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Spikit

Two-Headed Beast of Burden of Bara Magna

A two-headed desert creature used as a draft animal across post-Shattering Bara Magna, valued for strength and endurance and feared for its appetite.

By Joe Garratt
Set Spikit Rearing

The Spikit was a large two-headed creature native to Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., used across the desert as a beast of burden. Strong enough to pull a fully loaded carriage under twin-sun heat and durable enough to maintain long-range hauls, the Spikit was nevertheless dangerous to its handlers. Its appetite was indiscriminate, and a hungry Spikit would consume anything within reach, including the carriage it pulled and the passengers riding in it.

Biology#

Baranus V7

Spikit possessed two heads mounted on a single body. The arrangement gave the creature four eyes, which appeared to coordinate visually rather than function independently. A Spikit pulling a carriage during the events of The Crossing was observed keeping "all four eyes fixed on the bumpy path ahead," consistent with a single coordinated consciousness controlling both heads. The question of whether the heads shared one mind or operated in tandem was never resolved in recorded sources.

The species was described as a "tough and enduring beast of burden," durable enough to function in the open desert under Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna.'s twin suns. Their primary biological hazard was appetite. A hungry Spikit would consume "everything in its vicinity when it got hungry, including the carriage it was pulling, and everyone who was unfortunate enough to be sitting in it." Handlers maintained a feeding schedule to prevent this outcome.

Use in the Skrall pens at Roxtus#

The SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. maintained Spikit in pens at RoxtusRoxtusThe largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat.. During the period covered by Empire of the Skrall, TumaTumaTuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat. reassigned a SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. warrior whose patrol had failed to retrieve the book of CertavusCertavusCertavus was a Prime Glatorian of Iconox, a Great Tournament champion, and one of three architects of the post-Shattering arena system on Bara Magna. from the western ruins to feeding the Spikit. The reassignment functioned as an execution. As the record notes, "Spikit being as they were, the feeders inevitably wound up also being the food."

The creature was sufficiently embedded in SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. culture that warriors used it as a stock comparison. The senior SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. warrior BranarBranarThe Skrall warrior who survived a Baterra ambush in the Black Spike Mountains, earned his name under Tuma, scouted the southern advance, and fought the Empire's last battle at Roxtus. was likened to "a hungry spikit" in connection with his temperament. The vernacular indicates a long-established familiarity between the SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. and the species.

Civilian transport#

The civilian use of Spikit was widespread across post-Shattering Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna.. During the events of The Crossing, StrakkStrakkA profit-driven Glatorian mercenary from the Ice Tribe who fought in Bara Magna's arenas before joining Mata Nui's cause., GreshGreshA young Glatorian of the Jungle Tribe who served Tesara and later joined the alliance that defended Bara Magna during its final crisis., KirboldKirboldKirbold is an Agori of the Ice Tribe, distinguished by white and grey coloring, who serves as a maintenance worker on the reformed Spherus Magna. He carries a blade as his primary tool., and TardukTardukTarduk is an Agori of the Jungle Tribe, distinguished by his dark green and lime coloration. A treasure hunter by trade, he wields claws and spikes and makes his home on the reformed Spherus Magna. travelled north in a carriage drawn by a single two-headed Spikit, with a torch strapped to its front to function as a headlamp. Other caravans on the same route used the same arrangement, each wagon paired with its own Spikit and torch. A working supply economy operated across the region with the Spikit as its standard draft animal.

In Sahmad's Tale, the Iron Tribe survivor SahmadSahmadA slaver, a survivor, and the only living memory of a people the Dreaming Plague erased before the Core War. recounted obtaining his Spikit after the Shattering. Having found an abandoned wagon, he "gained the loyalty of a Spikit in the only way possible, I fed it." He hitched the creature to the wagon and used it as transport throughout his subsequent travels, including the meeting with TellurisTellurisAn Iron Tribe scavenger and one of the few immune to the Dreaming Plague, reduced to solitary vengeance. at the wrecked Skopio XV-1Skopio XV-1Telluris's weaponized mechanical Skopio, a patchwork war machine built to dominate post-Shattering Bara Magna.. The arrangement was transactional. The Spikit served whoever maintained its feeding.

Rock Tribe chariots#

The Rock TribeRock TribeThe dominant warrior civilization of Bara Magna, built on brutal expansion and ruled by Tuma until internal betrayal and the Skrall's defeat disbanded it. originally drew their Baranus chariots with Sand Stalkers during the Core WarThe Core WarThe generations-long war on Spherus Magna over Energized Protodermis that produced the Shattering, the exodus of Mata Nui, and the long Glatorian peace on Bara Magna.. After the Shattering, the tribe transitioned to Spikit. The Spikit was slower than the Sand StalkerSand StalkerDesert creatures that made Bara Magna's vast distances traversable, though their animal instincts made them unreliable in genuine danger. but more capable of defending the chariot. The trade favoured tribes operating in territory where caravan raids by bandits or Bone HuntersBone HunterDesert nomads of Bara Magna who raided for survival until their alliance with the Skrall nearly conquered the continent. presented a continuous risk. A draft animal that could bite reduced the need for additional escort.

Combat behaviour#

Spikit were not bred or trained as combat animals, and no records describe their use in the GlatorianGlatorianTribal warriors of Spherus Magna who settled disputes through arena combat, until the Skrall conquest enslaved most of them. arena. Their threat came from sustained appetite rather than tactical aggression. A well-fed Spikit functioned as a working animal. An underfed Spikit attacked anything in proximity. The SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. exploited this behaviour by maintaining the pens at RoxtusRoxtusThe largest Agori village on Bara Magna and the seat of Tuma's Skrall, Roxtus was the centre of the Empire of the Skrall until Mata Nui defeated Tuma in single combat. deliberately understaffed, ensuring that disgraced warriors assigned to feeding duty did not survive the assignment.

Unrecorded details#

Several aspects of Spikit biology and distribution were never documented. The shared-mind question, whether the two heads carried one consciousness or two coordinating consciousnesses, received no direct answer. Reproductive behaviour, lifespan, and the species' geographic range across Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. were not catalogued. No records exist of Spikit populations after the reformation of Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. closed the post-Shattering era of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna.'s history.

Significance#

The Spikit was the standard draft animal of post-Shattering Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna., present in SkrallSkrallA black-armored warrior species from Spherus Magna that dominated northern Bara Magna under Tuma's rule. pens, on civilian caravans, hitched to a refugee's wagon, and harnessed to a Rock TribeRock TribeThe dominant warrior civilization of Bara Magna, built on brutal expansion and ruled by Tuma until internal betrayal and the Skrall's defeat disbanded it. Baranus chariot. The same biological hazard, indiscriminate appetite, was treated as a punishment by TumaTumaTuma rose from the survivors of the Baterra massacre to rule the Skrall Empire from Roxtus until Mata Nui defeated him in single combat. and as a manageable cost by every other operator on the planet. The difference reflected deployment, not species. The Spikit was what it was, and the cultures of Bara MagnaBara MagnaA desert world of tribal warfare and scarce resources, one of three landmasses that formed Spherus Magna. used it accordingly.

Frequently asked questions

What is a Spikit?
The Spikit was a large two-headed creature native to Bara Magna, used across the desert as a beast of burden. It was strong enough to pull a fully loaded carriage under twin-sun heat and durable enough to maintain long-range hauls.
Why were Spikit dangerous to their handlers?
A hungry Spikit would consume everything in its vicinity, including the carriage it was pulling and everyone sitting in it. Handlers maintained a feeding schedule to prevent this outcome.
How did the Skrall use Spikit at Roxtus?
The Skrall kept Spikit in pens at Roxtus and assigned disgraced warriors to feeding duty as an execution. Tuma reassigned a warrior whose patrol had failed to retrieve the book of Certavus, and as the record notes, the feeders inevitably wound up also being the food.
Why did the Rock Tribe use Spikit for their chariots?
After the Shattering, the Rock Tribe transitioned from Sand Stalkers to Spikit for their Baranus chariots. The Spikit was slower but more capable of defending the chariot, which favoured tribes in territory where caravan raids by bandits or Bone Hunters were a continuous risk.
Did Spikit have one mind or two?
The question of whether the two heads shared one mind or operated in tandem was never resolved in recorded sources. A Spikit observed during The Crossing kept all four eyes fixed on the path ahead, consistent with a single coordinated consciousness controlling both heads.

Gallery

Spikit — image 2

Images via BIONICLE Wiki (Biosector01)

Sources

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