Karzahni
The Location
A realm of the Matoran universe built by the Great Beings as a place to repair Matoran, turned into a prison by its incompetent ruler.
The location named KarzahniKarzahniBionicle used one cursed name three times, for a being, a realm and a plant, and every one of them earns it. This article untangles all three. was a realm of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control., the second place the Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. built when they made that universe. It took its name from the being who ruled it. It was meant as a place where injured MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body., or Matoran with poor attitudes, could be repaired and returned to work. Its ruler's incompetence and shame turned it into a prison and a byword for dread. (BIONICLE: Encyclopedia Updated; BIONICLE: World)
Original purpose#
The Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. built the realm as the second location of the Matoran universe, and it became the domain of the being KarzahniKarzahniBionicle used one cursed name three times, for a being, a realm and a plant, and every one of them earns it. This article untangles all three.. Matoran were to be sent there to have their injuries repaired and their attitudes improved, so they could go back to work. (BIONICLE: Encyclopedia Updated; BIONICLE: World)
It never worked as intended. KarzahniKarzahniBionicle used one cursed name three times, for a being, a realm and a plant, and every one of them earns it. This article untangles all three. was bad at repairing Matoran and rebuilt them weaker than before, then gave them weapons to make up for it. Hiding his failures, he didn't send the rebuilt Matoran home but shipped them to the Southern Continent instead, which is why the Matoran of Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. had once passed through his hands. (BIONICLE: World; BIONICLE Legends 2: Dark Destiny)
Turaga noticed that the Matoran they sent to Karzahni never came back, and they stopped sending them. Enraged and blaming the Matoran for his failures, Karzahni imprisoned those still in his realm and stripped them of their identities. In time the place became a legend, somewhere poor workers were sent and never returned, and "Go to Karzahni" became an insult Matoran threw at each other in arguments. (BIONICLE Legends 2: Dark Destiny; BIONICLE: Encyclopedia Updated)
Icarax, the absent guardian#
After the Matoran Civil War, Makuta Miserix assigned the Makuta to watch over separate regions of the universe, and Makuta IcaraxIcaraxHe thought scheming was for the weak and said so out loud, so the canon made sure the thing that finally killed him was a scheme. was given Karzahni. (The Mutran Chronicles)
After the Great CataclysmThe Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent., Icarax left the realm with a force of its native ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. crabs and tried to conquer the universe for himself, but TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. stopped him. (The Mutran Chronicles)
The seven Matoran pass through#
Long before that, the Toa Cordak LesovikkLesovikkA Toa of Air and former commander whose team was destroyed, leaving him fractured and searching for purpose. had tried again and again to break into the realm after his homeland's Turaga sent all its Matoran there. Karzahni's Manas drove him back every time, and when he finally got in, his friends had already been sent away. (Dreams of Destruction)
Much later, TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history. escorted the Matoran JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri., HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe., HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe., MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. and NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. towards Karzahni on their way to Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.. They passed through the Tunnel of Darkness, but a stone gateway would not let Takanuva through, so the six went on alone. (BIONICLE Legends 2: Dark Destiny)
KarzahniKarzahniBionicle used one cursed name three times, for a being, a realm and a plant, and every one of them earns it. This article untangles all three. captured them, took their KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. and gave them others, and set them to work, while Hahli told him about the world outside. Nuparu found a tablet showing the realm's history, and the six discovered a battered Matoran who had built six Toa canisters. After a brief clash with Karzahni they escaped in the canisters, and Karzahni later abandoned his realm to follow them. Their transformation into the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. happened only when they reached Voya Nui and were struck by lightning from the red star. (BIONICLE Legends 2: Dark Destiny; Dreams of Destruction)
Geography and hazards#
The realm broke the ordinary rules of the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.. The ground screamed at every step. Volcanoes spewed burning ice, and waterfalls were made of dust instead of water. (BIONICLE Legends 2: Dark Destiny; BIONICLE: Encyclopedia Updated)
The best-known hazard was the rock itself. If a Matoran sat down, the stone beneath them turned them into a statue. It was a fitting trap for a place that legend described as a punishment for poor workers. (BIONICLE Legends 2: Dark Destiny)
The realm was reached by a land bridge from the north, through the Tunnel of Darkness and the stone gateway, and it was full of ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. crabs. Its Matoran were damaged and frightened, and one of them was a builder of the Toa canisters that carried the six Matoran out. Even after Karzahni left, most of them stayed put, afraid it was a trick. (BIONICLE Legends 2: Dark Destiny; Toa Nuva Blog)
Destruction and aftermath#
The realm's end came when the Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. followed IcaraxIcaraxHe thought scheming was for the weak and said so out loud, so the canon made sure the thing that finally killed him was a scheme. there after he stole the Staff of Artakha. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. and OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. comforted the frightened Matoran and talked them into leaving for Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. When Icarax attacked, GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. unleashed a Nova BlastNova BlastA Toa's most destructive technique, releasing all elemental power at once at the cost of total power drain. in desperation, flooding the realm and destroying it. The Toa could salvage only Toa LhikanLhikanToa of Fire, leader of the Toa Mangai, and the last Toa of Metru Nui, who surrendered his Toa Power to create the Toa Metru and died defending Vakama.'s Noble HauHauThe Mask of Shielding that protected Toa from harm they saw coming, but left them vulnerable to ambush and mental assault., which had been taken from JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. during his time there. (Toa Nuva Blog)
The ruins still had their uses. The Shadowed One arranged to meet PridakPridak: the most savage of the BarrakiPridak was the most savage of the six Barraki warlords and commanded an army of sharks. The League of Six Kingdoms ended with all six imprisoned in the Pit. there to discuss an alliance between the Dark Hunters and the Barraki. After TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. took over the universe, TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor., KopekeKopekeKopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli., LariskaLariskaDark Hunter defined by discipline and tactical competence, Lariska was one of the Shadowed One's most dependable operatives before joining Brutaka's desperate mission., Guardian, JohmakJohmakJohmak is a member of the Order of Mata Nui who served as part of the rebellion force against the Makutaverse. Bearing ebon coloring and armed with a shield, Johmak operates on Spherus Magna. and KrahkaKrahkaKrahka is a Rahi affiliated with various groups and known to have worn various Kanohi; only one of her kind remains. set up a camp in Karzahni to organise against him. Teridax found them and killed Guardian by bonding him with earth and sealing him in a crevice, then sent a dozen Exo-ToaExo-ToaToa-sized powered armor built for the Brotherhood of Makuta, worn briefly by the Toa Mata against the Bahrag and later used as enforcers under Teridax. to round up the rest. The group fought them off with OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe.'s help and left the realm. (Destiny War; Reign of Shadows)
From its building by the Great Beings to Gali's Nova Blast, Karzahni went from repair shop to prison to ruin, with one last use as a resistance camp under Teridax's rule. Greg Farshtey later said online that it was dismantled with the rest of the Matoran universe after the evacuation to Spherus Magna. (BIONICLE: Encyclopedia Updated; Toa Nuva Blog; Reign of Shadows)
Frequently asked questions
- What was the location of Karzahni?
- Karzahni was the second location the Great Beings built in the Matoran universe. It took its name from the being who ruled it, and it was meant as a place where injured Matoran, or Matoran with poor attitudes, could be repaired and sent back to work.
- Why did Karzahni become a prison instead of a repair facility?
- The being Karzahni was bad at repairs and rebuilt Matoran weaker than before, giving them weapons to make up for it. To hide his failures he sent them to the Southern Continent instead of home. When the Turaga stopped sending Matoran to him, he blamed the Matoran and imprisoned those left in his realm.
- What happened when the seven Matoran passed through Karzahni?
- Takanuva escorted Jaller, Kongu, Hahli, Hewkii, Matoro and Nuparu, but a stone gateway barred him from going further. The six Matoran went on alone, lost their masks to Karzahni, and escaped to Voya Nui in six Toa canisters stored in the realm.
- What hazards did the region of Karzahni have?
- The ground screamed at every step, volcanoes spewed burning ice, and waterfalls were made of dust. If a Matoran sat down, the rock beneath them turned them into a statue. The realm was also full of Manas crabs.
- How was the location of Karzahni destroyed?
- The Toa Nuva followed Icarax there after he stole the Staff of Artakha. Lewa and Onua persuaded the local Matoran to leave for Metru Nui, and when Icarax attacked, Gali unleashed a Nova Blast that flooded and destroyed the realm. The Toa saved only Lhikan's Noble Hau, which had been taken from Jaller there.
Sources
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007 (Karzahni entry)
- BookBIONICLE: World, Greg Farshtey, Scholastic, 2007
- BookBIONICLE Legends 2: Dark Destiny, Greg Farshtey, Scholastic, 2006
- SerialThe Mutran Chronicles, Greg Farshtey, BIONICLEstory.com, 2008
- SerialDreams of Destruction, Greg Farshtey, BIONICLEstory.com, 2007
- SerialToa Nuva Blog, Greg Farshtey, BIONICLEstory.com, 2007
- SerialDestiny War, Greg Farshtey, BIONICLEstory.com, 2008
- SerialReign of Shadows, Greg Farshtey, BIONICLEstory.com, 2009 to 2010
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Voya Nui
An island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.

Matoran Universe
A civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.

Metru Nui
The city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.

Toa Nuva
The form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.

The Great Cataclysm
The day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent.

Icarax
He thought scheming was for the weak and said so out loud, so the canon made sure the thing that finally killed him was a scheme.
Mentioned in29 entries
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Karzahni
Bionicle used one cursed name three times, for a being, a realm and a plant, and every one of them earns it. This article untangles all three.
Makuta: species, title, and Teridax
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+ 17 more
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