into Shadow MatoranShadow MatoranAv-Matoran corrupted by the Makuta in Karda Nui, drained of Light and weaponized with shadow powers.. TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history., the Toa of LightToa of LightThe sole Toa wielding the Element of Light through the Avohkii mask, singular and feared by Makuta itself., joined the team within the chamber. Using a klakk RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts., the Toa freed RadiakRadiakAn Av-Matoran of Karda Nui who was corrupted into a Shadow Matoran by a Shadow Leech, restored by a Klakk, and evacuated to Metru Nui before the Energy Storms. and other Shadow MatoranShadow MatoranAv-Matoran corrupted by the Makuta in Karda Nui, drained of Light and weaponized with shadow powers. from their corruption, beginning a cascade of restorations.
The campaign for Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui. escalated quickly. AntrozAntrozMakuta commander who led the Phantoka assault on Karda Nui and pilot of the Jetrax T6, ultimately outmaneuvered by Kopaka's superior strategy. hijacked the Jetrax T6Jetrax T6An ice-element airship stolen by Makuta Antroz in the climax of the Karda Nui conflict. during a battle in the upper reaches, stranding the team. ChiroxChiroxA Makuta of the Brotherhood who questioned Teridax's plans before being sent to Karda Nui. and BitilBitilA Makuta obsessed with enslaving Toa, Bitil weaponized his Mohtrek's copying power in the final invasion of Karda Nui. nearly converted TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. to shadow during a sustained attack. Despite mounting losses, the team reached the CodrexThe CodrexA spherical vault built by the Great Beings beneath Karda Nui to house the Toa Mata in stasis and control the final phase of Mata Nui's reawakening., the chamber containing the means to reignite Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.'s consciousness, and triggered the awakening sequence as the Great Spirit Robot rose.
The Final Battle at Bara Magna#
TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s seizure of the Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. body coincided with the team's departure from Karda NuiKarda NuiThe vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui.. Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. himself, exiled into the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero., arrived on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. and joined forces with the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. and AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system. of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.'s fragments. TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna., wearing the form of the Great Spirit Robot, soon arrived in pursuit, bringing the conflict to Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna.'s sands.
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Nuva, TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history., and the surviving MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. joined the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. and AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system. against the Brotherhood's forces and the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. armies under TumaTumaTuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat.. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor., wielding the Golden ArmorThe Golden ArmorA glossary entry distinguishing the two distinct artifacts known as the Golden Armor: the six-piece relic worn by Tahu on Bara Magna, and the six golden masks of the Toa on Okoto. formed from defeated RahkshiRahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies. plating, weakened TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. sufficiently for Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna., now inhabiting a prototype Great Spirit Robot, to deliver the final blow. The collision drove TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s body against a falling fragment of Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand., killing him and ending the Brotherhood's reign.
In the aftermath, Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. used the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero.'s remaining energy to reform Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. from its fragments. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Nuva, with their primary destiny fulfilled, settled on the reformed world alongside the survivors of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control., the AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system., and the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them..
Legacy#
The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Nuva remained active after the reformation, though their roles shifted away from cosmic guardianship. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. retained his Toa status, having been restored from his brief turn as a TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities.. KopakaKopakaKopaka was the Toa Nuva of Ice, deputy commander of the Toa Mata, and one of the six warriors crafted on Artakha to defend the Matoran Universe. was last documented investigating ruins on Bota MagnaBota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War.. The remaining members took up varied responsibilities among the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body., AgoriAgoriThe villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system., and GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. communities of the new world.
The team stood as the longest-serving Toa unit in recorded history, the only team known to have fulfilled the precise destiny laid down at their creation, and the only team to have transitioned through both the Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. island era and the reformation of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint.. Their elemental complement, of fire, water, ice, air, stone, and earth, became the template most often cited when other Toa teams were referenced.
Frequently asked questions
- Who are the Toa Mata?
- The Toa Mata were a team of six biomechanical heroes created by the Great Beings as a prophesied counter to Makuta Teridax. The team comprised Tahu of Fire, Kopaka of Ice, Gali of Water, Lewa of Air, Pohatu of Stone, and Onua of Earth, and their mission was to awaken the Great Spirit Mata Nui and undo the Brotherhood of Makuta's hold on the Matoran Universe.
- How did the Toa Mata become the Toa Nuva?
- After sealing the Bahrag at the close of the Bohrok War, the team entered a chamber containing pools of energized protodermis, and contact with the substance transformed each Toa Mata into a Toa Nuva. Their armour thickened, their tools evolved, and each Kanohi became a Kanohi Nuva capable of extending its power to nearby allies, though several passive elemental defences were lost in the process.
- How did the Toa Nuva defeat Teridax?
- At the final battle on Bara Magna, Tahu wielded the Golden Armor formed from defeated Rahkshi plating and weakened Teridax enough for Mata Nui, inhabiting a prototype Great Spirit Robot, to deliver the final blow. The collision drove Teridax's body against a falling fragment of Aqua Magna, killing him and ending the Brotherhood's reign.
- What happened to the Toa Nuva after Spherus Magna was reformed?
- With their primary destiny fulfilled, the Toa Nuva settled on the reformed world of Spherus Magna alongside the survivors of the Matoran Universe, the Agori, and the Glatorian. Tahu retained his Toa status after being restored from a brief turn as a Turaga, and Kopaka was last documented investigating ruins on Bota Magna while the others took up varied responsibilities among the new world's communities.
- Why are the Toa Mata significant among Toa teams?
- They were the only Toa team known to have been created directly by the Great Beings rather than elevated from Matoran stock, and the only team to fulfil the precise destiny laid down at their creation. They stood as the longest-serving Toa unit in recorded history, and their elemental complement of fire, water, ice, air, stone, and earth became the template most often cited when other Toa teams were referenced.
Sources
- WikiToa Mata_Toa Nuva โ BS01 character/subject entry
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Related entries
Toa Nuva
The form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.
Karda Nui
The vast inner cavern at the core of the Matoran Universe, original home of the Av-Matoran, site of the Codrex and the final battle that decided the fate of Mata Nui.
The Codrex
A spherical vault built by the Great Beings beneath Karda Nui to house the Toa Mata in stasis and control the final phase of Mata Nui's reawakening.
Mangaia
The hidden stronghold of Teridax beneath the island of Mata Nui, containing Energized Protodermis and connected to the Bohrok Nest.
Takanuva
Hidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history.
Av-Matoran
The Light-element Matoran, prototypes of their species, who colonised Karda Nui from the Southern Continent and built the Stalactite Villages above the Swamp of Secrets.
Mentioned in166 entries
Amaya's Jetty
A small lily-pad jetty extending from Amaya's Hut at the eastern edge of Ga-Koro, marked by three Bamboo Poles and a Ruki poem.
Artakha
Artakha was the master craftsman of the Matoran Universe, ruler of a hidden island, and the forger of the Toa Mata, the Avohkii, and the Kraahkan.
Avohkah
The Avohkah were incredibly fast and powerful elemental beings, sentient lightning bolts produced as by-products of the Av-Matoran's labours in Karda Nui and defeated by the Toa Mata before the Great Spirit Mata Nui's awakening.
BIONICLE Reference Books
Six Scholastic and AMEET reference titles published between 2003 and 2009 form the primary printed canon for the Matoran Universe. This page catalogs what each book contains and where the editions diverge.
Bohrok Kaita Ja
A theoretical Bohrok Kaita comprising Lehvak, Kohrak, and Gahlok, capable of fusion in principle but never assembled during the active swarm period.
Bohrok-Kal Kaita Za
A theoretical fusion of Tahnok-Kal, Pahrak-Kal, and Nuhvok-Kal, capable of fusion in principle but never assembled during the Bohrok-Kal campaign.
Boxor
Built by Nuparu from a salvaged Gahlok shell, the Boxor was the first Matoran-engineered combat machine and a key resistance asset against the Bohrok swarms.
Cavern of Light
The Cavern of Light was the principal Lightstone source on Mata Nui, sealed behind a single Onu-Matoran key and central to the island's illumination infrastructure.
Charms
Small carved stones inscribed with the Three Virtues, the six Principles, and the six Kohlii Skills, used as keys to the six Wahi temples on the island of Mata Nui.
Chronicler's Staff
A ceremonial inscribing tool used by the Matoran Chronicler to record events on the Wall of History, carried in succession from Kodan to Kopeke.
Claws (Nuhvok Va)
Standard-issue tools of the Nuhvok Va, modelled on Onua's Earth Claws and scaled for shallow burrowing and close defence during the Bohrok cleansing.
Climbing Claws
Pohatu Nuva's primary armament, serving as both melee weapon and traversal gear across Po-Wahi terrain until the issue of Adaptive Armor.
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