The Bohrok Swarms
The six-tribe Matoran Universe cleanup force awakened to strip the island of Mata Nui back to bare rock for the Great Spirit's reawakening.
The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. Swarms were the six-tribe cleanup force created within the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control. to strip the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. back to bare rock when the Great SpiritMata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna. was ready to reawaken. Each of the six tribes (Tahnok for fire, LehvakLehvakAcid-wielding Bohrok that dissolve obstacles as easily as enemies. for acid, PahrakPahrakStone-aligned Bohrok swarm units that forced the Toa Mata to realize they couldn't win through isolated victories. for stone, NuhvokNuhvokThe earth-dwelling Bohrok whose rigid nature made them dangerously predictable. for earth, KohrakKohrakIce-wielding Bohrok from the 2002 original wave, the foundational design for all subsequent Bohrok variants. for ice, and GahlokGahlokWater-element Bohrok swarms that flooded Mata Nui's aquatic zones with relentless purpose. for water) was a swarm of identical BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. units commanded by kranaKranaThe small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm. and steered telepathically by the twin queens CahdokBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. and GahdokGahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis., known together as the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.. The swarms were awakened prematurely by TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna., attacked the inhabited KoroKoroThe Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga., and were halted when the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. sealed the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. in a Toa SealToa SealA cage of Protodermis created by six Toa combining their Elemental Powers, used to trap powerful beings. of ProtodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form.. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 4: The Bohrok Awake; BIONICLE 8: The End of the Toa?)
Composition#
A BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. was an insectoid machine built around a kranaKranaThe small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm. housed in its head behind a faceplate. Bohrok could thrust their heads forward to chip away at obstacles, and could curl into a ball to roll across the ground at speed. The swarms came in six tribes, each tied to a single element and channelling it through a pair of shields. TahnokTahnokFire-element Bohrok swarms from Mata Nui, controlled by krana and armed with Fire Shields. used fire. LehvakLehvakAcid-wielding Bohrok that dissolve obstacles as easily as enemies. used acid. PahrakPahrakStone-aligned Bohrok swarm units that forced the Toa Mata to realize they couldn't win through isolated victories. used stone. NuhvokNuhvokThe earth-dwelling Bohrok whose rigid nature made them dangerously predictable. used earth and tunnelled through it. KohrakKohrakIce-wielding Bohrok from the 2002 original wave, the foundational design for all subsequent Bohrok variants. used ice. GahlokGahlokWater-element Bohrok swarms that flooded Mata Nui's aquatic zones with relentless purpose. used water. They shared one assignment: clear the surface of the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE: Encyclopedia)
The hive was two-tiered. Each tribe was a swarm of identical units, each run by a krana, the living brain of the Bohrok. A krana placed on another being's face could take over its mind and pull it into the swarm. Above the swarms, in a chamber deep beneath the island, the twin queens CahdokBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. and GahdokGahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis. gave telepathic commands to every krana. Cut that link and the swarms stopped obeying. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 8: The End of the Toa?)
A third tier supported the operation. The Bohrok VaBohrok VaScouts and support units for the Bohrok swarms, the Bohrok Va operated independently where the hive-mind Bohrok could not. were small helper units, one type per tribe, that carried krana to the swarms and followed them in the field. Because they didn't depend on krana themselves, they kept working after the queens were sealed, and they later fetched replacement krana-kalKrana-KalSpecialized Krana mutated by the Bahrag, these parasitic organisms controlled the Bohrok-Kal in 2003 and possessed autonomy, telepathy, and an impenetrable silver shield. for the elite Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them.. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE Chronicles 3: Makuta's Revenge)
Origin and Purpose#
The Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. designed the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. to clear away the island's surface once the Great SpiritMata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna. was ready to move again. The island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. sat on Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.'s face, and the swarms existed to scour it clean. Some Av-MatoranAv-MatoranThe Light-element Matoran, prototypes of their species, who colonised Karda Nui from the Southern Continent and built the Stalactite Villages above the Swamp of Secrets. were destined to become Bohrok, transformed and then sent to the nests to be fitted with krana. (BIONICLE Legends 10: Swamp of Secrets; BIONICLE: Encyclopedia Updated)
The MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. had not always lived on the island. They came there from Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. a thousand years earlier, carried by the Toa Metru after TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. put the Great SpiritMata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna. into a deep sleep, and their memories of the city were lost. Long before that, miners in Onu-Metru had stumbled on a Bohrok nest, and Bohrok specimens were taken to the city's ArchivesThe Archives of Metru NuiThe Archives of Onu-Metru were the central repository of Matoran knowledge and Rahi specimens, maintained by the Archivist Corps beneath the city's surface. for study. (BIONICLE: Encyclopedia; BIONICLE Adventures 5: Voyage of Fear)
The awakening came early. After the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. beat TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. beneath Kini-NuiKini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress., he sent out a signal that woke the swarms, keeping the Toa busy while he recovered. The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. headed straight for the surface. The MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. experienced the cleanup as an attack, though the swarms mostly ignored villagers unless they got in the way. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 4: The Bohrok Awake)
The Ta-KoroKoroThe Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga. Raid and the Capture of LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui.#
KapuraKapuraKapura was a red Matoran of Fire who served as a member of the Ta-Koro Guard and formerly as part of the Chronicler's Company. A native of Metru Nui, he later worked as a Vat Controller there, wearing a powerless Ruru on Mata Nui and a powerless Pakari on Metru Nui, and ultimately settled on Bota Magna on Spherus Magna. ran to Kini-NuiKini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress. to warn the Toa, and they raced to Ta-KoroTa-KoroTa-Koro was a settlement located in Ta-Wahi, home to the Ta-Matoran, Tahu, and Vakama, and formerly connected to Teridax. The settlement was ultimately destroyed. to find swarms of PahrakPahrakStone-aligned Bohrok swarm units that forced the Toa Mata to realize they couldn't win through isolated victories. and KohrakKohrakIce-wielding Bohrok from the 2002 original wave, the foundational design for all subsequent Bohrok variants. already at work. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. went at them and was brought down by a Kohrak's icy blast, while Pahrak avalanches scattered PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. and OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe.. The Bohrok were not targeting the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. or the Toa unless they got in the way. Lewa and GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. finally drove them off with a storm. (BIONICLE 4: The Bohrok Awake; BIONICLE Chronicles 2: Beware the Bohrok)
The worst engagement of the early campaign played out in Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence.. A LehvakLehvakAcid-wielding Bohrok that dissolve obstacles as easily as enemies. swarm overran the undefended Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., and krana took over TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran. and nearly every villager. Only TamaruTamaruTamaru was a Le-Matoran Forest Navigator of Le-Koro, Kongu's Kolhii partner, and the Le-Koro representative in the Chronicler's Company at the Battle of Kini-Nui. and KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri. stayed free. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. arrived and, unwilling to fight his own people, let himself be captured, and a krana replaced his mask. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 6: Into the Nest)
OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. was sent to find him, and when the controlled Lewa attacked, Onua refused to fight. He told Lewa he didn't believe the krana had complete hold of his will, and Lewa tore the krana off. With Lewa free, TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light., NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny., Kongu and Tamaru lured the Nuhvok and the controlled villagers into a clearing, where hidden BoxorBoxorBuilt by Nuparu from a salvaged Gahlok shell, the Boxor was the first Matoran-engineered combat machine and a key resistance asset against the Bohrok swarms. peeled the krana off and took Le-Koro back. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 6: Into the Nest; Mata Nui Online Animations)
In Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax., GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui., KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui., OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe., and PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. set a trap for a TahnokTahnokFire-element Bohrok swarms from Mata Nui, controlled by krana and armed with Fire Shields. swarm. Onua dug a tunnel from a canyon to the sea, Kopaka sealed it with ice, and Pohatu broke the ice to flood the canyon, stunning the Tahnok so Gali could grab their krana. The Tahnok recovered fast, boiled the water and melted a section of the canyon wall to drop a rock on Gali, who escaped. Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies. itself later fell to waves of Tahnok, Pahrak and Lehvak, and its people fled by boat to Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax.. (BIONICLE 5: To Trap a Tahnok; BIONICLE Chronicles 2: Beware the Bohrok; Mata Nui Online Animations)
The KranaKranaThe small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm. Mission#
TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. VakamaVakamaA Ta-Metru maskmaker transformed into the Toa Metru of Fire, leader of his team through the Visorak war, and Turaga of Ta-Koro for a thousand years. told the Toa what the swarms meant to do, and the Toa learned that each swarm carried krana. To reach the BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui., they had to collect every type of krana and place them in niches in a chamber of the Bohrok NestBohrok NestThe subterranean chamber where the Bohrok slumbered beneath Mata Nui until Makuta's machinations awakened them., which opened the way to the queens. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 7: What Lurks Below)
The BoxorBoxorBuilt by Nuparu from a salvaged Gahlok shell, the Boxor was the first Matoran-engineered combat machine and a key resistance asset against the Bohrok swarms. became the Matoran's best tool against the swarms. NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. of Onu-KoroOnu-KoroOnu-Koro was the earth engineers' city, where underground isolation created one of Mata Nui's most self-sufficient settlements, until the Bohrok came. designed it while trapped in a cave with OnepuOnepuOnepu is an Onu-Matoran and the High Commander of the Ussalry, bearing a Pakari and wearing the purple and black colors of his kind. Connected to the element of Earth, he resides on Spherus Magna. and TaipuTaipuTaipu is a black and tan Onu-Matoran of the element of Earth who resides on Spherus Magna. A miner by trade, he wields a pickaxe and wears the Kanohi Pakari. after Gahlok floods drove the Onu-Matoran out of their village, building it around parts of a shut-down Gahlok. Boxor squads went on to help retake Le-Koro and defend Ga-Koro. (Mata Nui Online Animations; BIONICLE 6: Into the Nest; BIONICLE 7: What Lurks Below)
With every type of krana in hand, the Toa fought their way into the Bohrok NestBohrok NestThe subterranean chamber where the Bohrok slumbered beneath Mata Nui until Makuta's machinations awakened them., slotted the krana into the niches, and followed the six passages that opened. There they found Exo-ToaExo-ToaToa-sized powered armor built for the Brotherhood of Makuta, worn briefly by the Toa Mata against the Bahrag and later used as enforcers under Teridax. armour and wore it into the queens' chamber. The suits only made things worse, since pushing CahdokBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. and GahdokGahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis. together increased their power and the armour blocked the Toa's elemental powers. TahuTahu, Toa of FireTahu served as Toa Mata, Toa Nuva, and Toa Mistika of Fire, leading his team from the first landing on Mata Nui to the destruction of the Rahkshi army on Bara Magna. ordered them to shed the suits, and together the six sealed the queens in a Toa SealToa SealA cage of Protodermis created by six Toa combining their Elemental Powers, used to trap powerful beings. of ProtodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form.. Across the island, a flash of light cut the Bohrok off from the queens just as the swarms were breaking into Ga-Koro. (BIONICLE 7: What Lurks Below; BIONICLE 8: The End of the Toa?; BIONICLE Chronicles 2: Beware the Bohrok)
The descent also produced the first Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.. As the nest collapsed, the Toa fell into tubes of energised ProtodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form. that transformed them, and their Nuva SymbolsNuva SymbolsStone carvings housing the Toa Nuva's elemental powers, designed to seal the Bahrag but vulnerable to a crippling flaw. appeared in the villages. (BIONICLE 8: The End of the Toa?; BIONICLE Chronicles 2: Beware the Bohrok)
The Aftermath and the Open Nest#
With the queens sealed, the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. pulled the krana out of the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. and reprogrammed the empty machines to help rebuild the villages they had wrecked. The krana were dumped into a pit marked with a krana symbol and a warning. (BIONICLE Chronicles 3: Makuta's Revenge; BIONICLE: Encyclopedia Updated)
The BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. then woke six elite Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. carrying krana-kalKrana-KalSpecialized Krana mutated by the Bahrag, these parasitic organisms controlled the Bohrok-Kal in 2003 and possessed autonomy, telepathy, and an impenetrable silver shield., whose mission was to free the queens. They stole the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.'s Nuva SymbolsNuva SymbolsStone carvings housing the Toa Nuva's elemental powers, designed to seal the Bahrag but vulnerable to a crippling flaw. to use as a key and called every Bohrok back to the nests. In the queens' chamber they wrecked the Exo-ToaExo-ToaToa-sized powered armor built for the Brotherhood of Makuta, worn briefly by the Toa Mata against the Bahrag and later used as enforcers under Teridax. and began placing the symbols on the Nuva CubeNuva CubeA lock mechanism for the Bahrag's Toa Seal. The Bohrok-Kal hunted its key, the six Nuva symbols, nearly succeeding in 2003., but the Toa NuvaToa NuvaThe form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui. poured their powers through the symbols and the Kal overloaded and destroyed themselves. (BIONICLE Chronicles 3: Makuta's Revenge; BIONICLE 12: Absolute Power)
The swarms were not finished. Following instructions on a scroll found in the Great Temple, the Toa Nuva later went back to the Bahrag's lair and freed the queens, who woke the swarms again. This time they cleared the island almost unopposed, then went back to their nests to sleep. (BIONICLE Legends 7: Prisoners of the Pit)
The BahragBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui.#
The hive depended on CahdokBahragCahdok and Gahdok were the twin queens of the Bohrok, sealed in a protodermis cage by the Toa Mata and later released to finish their cleansing of Mata Nui. and GahdokGahdokOne of the twin Bahrag queens, Gahdok commanded the Bohrok swarms alongside Cahdok until the Toa Mata sealed them both in solid protodermis.. The twin queens sent their commands to every krana from a single chamber beneath the island, and when the Toa sealed them, every Bohrok on Mata Nui stopped at once. That was why the Toa's goal was to reach the queens rather than fight the swarms unit by unit. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE 8: The End of the Toa?)
The queens were sealed, not killed. The Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. bound them in a Toa SealToa SealA cage of Protodermis created by six Toa combining their Elemental Powers, used to trap powerful beings. of ProtodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form., and from inside it they could still send the telepathic call that woke the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them.. The Kal didn't need to restart the war themselves. They only needed to free the queens. (BIONICLE Chronicles 3: Makuta's Revenge; BIONICLE: Encyclopedia)
Legacy#
The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. Swarms were an early sign that the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. was not a permanent home. The Matoran later learned of the city of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. they had lost and went back to it, and the swarms' last job was done on an island its people had already left behind. (BIONICLE: Encyclopedia Updated; BIONICLE Legends 7: Prisoners of the Pit)
The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. also showed the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. an enemy whose mind sat outside its body. The kranaKranaThe small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm. was the thinking part, and the Bohrok was its shell, which is why a Bohrok without its krana was helpless and why a krana could take over a Matoran or even a Toa. (BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE: Encyclopedia)
Frequently asked questions
- What were the Bohrok Swarms?
- The Bohrok Swarms were the six-tribe cleanup force created within the Matoran Universe to strip the island of Mata Nui back to bare rock when the Great Spirit was ready to reawaken. The six tribes were Tahnok for fire, Lehvak for acid, Pahrak for stone, Nuhvok for earth, Kohrak for ice, and Gahlok for water.
- Who commanded the Bohrok Swarms?
- Each swarm was commanded by krana and steered telepathically by the twin queens Cahdok and Gahdok, known together as the Bahrag, from a sealed chamber beneath the island. While the Bahrag remained awake the swarms operated, and if the queens were cut off the swarms became inert.
- Why did the Bohrok Swarms attack Mata Nui?
- The swarms had been designed to clear the surface of Mata Nui of all camouflaging flora when the Great Spirit was ready to reawaken, paying the Matoran little attention unless they got in the way. They were awakened prematurely by Teridax, so the Matoran experienced the cleanup as an attack.
- How were the Bohrok Swarms stopped?
- Turaga Vakama set the win condition: the Toa had to retrieve all eight breeds of krana from each of the six tribes, totalling forty-eight krana, and slot them into niches in the Bohrok Nest to unlock the path to the Bahrag. The Toa sealed Cahdok and Gahdok in a Toa Seal of Protodermis created by pooling all six of their elemental energies, and the swarms shut down the moment the queens were sealed.
- What happened after the Bohrok Swarms were defeated?
- The defeat exposed the Mangaia underworld where Makuta Teridax dwelt, leaving the nest beneath the island permanently open. The descent also transformed the Toa Mata into the first Toa Nuva through pools of energized Protodermis, and the later Bohrok-Kal arc was an attempt to free the Bahrag and restart the swarms.
Sources
- BookBIONICLE Chronicles 2: Beware the Bohrok, C. A. Hapka, Scholastic, 2003
- BookBIONICLE Chronicles 3: Makuta's Revenge, C. A. Hapka, Scholastic, 2003
- ComicBIONICLE 4: The Bohrok Awake, Greg Farshtey, LEGO / DC Comics, 2002
- ComicBIONICLE 5: To Trap a Tahnok, Greg Farshtey, LEGO / DC Comics, 2002
- ComicBIONICLE 6: Into the Nest, Greg Farshtey, LEGO / DC Comics, 2002
- ComicBIONICLE 7: What Lurks Below, Greg Farshtey, LEGO / DC Comics, 2002
- ComicBIONICLE 8: The End of the Toa?, Greg Farshtey, LEGO / DC Comics, 2002
- ComicBIONICLE 12: Absolute Power, Greg Farshtey, LEGO / DC Comics, 2003
- BookBIONICLE Adventures 5: Voyage of Fear, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Legends 7: Prisoners of the Pit, Greg Farshtey, Scholastic, 2007
- BookBIONICLE Legends 10: Swamp of Secrets, Greg Farshtey, Scholastic, 2008
- BookBIONICLE: Encyclopedia, Greg Farshtey, Scholastic, 2005
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007
- SerialMata Nui Online Animations, BIONICLE.com, 2002
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Krana
The small organic creatures that controlled the Bohrok, made in eight types plus a mutated variant, without which no Bohrok could serve the swarm.

Toa Nuva
The form the Toa Mata took after stepping into the Energized Protodermis beneath the Bahrag, with new masks, new tools, and the elemental scale to fight Karda Nui.

Takua
An Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light.

Po-Koro
Po-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.

Koro
The Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga.

Toa Mata and Toa Nuva
Six biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
Mentioned in9 entries
Ga-Koro Waterfall
The Kaukau-crowned Naho Falls above Ga-Koro, hiding a route to the Kini-Nui, whose statue was rebuilt in the form of a Kaukau Nuva after the Bohrok War.
Ga-Suva
Gali's shrine in Ga-Koro, the floating village's store for her Kanohi and later her Nuva Symbol, whose light came as the Pahrak siege collapsed.
Mangai
The active volcanic peak at the heart of the island of Mata Nui, in whose shadow Ta-Koro was raised and beneath whose roots Mangaia was hidden.
Orkahm
Orkahm was a Le-Matoran Ussal rider of Le-Metru, Matau's chief rival, one of the six finders of a Great Disk, and later a Gukko Force member on Mata Nui.
Po-Suva
Pohatu's shrine in Po-Koro, repository of his collected Kanohi and the Nuva Symbol the Bohrok-Kal stole from it.
Swamp of Secrets
The Toa Nuva Mistika campaign in the Swamp of Secrets beneath Karda Nui, the hunt for the Av-Matoran keystones, and the running fight with Krika, Gorast, and Bitil that brought the Quest for the Mask of Life to the doorstep of the Codrex.
Ta-Wahi Beach
The volcanic black-sand shore of Mata Nui where Tahu's Toa Canister washed ashore, where Vakama came to think, and where the carved face of the Great Spirit concealed the entrance to the Bohrok Nest.
The Shadow Toa
The dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself.
The Toa Mahri Descent into the Pit
The transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax.
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