Kylma
Ko-Matoran Adept
Kylma was a Ko-Matoran of Metru Nui who became an Adept in Ko-Koro, deciphering the prophecies of the Sanctum and dictating them to the scribe Jaa.
Kylma was a Ko-Matoran from Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. who lived and worked in Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race., and later served as an Adept in Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown. on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., where he interpreted the prophecies on the walls of the Sanctum. (BIONICLE Adventures 4: Legends of Metru Nui; Mata Nui Online Game II: The Final Chronicle)
Metru Nui#
On Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., Kylma lived and worked in Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race., the district of the city's Ko-MatoranKo-MatoranIce Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi.. Just before the Great Cataclysm he was captured by the Vahki and sealed in a Matoran Sphere with the rest of the city's Matoran, and he woke on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. after the Toa MetruToa Metru and Toa HordikaSix Matoran elevated by Lhikan to save their city, mutated by Visorak venom, and restored in time to deliver the population to safety. carried the spheres there. (BIONICLE Adventures 4: Legends of Metru Nui; BIONICLE 2: Legends of Metru Nui)
Mata Nui#
Shrunk and weakened by the sphere, Kylma helped build Ko-Koro under Turaga Nuju, using parts of the airships that had carried the Matoran to the island. (BIONICLE: World)
In Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown., Kylma became an Adept, deciphering the prophecies on the walls of the Sanctum. He meditated on the future and dictated what he saw to JaaJaaJaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy. the Scribe, who wrote it down. (Mata Nui Online Game II: The Final Chronicle)
After the Bohrok-KalBohrok-KalSix elite Bohrok designed to free the imprisoned Bahrag, they nearly defeated the Toa Nuva before the Toa turned their own powers against them. were defeated, he was rebuilt with the other MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. into a stronger form. (Mata Nui Online Animations)
When HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. visited Ko-KoroKo-KoroKo-Koro is a location in Ko-Wahi, home to the Ko-Matoran and associated with both Nuju and Kopaka. Its exact size is unknown. during the KolhiiKolhiiKolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island. Tournament, Kylma foresaw that she would become the Chronicler and that JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. would be killed by Rahkshi. Both came true in the events that followed. (Mata Nui Online Game II: The Final Chronicle; BIONICLE: Mask of Light)
When the Rahkshi attacked Ko-Koro, Kylma was evacuated from the village with the other Ko-Matoran. (BIONICLE: Mask of Light)
Return#
Kylma helped build the boats that carried the Matoran back to Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., then joined the work of repairing the city. For a time he stopped work on JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life.'s order, as the Matoran tried to force the Turaga to say where the Toa Nuva had gone, before going back to the job. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE Legends 1: Island of Doom)
Frequently asked questions
- Who is Kylma in Bionicle?
- Kylma was a Ko-Matoran from Metru Nui who lived and worked in Ko-Metru, and later served as an Adept in Ko-Koro on Mata Nui, where he interpreted the prophecies on the walls of the Sanctum.
- What did Kylma do as an Adept?
- As an Adept in Ko-Koro, Kylma deciphered the prophecies on the walls of the Sanctum. He meditated on the future and dictated what he saw to Jaa the Scribe, who wrote it down.
- What did Kylma tell Hahli about the future?
- When Hahli visited Ko-Koro during the Kolhii Tournament, Kylma foresaw that she would become the Chronicler and that Jaller would be killed by Rahkshi. Both came to pass.
- What happened to Kylma when the Rahkshi attacked?
- He was evacuated from Ko-Koro with the other Ko-Matoran after the Rahkshi struck the village.
- What happened to Kylma after Mata Nui?
- Kylma helped build the boats back to Metru Nui and then joined the other Matoran in rebuilding the city.
Sources
- BookBIONICLE Adventures 4: Legends of Metru Nui, Greg Farshtey, Scholastic, 2004
- FilmBIONICLE 2: Legends of Metru Nui, The LEGO Group and Miramax Home Entertainment, 2004
- BookBIONICLE: World, Greg Farshtey, Scholastic, 2007
- GameMata Nui Online Game II: The Final Chronicle, Templar Studios for The LEGO Group, BIONICLE.com, 2003
- SerialMata Nui Online Animations, Templar Studios for The LEGO Group, BIONICLE.com, 2002 to 2003
- FilmBIONICLE: Mask of Light, The LEGO Group and Miramax Home Entertainment, 2003
- BookBIONICLE Adventures 1: Mystery of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Legends 1: Island of Doom, Greg Farshtey, Scholastic, 2006
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Jaa
Jaa was a Ko-Matoran scholar of Ko-Metru who directed Toa Nuju to the missing messenger Ehrye and gave him a Knowledge Tower crystal. On Mata Nui he served as a scribe of the Wall of Prophecy.

Ko-Matoran
Ice Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi.

Kolhii
Kolhii was the inter-village sport of Mata Nui, grown out of the older game of koli and played by all six Koro until the Matoran left the island.

Hahli
A Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe.

Jaller
Jaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life.

Matoran
The most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body.
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