Bionicle category
Bara Magna
97 entries tagged Bara Magna. Every entry is sourced from Greg Farshtey’s serials, the BIONICLE novels, comics, or BS01 wiki cross-checks.
- Nektann: Skakdi Warlord of ZakazNektann was a formidable Skakdi warlord of Zakaz who rallied a massive army to fight alongside Teridax in the Battle of Bara Magna. He gave his name to the automated Nektann weapons and fought Tahu to the end before the Great Spirit Robot fell.
- BranarThe Skrall warrior who survived a Baterra ambush in the Black Spike Mountains, earned his name under Tuma, scouted the southern advance, and fought the Empire's last battle at Roxtus.
- Iron CanyonA canyon on Bara Magna, site of Core War battles between the Fire and Water Tribes and later the location where Karzahni's body was found after the reformation of Spherus Magna.
- The Mata Nui SagaThe recorded chronicle of Mata Nui's deeds in exile on Bara Magna, from his awakening in a Glatorian body in the Bara Magna desert to the reunification of Spherus Magna and his final return to the Mask of Life.
- Saw Blade ShieldThe dual-purpose shield carried by the Skrall warriors of Bara Magna, which rotated like a buzz saw to function as a melee weapon and whose face bore the map of the Valley of the Maze.
- AngonceThe Great Being who named Mata Nui, refused to work on the Baterra, remained on Bara Magna to observe the Agori, and went looking for Marendar when the Toa returned to Spherus Magna.
- AnnonaA predatory entity older than the Great Beings, the dream-eater Annona fed on the minds of sentient life and ended the Iron Tribe before its banishment.
- AtakusAtakus was a Rock Tribe Agori warrior, the guard of the gate of Roxtus under the Skrall, a vicious arena blocker, and the messenger through whom Metus delivered his coalition offer to Tuma before the Battle of Roxtus.
- AteroThe free city at the heart of Bara Magna, home to the Arena Magna and the Great Tournament, destroyed by Tuma and the Skrall during the opening match.
- BaterraMechanical shapeshifters built by the Great Beings to end the Core War by killing every armed combatant on Spherus Magna, and the failsafe that never shut them down.
- The Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight.
- The Battle of RoxtusThe climactic engagement at the Skrall stronghold of Roxtus on Bara Magna, where Mata Nui defeated Tuma in single combat, Metus was exposed and transformed, and the united tribes broke the Skrall and Bone Hunter army.
- Black Spike MountainsThe mountain range north of the Bara Magna desert that served as the Skrall homeland after the Shattering, became Baterra hunting ground, and was destroyed when the Mata Nui robot fell upon it.
- The Cavern of the ElementsA chamber within the Great Beings' underground lab at Tajun, the Cavern of the Elements was the room in which seven Glatorian and a leader-class Skrall were transformed into the seven Element Lords of Spherus Magna.
- The Cendox V1The single-rider racer excavated from the dunes of Bara Magna, restored by an Agori partnership across tribal lines, and driven to victory in the vehicle division of the Great Tournament before the Reign of Shadows reached Atero.
- ClickThe Scarabax beetle whose touch on the Ignika became the Scarabax Shield, named by Kiina and carried by Mata Nui across Bara Magna.
- The Dreaming PlagueAn entire Agori tribe lost the ability to dream, then lost their minds, then died. The cause was not a disease at all.
- The Skrall Conquest of Bara MagnaThe year of consolidation in which Tuma turned the Roxtus garrison into a continental military power, struck a covert alliance with the Bone Hunters, and set the southern villages on the road to the Battle of Roxtus.
- ExsidianExsidian was the dense black metal mined by the Ice Tribe in the White Quartz Mountains around Iconox, valuable enough to serve as inter-village currency and the cargo that drove the events of The Crossing.
- Forest of BladesThe high-plain forest north of the White Quartz Mountains where Core War soldiers stood frozen as bladed trees in the territory of the Element Lord of Jungle.
- The Golden ArmorA glossary entry distinguishing the two distinct artifacts known as the Golden Armor: the six-piece relic worn by Tahu on Bara Magna, and the six golden masks of the Toa on Okoto.
- The Great TournamentThe yearly Glatorian championship held in the Arena Magna at Atero, the central institution of the post-Core War village system, ended forever by the Skrall attack on its opening day.
- The Great VolcanoThe volcano in the country north of the desert of Bara Magna that the Element Lord of Fire claimed as his seat and inside which the Ta-Matoran later settled with the Fire Tribe on Spherus Magna.
- HeremusThe Great Being whose hope for the giant robot supplied the name Mata Nui, a builder of the Baterra, and one of the rulers of Spherus Magna before the Shattering.
- The Iron WolvesBiomechanical wolves built by the Great Beings for the Core War, the Iron Wolves outlasted the Shattering and held the northern range of Bara Magna beside the warrior Surel.
- Kaxium V3The Kaxium V3 was the Water Tribe two-rider arena vehicle piloted by Scodonius and Kirbraz on Bara Magna, a convertible racer that could split into a primary cycle and a smaller Thornax-armed cycle in mid-match.
- KirbrazKirbraz was the Water Tribe Agori from Tajun who piloted the primary cycle of the Kaxium V3 alongside his partner Scodonius, winning many vehicle division matches in the arena before the Skrall conquest of Bara Magna.
- Kyry, Agori of the Fire TribeKyry was an Agori of the Fire Tribe who stood guard for Raanu at the Energized Protodermis spring before the Shattering, sounded the alarm at the Raid of Vulcanus, and spread word of the Glatorian alliance through the desert of Bara Magna.
- The Prototype RobotThe Great Beings' earlier and unstable attempt at the design that became the Great Spirit Robot, scattered across the Bara Magna desert and reassembled by the villages to carry Mata Nui into the final battle with Teridax.
- The ReformationThe cosmic act that pulled Aqua Magna and Bota Magna back into Bara Magna and remade the broken homeworld of the Great Beings, paid for with the life-energy of Mata Nui and the last reserves of the Prototype Robot.
- Tarduk's Expedition into the White Quartz MountainsThe Agori expedition north from Atero in pursuit of the red star, the recovery of Surel from the wreckage of the Core War, and the first confirmation that the Element Lords had broken free.
- The River DormusThe placid northern river that carried travellers toward the last vault of the Great Beings, contested by the surviving Element Lords and turned to a single block of ice during the Agori expedition led by Tarduk.
- SahmadA slaver, a survivor, and the only living memory of a people the Dreaming Plague erased before the Core War.
- Sahmad and the Hunt for Annona: The Iron Tribe Slaver's Last PursuitThe last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people.
- The Stone TribeThe Bara Magna tribe of the Black Spike Mountains, organised under Skrall warriors and Rock Tribe Agori, that Tuma forged into the continental army fielded from Roxtus.
- The CrossingThe Bara Magna serial in which Strakk, Gresh, Kirbold, and Tarduk carried an exsidian shipment from Iconox to Vulcanus along the dangerous northern route and uncovered the first Skrall and Vorox confrontations of the empire era.
- Mata Nui's Exile to Bara MagnaAfter Teridax seized the body of the Great Spirit, Mata Nui's consciousness was cast into the Kanohi Ignika and hurled to the desert world of Bara Magna.
- Toa Ignika, the Mask of Life Made ToaThe brief Toa form taken by the Kanohi Ignika after the death of Matoro, built from the organic life of the Swamp of Secrets and sacrificed to reawaken Mata Nui and again in the Battle of Bara Magna.
- United VillageThe mega-village built from the main structures of Tesara, Tajun, Vulcanus, Roxtus, and Iconox after the Battle of Roxtus, which proved to be the Prototype Robot Mata Nui used to confront Teridax.
- Valley of FearThe fifth Glatorian Legends event in which Mata Nui traversed the Valley of the Maze toward the tower of the Great Beings while Teridax, ruler of the Matoran Universe, resolved to come to Bara Magna and kill him.
- The Valley of the MazeThe northern Bara Magna labyrinth where the Great Beings hid the unstable Power Source of the Prototype Robot, sealed behind puzzle traps and a fortress that few outsiders ever survived to describe.
- CertavusCertavus was a Prime Glatorian of Iconox, a Great Tournament champion, and one of three architects of the post-Shattering arena system on Bara Magna.
- Ice Shield (Ice Tribe)The Ice Shield was a defensive arena weapon carried by members of the Ice Tribe on Bara Magna, passing between three known owners across its history.
- Jungle TribeThe Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system.
- RoxtusThe largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat.
- SpikitA two-headed desert creature used as a draft animal across post-Shattering Bara Magna, valued for strength and endurance and feared for its appetite.
- Vapor TridentA dual-headed trident wielded by the Glatorian Kiina of Tajun, used as a focus for water powers granted by Mata Nui on Bara Magna.
- FeroA senior Bone Hunter who rode the Rock Steed Skirmix, served briefly under the Skrall alliance, and survived the reformation of Spherus Magna.
- Mata Nui: Great Spirit of the Matoran UniverseBuilt by the Great Beings as a biomechanical guardian, betrayed by Teridax, and returned in a smaller form to reshape Spherus Magna.
- GreshA young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis.
- The Jungle ShieldGresh's Jungle Shield split into twin blades, broke against a Skrall, and was restored by Mata Nui as a conduit for the elemental power of Air.
- MalumFire Tribe Glatorian exiled from Vulcanus for arena killings, who became the warlord of a Vorox pack in the wastelands of Bara Magna.
- The Scarabax ShieldThe Scarabax Shield was the secondary form of Click, a sentient beetle bonded to the Mask of Life and used by Mata Nui during the Bara Magna campaign.
- Thornax LauncherThe Thornax Launcher was a scrap-built projectile weapon produced by Agori engineers, firing Thornax fruit and standard across Glatorian and Skrall ranks.
- ThornaxThornax was a hardy desert fruit native to Bara Magna, eaten unripe as stew and fired ripe from launchers across Glatorian and Skrall ranks.
- TumaTuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat.
- VoroxThe warrior caste of the Sand Tribe, reduced to feral pack hunters in the wastes of Bara Magna after the collapse of their civilisation in the Core War.
- White Quartz MountainsA jagged mountain range in the northern reaches of Bara Magna, once ruled by the Element Lord of Rock and later home to Surel and the Iron Wolves.
- Mata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.
- Fire TribeThe master smiths of Bara Magna who forged tools for all tribes before the Shattering scattered them into conflict.
- The Iron TribeAn entire civilization consumed by dream-hunger, leaving only scattered survivors who dared not reveal their origins.
- Iron WolfBiomechanical predators engineered by the Great Beings, these desert creatures roamed both Spherus Magna and Bara Magna after the Shattering.
- VulcanusThe Fire Tribe's settlement on Bara Magna, caught between resources and threats.
- Sand DragonsCreatures from Bara Magna whose defining biological feature was their ability to shed their skin.
- Sand TribeBara Magna's strangest tribe, Zesk and Vorox degraded by cataclysm into barely-sentient packs.
- Rock SteedBipedal desert creatures used as mounts by the Skrall and Bone Hunters of Bara Magna.
- Water SwordA light sky blue melee weapon carried by Berix during his travels on Bara Magna in The Legend Reborn.
- SkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule.
- Venom TalonVastus's integrated weapon unified poison blade, Thornax Launcher, and air channeling into one arena system.
- Dune WolfA wolf-like creature species from Bara Magna, distantly related to the Iron Wolf.
- Rock TribeThe dominant warrior civilization of Bara Magna, built on brutal expansion and ruled by Tuma until internal betrayal and the Skrall's defeat disbanded it.
- Power SourceThe energized artifact that powered Mata Nui's prototype robot during the final arc of BIONICLE.
- Flame ClawsMalum's signature melee weapons on Bara Magna, favoring close-range combat in the desert.
- ScodoniusAn Agori pilot who prepared Arena Magna for the tournament and refused a wild hunt for the Red Star.
- Talon SnakesVenomous predators of Tesara whose form and venom inspired the Glatorian Vastus's arsenal.
- Thornax StewA Bara Magna food so notoriously revolting that even its name induces nausea in those who remember tasting it.
- Bone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent.
- Skopio XV-1Telluris's weaponized mechanical Skopio, a patchwork war machine built to dominate post-Shattering Bara Magna.
- Dune SnakeSwarm predators that nest in hypnotic wave patterns beneath Bara Magna's desert sand.
- Twin SwordsAlien-tech weapons carried by Agori Atakus on Bara Magna, marked by technology that set them apart from the desert world's usual arms.
- Glatorian ArenaA 2009 browser-based fighting game that turned Bara Magna's gladiatorial culture into competitive gameplay.
- Sand BatDesert ambush predators of Bara Magna that hunt from beneath the sand and face incineration in prolonged sunlight.
- Spiked WormA barely-documented Bara Magna parasite that lives on through Sahmad's metaphor for infiltration.
- ThornatusDesert transport for Agori and Glatorian, built for Bara Magna's rough terrain and easily modified for combat.
- Kaxium V3A Bara Magna dual-vehicle that split in combat, piloted by Glatorian Scodonius and Kirbraz in 2009.
- Skrall RiverA critical water source in Bara Magna's desert, controlled by the Skrall through a strategically vital dam.
- Rock SaltAn edible mineral found on Bara Magna, infamous as a key ingredient in the notoriously foul Bone Hunter stew.
- Sand StalkerDesert creatures that made Bara Magna's vast distances traversable, though their animal instincts made them unreliable in genuine danger.
- Skrall SwordThe standard melee weapon of the Skrall, often enhanced with a Thornax Launcher for dual-range combat.
- ScarabaxSmall desert beetles of Bara Magna, welcomed as helpful scavengers by most Agori but dismissed as vermin by the Skrall.
- Arena MagnaThe oldest and largest Glatorian combat arena on Bara Magna, where champions tested their skills and settlements resolved conflicts.
- Ice TribeOne of Bara Magna's six major tribes, the Ice Tribe produced legendary Glatorian like Strakk and survived the Shattering intact.
- StroniusAn Elite Skrall who earned his name by proving he was worth remembering.
- Sisters of the SkrallThe female Skrall faction, exiled from their males and armed with innate psionic powers that made them the true rulers of the Rock Tribe.
- Baranus V7A Rock Tribe transport chariot that survived the Shattering and ended up in the hands of a desert bandit.
- Ice SlicerGelu's no-frills melee blade on Bara Magna, taken when Vorox captured him.
- Water TribeA trading-focused desert tribe vulnerable to Bone Hunter raids and arena warfare on Bara Magna.