Ko-Koro
Ko-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown.

Ko-Koro is the village of the Ko-MatoranKo-MatoranIce Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi., set in the icy region of Ko-Wahi on the island of Mata Nui. It was led by Turaga Nuju, and its surrounding region fell under the protection of KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui., Toa of Ice. The village was first built after the Matoran were awakened on Mata Nui, with the Ice Smith Arktinen among those who aided in its construction and who carved ice statues there.
Nuju governed from the Sanctum within the village. Because he spoke only in the dialect of the bird Rahi, he relied on his interpreter, Matoro, to translate his words for visitors. A statue of Mata Nui near Ko-Koro bore the carved warning "Beware the swarms," one of the ominous signs that foretold the awakening of the Bohrok.
The village was a center of the Ko-Matoran craft of ice carving. Whereas the Po-Koro carvers usually sent their stone creations to be sold at distant marketplaces, the Ko-Matoran Ice Carvers kept and displayed their work in Ko-Koro itself.
During the Bohrok War, Ko-Koro was among the villages damaged by the Bohrok Swarms, alongside Onu-Koro. It was here that Kopaka began tracking the swarms, succeeding in locating the Bohrok Nest by following a Bohrok Va. After the defeat of the Bohrok-Kal, the village was rebuilt; when Kopaka returned during this reconstruction, Nuju placed the Toa's Nuva symbol in the suva despite Kopaka's disparagement of the symbol's importance.
Sources
- WikiKo-Koro, Bionicle Fandom wiki cross-reference
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Mentioned in47 entries
Charms
Small carved stones inscribed with the Three Virtues, the six Principles, and the six Kolhii Skills, used as keys to the six Wahi temples on the island of Mata Nui.
Ice
Ice was one of the six primary elements of the Matoran Universe, tied to preservation, stillness, and the cold reaches of Ko-Metru and Ko-Koro.
Jaa
Jaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy.
Jaatikko
Jaatikko was a Ko-Matoran who lived in Ko-Metru, was sealed in a Matoran Sphere during the Great Cataclysm, and served as an Architect in Ko-Koro on Mata Nui before returning to Metru Nui and evacuating to Spherus Magna.
Ko-Koro Guard
The defensive force of Ko-Koro on Mata Nui, also known as the Sanctum Guard, drawn from Ko-Matoran trained for vigilance in the icy peaks.
Ko-Suva
Kopaka's shrine in Ko-Koro, the ice village's repository of his Kanohi and the Nuva Symbol that anchored his connection to the element of Ice.
Kokkan's Shop
A modest Trader-run shop in Ko-Koro on Mata Nui, supplying rope, bamboo, sailcloths, tackles, and Air Bladders to villagers and visiting Matoran.
Kolhii
Kolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island.
Kolhii Champion
The Matoran picked by their Turaga to represent each Koro in the post-Bohrok-Kal Kolhii tournament on Mata Nui, and the Ga-Koro pair who won it.
Kopeke
Kopeke was a Ko-Matoran ice carver of Ko-Koro who served in the Chronicler's Company at Kini-Nui and later became Chronicler of Metru Nui after Hahli.
Koro
The Koros were the six elemental villages built on Mata Nui after the Great Rescue, on sites the Toa Metru had chosen, each tied to one element and one Turaga.
Kylma
Kylma was a Ko-Matoran of Metru Nui who became an Adept in Ko-Koro, deciphering the prophecies of the Sanctum and dictating them to the scribe Jaa.
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