Bionicle category
Events
42 entries tagged Events. Every entry is sourced from Greg Farshtey’s serials, the BIONICLE novels, comics, or BS01 wiki cross-checks.
- Po-Koro EpidemicThe Po-Koro Epidemic was a sickness that swept the Po-Matoran of Mata Nui shortly after the Toa Mata arrived, caused by tainted Kolhii balls sold by the traitor Ahkmou on behalf of the Makuta.
- Toa/Dark Hunter WarThe Toa/Dark Hunter War was one of the largest conflicts in the history of Metru Nui, fought when the Shadowed One tried to seize the city for the Dark Hunters. It ended in a Toa victory and the banishment of the traitor Nidhiki.
- Surrender or Run: The Vahki Chase Across Metru NuiThe Vahki sweep that scattered the Toa Metru after their failed audience at the Coliseum, the Bordakh's use of the Staff of Loyalty on Nokama, and Vakama's discovery that a Kanoka launcher could double as a flight tool.
- City of the LostThe first appearance of Mahri Nui in the Quest for the Mask of Life, the airweed harvest that kept the underwater city alive, Defilak's submarine expedition into the Black Water, and the arrival of the Barraki on the doorstep of the Matoran settlement.
- Dark MirrorThe parallel timeline in which Tuyet kept the Nui Stone, the original Toa Mangai survived, and a Toa of Light from another reality fell through a cracked Olmak into the heart of a Toa empire.
- The Gathering of the ProtectorsThe rite at the Temple of Time at which the six Protectors of Okoto recited the Prophecy of Heroes around the Mask of Time and summoned the Toa from the sky to deliver the island from the Skull Spider plague.
- Underwater Rahi StudyAn Onu-Metru Archives project to study a group of ancient sea Rahi recovered off the coast, ended on Turaga Dume's cull order, and revived as a fugitive expedition in the subterranean waterways beneath Metru Nui.
- The Archives MassacreThe closing atrocity of the Matoran Civil War, in which the Brotherhood of Makuta sealed the warring armies inside the Archives of Metru Nui and released the caged Rahi exhibits upon them.
- The Battle of Bara MagnaThe Great Spirit Robot fell from the sky carrying Teridax in stolen flesh, and the desert world below produced a champion who carried Mata Nui's consciousness back into the fight.
- The Battle of Ga-Koro: The Pahrak Siege of the Floating VillageThe conclusive engagement of the Bohrok War, fought on the lily pads of Ga-Koro by Gali, Maku, and the Ga-Matoran Defense Force against a Pahrak swarm.
- The Battle of Kini-NuiWhile the Toa Mata descended into Mangaia to confront Makuta Teridax, six Matoran with bamboo disks held the temple gate that was their only way back.
- The Battle of RoxtusThe climactic engagement at the Skrall stronghold of Roxtus on Bara Magna, where Mata Nui defeated Tuma in single combat, Metus was exposed and transformed, and the united tribes broke the Skrall and Bone Hunter army.
- The Battle of the Mask MakersThe unveiling of the Mask of Ultimate Power at Capital City, the strike of the Hammer of Power, and the cataclysm that drew a metropolis into the Shadow Realm and left Okoto without its Mask Makers.
- The Po-Metru and Le-Metru Recoveries: In the Grip of the MorbuzakhThe Toa Metru's Great Disk-recovery operations in Po-Metru and Le-Metru, the rogue Tunneler in the Sculpture Fields, and Matau's Force Sphere ride through the Notch.
- The Quest for the Great Disks and the Burning of the King RootThe Toa Metru's hunt for the six Great Kanoka Disks across the districts of Metru Nui and their assault on the Morbuzakh's central core in the Great Furnace of Ta-Metru.
- The Quests for the Kanohi NuvaThe six expeditions through which the Toa Nuva recovered their Great Masks of Power after the Bohrok-Kal crisis, told to the council that decided whether they had earned the truth about Metru Nui.
- The Toa Nuva on Voya Nui: The Piraka Deception and the Catastrophic ArrivalThe Toa Nuva's launch from Metru Nui in pursuit of the Kanohi Ignika, their defeat on the slopes of Mount Valmai by the Piraka, and the opening weeks of the Voya Nui campaign.
- The Quest for the Mask of Life: The Voya Nui DescentThe Toa Inika and the Piraka raced each other through the trap-tunnels under Mount Valmai for the Kanohi Ignika, and Matoro learned the price of carrying it.
- The Toa Mahri Descent into the PitThe transformation that ended the Toa Inika, the Barraki's war on the newcomers, and the moment Matoro learned that his Maxilos escort was Teridax.
- The Death of Matoro and the Revival of Mata NuiThe sacrifice of the Toa of Ice that restored the dying Great Spirit, exposed a Barraki traitor, and opened the second front of the war inside Karda Nui.
- The Dreaming PlagueAn entire Agori tribe lost the ability to dream, then lost their minds, then died. The cause was not a disease at all.
- The Great Disruption: the Matoran civil war that nearly killed the Great SpiritRoughly 79,500 years before the Toa Mata awoke, the Matoran of Metru Nui spent four hundred years fighting each other over barge schedules, and the Great Spirit began to fail.
- The Great TournamentThe yearly Glatorian championship held in the Arena Magna at Atero, the central institution of the post-Core War village system, ended forever by the Skrall attack on its opening day.
- The Kolhii Championship at Ta-Koro: The Last Tournament on Mata NuiThe post-Bohrok-Kal championship at the Ta-Koro Kolhii Stadium, the upset victory by Ga-Koro, and the unveiling of the Mask of Light to the assembled population of Mata Nui.
- The ReformationThe cosmic act that pulled Aqua Magna and Bota Magna back into Bara Magna and remade the broken homeworld of the Great Beings, paid for with the life-energy of Mata Nui and the last reserves of the Prototype Robot.
- Tarduk's Expedition into the White Quartz MountainsThe Agori expedition north from Atero in pursuit of the red star, the recovery of Surel from the wreckage of the Core War, and the first confirmation that the Element Lords had broken free.
- Sahmad and the Hunt for Annona: The Iron Tribe Slaver's Last PursuitThe last survivor of the Iron Tribe tracked the dream-eater Annona across Bara Magna and onto Aqua Magna, ending the entity that had ended his people.
- Shadow AmbushThe encounter on the slopes of the Region of Fire in which a Shadow Trap sent by Umarak the Hunter forced the Elemental Creature Ikir to break off its contest with Tahu and the two to take up the Golden Mask of Fire together.
- Mata Nui's Exile to Bara MagnaAfter Teridax seized the body of the Great Spirit, Mata Nui's consciousness was cast into the Kanohi Ignika and hurled to the desert world of Bara Magna.
- The Spherus Magna Murders: The Hunt for the Power KillerA string of killings on the reunified Spherus Magna struck at the most powerful beings in the universe, drawing Kopaka and Pohatu into an investigation that led them to the Red Star.
- Valley of FearThe fifth Glatorian Legends event in which Mata Nui traversed the Valley of the Maze toward the tower of the Great Beings while Teridax, ruler of the Matoran Universe, resolved to come to Bara Magna and kill him.
- The Search for the Avohkii: Takua, the Rahkshi, and the Coming of TakanuvaThe recovery of the Mask of Light, the death of Jaller, and the transformation of the Chronicler into the Toa of Light at the gate of Mangaia.
- The Core WarThe generations-long war on Spherus Magna over Energized Protodermis that produced the Shattering, the exodus of Mata Nui, and the long Glatorian peace on Bara Magna.
- Federation of FearAn Order of Mata Nui strike team of imprisoned villains, led by Brutaka, rescued Makuta Miserix from the volcanic prison of Artidax to install him as the figurehead of the coming war against the Brotherhood.
- The Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent.
- Takua's Journey Across Mata Nui: The Chronicler's Path to Kini-NuiA wandering Ta-Matoran with no memory of how he reached the beach walked the six villages of Mata Nui, witnessed the Toa Mata's awakening, and organized the defense that held Kini-Nui.
- Reign of ShadowsThe year Teridax ruled the Matoran Universe from inside Mata Nui's body, and the scattered resistance plots that ran against him until the Great Spirit returned from Bara Magna.
- Dark TimeThe thousand-year era when Matoran across the universe suffered without direct heroic intervention.
- Bohrok WarThe 2002 swarm that nearly destroyed Mata Nui when Teridax triggered the Bohrok's awakening ahead of schedule.
- Naming DayThe Matoran holiday where crisis heroes got new identities, turning Jala into Jaller and Maku into Macku.
- Piraka RebellionWhen five Skakdi conspirators tried to overthrow the Dark Hunters' leader, they got far enough to make him nervous.
- Matoran-Rahi WarA thousand-year struggle between Matoran villagers and Teridax's enslaved Rahi nearly broke the five koros before the Toa arrived.