BIONICLE: Matoran Adventures
A 2002 GBA platformer where you play as one of six Matoran fighting Bohrok across Mata Nui's islands.
BIONICLETakua's Quest for the Toa StonesThe 2001 Game Boy Advance game in which Takua, banished from Ta-Koro, crosses Mata Nui to rescue the Turaga, recover the six Toa Stones and summon the Toa Mata.: MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Adventures is a platformer for the Game Boy Advance that puts you in control of one of six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. as they defend their island homes against the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarm invasions. Released in October 2002 in North America (November 2002 in the UK and PAL regions), it's the second BIONICLETakua's Quest for the Toa StonesThe 2001 Game Boy Advance game in which Takua, banished from Ta-Koro, crosses Mata Nui to rescue the Turaga, recover the six Toa Stones and summon the Toa Mata. game to hit the GBA. It stands out as one of the few games that lets you play as the series' most humble characters rather than the Toa. The game arrives smack in the middle of the Bohrok WarBohrok WarThe 2002 swarm that nearly destroyed Mata Nui when Teridax triggered the Bohrok's awakening ahead of schedule. arc, and while it doesn't claim to be canon-essential, it's a solid piece of early-2000s handheld action that captures the feeling of running and fighting across Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna.'s six islands.
The Six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. and Their Moves#
You've got six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. to choose from, each one bringing a different flavor to combat and exploration. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life., KonguKonguKongu captained Le-Koro's Gukko Force before lightning from the red star turned him into a Toa of Air, who later served among the Toa Mahri., HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe., MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui., OnepuOnepuOnepu is an Onu-Matoran and the High Commander of the Ussalry, bearing a Pakari and wearing the purple and black colors of his kind. Connected to the element of Earth, he resides on Spherus Magna., and MackuMackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company. each have their own movesets and tools that tie into their canonical abilities. The gameplay loop is straightforward: platform through stages, take down BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. enemies using your character's attacks, grab collectibles to restore health, and advance to the next island. It's pick-up-and-play design, which makes sense for a GBA title aimed at the E-for-Everyone crowd. No complicated button combos or puzzle mechanics that demand you grind for hours.
Defending Mata NuiMata NuiBuilt by the Great Beings to restore Spherus Magna, Mata Nui sustained an entire civilisation inside his body, was deposed by Teridax, and reclaimed his purpose as a mortal on Bara Magna. Island by Island#
Each of the six islands (Ta-WahiWahiThe Matoran word for region. The six Wahi of Mata Nui were the six elemental territories that made up the island before the Bohrok cleared its surface., Ga-WahiGa-WahiGa-Wahi was a region situated to the east on the island of Mata Nui, inhabited by Ga-Matoran and various Rahi. The region once fell under the domain of Teridax, though that connection did not endure. Ga-Wahi no longer existed in later records., Po-WahiPo-WahiPo-Wahi is a region of the island of Mata Nui, inhabited by Po-Matoran and Rahi. The territory formerly fell under the control of Teridax., Le-WahiLe-WahiLe-Wahi is a region on the island of Mata Nui, inhabited by the Le-Matoran and Rahi. Formerly subject to the power of Teridax, the region is no longer under that influence., Onu-WahiOnu-WahiThe underground kingdom of Mata Nui, home to the Onu-Matoran and Toa Onua., Ko-WahiKo-WahiKo-Wahi is a region situated directly above Ko-Metru, inhabited by Matoran, Turaga, Toa, and Rahi. It was formerly under the control of Teridax.) features its own set of levels, and you're working through them in sequence as the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. invasion spreads. The game doesn't demand you replay earlier islands, but there's a progression logic that mirrors the actual lore of the Bohrok WarBohrok WarThe 2002 swarm that nearly destroyed Mata Nui when Teridax triggered the Bohrok's awakening ahead of schedule. arc. TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. appear throughout to offer guidance, and you'll encounter other RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. enemies beyond just the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.. The stage design keeps things brisk, pacing encounters so the game stays fun rather than tedious.
Honest About What It Is#
This is a game that knows what it is: a fun handheld action romp with BIONICLETakua's Quest for the Toa StonesThe 2001 Game Boy Advance game in which Takua, banished from Ta-Koro, crosses Mata Nui to rescue the Turaga, recover the six Toa Stones and summon the Toa Mata. branding, not a deep narrative experience. And that's fine. The graphics are colorful, the soundtrack is energetic, and the difficulty curve is accessible enough that you don't need to be a platformer veteran to finish it. For 2002, when handheld gaming still meant simpler design, MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Adventures delivered exactly what licensed action games should be on the GBA.
Compiled from primary sources by Lore Fortress editorial. Reviewed by Joe Garratt, Editor-in-Chief.
Sources
- GameBIONICLE: Matoran Adventures, Game Boy Advance platformer, Argonaut Games / Electronic Arts, October 2002
- WikiBIONICLE: Matoran Adventures - Biosector01, Game documentation and gameplay information
- WikiArgonaut Games, Developer of BIONICLE games
- WikiElectronic Arts, Publisher of BIONICLE: Matoran Adventures
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Takua's Quest for the Toa Stones
The 2001 Game Boy Advance game in which Takua, banished from Ta-Koro, crosses Mata Nui to rescue the Turaga, recover the six Toa Stones and summon the Toa Mata.

Hewkii
Hewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe.

Jaller
Jaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life.

Matoro
A quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui.

Bohrok
Hive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected.

Macku
Macku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company.
Mentioned in219 entries
BIONICLE Reference Books
Seven Scholastic and AMEET reference titles published between 2003 and 2009 back up the printed story of the Matoran Universe. This page catalogs what each book contains and where the editions diverge.
Cable Crawler
Climbing-type Rahi of Metru Nui's Le-Metru cable network, created by the Makuta and notorious among Matoran for severing power lines and raiding airship cargo holds.
Ga-Matoran
The Water-element Matoran of Ga-Metru and Ga-Koro, a female Matoran type, who filled the schools of Metru Nui and crewed the boats of the Mata Nui coast.
Hau Nuva
The Hau Nuva was the Toa Nuva variant of the Mask of Shielding, capable of protecting both wearer and nearby allies from anticipated physical attack.
Hewkii
Hewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe.
Hydro Blades
The twin elemental blades borne by Toa Metru Nokama, used to channel Water power and serve as combat, mobility, and grappling instruments.
Hydruka
Aquatic scorpion-like Rahi domesticated by the Matoran of Mahri Nui to harvest Airweed, and the natural prototype for the Air Launcher weapon.
Irnakk
Irnakk was a Skakdi myth that gained temporary existence in the Zone of Nightmares, manifesting to confront the Piraka on their path to the Ignika.
Jungle Tribe
The Jungle Tribe of Tesara originated in Bota Magna, weathered the Shattering, and sent Gresh and Vastus into the Bara Magna arena system.
Kanohi Calix
The Mask of Fate let its wearer perform at the absolute peak of their natural physical ability, running, leaping and dodging better than almost any unenhanced member of their species.
Kanohi Rode
The Mask of Truth granted its wearer constant detection of deception and the ability to see through disguise, invisibility, and shapeshifting.
Kanohi Tryna
The Ignika handed Matoro a mask most Toa considered immoral, then sat back to see what he'd do with it. The answer involved a dead alternate Tuyet and a legion of sea-creature skeletons.
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