Knowledge Tower
The crystalline spires of Ko-Metru that housed memory crystals, sheltered the district's Scholars, and stored much of the city's accumulated knowledge.

Knowledge Towers were the huge crystalline structures that filled the Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race. district of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. Inside them, scholars studied the stars above the city and tried to predict the future, and the towers also stored documents, kept well preserved by the cold. The towers were grown rather than built: a memory crystal placed in a prepared basin of purified liquid protodermis would develop into a full tower within minutes. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE: Metru Nui, City of Legends; Toa Metru Mini Promo CD: Nuju)
Construction#
A Knowledge Tower started as a memory crystal placed in a pre-prepared basin filled with purified liquid protodermisProtodermisThe engineered substance building the Matoran Universe, protodermis exists in countless refined states from mundane metal to diamond-hard crystal to the destruction-or-transformation force of energized form.. Once the crystal was exposed to the fluid, the tower grew within a matter of minutes, and was then ready to be furnished by the Ko-MatoranKo-MatoranIce Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi.. (BIONICLE Adventures 1: Mystery of Metru Nui; Toa Metru Mini Promo CD: Nuju; BIONICLE: Metru Nui, City of Legends)
The towers grew so high that their rooftops were often covered with ice. For all their size, though, they were extremely fragile. (BIONICLE: Metru Nui, City of Legends)
Function#
Inside the towers, scholars studied and analysed the stars above Metru Nui, trying to predict the future. They were deeply focused on their work and rarely spoke unless they had to. The towers also stored documents, both for the scholars to consult and because the cold kept them better preserved. (BIONICLE: Metru Nui, City of Legends; BIONICLE Adventures 1: Mystery of Metru Nui)
Most Matoran were forbidden from entering. Even the errand runner EhryeEhryeEhrye was a Ko-Matoran errand-runner of the Knowledge Towers who tried to sell the location of a Great Disk, thought better of it in front of a Dark Hunter, and helped the Toa Metru find it., who worked for the seers and apprentices in the towers, dreamed of the day he would be invited to join one as a scholar. (BIONICLE: Metru Nui, City of Legends; BIONICLE Adventures 1: Mystery of Metru Nui)
Nuju and the Great Disk#
NujuNujuNuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro. had been a Ko-Matoran seer before he became a Toa MetruToa Metru and Toa HordikaSix Matoran elevated by Lhikan to save their city, mutated by Visorak venom, and restored in time to deliver the population to safety., and had turned down Ehrye's bid to become a scholar. As a Toa, he tracked EhryeEhryeEhrye was a Ko-Matoran errand-runner of the Knowledge Towers who tried to sell the location of a Great Disk, thought better of it in front of a Dark Hunter, and helped the Toa Metru find it. to the top levels of a Knowledge Tower. The Dark Hunter NidhikiNidhikiOnce a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price. had trapped Ehrye there under a pile of blocks rigged to topple onto him if moved the wrong way, to slow the Toa down, and Nuju had to free him carefully. (BIONICLE Adventures 1: Mystery of Metru Nui; Toa Metru Mini Promo CD: Nuju)
The Great Disk of Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race. was hidden inside an icicle hanging from one of the highest Knowledge Towers. After several run-ins with the VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming., NujuNujuNuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro. found it there during the team's mission to gather the six Great Disks of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. (BIONICLE Adventures 2: Trial by Fire)
Rahi of the towers#
The towers drew RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. of their own. Ice bats nested on their tops, flew into the observatories and smashed everything on the way out, and made flying over Ko-Metru so risky that most airships went another way. (BIONICLE: Encyclopedia Updated)
Crystal Climbers lived on the highest points of the towers and hunted the ice bats, while frost beetles kept trying to force their way inside to eat the memory crystals. The Ko-Matoran scholar MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. suspected the beetles absorbed the knowledge stored in the crystals they ate. (BIONICLE: Rahi Beasts)
During the Great Cataclysm#
In the earthquake caused by the Great CataclysmThe Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent., many of the Knowledge Towers shattered. (BIONICLE Adventures 1: Mystery of Metru Nui)
After the Matoran Return#
When the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. came back to Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. from Mata Nui, they began rebuilding the damaged city, Ko-Metru included. (BIONICLE Adventures 1: Mystery of Metru Nui)
Later, the power of the Staff of Artakha reached out from Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., sealing chasms and restoring buildings to their former glory across the city and beyond. (Toa Nuva Blog)
Frequently asked questions
- What were the Knowledge Towers?
- Knowledge Towers were the huge crystalline structures of Ko-Metru, one of the six districts of Metru Nui. Inside, scholars studied the stars to try to predict the future, and the towers also stored documents, kept well preserved by the cold.
- How were Knowledge Towers built?
- The towers were grown rather than built. A memory crystal placed in a prepared basin of purified liquid protodermis would grow into a tower within minutes, ready for the Ko-Matoran to furnish.
- What did the Knowledge Towers store?
- The towers stored documents used by the scholars in their work, and the cold helped preserve them. Most Matoran were not allowed inside.
- How is Nuju connected to the Knowledge Towers?
- Nuju had been a Ko-Matoran seer before he became a Toa Metru. As a Toa, he tracked the errand runner Ehrye to the top levels of a Knowledge Tower, where Nidhiki had left him trapped under a booby-trapped pile of blocks, and freed him. Later Nuju recovered the Ko-Metru Great Disk from inside an icicle hanging from one of the highest towers.
- What happened to the Knowledge Towers during the Great Cataclysm?
- Many of the Knowledge Towers shattered in the earthquake of the Great Cataclysm. When the Matoran returned to Metru Nui they began rebuilding, and the Staff of Artakha later restored the city's damaged buildings.
Gallery

Images via BIONICLE Wiki (Biosector01)
Sources
- BookBIONICLE Adventures 1: Mystery of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Adventures 2: Trial by Fire, Greg Farshtey, Scholastic, 2004
- BookBIONICLE: Metru Nui, City of Legends, Greg Farshtey, Scholastic, 2004 (Ko-Metru, The Knowledge Towers)
- GameToa Metru Mini Promo CD: Nuju, LEGO, mini CD-ROM packed with Toa Metru sets, 2004
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007 (Ice Bat entry)
- BookBIONICLE: Rahi Beasts, Greg Farshtey and Jeff James, Scholastic, 2005
- SerialToa Nuva Blog, Greg Farshtey, BIONICLEstory.com, 2007
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Ko-Metru
Ko-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race.

The Great Cataclysm
The day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent.

Metru Nui
The city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.

Ehrye
Ehrye was a Ko-Matoran errand-runner of the Knowledge Towers who tried to sell the location of a Great Disk, thought better of it in front of a Dark Hunter, and helped the Toa Metru find it.

Rahi
The Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.

Nidhiki
Once a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price.
Mentioned in18 entries
Ehrye
Ehrye was a Ko-Matoran errand-runner of the Knowledge Towers who tried to sell the location of a Great Disk, thought better of it in front of a Dark Hunter, and helped the Toa Metru find it.
Jaa
Jaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy.
Kanoka Disks
The protodermis disks of Metru Nui, used for sport, self-defence and machinery, carried by the Vahki, and melted down to forge Kanohi masks.
Keerakh
The Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place.
Kraawa
The Kraawa was a long-necked Rahi whose only defence was absorbing kinetic force and converting it into size. The one seen on Metru Nui got loose after the Great Cataclysm.
Legends of Metru Nui
The chronicle of how Toa Mangai Lhikan passed his power to six Matoran, how Metru Nui fell to Teridax, and how Toa Vakama forged the Kanohi Vahi.
Nuju
Nuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro.
Rorzakh
The Vahki model assigned to Onu-Metru, the Rorzakh were utterly relentless and carried Staffs of Presence that turned the affected Matoran into an involuntary audio and visual transmitter for their squad.
The Awakening of the Toa Metru and the Search for the Great Disks
The first BIONICLE Adventures novel: the newly formed Toa Metru race to find the six Matoran who know where the Great Disks are hidden, while a traitor works with the Dark Hunters against them.
The Death of Matoro and the Revival of Mata Nui
The sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui.
The Knowledge Towers
The crystalline scholar-towers of Ko-Metru, where Ko-Matoran seers used knowledge crystals to record observation and prediction for the city of Metru Nui.
The Quest for the Great Disks and the Burning of the King Root
The Toa Metru's hunt for the six Great Kanoka Disks across the districts of Metru Nui and their assault on the Morbuzakh's central core in the Great Furnace of Ta-Metru.
+ 6 more
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