Agori
The villager species of Bara Magna, organised by tribe and settlement, who governed their villages and arranged the Glatorian arena system.

The Agori were the villager species of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., the desert remnant of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. following the Shattering. Organised by tribe and settlement, the Agori governed their own villages, negotiated trade, and managed the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. arena system that resolved inter-village disputes. They were not warriors themselves but directed the strategic, political, and economic life of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. throughout the long period between the Shattering and the reformation of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint..
Origin and the Shattering#

The Agori originated on the unified Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint., where they lived alongside GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. and the other tribes under the Element LordsElement LordsSeven elemental warriors transformed by the Great Beings who refused to end their war even after the world broke.. The All Our Sins Remembered account, preserved in the eighth Graphic Novel Legends of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., records that the discovery of Energized ProtodermisEnergized ProtodermisA sentient substance that could remake or annihilate any being that touched it. One of the Matoran Universe's most lethal hazards. drew all the tribes of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. into the Core War. The Great BeingsThe Great BeingsScholar-inventors of Spherus Magna whose creations shaped the Matoran Universe and whose absence defined the conflicts that followed. dispatched two Agori, RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna. and Kyry, to obtain a sample of the substance. Shortly after, the planet shattered into three pieces: Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand., and Bota MagnaBota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War..
Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. was the desert remnant where the surviving Agori made their homes. Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand. became the water world on which Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.'s body would later crash. Bota MagnaBota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War. was the jungle fragment. The Shattering collapsed the planetary economy on which the Agori had depended, dissolving the inter-tribal trade networks that the Iron Tribe's mining had supported. The Agori of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. were the descendants of a civilisation that had lost its supply chains and never rebuilt them at scale.
Tribes and villages#
By the period documented in the Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. accounts, the Agori were divided across roughly seven main tribes. The Fire TribeFire TribeThe master smiths of Bara Magna who forged tools for all tribes before the Shattering scattered them into conflict. held VulcanusVulcanusThe Fire Tribe's settlement on Bara Magna, caught between resources and threats. under the leadership of RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna.. The Water TribeWater TribeA trading-focused desert tribe vulnerable to Bone Hunter raids and arena warfare on Bara Magna. held TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River.. The Jungle TribeJungle TribeThe Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system. held TesaraTesaraTesara is a location belonging to the Jungle Tribe, situated to the south of the White Quartz Mountains and to the north of the Dunes of Treason.. The Ice TribeIce TribeOne of Bara Magna's six major tribes, the Ice Tribe produced legendary Glatorian like Strakk and survived the Shattering intact., with which MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. was associated, held IconoxIconoxIconox is a village of the Ice Tribe, situated in the White Quartz Mountains.. The Rock TribeRock TribeThe dominant warrior civilization of Bara Magna, built on brutal expansion and ruled by Tuma until internal betrayal and the Skrall's defeat disbanded it. Agori lived under SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. rule in RoxtusRoxtusThe largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat..
The Sand TribeSand TribeBara Magna's strangest tribe, Zesk and Vorox degraded by cataclysm into barely-sentient packs. Agori had devolved after the Shattering into the feral VoroxVoroxThe warrior caste of the Sand Tribe, reduced to feral pack hunters in the wastes of Bara Magna after the collapse of their civilisation in the Core War., with smaller bestial descendants designated ZeskZeskThe Zesk were a primitive subspecies of the Agori, members of the Sand Tribe whose genes were altered by the Great Beings and who regressed into bestial scavengers living alongside the Vorox in the Wastelands of Bara Magna.. The Iron TribeThe Iron TribeAn entire civilization consumed by dream-hunger, leaving only scattered survivors who dared not reveal their origins. had been largely wiped out by AnnonaAnnonaA predatory entity older than the Great Beings, the dream-eater Annona fed on the minds of sentient life and ended the Iron Tribe before its banishment., though Sahmad's TaleSahmad and the Hunt for Annona: The Iron Tribe Slaver's Last PursuitThe last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people. preserved the account of at least one survivor, SahmadSahmadA slaver, a survivor, and the only living memory of a people the Dreaming Plague erased before the Core War. himself, still active during the Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. era.
Each village's character tracked its environment and leadership. VulcanusVulcanusThe Fire Tribe's settlement on Bara Magna, caught between resources and threats. was industrial and aggressive. TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River. functioned as a trade hub. TesaraTesaraTesara is a location belonging to the Jungle Tribe, situated to the south of the White Quartz Mountains and to the north of the Dunes of Treason. was the jungle settlement. IconoxIconoxIconox is a village of the Ice Tribe, situated in the White Quartz Mountains. maintained the formal customs of the Ice TribeIce TribeOne of Bara Magna's six major tribes, the Ice Tribe produced legendary Glatorian like Strakk and survived the Shattering intact.. RoxtusRoxtusThe largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat. operated as a militarised SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. stronghold. The arena system served as the principal mechanism keeping the tribes from open warfare with one another.
The arena system#

The GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. arena system was the central institution of post-Shattering Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. and an Agori invention. Disputes between villages over resources, territory, and water rights were resolved by single combat between hired GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. in place of open conflict. The losing village conceded the dispute, and the resource transfer was binding.
The system depended on a working market for GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. services. MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. operated the principal recruitment business of the late Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. era, matching GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. to villages on a commission basis. BIONICLETakua's Quest for the Toa StonesAn alternate-continuity record of Takua the Chronicler crossing Mata Nui to recover the six Toa Stones before the arrival of the Toa Mata. GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. 1: Sands of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. records RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna. negotiating with MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. over the supply of a GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. to VulcanusVulcanusThe Fire Tribe's settlement on Bara Magna, caught between resources and threats. after MalumMalumFire Tribe Glatorian exiled from Vulcanus for arena killings, who became the warlord of a Vorox pack in the wastelands of Bara Magna.'s exile and the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. seizure of the Flame Geysers. The arrangement gave individual brokers, MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. in particular, significant political influence within the village system.
The SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. advance ended the arena economy. BIONICLEBIONICLE: Matoran AdventuresA 2002 GBA platformer where you play as one of six Matoran fighting Bohrok across Mata Nui's islands. GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. 2: The Fall of AteroAteroThe free city at the heart of Bara Magna, home to the Arena Magna and the Great Tournament, destroyed by Tuma and the Skrall during the opening match. records the fall of the arena city to a SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. army and the dispersal of RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna., TarixTarixThe Water Tribe's toughest fighter, Tarix earned his place through instinct and hard-won experience in the arena., and the assembled GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. under combat conditions. The resource-management ritual reverted to open conflict.
The relationship with the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them.#
The Agori themselves did not fight. The arena system rested on the principle that a GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. fought on a village's behalf and that the result bound the village without further military action. Agori leaders, RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna. most prominently, hired and directed GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. but did not take the field themselves.
This separation made Agori villages vulnerable when the arena system failed. BIONICLETakua's Quest for the Toa StonesAn alternate-continuity record of Takua the Chronicler crossing Mata Nui to recover the six Toa Stones before the arrival of the Toa Mata. GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. 2 records TarixTarixThe Water Tribe's toughest fighter, Tarix earned his place through instinct and hard-won experience in the arena. returning urgently to TajunTajunTajun was a village of the Water Tribe, situated on the banks of the Skrall River. after Bone HunterBone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent. raids on the village. The Agori had no organised military capability of their own and depended on GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. defence in the face of Bone HunterBone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent. and SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. attacks.
The Agori's contribution to the system was nevertheless active. They directed strategy, allocated resources, and negotiated alliances. BerixBerixBerix is an Agori of the Water Tribe who lived on Spherus Magna. A scavenger by trade, he is recognized by his blue and dark blue coloration and carries a Water Sword and shield. of the Water TribeWater TribeA trading-focused desert tribe vulnerable to Bone Hunter raids and arena warfare on Bara Magna. scouted the desert for scrap and useful gear. TardukTardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna. of the Jungle TribeJungle TribeThe Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system. conducted exploratory expeditions. RaanuRaanuRaanu is an Agori of the Fire Tribe, distinguished by his dark red and yellow-orange coloration, who served as the leader of Vulcanus and the Fire Tribe on Spherus Magna. He wielded a Flame Blade and Fire Shield as his tools of office. Following the reformation of the planet, Raanu continued to reside on the restored Spherus Magna. led VulcanusVulcanusThe Fire Tribe's settlement on Bara Magna, caught between resources and threats. through years of pressure from Bone HuntersBone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent. and the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. advance.
The betrayal of MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield.#
MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield., the Ice TribeIce TribeOne of Bara Magna's six major tribes, the Ice Tribe produced legendary Glatorian like Strakk and survived the Shattering intact. Agori who controlled GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. recruitment, was secretly aligned with TumaTumaTuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat. and the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. throughout the late Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. period. He provided intelligence on village vulnerabilities and on GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. capabilities, using his position in the recruitment market as cover. BIONICLEBIONICLE: Matoran AdventuresA 2002 GBA platformer where you play as one of six Matoran fighting Bohrok across Mata Nui's islands. GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. 1 records the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. practice of feeding false intelligence to captured Agori, knowing the Bone HuntersBone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent. would intercept and interrogate them. The mechanism relied on Agori-to-Agori information flow as its delivery system.
The collaboration was exposed during the events surrounding Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.'s arrival on Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna.. Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. used his power to transform MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. into a snake as a punitive measure. The transformation was reversed at some point before the events of Sahmad's TaleSahmad and the Hunt for Annona: The Iron Tribe Slaver's Last PursuitThe last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people., in which MetusMetusMetus was a transformed Agori from Spherus Magna who worked as a Glatorian recruiter. Originally a member of the Ice Tribe, he later joined the Rock Tribe. White and ice blue in coloration, Metus wielded an Ice Axe and an Ice Shield. appeared restored to his original form, though with certain residual effects.
After the reformation#
The reformation of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. at the close of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.'s arc placed the Agori on a planet shared with the surviving populations of the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Universe. Sahmad's TaleSahmad and the Hunt for Annona: The Iron Tribe Slaver's Last PursuitThe last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people. recorded portions of the immediate aftermath, with surviving characters reckoning with the return of Aqua MagnaAqua MagnaThe endless ocean where the Matoran Universe found refuge and Mata Nui made his final stand. and Bota MagnaBota MagnaA verdant jungle moon separated from Spherus Magna for 100,000 years, then restored by Mata Nui himself at the climax of the Core War. as part of a unified landmass.
The long-term reorganisation of Agori society in the post-reformation period was not preserved in full record. Surviving accounts describe early integration with MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. and the persistence of tribal structures, but the resolution of the village system in the changed resource environment of a reformed Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. was not documented to conclusion.
Frequently asked questions
- Who are the Agori in Bionicle?
- The Agori were the villager species of Bara Magna, the desert remnant of Spherus Magna following the Shattering. Organised by tribe and settlement, they governed their own villages, negotiated trade, and managed the Glatorian arena system, though they were not warriors themselves.
- What tribes were the Agori divided into?
- The Agori were divided across roughly seven main tribes. The Fire Tribe held Vulcanus, the Water Tribe held Tajun, the Jungle Tribe held Tesara, the Ice Tribe held Iconox, and the Rock Tribe lived under Skrall rule in Roxtus. The Sand Tribe had devolved into the feral Vorox, and the Iron Tribe had been largely wiped out by Annona.
- What was the Glatorian arena system?
- The Glatorian arena system was an Agori invention and the central institution of post-Shattering Bara Magna. Disputes between villages over resources, territory, and water rights were resolved by single combat between hired Glatorian in place of open conflict, with the losing village conceding the dispute in a binding resource transfer.
- Why did the Agori depend on the Glatorian?
- The Agori themselves did not fight, so the arena system rested on the principle that a Glatorian fought on a village's behalf and bound the village without further military action. This separation left Agori villages vulnerable when the system failed, since they had no organised military capability of their own against Bone Hunter and Skrall attacks.
- Who was Metus and how did he betray the Agori?
- Metus was the Ice Tribe Agori who controlled Glatorian recruitment and was secretly aligned with Tuma and the Skrall. He provided intelligence on village vulnerabilities using his recruitment position as cover. When the collaboration was exposed, Mata Nui used his power to transform Metus into a snake as punishment.
Gallery




Images via BIONICLE Wiki (Biosector01)
Sources
- ComicBIONICLE Glatorian 1: Sands of Bara Magna โ Primary source via BS01 wiki entry
- ComicBIONICLE Glatorian 2: The Fall of Atero โ Primary source via BS01 wiki entry
- ComicAll Our Sins Remembered โ Primary source via BS01 wiki entry
- WikiAgori โ BS01 character/subject entry
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Related entries
Zesk
The Zesk were a primitive subspecies of the Agori, members of the Sand Tribe whose genes were altered by the Great Beings and who regressed into bestial scavengers living alongside the Vorox in the Wastelands of Bara Magna.
Vorox
The warrior caste of the Sand Tribe, reduced to feral pack hunters in the wastes of Bara Magna after the collapse of their civilisation in the Core War.
Bone Hunter
Desert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent.
Glatorian
Tribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them.
Jungle Tribe
The Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system.
Roxtus
The largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat.
Mentioned in131 entries
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The year following the Battle of Bara Magna saw fragmented events across the reformed Spherus Magna, recorded in scattered accounts that mostly trail off before resolution.
Ackar
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Annona
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Atakus
Atakus was a Rock Tribe Agori warrior, the guard of the gate of Roxtus under the Skrall, a vicious arena blocker, and the messenger through whom Metus delivered his coalition offer to Tuma before the Battle of Roxtus.
Atero
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Baterra
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Black Spike Mountains
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Branar
The Skrall warrior who survived a Baterra ambush in the Black Spike Mountains, earned his name under Tuma, scouted the southern advance, and fought the Empire's last battle at Roxtus.
Certavus
Certavus was a Prime Glatorian of Iconox, a Great Tournament champion, and one of three architects of the post-Shattering arena system on Bara Magna.
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