Bionicle category
Matoran Universe
431 entries tagged Matoran Universe, 242 of them long reads. The rest of the wiki points here most often at Matoran and Metru Nui.
A
18- Adaptive ArmorArtakha's shapeshifting armor gave the Toa Nuva environment-specific abilities, changing form from aerial to aquatic to everything in between.
- AirOne of the elemental powers of the Matoran Universe, carried by the Le- prefix across its bearers and most prominently wielded by the Toa of Air Lewa, Matau, and Lesovikk.
- Air BubbleVital underwater survival items that kept Mahri Nui Matoran alive in the ocean depths.
- AirweedThe underwater plant of the Fields of Air whose bubbles let the Matoran of Mahri Nui breathe beneath the sea.
- Amana Volo SphereAmana Volo Spheres are rare globes of energy released by certain Rahi when their Infected Kanohi are removed, absorbed to restore health and boost strength, and handed to Takua as rewards in the game Quest for the Toa.
- Amaya's HutAmaya's Hut was a small dwelling in Ga-Koro where the Ga-Matoran Amaya made flax, kept a Flax Weaver and a pile of harakeke, and lit her work with a jellyfish lamp.
- Amaya's JettyA small lily-pad jetty off Amaya's Hut at the eastern edge of Ga-Koro, marked by three bamboo poles and a short poem about a Ruki fish.
- ArchitectA Ko-Matoran scholar who studies Destiny, the Bionicle universe's guiding force.
- Archives MoleSmall, harmless burrowing Rahi engineered by the Makuta, originally native to Po-Metru and forced into the shadowy recesses of the Onu-Metru Archives, where their cooperative behaviour built living ladders and bridges through the lower levels.
- ArtakhaArtakha is the master craftsman of the Matoran Universe, ruler of a hidden island where the Toa Mata came into being and the Avohkii was forged.
- Artakha: Master Crafter of the Great RefugeArtakha is one of the most powerful beings in the Matoran Universe, the reclusive ruler of the hidden island that bears his name, whose crafters made the Avohkii. He governed a refuge no evil could enter and armed the Toa Nuva for their trip to Karda Nui.
- Artakha: The Great RefugeArtakha, the island also called the Great Refuge, was the high-technology home of the Matoran Universe's finest crafters, governed by the being of the same name, where the Toa Mata came into being and the Avohkii was forged before the land was erased from every map.
- ArtidaxArtidax was a volcanic island in the southern islands where Makuta Krika imprisoned Miserix instead of killing him, and where the Visorak horde later met its end.
- Ash BearA powerful bear-like Rahi created by the Makuta, two to three times the size of a Matoran, kept in the Archives of Metru Nui and best known through Graalok, the territorial bear of Le-Wahi.
- Assembler's VillageAssemblers' villages were small, isolated Po-Matoran workshop settlements in Po-Metru where crafters assembled Matoran goods and tools from parts shipped across the city.
- AstrologerMatoran stargazers who track the Red Star and discern prophecies from celestial positions, a craft demanding obsessive precision and deep belief in the stars' secrets.
- AttendantA Matoran occupational role supporting village operations across various facilities.
- AvohkahThe Avohkah were incredibly fast and powerful elemental beings, sentient lightning bolts produced as by-products of the Av-Matoran's labours in Karda Nui and defeated by the Toa Mata before the Great Spirit Mata Nui's awakening.
B
17- Ba-MatoranMatoran of Gravity with inherent resistance to crushing gravitational forces, largely overlooked in the primary canon despite being a complete Matoran species.
- BioThe smallest of the three Matoran units of length, equal to 4.5 feet or 1.37 metres, from which the kio and the mio are built.
- Bird RidingThe aerial combat technique that gave Le-Matoran warriors their edge across Mata Nui's skies.
- Blade Burrower: The Tunnelling Rahi of Metru NuiBlade Burrowers were powerful, near-blind Rahi that dug endless tunnels in a fixed pattern, a behavior the Great Beings engineered into them and that no one who studied the creatures was ever able to fully explain.
- Blade BurrowersThe tunneling Rahi engineered by Makuta Mutran for the Barraki Kalmah, gifted with deliberately shortened lifespans, and later discovered to have outlived their expiration date while carving an unreadable map beneath their warlord's ruined fortress.
- Bog SnakeIrritable serpentine Rahi that inhabited various regions of the Matoran Universe, documented primarily in Rahi compendiums.
- BoggarakA Visorak subspecies specializing in deception and illusion, Boggarak served as Roodaka's personal guard during the Metru Nui invasion.
- BohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.
- Bohrok Kaita JaA theoretical Bohrok Kaita comprising Lehvak, Kohrak, and Gahlok, capable of fusion in principle but never assembled during the active swarm period.
- Bohrok Kaita ZaA Bohrok Kaita Za was a theoretical fusion of a Tahnok, a Pahrak, and a Nuhvok, controlled by a Krana Za and wielding fire, earth, and stone. No Bohrok Kaita Za was ever formed in the events of the Bohrok swarms.
- Bohrok NestThe subterranean chamber where the Bohrok slumbered beneath Mata Nui until Makuta's machinations awakened them.
- Bohrok VaScouts and support units for the Bohrok swarms, the Bohrok Va operated independently where the hive-mind Bohrok could not.
- Bohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them.
- Boxor SquadMatoran mech-pilot units deployed to defend their villages against the Bohrok invasion in 2002.
- BricklayerPo-Matoran craftspeople who built the foundations for Po-Wahi's monumental architecture.
- Bula BerryThe green berry of Mata Nui famous for restoring energy on contact, carried by Matoran travellers on long trips and used as a healing item in the chronicled record of the island.
- BurnakBurnak were four-legged Rahi native to Voya Nui, engineered by the Brotherhood of Makuta and found across nine elemental and environmental variants.
C
12- Cable CarA simple transport system connecting Ta-Wahi to Ko-Wahi in the Mata Nui Online Game, guarded and access-restricted.
- Cable CrawlerClimbing-type Rahi of Metru Nui's Le-Metru cable network, created by the Makuta and notorious among Matoran for severing power lines and raiding airship cargo holds.
- CarpenterA Po-Matoran craftsperson who shapes wood into sculptures, distinct from the stone workers of Po-Metru.
- Catcher ClawRoodaka's natural claws, which could catch Rhotuka spinners, poison them and throw them back, and could also fire bolts of Shadow energy.
- Cavern of Historical RecordsThe underground chamber on Voya Nui that held the written history of the island and its Matoran until the Piraka Vezok destroyed it out of spite.
- Ce-MatoranPsionics Matoran whose mental powers made them ghosts in the Matoran Universe.
- Chamber of LifeThe Chamber of Life was the vault beneath the Lake of Lava of Mount Valmai on Voya Nui where the Kanohi Ignika, the Mask of Life, lay hidden.
- Chief ArchivistThe unnamed Onu-Matoran who ran the Archives of Metru Nui, held the keys to its deepest sub-levels and answered to Turaga Dume.
- ChroniclerThe Matoran role of recording history and Toa deeds through word and carving, held by figures like Takua and Hahli.
- Chronicler's StaffThe staff carried by the Matoran Chronicler as the mark of the office, lost by Kodan of Metru Nui and remade by Nokama for Takua on Mata Nui.
- Climbing ClawsPohatu Nuva's Toa tools, used for climbing the canyons of Po-Wahi, for fighting and pinning foes, and joined together to form the Kodan Ball, until the issue of Adaptive Armor.
- Comet BallAhkmou's infected Kolhii balls spread Makuta's darkness through Po-Koro, nearly destroying the village before Takua uncovered the plot.
D
9- DaikauThe Daikau was a carnivorous plant found around the island of Mata Nui, mostly in Ga-Wahi. Matoran wrongly counted it as a Rahi because of its vague sentience.
- Dark Hunter FortressThe fortress on Odina was the headquarters of the Dark Hunters until Pohatu Nuva left it crumbling behind him. The Hunters were rebuilding it when the Destiny War began.
- Dark TimeThe thousand-year era when Matoran across the universe suffered without direct heroic intervention.
- DarknessThe Dark Hunter who shadows the Shadowed One himself, waiting for any sign of weakness so he can kill his leader and take his place.
- De-MatoranMatoran with Sonics powers who valued silence so deeply that they didn't welcome Toa and the conflict they bring.
- Dermis TurtleThe Dermis Turtle is a silver-shelled Rahi of Ga-Metru whose night-time singing some Matoran came to enjoy, and which hides in its shell when a storm is on the way.
- DestralThe headquarters island of the Brotherhood of Makuta, which could teleport from place to place, until the Order of Mata Nui stormed it in the Destiny War.
- Drill of OnuaTuraga Whenua's detection staff, forged from his Earthshock Drills when he ascended from Toa to protector.
- Dust DarterMicroscopic Rahi that infested Karzahni, feeding on metallic Protodermis and causing relentless armor erosion in the region's Matoran population.
E
8- EarthEarth is one of the elemental powers of the original BIONICLE story, wielded by Toa such as Onua and Whenua and felt by Onu-Matoran as sharp night vision.
- Element of PlantlifeA rare elemental power governing vegetation and plant poisons across the Matoran Universe.
- ElementsThe elemental powers of the Matoran Universe, covering the six elements of the first Toa, the rarer elements beyond them, the opposed pair of Light and Shadow, and the separate Element Lords of Spherus Magna.
- Energized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards.
- Energized Protodermis EntityThe Energized Protodermis Entity was the living mind of energized protodermis, able to take shape in any pool of the substance. It clashed with the Toa Metru and with Helryx and Keetongu, and its wave gave Vezon the power to open dimensional gates.
- Energy HoundCanine Rahi able to track any being by its energy signature, used by the guardians of the Pit to hunt escaped prisoners.
- Energy Storm: The Raw-Energy Maelstroms of Karda NuiThe Energy Storms were vast maelstroms of raw energy that tore through Karda Nui whenever the Great Spirit Mata Nui woke, devastating the region while feeding power into his body.
- Energy StormsThe raw-energy maelstroms that filled Karda Nui whenever Mata Nui was awakened, incinerated the Brotherhood of Makuta contingent at the climax of the Final Battle, and fed the Great Spirit's body with the energy it needed.
F
10- Fader BullA teleporting Rahi herd creature from Po-Metru, notorious for being nearly impossible to catch.
- Fe-MatoranIron-aligned Matoran known for exceptional endurance. The only confirmed member, Zaria, became a Toa of Iron.
- FireOne of the six main elements of the Matoran Universe, marked by the Ta- prefix and the colours red and orange, and wielded by Toa from Lhikan to Tahu.
- FireflyerInsect Rahi of Ta-Metru that swarm with lethal stings when provoked.
- First RahiMassive sea creatures of the Matoran Universe, though specific details remain scarce in canon.
- Flax MakerGa-Matoran textile workers who processed Harakeke plants and cowrie shells into woven flax on Mata Nui.
- Fountains of WisdomThe decorative fountains of Ga-Metru, prized by the Matoran for their spiritual value, damaged in the Great Cataclysm and later restored by the Staff of Artakha.
- Frost LeechA small heat-draining slug-like Rahi that once ambushed a Toa Metru in the Archives.
- FrostelusAncient territorial beings of uncertain origin, the Frostelus nearly wiped out an entire Toa order.
- FusaA kangaroo-shaped Rahi of Po-Wahi on the island of Mata Nui, mostly harmless unless provoked, with powerful hind legs and the Muaka as its natural enemy.
G
18- Ga-Koro Defense ForceThe Ga-Koro Guard, the Ga-Matoran defenders who ringed their village with bamboo poles and held it against the Pahrak during the Bohrok invasion.
- Ga-Koro Kolhii TeamThe Ga-Matoran pair that won the Mata Nui kolhii championship at Ta-Koro, after Turaga Nokama picked Hahli for the team over Kotu.
- Ga-Koro Town SquareThe central meeting place of the rebuilt Ga-Koro, a lily-pad square with a garden, linked by bridges to the rest of the village and home ground of Ga-Matoran such as Nireta, Nixie, Okoth, Kotu and Kailani.
- Ga-SuvaGali's shrine in Ga-Koro, the floating village's store for her Kanohi and later her Nuva Symbol, whose light came as the Pahrak siege collapsed.
- Gadunka (Species)Inch-long sea Rahi from the waters around the Pit, one of which was mutated to enormous size by exposure to the Mask of Life.
- GahlokWater-element Bohrok swarms that flooded Mata Nui's aquatic zones with relentless purpose.
- Gahlok VaGahlok Va were water-element Bohrok Va, compact support units with climbing hooks designed to assist the larger Gahlok across Mata Nui's aquatic terrain.
- GarGar was an Onu-Matoran of Mahri Nui and Defilak's best friend, one of the four submariners captured by Pridak in the Black Water and the volunteer who offered to sacrifice himself so that Idris could carry the warning back to the underwater city.
- Gate GuardianAn illusion-projecting Rahi enforcer of the Visorak horde, encountered by the Toa Hordika and Rahaga Gaaki within the Great Temple of Metru Nui.
- GhekulaSmall amphibious Rahi displaced from the swamps of Le-Wahi by the Bohrok swarms, considered lucky by Matoran and once peddled by Ahkmou.
- Giant AxeAxonn's Protosteel weapon combines melee power, energy projection, and boomerang-like return, making it one of the Order of Mata Nui's most versatile tools.
- Giant SquidKalmah's most effective enforcers, massive sea creatures that barely appear in canon despite forming his entire military force.
- GladiatorA Dark Hunter enforcer tasked with testing new recruits. One of canon's most obscure characters.
- GlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them.
- Gravity: The Elemental Power of Gravitational ForceGravity was the elemental power over gravitational force in the Matoran Universe, carried by Ba-Matoran, Toa of Gravity, and the Bohrok-Kal Nuhvok-Kal.
- GuardianA Dark Hunter who tracked down captured operatives before the fall, and later fought beside Tahu in the ruins of Karzahni.
- GukkoA large, swift bird-like Rahi domesticated by the Le-Matoran as the mount of the Gukko Force, the second-largest Matoran military unit on Mata Nui.
- Gukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War.
H
6- HahnahA predatory crab-like Rahi from the deep waters around the Pit, drawn to flame and remembered for its brief alliance with Toa Mahri Jaller.
- Hahnah CrabA crab-like Rahi native to the deep waters around the Pit, recorded for the single individual that followed Toa Mahri Jaller out of the Barraki cells, killed the vampire squid attacking Kongu, and fired a Cordak Blaster to distract Mantax during the confrontation over the Mask of Life.
- HapakaA dog-like Rahi domesticated by the Po-Matoran to guard Mahi and Husi flocks on Mata Nui, valued for loyalty and pack discipline.
- HeartlightA glowing chest light that pulses with life and fades at death, one of the Matoran Universe's most recognizable visual markers of existence.
- HoiSmall turtle Rahi capable of flight, originally native to the Metru Nui coastline and later established in the Le-Wahi swamps and on Voya Nui.
- Hordika VenomThe toxin used by the Visorak to mutate captured prey into Hordika, the feral half-Rahi state that transformed the Toa Metru into the Toa Hordika in the webs above Metru Nui.
I
6- IceIce was one of the six primary elements of the Matoran Universe, tied to preservation, stillness, and the cold reaches of Ko-Metru and Ko-Koro.
- Ice CarverKo-Matoran artisans who shaped ice into functional items and crafts.
- Ice VerminRodent-like Rahi that hunted in packs and wielded earthquake-generating Rhotuka spinners.
- IdrisIdris was a Ga-Matoran of Mahri Nui, the volunteer who helmed Defilak's Submarine into the Black Water, was captured by Pridak alongside Sarda and Gar, and helped trap Karzahni before carrying Lesovikk's breathing helmet home towards Mahri Nui.
- InfernavikaTiny avian Rahi that thrived in scorching heat where predators couldn't follow.
- IrnakkIrnakk was a Skakdi myth that gained temporary existence in the Zone of Nightmares, manifesting to confront the Piraka on their path to the Ignika.
J
1K
33- KahgarakThe elite Visorak breed that could cloak enemies in living shadow.
- KahuKahu were hawk-like bird Rahi of Le-Wahi, ridden into battle by the Le-Matoran of the Gukko Bird Force across the skies of Mata Nui.
- Kailani's HutKailani's Hut was the Ga-Koro home and workshop of the Ga-Matoran craftswoman Kailani, where she made the village's tools on Mata Nui.
- Kanohi DragonA fearsome Rahi that plagued Metru Nui with soot and darkness, freed by Dark Hunters and exiled to Xia.
- Kanoka DisksMetru Nui's most versatile artifact: flying disks equally at home in sport, combat, and crafting.
- Karda NuiThe vast cavern at the core of the Matoran universe, home of the Av-Matoran's Sky Villages and the Codrex, and the site of the battle to awaken Mata Nui.
- KarzahniA realm of the Matoran universe built by the Great Beings as a place to repair Matoran, turned into a prison by its incompetent ruler.
- KatanaTwo different blades went by the name katana: the small jungle-cutting blades of the Lehvak Va, and the Air Katana wielded by Lewa Nuva.
- Kau Kau StaffTuraga Matau's Badge of Office, formed from his Aero Slicers and named by Onewa after the cry of the Brakas monkey.
- KeetonguThe legendary Rahi who broke the Visorak siege and lived to prove he was worth the legend.
- KerasLarge coral crab Rahi native to the ocean of Ga-Metru and the reefs of Ga-Wahi, briefly tamed during the Bohrok War and later conscripted by Carapar.
- Keras CrabA large coral crab Rahi native to the ocean of Ga-Metru and the reefs of Ga-Wahi, briefly tamed by the Ga-Koro Defense Force during the Bohrok War and later mutated into the standing infantry of the Barraki Carapar in the airweed fields of Mahri Nui.
- KewaA vulture-like Rahi species native to Le-Wahi, a cousin of the Kahu used as aerial mounts by the Gukko Force of Le-Koro.
- KeystoneSix fragmented pieces of an awakening tablet that open the Codrex and trigger Mata Nui's resurrection across the Matoran Universe.
- Kini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress.
- KinlokaSwarming rodent-like Rahi native to Le-Metru, engineered by the Brotherhood of Makuta and known for hurling Weaken Kanoka at close range.
- KioThe middle unit of the three-tier Matoran measurement system, equal to one thousand bio and roughly 0.85 miles, used to measure cities, islands, and the reach of some of the most dangerous powers in the universe.
- Kirikori NuiLocust-like Rahi that swarm Mata Nui in waves every decade, devouring vegetation despite avoiding conflict with intelligent beings.
- Knowledge TowerThe crystalline spires of Ko-Metru that housed memory crystals, sheltered the district's Scholars, and stored much of the city's accumulated knowledge.
- Ko-Koro GuardThe defensive force of Ko-Koro on Mata Nui, also known as the Sanctum Guard, drawn from Ko-Matoran trained for vigilance in the icy peaks.
- Ko-Matoran MessengersKo-Matoran messengers delivered messages across their settlements, a silent but essential component of Bionicle's world.
- Ko-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race.
- Ko-SuvaKopaka's shrine in Ko-Koro, the ice village's repository of his Kanohi and the Nuva Symbol that anchored his connection to the element of Ice.
- KojolKojol was the Makuta assigned to oversee the region of Artakha, leader of the raid that stole the Avohkii, and the unwitting source of the virus that weakened Mata Nui.
- Kokkan's ShopA modest Trader-run shop in Ko-Koro on Mata Nui, supplying rope, bamboo, sailcloths, tackles, and Air Bladders to villagers and visiting Matoran.
- Kolhii BallA stone projectile used in the Matoran sport of Kolhii, with a dangerous variant infected by Teridax's influence.
- Kolhii ChampionThe Matoran picked by their Turaga to represent each Koro in the post-Bohrok-Kal Kolhii tournament on Mata Nui, and the Ga-Koro pair who won it.
- Kolhii StickFrom Ga-Matoran fishing pole to hero's staff, the Kolhii stick was never meant for combat but excelled at sport.
- KoroThe Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga.
- KraKra- is the Matoran-language prefix for Shadow, confirmed by the story's writer. Its only appearance in the stories is in the name of the Kanohi Kraahkan, the Mask of Shadows.
- KraawaThe Kraawa was a long-necked Rahi whose only defence was absorbing kinetic force and converting it into size. The one seen on Metru Nui got loose after the Great Cataclysm.
- KranaThe small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm.
- Krekka's SpeciesKrekka's species, informally called bruisers, were a heavily built lower class of Stelt's hierarchy employed as guards, servants and labourers.
L
17- Lab WorkerSpecialized Ga-Matoran conducting Energized Protodermis experiments in Metru Nui's research laboratories before the Great Cataclysm.
- Lake KanaeA forest lake beneath Le-Koro, erased when the island of Mata Nui sank into the ocean.
- Lake PalaA minor Mata Nui landmark destroyed during the Bohrok awakening, representing the deliberate world-building that made the island feel complete.
- Laser LanceUmbra's dual-function weapon combined hard light projectiles and laser fire, with a fatal weakness to reflection.
- Lava ApeBrown ape-like Rahi from Voya Nui whose origins remain mysterious, possibly connected to the Great Cataclysm.
- Lava Chamber GateAn ancient stone gate inside Mount Valmai that guarded the final approach to the Chamber of Life and collapsed during the Toa Inika's pursuit of the Piraka.
- Lava FarmTa-Matoran industrial lava processing centers that fueled economies on both Metru Nui and Mata Nui, destroyed by the Bohrok.
- Lava-GemA volcanic treasure the Matoran of Tren Krom Peninsula relied on for survival, until Vultraz's theft sealed their fate.
- LavaboardHeat-resistant surfboards that Ta-Matoran crafted to navigate the lava flows of Mata Nui.
- LavaboardsHeat-resistant boards crafted from Charred Forest wood that allowed Ta-Matoran to race across lava in the sport of Ignalu.
- Le-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships.
- Lehvak-KalThe vacuum-powered Bohrok-Kal who got blasted into space by its own power, Lehvak-Kal represents the chaotic energy of the Bohrok-Kal team.
- Lhikan IIA desperate ship built from Vahki scraps and strange plant matter to rescue Matoran from Metru Nui before it fell.
- LightfishSmall bioluminescent fish that glow to attract prey but served as practical light sources for Ga-Matoran homes in Ga-Koro.
- Lightning: The Elemental Power of ElectricityLightning was the elemental power over electricity in the Matoran Universe, carried by Vo-Matoran, Toa of Lightning, and the Bohrok-Kal Tahnok-Kal, among others.
- LightvineThe glowing vines of Karda Nui that made the Makuta's occupation genuinely inconvenient for possibly the first time.
- LohrakWinged serpentine Rahi engineered by the Makuta Chirox and later redesigned by Mutran, infesting the underground of Metru Nui and protected by decree of Turaga Dume.
M
41- MaduThe volatile coconut-like fruit that grew on the Madu trees of Mata Nui, whose ripe form detonated at the slightest disturbance and whose unripe Cabolo form became a Matoran improvised weapon.
- Madu CaboloAn unripe Madu Fruit with a selective trigger: it explodes only on elemental contact, then releases a gas that drives Kane-Ra bulls away.
- Magnetism: The Elemental Power of Magnetic ForceMagnetism was the elemental power over magnetic force in the Matoran Universe, wielded by Toa of Magnetism such as Jovan and by the Bohrok-Kal Gahlok-Kal.
- MahiHorned Rahi of Mata Nui, kept by the Po-Matoran as livestock and magnetised to Pohatu Nuva by the Gahlok-Kal.
- MakikaLarge, poisonous toad-like Rahi created by the Makuta, found in Ga-Metru and later the caves of Po-Wahi, whose acidic venom Matoran valued for mining.
- Makoki StoneA magical relic holding the secrets of the Brotherhood of Makuta, split into six pieces and scattered across the Matoran Universe.
- Makuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.
- Makuta FishA hostile Rahi species that Makuta engineered from viruses and protodermis, named for its unfortunate resemblance to its creator.
- Makuta PoolAn underground chamber holding Antidermis, hidden deep in the Southern Islands and fiercely guarded by the Brotherhood.
- Makuta StoneA shard of Makuta Teridax's Toa Seal that the Turaga kept as a physical reminder of their darkest moment.
- Makuta VirusA bioweapon engineered by Makuta Kojol that incapacitated the Great Spirit Mata Nui, reversible only through Matoro's ultimate sacrifice.
- Mangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi.
- Mantax FishA minor Rahi species serving as foot soldiers in Mantax's undersea empire.
- ManutriFlightless fishing Rahi of Voya Nui's Ring of Ice, captured by Karzahni, armed with stolen Cordak Blasters and Squid Launchers, and later resettled on Spherus Magna.
- Mata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.
- Mata Nui Fishing BirdA small diving Rahi of the Le-Wahi coast, known for its habit of taunting larger predators by diving toward their jaws and dodging at the last moment.
- Mata Nui MilitaryA decentralized network of village militias defended the island of Mata Nui through the eras of Rahi unrest, the Bohrok War, and the Rahkshi incursions.
- Mata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna.
- MatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body.
- Matoran AlphabetThe Matoran writing system converts the Latin alphabet into circles, dots, and lines, with regional variants in Voya Nui and Mahri Nui.
- Matoran Cliff VillageThe Matoran settlement on Voya Nui that became ground zero for the Piraka invasion in 2006.
- Matoran HomesThe dwellings where Matoran live across the Matoran Universe, from island villages to sprawling cities.
- Matoran LanguageThe written and spoken language of the Matoran Universe, with its own alphabet, measurements, and regional dialects.
- Matoran MilitaryThe island of Mata Nui's paramilitary forces, organized by Koro, were essential to survival against Rahi threats.
- Matoran NuiSix Matoran combining into one, a rare, exhausting fusion that's stronger than any Toa, and we've only seen it twice in canon.
- Matoran Rear Guard UnitA minor military unit in the League of Six Kingdoms that met a brutal end under Pridak's command.
- Matoran Recharge CenterA Metru Nui feeding station where Matoran absorbed energy once yearly, destroyed in the Great Cataclysm and repaired long after.
- Matoran SlavesMatoran infected by Antidermis during the Voya Nui crisis, stripped of free will until cured.
- Matoran SphereRound containers that wiped memories and hid Makuta Teridax's manipulation of the Matoran.
- Matoran SpheresThe silver hibernation pods used by Teridax, posing as Turaga Dume, to capture, store, and transport the entire Matoran population of Metru Nui during the Great Cataclysm.
- Matoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.
- Matoran Universe Location MapBiosector01's interactive reference guide to navigating the sprawling Matoran Universe's major locations and continents across G1 canon.
- MetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.
- Metru MantisNocturnal insectoid hunters with sedative venom, bred as a secret Rahaga strike force against the Visorak.
- Metru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.
- Midak SkyblasterThe Midak Skyblaster was a ranged light weapon issued to the Toa Nuva for the final aerial battle against the Brotherhood of Makuta in Karda Nui.
- MioThe top of the three-tier Matoran measurement system, equal to one thousand kio and roughly 850 miles, used for ocean crossings, inter-island distances, and the outer boundary of the inhabited universe.
- Molten ProtodermisMolten protodermis was the heated, liquid form of the Matoran Universe's base substance, drawn from the seas around Karda Nui and worked in Ta-Metru to produce masks, tools, and weapons.
- Moto HubThe vehicle factory at Metru Nui's center, where Le-Matoran built chutes and ground transports before the Great Cataclysm.
- Mount ValmaiA roiling volcano on Voya Nui that guarded the Ignika and tested three desperate expeditions seeking the Mask of Life.
- MutagenPit Mutagen was a power-source energy that leaked into the waters of The Pit during the Great Cataclysm and mutated almost every being exposed to it.
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17- NavigatorA Matoran occupation focused on creating maps and charting territories throughout the Matoran Universe.
- NecrofinchA Rahi bird of the Zakaz mountains whose ability to sing after death made it one of Bionicle's most unsettling creatures, even to hardened warriors.
- NektannNektann was a water-powered Skakdi warlord of Zakaz who allied first with the Order of Mata Nui and then with Teridax, and survived the Battle of Bara Magna.
- NiazeskEngineered by Makuta Bitil to keep larger Rahi in check, the Niazesk got one brief, mutated outing in Karda Nui before the Energy Storms wiped them out.
- Nireta's HutNireta's Hut was the home of the Ga-Matoran navigator Nireta, rebuilt across Metru Nui and Mata Nui and lost in each of the displacements she lived through.
- NivawkNivawk was a scavenger hawk Rahi that served Makuta Teridax as an aerial spy during his impersonation of Turaga Dume.
- Nokama's HutThe Turaga's residence in Ga-Koro held the lightstone that raised the escape hut, took collateral damage in a Tarakava fight, and outlived the Bohrok-Kal.
- Nuhvok VaThe black and grey Earth-element support swarms of the Bohrok collective, deployed in 2002.
- Nuhvok-KalThe gravity-wielding Bohrok-Kal whose own powers became its undoing in the quest to awaken the Bahrag.
- Nui CavesA mysterious network of caverns beneath Voya Nui that served as a last refuge during the island's descent.
- Nui-JagaGiant scorpions with lethal stingers that were hunted for profit despite a grim death toll.
- Nuva CubeA lock mechanism for the Bahrag's Toa Seal. The Bohrok-Kal hunted its key, the six Nuva symbols, nearly succeeding in 2003.
- Nuva SymbolThe six carved emblems in which the Toa Nuva stored their elemental power after sealing the Bahrag, and which the Bohrok-Kal stole one by one.
- Nuva SymbolsStone carvings housing the Toa Nuva's elemental powers, designed to seal the Bahrag but vulnerable to a crippling flaw.
- NynrahNynrah was the southern Matoran Universe island whose Fe-Matoran population produced the tool-making craft tradition that gave rise to the Nynrah Ghosts.
- NynrahNynrah was a contested island in the Matoran Universe whose Fe-Matoran population produced the weapons engineers known as the Nynrah Ghosts.
- Nynrah GhostsThe Nynrah Ghosts were Fe-Matoran weapons engineers from the island of Nynrah whose sabotage of Brotherhood war machines led to their near extinction.
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4- Onu-MetruThe deep archive-city that made mining and historical records preservation the beating heart of Metru Nui.
- OohnorakThe Oohnorak were the Visorak's masters of deception, capable of fooling even trained Toa Hordika with cunning and trickery.
- Organic RahiAnimals in the Matoran Universe that were purely biological rather than biomechanical.
- Other TuragaUnnamed and lesser-known Turaga scattered across Bionicle's islands, from ancient councils to mysterious mentors whose fates remain untold.
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19- Pahrak VaThe stone-element Bohrok Va were maskless support units that served during Mata Nui's 2002 invasion.
- ParakrekkAmphibious scavengers that feed on Protocairn rubble and destroy cities if left unchecked.
- PhantokaPhantoka is the term for the 2008 Toa and Makuta aerial combat wave, meaning 'Spirits of the air' in Matoran.
- Piraka StrongholdA fortress built by enslaved Matoran, it became the nexus of the Piraka's failed conquest of Voya Nui.
- Pit MutagenThe biological lock built into the Pit, a mutagenic substance that rewrote every being immersed in it into a water-breathing form unable to survive on land.
- Plasma: The Elemental Power of Superheated MatterPlasma was the elemental power over superheated matter in the Matoran Universe, carried by Su-Matoran, Toa of Plasma, and the Bohrok-Kal Pahrak-Kal.
- Po-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.
- Po-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.
- Po-SuvaPohatu's shrine in Po-Koro, repository of his collected Kanohi and the Nuva Symbol the Bohrok-Kal stole from it.
- Powers: what separates a BIONICLE power from an abilityIn BIONICLE a power is copyable by the Faxon, alterable by a shift in inner light and shadow, or not a consequence of physiology. Anything failing all three tests is an ability instead.
- Prison of the Dark HuntersA covert detention site near the border of Po-Metru and Onu-Metru, used by Nidhiki and Krekka during their stint as Metru Nui enforcers and the cell where Lhikan mentored three future Toa Metru.
- ProspectorProspectors sorted ore, protodermis, and minerals for mining settlements, work that was less glamorous than important to Matoran survival.
- Proto DrakeAmphibious Rahi created by Makuta Kojol, winged hunters of Protodermis seas prized by Ga-Matoran.
- ProtocairnRaptor creatures born when Matoran gambled with Energized Protodermis and lost their humanity.
- Protodermis FallsThe waterfall of liquid Protodermis in Ga-Metru, central to the water district's purification work and bound to the fate of the substance that flowed through Metru Nui.
- Protodermis LabsThe Ga-Metru research facility where Ga-Matoran scholars first documented the destiny rule governing energized protodermis transformations.
- Protodermis Reclamation YardThe Ta-Metru lot where broken Kanohi were held before being melted down at the adjacent Protodermis Reclamation Furnace, watched over by the Ta-Matoran Kalama.
- ProtoditeViolent microscopic Rahi native to the Matoran Universe, escaped from the Archives, prey of the Archives Moles, raw material for the Protodax, and the biological substrate of the Piraka leader Zaktan.
- ProtosteelThe Matoran Universe's strongest metal, forged for weapons that could cut through virtually anything, even Makuta armor.
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23- RahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.
- Rahi TenderA specialized Matoran role that managed Rahi newly freed from Teridax's control.
- Rahi TrapA mechanical trap the Ta-Koro Guard deployed to cage infected Rahi, infamously catching Tahu on arrival.
- Rahkshi of Heat VisionHeat-beaming foot soldiers of the Brotherhood of Makuta, deployed across the Matoran Universe and later Bara Magna.
- Rahkshi of Insect ControlA Makuta variant that overwhelms enemies through sheer biological attrition, commanding insect swarms instead of wielding combat power.
- Rahkshi of Weather ControlStorm-summoning Kraata specifically bred by Makuta to assault Metru Nui with lightning and elemental chaos.
- Rahkshi PowersA taxonomy of 42 distinct powers wielded by Kraata, Rahkshi, and Makuta, from fire to telepathy and everything in between.
- Rahkshi-Headed SerpentA twenty-foot electrical Rahi killed by a Karzahni plant while hunting the Toa Metru.
- RanamaThe Ranama were fire-resistant amphibian Rahi native to the molten Protodermis vats of Ta-Metru that later thrived in the lava flows of Ta-Wahi.
- RavagerRavager was a powerful Dark Hunter found wandering a coastline with no memory of his origins, whose adaptive sword and shield grew stronger to match any foe.
- Razor Whale's TeethA circular formation of jagged stone in the Pit, used by the Barraki as a meeting ground and avoided by Takea sharks due to the Proto Drake that hunted there.
- RazorfishTiny but lethal ocean dwellers whose razor-sharp spines could sink a boat.
- Red StarThe Red Star was an orbiting facility that revived the dead and enabled the Great Spirit Robot's cosmic travels.
- Reign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna.
- ReysaReysa was an impatient Onu-Matoran Hydruka shepherd of Mahri Nui whose unexplained death at the Fields of Air opened the chain of events that put Defilak's submarine into the Black Water and exposed the Barraki to the underwater city.
- RhotukaRhotuka were wheels of pure energy generated by living beings, shaped by the user's nature, and launched through natural or artificial launchers.
- Ring of IceVoya Nui's frozen shoreline and the first landing place of the Piraka.
- Rock LionAn aggressive Archives Rahi with a white-hot mane, Rock Lions were fierce deep-level predators.
- Rock RaptorCunning Po-Metru Rahi that hunt Kikanalo using engineered avalanches.
- Rock UssalThe most common Ussal species on Voya Nui, notable for unusual aggression in the online game.
- RockwormSmall venomous Rahi that attacked Po-Koro in coordinated swarms, created by the Makuta as bioweapons through viral mutation.
- RoporakOne of six Visorak breeds, Roporak were the horde's infiltrators and scouts during its 2005 assault on Metru Nui.
- RukiA common fish-like Rahi of the Ga-Wahi waters with strong jaws, the Ruki was the staple Matoran catch of Ga-Koro, the natural enemy of the Tarakava, and one of the few small Rahi confident enough to drive larger predators away from its shoals.
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30- Sanctum GuardThe defence force of Ko-Koro, fourth-largest of the Matoran militaries on Mata Nui, charged with protecting the village and holding the Tren Krom Break against Rahi attacks during the Great War.
- Sand FrogA Rahi so obscure it appears only once in all of Bionicle canon, in The Mutran Chronicles.
- Sand ScreamerAn elusive Rahi native to Voya Nui, documented only through scattered carcasses, clawed tracks, and nocturnal cries, with no confirmed sightings by Matoran witnesses.
- Sand SnipeMosquito-like Rahi from Po-Metru that were engineered as pests but ultimately drowned themselves in Protodermis, becoming synonymous with foolishness in Matoran culture.
- ScareRahiScarecrow-like objects that guarded Matoran villages in Karda Nui, destroyed alongside the settlements they protected.
- Sculpture FieldsThe Sculpture Fields were the open Po-Metru courtyards where Po-Matoran carvers worked statues too large for any building, hid one of the Great Disks, and gave Onewa his first confrontation with Ahkmou's betrayal.
- Sea RahiA class of massive ancient sea Rahi recovered by the Onu-Metru Archives, shut down by Turaga Dume for being too dangerous, and led into the silver sea by the Onu-Matoran Mavrah to an abandoned outpost beyond the Great Barrier.
- Sea SledLesovikk's salvaged combat sled; works water and air, mounts a Cordak Blaster, and carries his entire redemption arc.
- Sea SpiderA Rahi predator that hunted Visorak using shrinking legs and stasis powers, yet feared the creatures it preyed upon.
- ShadowShadow was the elemental absence of Light in the Matoran Universe, wielded natively by the Makuta and weaponized through the Shadow Leeches.
- Shadow BladeMutran's secondary melee weapon, destroyed in the Karda Nui Energy Storms of 2008.
- Shadow LeechMutated Kraata designed to drain light and corruption. Created by Mutran and allies, they transformed dozens of Matoran before the Energy Storm wiped them out.
- Shadow SpearMutran's shadow-wielding melee tool, destroyed when the Energy Storm consumed its master.
- Shallows CatA deceptive Rahi predator on Daxia that uses its beauty to lure victims to their deaths in the shallows.
- ShipwrightA Matoran craftsperson specializing in ship construction from rope, rigging, and sailcloth.
- Sidorak's SpeciesSidorak's species formed the dominant warlord caste on Stelt, ruling through forced combat and producing many of the Dark Hunters' most violent recruits.
- Silver Chute SpiderThe Silver Chute Spider is an arachnid Rahi from Metru Nui's transit tubes, designed by fan Daniel Emmons and quietly canonised across the BIONICLE encyclopedias.
- SkakdiA brutish warrior species from Zakaz whose pair-dependent elemental powers and moral void made them one of Bionicle's few irredeemable factions.
- SkyfighterVultraz's agile air vehicle in Karda Nui, a tool for a Shadow Matoran refusing to play by the Brotherhood's rules.
- Smoke HawkAvian Rahi native to Xia, notable for their brief appearance as scouts in 2008 storylines.
- Sonic EntityA being of pure sound that the Toa Metru faced underground in Web of the Visorak, one of Bionicle's rarest elemental entities.
- Spirit StarStars that burn in the sky to prove a Toa's existence, each colored to match their element.
- Staff of LightThe Staff of Light was the Toa Tool of Takanuva, channelling his elemental power and retaining its origin as the Kolhii stick Takua had carried as a Matoran.
- SteltAn island in the Matoran Universe known for producing ruthless warriors like Sidorak and Krekka.
- StoneStone was one of the six primary elements of the Matoran Universe, governing rock, sand, and worked stone across villages, Toa, and Bohrok.
- Stone RatSmall underground Rahi with teeth powerful enough to chew through nearly anything, and notorious for the plague they caused in Ta-Metru.
- StonemasonA Po-Matoran occupation dedicated to preserving the sculptures that define their world's identity.
- Subterranean WormA blind worm Rahi believed to eat raw Protodermis, native to the tunnels beneath Onu-Wahi on Mata Nui, and recorded in confrontation with Turaga Whenua and Toa Nuva Onua during the search for the Kanohi Kaukau Nuva.
- SuukorakOne of Visorak's white variants, suited for traversing the islands' frozen regions during the horde's conquest of Metru Nui.
- SuvaSuva were the sacred shrines of Matoran civilisation, holding Toa Stones, Kanohi, and Nuva symbols across Mata Nui, Metru Nui, and beyond.
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112- Ta-Koro GateTa-Koro's gate was built to hold, but nothing could stop three separate waves of destruction.
- Ta-Koro GuardThe Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui.
- Ta-Koro Kolhii FieldThe Ta-Koro Kolhii Field was built by the Ta-Matoran after Makuta Teridax's first defeat and served as the island's premier kolhii venue until its destruction by the Rahkshi.
- Ta-MetruThe fire district where Ta-Matoran perfected their craft and powered Metru Nui's industry for thousands of years.
- TahnokFire-element Bohrok swarms from Mata Nui, controlled by krana and armed with Fire Shields.
- Tahnok VaFire-element Bohrok Va who served as scouts and messengers, their disruption critical to slowing the hive's coordination.
- TahtorakMassive, articulate Rahi that turned against their Skakdi riders and nearly wiped out an entire civilization.
- TakeaEngineered by the Makuta from viruses and protodermis, the Takea served as Pridak's shock troops in the Pit and as one of the deep ocean's most feared Rahi species.
- Takea SharkTakea were a species of shark-like predator Rahi created by the Makuta from Viruses and liquid protodermis, found in the waters of Ga-Wahi and later organised by the Barraki Pridak into the standing army he used against the Mahri Nui Matoran and the Toa Mahri.
- TakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light.
- Takua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui.
- Tarakava NuiA combiner Rahi created by Teridax near the Matoran Universe's end, the King of Lizards fled to Spherus Magna.
- Test DriverA Matoran occupation in Le-Metru focused on vehicle testing, infamous for the mechanical failures that marked Matau's tenure.
- The Archives BeastA shapeshifting Rahi locked away in the lower levels of the Archives, which disguised itself as an empty room and was driven off by cold.
- The Archives MassacreThe closing atrocity of the Matoran Civil War, in which the Brotherhood of Makuta sealed the warring armies inside the Archives of Metru Nui and released the caged Rahi exhibits upon them.
- The Archives of Metru NuiThe Archives of Onu-Metru were the central repository of Matoran knowledge and Rahi specimens, maintained by the Archivist Corps beneath the city's surface.
- The BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell to a Brotherhood strike, and spent millennia imprisoned in the Pit.
- The Battle of Ga-Koro: The Pahrak Siege of the Floating VillageThe Pahrak assault on the floating village of Ga-Koro, held off by the Ga-Matoran and their Po-Matoran guests until the Toa Mata sealed the Bahrag and the swarm fell still.
- The Battle of Kini-NuiWhile the Toa Mata descended into Mangaia to confront Makuta Teridax, six Matoran with bamboo disks held the temple gate that was their only way back.
- The Bohrok SwarmsThe six-tribe Matoran Universe cleanup force awakened to strip the island of Mata Nui back to bare rock for the Great Spirit's reawakening.
- The Brotherhood of MakutaAn organization of Makuta created by Mata Nui to build Rahi and keep order in his universe, later seized by Teridax and turned into the instrument of the Plan that overthrew the Great Spirit.
- The Brotherhood Tablet of TransitA hand-sized stone tablet stamped with the symbol of the Brotherhood of Makuta, given to allies of the Brotherhood to mark them as friends and win them safe passage and an escort at Destral.
- The Cape of No HopeThe remote stretch of coastline at the northwest edge of Voya Nui, named for the concentration of dangerous Rahi that made it the most hostile habitat on the island.
- The Catapult ScorpionA savage scorpion Rahi of Po-Metru that launched hardened balls of magma from its stinger, nested beneath the Sculpture Fields, and trailed the Kikanalo herds across the plains.
- The Chute SystemThe magnetised liquid Protodermis transit network of Metru Nui, controlled from Le-Metru's Moto-Hub and carrying Matoran, cargo, and Rahi across the city.
- The CodrexA spherical vault built by the Great Beings in Karda Nui, where the Toa Mata slept in their canisters and where Mata Nui's reawakening was finally set off.
- The ColiseumCentral tower of Metru Nui, serving as government seat, akilini arena and, during Teridax's masquerade, the place from which the city's Matoran were rounded up into spheres.
- The ConvocationThe full assembly of the Brotherhood of Makuta on Destral, ordinarily called only by the leader, at which Teridax revealed his Plan, overthrew Miserix and took command of the order.
- The CordThe stone Cord linking Voya Nui to the sunken peninsula of Mahri Nui, the tunnel the Toa Mahri descended, and the lifeline severed to revive Mata Nui.
- The Core ProcessorThe vast machinery beneath the Coliseum of Metru Nui where Mata Nui's spirit was meant to reside, seized by Teridax in his takeover and destroyed in the Battle of Bara Magna.
- The Crystal Serpents of ArtakhaThe four enormous crystalline serpents Artakha made in his one attempt at creating Rahi, set loose on his island, and remembered for the day they incinerated Kojol's Visorak on the beach.
- The Dark HuntersA band of mercenaries and thieves founded on Odina by the Shadowed One and Ancient, hired out across the Matoran Universe, and left a battered ruin by the time Teridax ruled the universe.
- The Destiny WarThe open war between the Order of Mata Nui and the Brotherhood of Makuta, told in the 2008 Destiny War podcast, which ended with the Brotherhood's assault on Metru Nui broken and the Great Spirit apparently awake.
- The Energized Ice SwordThe energy-charged ice blade carried by Toa Inika Matoro through the fight for the Mask of Life on Voya Nui, transformed into a twin cutter when the Inika became Toa Mahri in the waters of the Pit.
- The Fields of AirThe seabed meadow of airweed whose bubbles kept the sunken village of Mahri Nui breathing inside fragile pockets of borrowed air.
- The Fields of AirThe airweed beds on the seabed beside the sunken village of Mahri Nui, harvested by Hydruka under Matoran supervision to supply the air bubbles that kept the settlement alive.
- The Great BarrierThe enormous underground dome of rock and solid Protodermis that enclosed Metru Nui and the Silver Sea, sealed Teridax into a cliff face, and was finally cracked open during the Great Cataclysm.
- The Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent.
- The Great Disruption: the Matoran civil war that nearly killed the Great SpiritRoughly 79,500 years before the Toa Mata awoke, the Matoran of Metru Nui spent four hundred years fighting each other over barge schedules, and the Great Spirit began to fail.
- The Great FurnaceThe largest furnace in Ta-Metru, site of the Morbuzakh King Root's nest and the recovery of the fused Great Disks that became the Kanohi Vahi.
- The Great TelescopeAn astrolabe and telescope on Ta-Wahi Beach used by Ga-Matoran astrologers to read prophecy, and the device through which Gali later observed the Red Star.
- The Hand of ArtakhaAn ancient organization formed by the Great Beings and Artakha to safeguard the early Matoran Universe, disbanded after its interventions caused more harm than good.
- The Kanohi Huna: Mask of ConcealmentA standard Toa-tier Kanohi that turned its wearer invisible while leaving a shadow on the ground, most famously worn by Toa Vakama.
- The Kanohi OlmakThe Kanohi Olmak was the Great Mask of Dimensional Gates, a portal-opening Kanohi forged by Artakha. Only two ever existed in the Matoran Universe, and both passed through the hands of figures who reshaped the late storyline.
- The Karzahni PlantThe sentient prototype of the Morbuzakh, created by Teridax and abandoned in the labyrinth beneath Mata Nui after it proved too willful to control.
- The Keystones of Karda NuiThe six fragments of a Great Being tablet held by the Av-Matoran of Karda Nui, the only key capable of disabling the Codrex's energy field and admitting the Toa Nuva to the seat of Mata Nui's reawakening.
- The King RootThe sentient central core of the Morbuzakh plant, grown in the Great Furnace of Ta-Metru and destroyed by the Toa Metru using the fused Great Disks.
- The Kingdom: Parallel Universe Where Mata Nui DiedThe Kingdom was a parallel universe in which Matoro hesitated too long to revive Mata Nui, leaving the Great Spirit dead. Its survivors evacuated to the island of Mata Nui and built a vast city ruled from the Coliseum, until a visiting Takanuva and a redeemed Matoro brought down Teridax.
- The KlakkThe bat-like sonic Rahi engineered by Makuta Mutran whose scream shattered the inner barrier holding back the Light in a Shadow Matoran, used by Takanuva to cure Karda Nui's corrupted Av-Matoran.
- The Knowledge TowersThe crystalline scholar-towers of Ko-Metru, where Ko-Matoran seers used knowledge crystals to record observation and prediction for the city of Metru Nui.
- The Kolhii Championship at Ta-Koro: The Last Tournament on Mata NuiThe post-Bohrok-Kal championship at the Ta-Koro Kolhii Stadium, the upset victory by Ga-Koro, and the unveiling of the Mask of Light to the assembled population of Mata Nui.
- The Legend Continues MatoranTwo Matoran appear in The Legend Continues with no names, but the fandom suspects they're Gadjati and Dosne.
- The Lhikan: Vahki Transport of the Toa MetruThe first of the two Vahki Transports the Toa Metru christened in honor of the fallen Toa Lhikan, the vessel that carried six Matoran in spheres across the Silver Sea to Mata Nui after the Great Cataclysm.
- The Maintenance TunnelsThe underground tunnel network beneath Metru Nui, nicknamed the Fikou Web, home to Fikou, Kuma-Nui and the shapeshifter Krahka, and explored by the Toa Metru.
- The Makoki StonesAn inscribed stone of secrets about the Brotherhood of Makuta, broken into six pieces that passed through Toa, Dark Hunter and Brotherhood hands.
- The Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero.
- The Matoran of Voya NuiThe Matoran population stranded on Voya Nui after the Great Cataclysm. A Karzahni-repaired community living in a Matoran Cliff Village on a floating fragment of the Southern Continent, fought through the Piraka occupation, and survived the descent back into the Matoran Universe.
- The MountainXia's sentient peak that grew by consuming its inhabitants before becoming too dangerous to exist.
- The Mountain in BalanceThe Mountain in Balance was the unstable Po-Metru sculpture that hid the Po-Metru Great Disk, nearly killed Onewa during the retrieval, and gave the Toa Metru their first hard read on Ahkmou's intentions.
- The Northern ContinentBig enough that the Brotherhood needed multiple Makuta to watch it, the Northern Continent and its Tren Krom Peninsula gave the canon some of its most interesting smaller players.
- The Nui-Rama HiveThe Nui-Rama Hive served as a Rahi nest, Matoran prison, and protodermis mining site during Teridax's shadow occupation of Mata Nui.
- The Onu-Koro CouncilThe advisory council to Turaga Whenua in Onu-Koro, drawing together the Ussalry, the mining and ground-forces command, and the Trading Guild around the leader of the underground village.
- The Onu-Koro Trading GuildThe commercial union of the Onu-Matoran traders of Onu-Koro, led by Zemya, pressing the Turaga on the village's marketplace isolation, the Lightstone shortage, and the dangers of the routes that fed the underground city.
- The Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe.
- The PitThe deep-water prison of the Matoran Universe, built by the Order of Mata Nui to hold the Barraki and other beings too dangerous to execute.
- The RecorderA mysterious Dark Hunter tasked with documenting The Shadowed One's every move.
- The Scroll of PreparationsThe Great Beings' inscribed list of tasks that the Toa Nuva were required to complete before the Great Spirit Mata Nui could be reawakened, retrieved from the Great Temple in Ga-Metru on the eve of the Karda Nui campaign.
- The Search for the Avohkii: Takua, the Rahkshi, and the Coming of TakanuvaThe recovery of the Mask of Light, the death of Jaller, and the transformation of the Chronicler into the Toa of Light at the gate of Mangaia.
- The Shark Tooth BladeThe Shark Tooth Blade was the personal combat weapon of the Barraki warlord Pridak, built from more than ten thousand fused Takea Shark teeth and sharp enough to break the Protosteel armor of a Makuta.
- The Silver SeaThe vast body of unrefined liquid Protodermis surrounding Metru Nui inside the Great Barrier dome of the Matoran Universe.
- The Southern ContinentThe Southern Continent was a vast landmass beneath the Matoran Universe, scarred by Voya Nui's separation and held under Makuta Mutran's nominal dominion.
- The Southern IslandsThe Southern Islands are a chain south of the Southern Continent, home to exiles, scattered Makuta postings, and the volcanic prison-island Artidax.
- The Staff of ArtakhaA restoration artifact forged by Artakha himself, used by Helryx to reverse the environmental damage of the Great Cataclysm.
- The Stalactite Villages of Karda NuiThe Av-Matoran settlements built atop the fallen stalactites of Karda Nui after the Great Cataclysm. Five Lightvine-protected villages, the only habitable refuge above the Swamp of Secrets, and the targets of the Brotherhood of Makuta's Shadow Leech invasion.
- The Time SlipThe Time Slip was a period of about six months that was wiped from the memories of most Matoran universe inhabitants after the Order of Mata Nui scattered the Av-Matoran of Karda Nui across the universe to defend against the Brotherhood of Makuta.
- The Toa CodeThe Toa Code was the strict moral law that bound the Toa across the Matoran Universe, anchored on the prohibition against killing and enforced by the loss of the title for those who broke it.
- The Toa Empire: The Parallel Universe Where the Toa RuledThe Dark Mirror alternate universe in which Toa Tuyet kept the Nui Stone, killed Lhikan, and built a tyrannical empire of Toa across the Matoran Universe, ended by a Takanuva from another reality and a small rebellion led by Pohatu and Lesovikk.
- The Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe.
- The Tren Krom PeninsulaThe Tren Krom Peninsula was a rocky strip of the Northern Continent ruled by Makuta Gorast, riddled with acid falls and Razor Crystal cliffs, and home to Ko, Ta, and De-Matoran villages.
- The Tunnel of DarknessA lightless passage south of Metru Nui that consumed illumination rather than merely blocked it, crossed by the Toa Inika on their journey to Voya Nui.
- The Twin CuttersThe paired ice blades carried by Toa Mahri Matoro, transformed from his Energized Ice Sword of the Toa Inika era and consumed by the Kanohi Ignika at the moment Matoro gave his life to resurrect the Great Spirit.
- The Vahki TransportThe multi-legged cargo vehicle built by the Vahki of Metru Nui and used by the Toa Metru to escape the city across the Silver Sea after the Great Cataclysm.
- ThuloxThulox was a Hydruka assigned to the Fields of Air beneath Mahri Nui, harvesting airweed and wielding an Air Launcher for defense.
- Toa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed.
- Toa CanisterThe Av-Matoran-built pods that delivered the Toa Mata to Mata Nui and were later repurposed by the Piraka.
- Toa CordakThe first Toa team ever formed, wiped out by Zyglak except for their leader Lesovikk.
- Toa Hagah and RahagaThe Toa Hagah were appointed to guard Makuta Teridax, mutated into hybrid warriors, and mysteriously restored.
- Toa HordikaToa mutated by Visorak venom into bestial hybrids, forced to fight their primal nature and hunt for a cure.
- Toa Ignika, the Mask of Life Made ToaThe brief Toa form taken by the Kanohi Ignika after the death of Matoro, built from the organic life of the Swamp of Secrets and sacrificed to reawaken Mata Nui and again in the Battle of Bara Magna.
- Toa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself.
- Toa Inika: six Matoran struck by lightningSix Matoran of Metru Nui chased the Toa Nuva to Voya Nui and were struck by lightning from the red star. That strike made them the Toa Inika.
- Toa KaitaTemporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable.
- Toa Mahri: The Toa Who Saved the UniverseThe Toa Mahri were the water breathing form of the sixth Toa team, transformed by the Mask of Life on the way down to the drowned city of Mahri Nui. They fought the Barraki for the mask and recovered it at the cost of one of their own.
- Toa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
- Toa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.
- Toa of GravityA purple-armored Ba-Matoran lineage with a handful of named feats and a death toll that says more about Lariska than it does about the element itself.
- Toa of IronToa of Iron were the rare Toa drawn from Fe-Matoran stock, commanding metal at a scale that let them tear open Makuta armor and forced the Brotherhood to hunt them across the Matoran Universe.
- Toa of MagnetismToa of Magnetism were the rare Toa drawn from Fa-Matoran stock, wielding magnetic force at scales that let them rip Makuta armour apart and made them targets of a Brotherhood-led purge across the Matoran Universe.
- Toa of Plant LifeToa of Plant Life were the Toa form of Bo-Matoran, commanding the vegetation of the Matoran Universe at scales sufficient to mirror the Morbuzakh, yet the surviving record preserved only two named-but-unnamed members of the lineage.
- Toa of PsionicsThe first Toa of Psionics tried to calm a group of Zyglak with telepathy and made them more savage instead. Every Psionics Toa after Orde was made female in response.
- Toa of WaterToa of Water were rare heroes who commanded water power, typically selected from the Ga-Matoran people.
- Toa PowerThe fundamental energy of a Toa, depleted when destiny's fulfilled and transferable through specially prepared stones.
- Toa StoneA stone imbued with Toa Power that transforms a destined Matoran into a Toa.
- Toa StonesSmall stones charged with a portion of a Toa's power, used to awaken the dormant Toa Power within a destined Matoran and elevate them into a Toa.
- Toa TeamsGroups of six Toa warriors, bound by shared purpose and often by shared destiny, form the core fighting force across Bionicle's story.
- Toa Terrain CrawlerA modified aquatic Rahi provided to the Toa Mahri by Axonn for the second descent into the Pit during the search for the Mask of Life.
- Tree KeeperThe unnamed custodians of the Vuata Maca Trees, a Matoran occupation more concept than chronicle.
- Treespeak: The Slang of the Le-MatoranTreespeak was the distinctive slang of the Le-Matoran, a form of speech that fused two words into one. Known as treespeak on the island of Mata Nui and chutespeak on Metru Nui, it marked the air-dwelling villagers and was spoken most famously by Matau.
- Tren KromThe first purely organic creation of the Great Beings, exiled to a stone island after surrendering the core of the Matoran Universe to Mata Nui.
- Tren Krom's IslandTren Krom's Island was a rocky island west of the Southern Continent in the Matoran Universe, created by the Great Beings as the place of exile for the ancient being Tren Krom after his duty ended.
- Tridax PodA Shadow Leech-carrying weapon designed by three Makuta, deployed in Karda Nui during 2008, and destroyed by the Energy Storms.
- TriglaxA shapeshifter with no confirmed appearance, a habit of pocketing what he was paid to fetch, and one canonical betrayal that put a Toa of Psionics in a stasis tube.
U
3- UssalSix-legged crustacean Rahi domesticated across Metru Nui and Mata Nui for cargo, mining, and sport. Backbone of Matoran labor.
- Ussal CrabUssal crabs were the riding and cargo Rahi of the Onu-Matoran, used as transport in Onu-Metru and as the mainstay of the Onu-Koro Ussalry.
- UssanuiBuilt from the wreckage of the six defeated Rahkshi and guided by a Shadow Kraata, the Ussanui carried Takanuva into Makuta's lair.
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16- Vahki HunterWinged Rahi predators that hunted Vahki squads from beneath Metru Nui before the Great Cataclysm.
- Vakama's ForgeA Ta-Metru workshop where Vakama crafted Kanohi, failed to forge the Vahi, and received the Toa Stone from Lhikan.
- Vakama's HutA small Ta-Koro dwelling that housed the sacred fire, the Mata Nui Stone, and the Wall of History during the thousand-year exile.
- VakoHorned, rhinoceros-like Rahi created by the Brotherhood of Makuta. Roamed Ta-Wahi and Ko-Wahi. Every Po-Matoran taming attempt failed.
- Vengeance (Dark Hunter)A Dark Hunter with unknown origins whose name masks the obscurity of his true identity and purpose.
- Venom EelBlack venomous predators of the Pit, weaponized by Ehlek and transformed by the Mask of Life into a colossal guardian.
- Venom FlyerA brutally efficient flying Rahi that hunted aerial prey with dual Rhotuka spinners during the Visorak invasion.
- Vhisola's HomeA Ga-Metru dwelling lined with replicas of Nokama's honours, kept by the Matoran Vhisola as a private tribute to her former teacher.
- VirusCreated by Makuta Kojol and deployed by Teridax, the Makuta Virus weakened Mata Nui enough to crash him on Aqua Magna and held him asleep until Matoro's sacrifice with the Kanohi Ignika.
- VisorakSpider-like Rahi created by Makuta Chirox, conquered for the Brotherhood by Gorast, broken at Metru Nui, and ultimately destroyed in a volcanic eruption on Artidax.
- Visorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe.
- Vo-MatoranVo-Matoran were rare elemental Matoran attuned to Lightning, all-female and electrically resistant, found only in high-power remote locations.
- Volo Lutu LauncherA Matoran grappling tool that fired a tethered bead, used by Takua during the Quest for the Toa across the regions of Mata Nui.
- VortixxThe amoral weapons dealers of Xia who sold to anyone willing to pay.
- Voya Nui BayA bay that swallowed a city and became an unwitting memorial to the living.
- Vuata Maca CrystalThe Vuata Maca Crystals were the energy-bearing crystals that powered the Vuata Maca Trees in each Koro of Mata Nui, and the items Takua recovered to cleanse the poisoned trees during the Dark Time.
W
6- WaikiruThe Waikiru were a species of walrus-like Rahi that dwelled along the shores of Ga-Metru and Ga-Wahi, quick in the water and clumsy on land, catalogued by Rahaga Norik in the Great Rescue's bestiary of Mata Nui's wildlife.
- Wall of HistoryA series of inscribed walls in Ta-Koro that recorded Matoran life on Mata Nui, maintained by successive Chroniclers and destroyed when the Bohrok cleansed the island.
- WaterOne of the six core elements of the Matoran Universe and Spherus Magna, controlled by Toa, Turaga, and Matoran of Water, and apex-wielded by the Element Lord of Water.
- Water WraithAquatic Rahi with venomous shells that became Teridax's grim metaphor for parasites poisoning the Brotherhood of Makuta from within.
- Whenua's HutThe largest dwelling in Onu-Koro, residence of Turaga Whenua, and a community gathering place built around a stalagmite carved with Toa Onua's Pakari.
- Who are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac.
X
1Z
3- ZakazThe island where Skakdi civilization developed, shaped by isolation and harsh Makuta rule.
- Zamor SpheresHollow spheres carrying gas, liquid, or energy, fired by Zamor Launchers and used by the Piraka to enslave the Matoran of Voya Nui, by the Toa Inika to free them, and by a long list of older operators going back to Toa Jovan.
- Zemya's ShopZemya's Shop was a small supply post in Onu-Koro operated by the Onu-Matoran Zemya, serving locals and travellers across two villages.