Tarakava
Huge lizard-like Rahi with powerful forelegs, hunted in pairs across Mata Nui and Metru Nui.

Tarakava are huge lizard-like RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. that dominated the shallow waters of Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. and later Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. Built for raw power, they wielded their long forelegs as devastating weapons capable of crushing bone and armor alike. The size is memorable, and the pack tactics more so. They hunted in pairs, which made encounters with Tarakava significantly more dangerous than facing a lone predator. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. Mata encountered them during their initial exploration of Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records., and later versions appeared in the waters beneath Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., proving the species had adapted to multiple environments over time.
The Pack Predators#

In both Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. and Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., Tarakava lived as apex predators of the shallow waters. Their most distinctive feature was their pair of powerful forelegs, which they could swing with devastating force. Unlike many RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. that were solitary hunters, Tarakava actively hunted in pairs, combining their strength for coordinated attacks. This behavior made them particularly formidable enemies for anyone caught in their territory. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. learned this lesson quickly during their first encounters in the waters of Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records.. Pair tactics gave Tarakava an advantage most other RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. lacked.
Freedom from Control#
Like all RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. under TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.'s control, Tarakava wore infected KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. masks that bent them to the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s will. According to BIONICLEBIONICLE: Matoran AdventuresA 2002 GBA platformer where you play as one of six Matoran fighting Bohrok across Mata Nui's islands. Chronicles 1: Tale of the ToaTale of the ToaThe chronicle of how six Toa arrived on the island of Mata Nui, recovered their Kanohi, formed the Toa Kaita, and confronted the Shadow Toa beneath Mangaia., the solution came when OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. managed to remove a KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. from a Tarakava. This revealed a crucial truth: removing the infected masks would free the corrupted RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.. The technique became central to the Toa's strategy in their battles. A massive specimen called Tarakava NuiTarakava NuiA combiner Rahi created by Teridax near the Matoran Universe's end, the King of Lizards fled to Spherus Magna. played a role in the climactic encounters, representing the largest and most dangerous of the species the Toa faced.
Subspecies and Variants#
Multiple Tarakava subspecies evolved across the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Universe, each adapted to specific environments. A two-headed variant appeared in the Archives of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. during the Toa MetruMetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.'s adventures, as documented in BIONICLEBIONICLE: Matoran AdventuresA 2002 GBA platformer where you play as one of six Matoran fighting Bohrok across Mata Nui's islands. Adventures 2: Trial by Fire. The Sand Tarakava, distinguished by yellow and black coloring, inhabited Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax. and had adapted to desert conditions rather than water. These variants clearly demonstrate how widely the species adapted, inhabiting environments ranging from tropical waters to arid dunes.
Compiled from primary sources by Lore Fortress editorial. Reviewed by Joe Garratt, Editor-in-Chief.
Gallery

Images via BIONICLE Wiki (Biosector01)
Sources
- BookBIONICLE Chronicles 1: Tale of the Toa, Tarakava encounters and mask-removal mechanics
- BookBIONICLE Adventures 2: Trial by Fire, Two-headed Tarakava in the Archives
- BookBIONICLE Adventures 5: Voyage of Fear, Tarakava in water encounters
- BookBIONICLE: Encyclopedia Updated, Species variants and reference
- WikiTarakava, BS01 wiki entry
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Tale of the Toa
The chronicle of how six Toa arrived on the island of Mata Nui, recovered their Kanohi, formed the Toa Kaita, and confronted the Shadow Toa beneath Mangaia.

Metru
In the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it.

Rahi
The Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.

Tarakava Nui
A combiner Rahi created by Teridax near the Matoran Universe's end, the King of Lizards fled to Spherus Magna.

Metru Nui
The city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.

Ga-Wahi
Ga-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records.
Mentioned in38 entries
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The giant lily pads that formed the buoyant ground of Ga-Koro on Mata Nui, carrying the village's huts, walkways and kolhii field across the surface of Naho Bay.
Macku
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Naho Bay
The body of water that made up most of Ga-Wahi, named for a fallen Toa of Water and home to the floating village of Ga-Koro on its surface.
Nixie
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Pelagia
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Razor Whale's Teeth
A circular formation of jagged stone in the Pit, used by the Barraki as a meeting ground and avoided by Takea sharks due to the Proto Drake that hunted there.
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