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Squid Launcher

Kalmah's Living Ammunition

A slingshot weapon developed by Barraki Kalmah that fired vampiric Squid as live ammunition, standard issue across all six Barraki during the Mahri Nui conflict.

By Joe Garratt
Squidlauncher

The SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher was a slingshot-mechanism weapon developed by BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. shortly after the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. were exiled to the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains.. The weapon fired vampiric SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue., native to the waters around the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains., as live ammunition. On impact, the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. latched onto the target and drained its life force. All six BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. carried SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launchers during the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. conflict.

Mechanism#

Squids

The SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher was built on a slingshot principle. The weapon carried no propellant, no energy core, and no targeting system. The user loaded a vampiric SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue., drew the elastic mechanism, and released. The SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. was projected at high speed toward the target. On impact, the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. latched on and began draining the target's life force.

The vampiric SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. functioned as the active component of the weapon. Once attached, it continued to drain the target while the launcher operator engaged elsewhere in combat. A single hit did not need to incapacitate a target outright; the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. would continue working independently after impact.

KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. ran the breeding programme that supplied the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue.. After PridakPridakPridak was the most feared of the six Barraki, commander of a shark army and the dominant voice of the League of Six Kingdoms before its imprisonment in the Pit. divided the seafloor among the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit., KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. bred the local vampiric SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. into "living weapons" in exchange for his territorial allocation. The remainder of his army consisted of Giant SquidGiant SquidKalmah's most effective enforcers, massive sea creatures that barely appear in canon despite forming his entire military force., with which he could share memories through physical contact.

Wielders#

All six BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. carried SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launchers during the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. campaign. PridakPridakPridak was the most feared of the six Barraki, commander of a shark army and the dominant voice of the League of Six Kingdoms before its imprisonment in the Pit. carried one alongside his Shark Tooth Blades. KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form. had the launcher built into the gear on his left tentacle and could share thoughts with the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. he fired through physical contact. EhlekEhlekA Barraki warlord with electrical powers who led aquatic forces against the Brotherhood of Makuta., MantaxMantaxMutated Barraki warlord of the Pit who uncovered Takadox's Brotherhood collaboration through a hidden Tablet of Transit., and TakadoxTakadoxA Barraki warlord whose hypnotic vision and cunning made him dangerous even in defeat. carried the standard configuration alongside their personal weapons.

CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission. was the only BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. to scale the weapon up. He mounted SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launchers on his Pit War Tortoises and rode the largest as a steed, producing the only documented vehicle-mounted application of the launcher. After his capture, the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe. confiscated the launcher and his crab-claw weaponry and replaced them with a standard broadsword.

Nocturn and Karzahni#

Squid Movie

When the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. recovered the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. from the Po-MatoranPo-MatoranThe Stone-element Matoran of Po-Metru and Po-Koro, carvers and quarry workers, the most athletic of the Matoran types and the population behind the Kohlii and Akilini circuits. DekarDekarDekar is a former Po-Matoran who serves as an Aqua Hunter on Spherus Magna. Colored yellow, black, and silver, he once wore a powerless Kiril and retains an inactive Stone element; his tools are Electro-Blades and an Air Launcher., they entrusted the mask to NocturnNocturnNocturn was an amphibious prisoner of the Pit who served as Ehlek's lieutenant and briefly held the Mask of Life before its recovery. on the assessment that he lacked the intellect to misuse it. They armed him with a SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher at the same time, which he held in the arm that did not terminate in a tentacle. The single-handed grip suited the weapon's design.

KarzahniKarzahniBionicle reused one cursed name three times, and every instance earns it, this is the article that finally untangles all three., during his transit through the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains., recovered a functional SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher and added it to his armament alongside his Flaming Chains and gauntlets of energy. The recovery confirmed that launchers remained operational in the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains. after the initial BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. arming.

Counter at Sea of Darkness#

The decisive counter to the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher occurred during the events recorded in BIONICLE Ignition 8: Sea of Darkness. When PridakPridakPridak was the most feared of the six Barraki, commander of a shark army and the dominant voice of the League of Six Kingdoms before its imprisonment in the Pit., CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission., and EhlekEhlekA Barraki warlord with electrical powers who led aquatic forces against the Brotherhood of Makuta. cornered DekarDekarDekar is a former Po-Matoran who serves as an Aqua Hunter on Spherus Magna. Colored yellow, black, and silver, he once wore a powerless Kiril and retains an inactive Stone element; his tools are Electro-Blades and an Air Launcher. over the Mask of LifeThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero., the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. they launched were intercepted mid-deployment when the IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. devolved them. The counter operated through the supply chain itself rather than against the launcher mechanism, unmaking the ammunition before it reached the target.

Environmental fit#

The SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher functioned reliably in the underwater environment of the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains.. Bowstring and slingshot mechanisms stored and released energy locally, avoiding the drag effects that disabled most projectile weapons underwater. The launcher only needed to clear the gap between user and target; the SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. then propelled itself under its own swimming power. The design's standardisation across all six BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit., and its scaling onto CaraparCaraparOne of six Barraki warlords imprisoned for 80,000 years, Carapar sought the Mask of Life and became expendable muscle for a final, fatal mission.'s Pit War Tortoises, reflected its fitness for the environment.

Unresolved questions#

Two operational details were never fully recorded. Whether SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. were recoverable after firing or were treated as expended ammunition is not directly addressed. KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form.'s breeding operation absorbed the loss rate in either case, so the practical effect on BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. operations was the same.

The post-mutation status of the launchers is also unclear. After the Kanohi IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero.'s reset at the end of the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. arc undid the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit.'s sea-mutations, several of the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. lost organic weaponry. KalmahKalmahA red-and-black Barraki warlord of the League of Six Kingdoms, imprisoned in the Pit and mutated into permanent aquatic form.'s SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. affinity, EhlekEhlekA Barraki warlord with electrical powers who led aquatic forces against the Brotherhood of Makuta.'s spine electricity, and MantaxMantaxMutated Barraki warlord of the Pit who uncovered Takadox's Brotherhood collaboration through a hidden Tablet of Transit.'s pincer were among the abilities that disappeared. The manufactured launchers themselves were constructed objects rather than biological features and should logically have outlasted the mutations, but no further engagements involving the weapons are recorded.

Legacy#

The SquidSquidSquid is a being belonging to either the Yellow/Orange group or the Blue/Green group, and is equipped with tools of a golden amber hue. Launcher remained the defining armament of the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. throughout the Mahri NuiMahri NuiA matoran settlement that sank, survived, and was ultimately crushed beneath Voya Nui, leaving behind one of Bionicle's most poignant lost civilizations. conflict. The combination of a simple mechanical delivery system with a hostile self-propelling projectile produced a weapon suited to the underwater environment that bred its ammunition. Once the BarrakiThe BarrakiSix warlords who built an empire spanning most of the Matoran Universe, fell in a single Brotherhood ambush, and spent millennia mutated in the Pit. departed the PitThe PitThe Order of Mata Nui's maximum-security underwater prison where the Barraki warlords were held until catastrophe broke their chains., the weapon's natural deployment environment ended with them.

Frequently asked questions

What is the Squid Launcher?
The Squid Launcher was a slingshot-mechanism weapon that fired vampiric Squid as live ammunition. On impact, the Squid latched onto the target and drained its life force.
Who created the Squid Launcher?
Barraki Kalmah developed the Squid Launcher shortly after the Barraki were exiled to the Pit. He bred the local vampiric Squid into living weapons and ran the breeding programme that supplied the ammunition.
Who used the Squid Launcher?
All six Barraki carried Squid Launchers during the Mahri Nui conflict. Carapar mounted them on his Pit War Tortoises, the Barraki armed Nocturn with one when they entrusted him with the Mask of Life, and Karzahni later recovered a functional launcher during his transit through the Pit.
How did the Squid Launcher work?
It was built on a slingshot principle with no propellant, energy core, or targeting system. The user loaded a vampiric Squid, drew the elastic mechanism, and released, projecting the Squid at the target where it latched on and drained life force while the operator engaged elsewhere.
How was the Squid Launcher countered?
When Pridak, Carapar, and Ehlek cornered Dekar over the Mask of Life, the Ignika devolved the launched Squid mid-deployment. The counter operated through the supply chain itself, unmaking the ammunition before it reached the target rather than disabling the launcher mechanism.

Sources

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