Kolhii Champion
The Matoran picked by their Turaga to represent each Koro in the post-Bohrok-Kal Kolhii tournament on Mata Nui, and the Ga-Koro pair who won it.

Kolhii Champion isn't a formal title in the stories. It's the handiest name for the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. each TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. picked to represent their KoroKoroThe Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga. in the great KolhiiKolhiiKolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island. tournament on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., held to celebrate the peace that followed the defeat of the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them.. The forwards included HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. of Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies., HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. of Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax., TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light. of Ta-KoroTa-KoroTa-Koro was a settlement located in Ta-Wahi, home to the Ta-Matoran, Tahu, and Vakama, and formerly connected to Teridax. The settlement was ultimately destroyed., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri. of Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. of Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown., and OnepuOnepuOnepu is an Onu-Matoran and the High Commander of the Ussalry, bearing a Pakari and wearing the purple and black colors of his kind. Connected to the element of Earth, he resides on Spherus Magna. of Onu-KoroOnu-KoroOnu-Koro was the earth engineers' city, where underground isolation created one of Mata Nui's most self-sufficient settlements, until the Bohrok came., with JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. in goal for Ta-Koro. The champions, in the end, were Hahli and MackuMackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company. of Ga-Koro. (Mata Nui Online Game II: The Final Chronicle; BIONICLE: Mask of Light)
Establishment#
After the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. were defeated, the TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. decreed a great KolhiiKolhiiKolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island. tournament to honour the new peace. A Kolhii field was built in each village as the Koro were rebuilt, matches were played across the island, and the championship was held at the end of the season in the new stadium in Ta-KoroTa-KoroTa-Koro was a settlement located in Ta-Wahi, home to the Ta-Matoran, Tahu, and Vakama, and formerly connected to Teridax. The settlement was ultimately destroyed.. (Mata Nui Online Game II: The Final Chronicle; BIONICLE: Mask of Light)
Each TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. chose two players from their own KoroKoroThe Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga., a forward and a goalkeeper. Turaga NokamaNokamaNokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras., for one, picked HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. as Ga-Koro's forward. Before visiting another village to play, a team would train with a local expert and learn the Kolhii skill that village was known for. (Mata Nui Online Game II: The Final Chronicle)
The Six Champions#
The teams were TakuaTakuaAn Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light. and JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. for Ta-KoroTa-KoroTa-Koro was a settlement located in Ta-Wahi, home to the Ta-Matoran, Tahu, and Vakama, and formerly connected to Teridax. The settlement was ultimately destroyed., HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. and MackuMackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company. for Ga-KoroGa-KoroGa-Koro is a village on the island of Mata Nui, inhabited by the Ga-Matoran and associated with both Nokama and Gali. The settlement was formerly under the power of Teridax., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri. and TamaruTamaruTamaru was a Le-Matoran Forest Navigator of Le-Koro, Kongu's Kolhii partner, and the Le-Koro representative in the Chronicler's Company at the Battle of Kini-Nui. for Le-KoroLe-KoroLe-Koro is a village situated within Le-Wahi, inhabited by the Le-Matoran and home to Turaga Matau and Toa Lewa. The settlement was once held under the control of Teridax., HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. and HafuHafuHafu was a Po-Matoran Carver of Po-Koro, recognized as a Master Carver, who served in the Chronicler's Company and survived the Reign of Shadows. for Po-KoroPo-KoroPo-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies., OnepuOnepuOnepu is an Onu-Matoran and the High Commander of the Ussalry, bearing a Pakari and wearing the purple and black colors of his kind. Connected to the element of Earth, he resides on Spherus Magna. and TaipuTaipuTaipu is a black and tan Onu-Matoran of the element of Earth who resides on Spherus Magna. A miner by trade, he wields a pickaxe and wears the Kanohi Pakari. for Onu-KoroOnu-KoroOnu-Koro was the earth engineers' city, where underground isolation created one of Mata Nui's most self-sufficient settlements, until the Bohrok came., and MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. and KopekeKopekeKopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli. for Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown.. The forward of each pair is named first. (Mata Nui Online Game II: The Final Chronicle)
Ko-Koro, Le-Koro and Onu-Koro dropped out before the championship, which left Ta-Koro, Po-Koro and Ga-Koro to play a three-way final in front of the Toa Nuva, the Turaga and the Matoran of the island. Ga-Koro won. (BIONICLE: Mask of Light; Mata Nui Online Game II: The Final Chronicle)
Po-Koro had a long record to defend. The Po-Matoran took Kolhii more seriously than anyone and had been champions season after season before the tournament, with HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. as their star. (BIONICLE: Encyclopedia Updated)
Duties#
The tournament didn't come with any civic role. Players trained, travelled to play matches across the island, and competed for their village's pride, and matches opened with the call to "play well". (Mata Nui Online Game II: The Final Chronicle; BIONICLE: Mask of Light)
Players kept the jobs they already had at home. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. was still captain of the Ta-Koro GuardTa-Koro GuardThe Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri. had led the Le-Koro Gukko ForceGukko ForceLe-Matoran aerial cavalry that defended their treetop home during the Matoran-Rahi War., and MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. went on serving as translator and aide to Turaga NujuNujuNuju served as a Ko-Metru seer, Toa Metru of Ice, and Turaga of Ko-Koro who spoke only in bird calls translated by Matoro.. (BIONICLE: Mask of Light; Mata Nui Online Game)
Equipment#
Every player carried a KolhiiKolhiiKolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island. staff, with a hammer at one end and a hurler at the other, and each team's goalkeeper had a shield, often marked with the village's symbol. Players could use their staffs and any part of their bodies except their hands. The balls were lightweight airstone bound in steel, launched from the middle of the field during play. (BIONICLE: Mask of Light; BIONICLE: Encyclopedia Updated)
Transformation into Toa Inika#
Five of the tournament players, HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe., HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri., MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. and JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life., were later among the six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. who left Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. to find the missing Toa Nuva. The sixth was NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny., the Onu-MatoranOnu-MatoranEarth-wielding Matoran of the deep who adapted to darkness and built the Matoran Universe's defensive cavalry. inventor. (BIONICLE Legends 1: Island of Doom; BIONICLE Legends 2: Dark Destiny)
Lightning from the red star struck them as they reached Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time., and they emerged as the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself.. They fought the PirakaBionicle Piraka: the Six Skakdi Thieves Who Hunted the Mask of LifeThe Piraka were six Skakdi who quit the Dark Hunters, took over Voya Nui by posing as Toa and went after the Mask of Life in 2006. Here's who they were, how the Voya Nui story played out and what happened to them afterwards. for the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero., followed it into the sea, and were remade by the mask as the Toa MahriToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., who carried on the hunt around Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations.. (BIONICLE Legends 2: Dark Destiny; BIONICLE Legends 6: City of the Lost)
Legacy#
The tournament had a bigger legacy than its trophy. Just after the final, the AvohkiiAvohkiiThe Avohkii is the Mask of Light, a golden mask that granted its wearer the power of Light and the ability to spread understanding. It was worn by Toa Takanuva. that Takua had found slipped out of his satchel, and its light fell on Jaller. The Turaga took him for the herald of the seventh Toa, which set off the search that ended with Takua becoming TakanuvaTakanuvaHidden among the Ta-Matoran as Takua, the disguised Av-Matoran who became Takanuva was the sole Toa of Light produced in the Matoran Universe's full history.. (BIONICLE: Mask of Light)
No later tournament is shown. Rahkshi attacks followed soon after the final, and the Matoran later left Mata Nui for Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. (BIONICLE: Mask of Light; BIONICLE Adventures 1: Mystery of Metru Nui)
Frequently asked questions
- What is a Kolhii Champion?
- There's no formal office by that name in the stories. The phrase covers the Matoran each Turaga picked to play for their Koro in the great Kolhii tournament held after the defeat of the Bohrok-Kal, and above all the Ga-Koro pair, Hahli and Macku, who won the championship.
- Who played for each village?
- Each Koro sent a forward and a goalkeeper: Takua and Jaller for Ta-Koro, Hahli and Macku for Ga-Koro, Kongu and Tamaru for Le-Koro, Hewkii and Hafu for Po-Koro, Onepu and Taipu for Onu-Koro, and Matoro and Kopeke for Ko-Koro.
- What duties did the players have?
- Beyond playing, not many. The players trained in the Kolhii skills of each village and travelled to play matches across the island. They kept their usual jobs, so Jaller still led the Ta-Koro Guard and Matoro still served Turaga Nuju.
- What equipment did the players use?
- Each player carried a Kolhii staff with a hammer at one end and a hurler at the other, and each team's goalkeeper used a shield. The ball was made of lightweight airstone bound in steel.
- What happened to the players afterward?
- Hahli, Hewkii, Kongu, Matoro and Jaller were among the six Matoran, with Nuparu, who later left Metru Nui to find the Toa Nuva and were turned into the Toa Inika by lightning on Voya Nui. The team was later remade as the Toa Mahri.
Sources
- FilmBIONICLE: Mask of Light, Directed by David Molina and Terry Shakespeare, The LEGO Group and Miramax Home Entertainment, 2003
- GameMata Nui Online Game II: The Final Chronicle, Templar Studios for The LEGO Group, BIONICLE.com, 2003
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007
- GameMata Nui Online Game, Templar Studios for The LEGO Group, BIONICLE.com, 2001
- BookBIONICLE Adventures 1: Mystery of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Legends 1: Island of Doom, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 2: Dark Destiny, Greg Farshtey, Scholastic, 2006
- BookBIONICLE Legends 6: City of the Lost, Greg Farshtey, Scholastic, 2007
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Kolhii
Kolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island.

Kopeke
Kopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli.

Macku
Macku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company.

Takua
An Av-Matoran hidden on Mata Nui as a Ta-Matoran, who gathered the Toa Stones, served as Chronicler, and ultimately accepted the Avohkii to become Takanuva, the Toa of Light.

Po-Koro
Po-Koro was the Po-Matoran village in Po-Wahi, led by Turaga Onewa and guarded by Toa Pohatu, reached through a single statue-lined road called the Path of Prophecies.

Ta-Koro Guard
The Ta-Koro Guard was the largest standing Matoran fighting force on Mata Nui, captained by Jaller and active from the early Rahi conflicts through the return to Metru Nui.
Mentioned in4 entries
Kolhii
Kolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island.
Onu-Koro Kolhii Team
Onepu and Taipu were Onu-Koro's Kolhii pair at the Mata Nui championship, beaten in their opening fixture by the Ga-Koro side that went on to take the title.
Po-Koro Kolhii Team
Hewkii and Hafu were the heavy favourites of the Mata Nui Kolhii Championship, until the Ga-Koro pairing of Hahli and Macku upset them in the final at Ta-Koro.
Ta-Koro Kolhii Team
Jaller and Takua were the host pair at the Mata Nui Kolhii Championship, the team whose tournament run ended in a missed deflection and whose Chronicler carried the Mask of Light into public view.
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