Ahkmou
A Po-Matoran carver of Metru Nui, one of the six Great Disk holders, who betrayed his fellow Matoran to the Dark Hunters, served Makuta Teridax, and became a false Turaga during Teridax's reign.

Ahkmou was a Po-MatoranPo-MatoranThe Stone-element Matoran of Po-Metru and Po-Koro, carvers and quarry workers, the most athletic of the Matoran types and the population behind the Kohlii and Akilini circuits. carver of Po-MetruPo-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it. on Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.. One of the six MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. who each knew the hiding place of a Great DiskThe Great Disks: six Kanoka of level nineThe Great Disks were six Kanoka of Metru Nui, each at the maximum power level of nine, one hidden in every district. The Toa Metru recovered all six., he betrayed the others to the Dark Hunters NidhikiNidhikiOnce a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price. and KrekkaKrekkaA brutish but ineffective Dark Hunter with no powers or masks, Krekka was outmatched from his first moments in Metru Nui., later worked for TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., and became a false TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities. of Metru Nui during Teridax's reign. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE Adventures 10: Time Trap; Reign of Shadows)
The carver of Po-MetruPo-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.#

Ahkmou lived and worked as a carver in Po-MetruPo-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.. He was selfish, liked jokes at other people's expense, and was good at many parts of his work without mastering any of them. He never forgot all the times he had fallen short of OnewaOnewaOnewa served as Toa Metru of Stone, led Po-Koro through the Dark Time, and constructed the Metru Nui statue honoring the fallen Toa Mahri Matoro., another Po-Matoran carver, and the rivalry left him bitter. He often played akilini with his friend, the Ko-MatoranKo-MatoranIce Matoran who were quiet scholars and star-watchers, built to survive the frozen peaks of Ko-Wahi. EhryeEhryeEhrye was a Ko-Matoran errand-runner of the Knowledge Towers who tried to sell the location of a Great Disk, thought better of it in front of a Dark Hunter, and helped the Toa Metru find it.. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE: Encyclopedia Updated)
He was one of six Matoran, alongside NuhriiNuhriiNuhrii was a Ta-Matoran mask-maker of Metru Nui, one of the six finders of a Great Disk, who later served in the Ta-Koro Guard on Mata Nui., VhisolaVhisolaVhisola was a Ga-Matoran student of Nokama, one of the six finders of a Great Disk, whose research deduced the location of the Morbuzakh King Root., TehuttiTehuttiTehutti was an Onu-Matoran archivist of Metru Nui, one of the six finders of a Great Disk, whose Archives research produced the Matoran Nui technique., OrkahmOrkahmOrkahm was a Le-Matoran Ussal rider of Le-Metru, Matau's chief rival, one of the six finders of a Great Disk, and later a Gukko Force member on Mata Nui., and Ehrye, who each knew where one of the six Great DisksThe Great Disks: six Kanoka of level nineThe Great Disks were six Kanoka of Metru Nui, each at the maximum power level of nine, one hidden in every district. The Toa Metru recovered all six. was hidden. He carried a KanokaKanoka DisksMetru Nui's most versatile artifact: flying disks equally at home in sport, combat, and crafting. launcher and a regeneration disk, handy for fixing carving mistakes. (BIONICLE Adventures 1: Mystery of Metru Nui; Ahkmou)
Collaboration with the Dark Hunters#
The Dark Hunters NidhikiNidhikiOnce a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price. and KrekkaKrekkaA brutish but ineffective Dark Hunter with no powers or masks, Krekka was outmatched from his first moments in Metru Nui. arrived on Metru Nui looking for the disks. Nidhiki used Ahkmou's rivalry with Onewa to win him over, promising good pay and to leave him alone once the job was done. He gave Ahkmou the names of the other five disk-knowers, and Ahkmou sent them false messages that drew each of them into Nidhiki's traps. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE Adventures 2: Trial by Fire)
When the new Toa MetruMetruIn the Matoran language a metru was a single district of Metru Nui; the city was divided into six such districts, one for each element, and the term covered both the place and the elemental community that lived in it. went looking for the missing Matoran, Ahkmou staged his own rescue, letting Onewa find him "trapped" on top of a sculpture in the Sculpture FieldsSculpture FieldsThe Sculpture Fields were the open Po-Metru courtyards where Po-Matoran carvers worked statues too large for any building, hid one of the Great Disks, and gave Onewa his first confrontation with Ahkmou's betrayal.. Onewa knew Ahkmou climbed sculptures for fun, and when Ahkmou tried to slip away to a chute station, Onewa caught him. Seeing Nidhiki watching from the shadows, Ahkmou reluctantly sided with the Toa. (BIONICLE Adventures 1: Mystery of Metru Nui)
The Toa worked out that one of the Matoran had set the others up but kept quiet, since they needed all six. Ahkmou went along to find the disks, and when he tried to run after a close call with MorbuzakhMorbuzakhA sentient plant monster created by Teridax to terrorize Metru Nui and control its population through fear. seeds, Onewa confronted him as the traitor. Even so, when the Toa were nearly beaten in the Great Furnace, Ahkmou joined the other five Matoran in forming a Matoran Nui to help them through to the final battle. (BIONICLE Adventures 2: Trial by Fire)
Afterwards he went off on his own, and was soon captured by VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. and sealed in a Matoran sphere, where he fell into a deep sleep and lost his memories. (BIONICLE Adventures 2: Trial by Fire; BIONICLE Adventures 4: Legends of Metru Nui)
Survival on Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.#
After the Great CataclysmThe Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent., the Toa Metru rescued Ahkmou's sphere from beneath the Coliseum and fixed it under their makeshift boat. On the voyage, a huge wave rocked the vessel and his sphere broke loose and sank. (BIONICLE Adventures 4: Legends of Metru Nui; BIONICLE Adventures 5: Voyage of Fear)
TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna. found the sphere on the riverbed and woke Ahkmou with his own power. He told Ahkmou all about Metru Nui and filled his blank mind with lies, including that the Toa Metru and Matoran had abandoned him and kept him from his destiny of becoming a Toa. Teridax then sent him to Po-Koro to work for him in secret as a trader. (BIONICLE Adventures 10: Time Trap)
In Po-Koro, Ahkmou first tried selling "lucky" GhekulaGhekulaSmall amphibious Rahi displaced from the swamps of Le-Wahi by the Bohrok swarms, considered lucky by Matoran and once peddled by Ahkmou. to superstitious Matoran until Turaga Onewa stopped him. He then sold kolhii balls tainted with Teridax's influence, called Comets. They became a craze, the Po-Matoran fell ill, and Ahkmou made sure HewkiiHewkiiHewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. was among the first to get sick. Takua traced the source to a Nui-Jaga nest in the Po-Wahi quarry, Toa PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. destroyed the balls, and Ahkmou fled, leaving a "Gone Fishing" sign on his stand before eventually coming back. (Mata Nui Online Game; BIONICLE: Encyclopedia Updated)
Back to Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.#

After the Matoran were rebuilt following the defeat of the Bohrok-Kal, Ahkmou kept working as a shopkeeper in Po-Koro and stayed out of trouble. When the Turaga revealed Metru Nui, he helped widen the tunnels to the Silver Sea and sailed back to the city with the other Matoran. (Mata Nui Online Game II: The Final Chronicle; BIONICLE Adventures 1: Mystery of Metru Nui)
On Metru Nui he largely kept to himself, but nobody trusted him. Every Matoran remembered the tainted kolhii balls, and many had heard about what he had done before the Cataclysm. Turaga VakamaVakamaA Ta-Metru maskmaker transformed into the Toa Metru of Fire, leader of his team through the Visorak war, and Turaga of Ta-Koro for a thousand years. insisted he not be exiled. (Reign of Shadows)
False Turaga of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive.#
When Teridax took over the Matoran Universe, Ahkmou's past ties to Makuta put him in power as the new "Turaga" of Metru Nui. He wasn't a true Turaga, having never been a Toa. He put all of the Po-Matoran carvers to work making statues of Makuta for placement around the city, and he banned any unauthorised art, which made even a crude warning symbol a risk. (Reign of Shadows)
"We should have killed that lousy traitor long ago," MackuMackuMacku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company. muttered as she met the other members of a secret resistance cell in the Archives. (Reign of Shadows)
Aftermath#
Reign of Shadows is the last story to feature Ahkmou, and it doesn't show what became of him after Teridax's fall. Greg Farshtey later said, outside the stories, that he left for Spherus MagnaSpherus MagnaA desert world of ancient conflict that became the merger point of the Matoran Universe and Bionicle's true endpoint. with the other Matoran and was trying to get in good with the Glatorian. (Reign of Shadows)
Status as one of the Great Disk holders#
Ahkmou's place among the six who knew where the Great DisksThe Great Disks: six Kanoka of level nineThe Great Disks were six Kanoka of Metru Nui, each at the maximum power level of nine, one hidden in every district. The Toa Metru recovered all six. were hidden is what made his betrayal so damaging. The disks were needed to defeat the MorbuzakhMorbuzakhA sentient plant monster created by Teridax to terrorize Metru Nui and control its population through fear., and he used his place in the group to hand the others to Nidhiki. The other five did nothing against the city, and the Toa Metru recovered all six disks and used them against the Morbuzakh. (BIONICLE Adventures 1: Mystery of Metru Nui; BIONICLE Adventures 2: Trial by Fire)
Frequently asked questions
- Who was Ahkmou in Bionicle?
- Ahkmou was a Po-Matoran carver of Po-Metru on Metru Nui. He was one of six Matoran who each knew where one of the Great Disks was hidden, and he's best remembered as a traitor.
- How did Ahkmou collaborate with the Dark Hunters?
- The Dark Hunter Nidhiki played on Ahkmou's jealousy of Onewa and promised to pay him for help getting the Great Disks. Nidhiki gave him the names of the other five disk-knowers, and Ahkmou sent them false messages that led them into Nidhiki's traps.
- What lies did Teridax tell Ahkmou?
- Ahkmou's sphere was lost in a river on the way to Mata Nui. Teridax found it, woke him, and filled his empty memory with lies, including that the Toa Metru and the other Matoran had abandoned him. He then sent Ahkmou to Po-Koro to work for him in secret.
- What did Ahkmou do during Teridax's reign?
- After Teridax took over the Matoran Universe, Ahkmou was put in charge of Metru Nui as its 'Turaga', though he had never been a Toa. He ordered the Po-Matoran carvers to make statues of Makuta and banned any unauthorised art.
- What were Ahkmou's Comets?
- On Mata Nui, Ahkmou sold kolhii balls tainted with Makuta's influence. They became a craze in Po-Koro and made the Po-Matoran sick until Takua traced them to a Nui-Jaga nest and Pohatu destroyed them.
Gallery



Images via BIONICLE Wiki (Biosector01)
Sources
- BookBIONICLE Adventures 1: Mystery of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Adventures 2: Trial by Fire, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Adventures 4: Legends of Metru Nui, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Adventures 5: Voyage of Fear, Greg Farshtey, Scholastic, 2004
- BookBIONICLE Adventures 10: Time Trap, Greg Farshtey, Scholastic, October 2005
- GameMata Nui Online Game, Templar Studios for The LEGO Group, BIONICLE.com, 2001 to 2002
- GameMata Nui Online Game II: The Final Chronicle, Templar Studios for The LEGO Group, BIONICLE.com, 2003
- BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007
- SerialReign of Shadows, Greg Farshtey, BIONICLEstory.com, January 2009 to May 2010
- BookAhkmou, LEGO set 8610, 2004
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Onewa
Onewa served as Toa Metru of Stone, led Po-Koro through the Dark Time, and constructed the Metru Nui statue honoring the fallen Toa Mahri Matoro.

Teridax
Teridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.

Krekka
A brutish but ineffective Dark Hunter with no powers or masks, Krekka was outmatched from his first moments in Metru Nui.

Macku
Macku was a Ga-Matoran of Metru Nui and later Ga-Koro, attendant to Turaga Nokama, Kolhii partner to Hahli at the championship at Ta-Koro, and a member of the Chronicler's Company.

Ghekula
Small amphibious Rahi displaced from the swamps of Le-Wahi by the Bohrok swarms, considered lucky by Matoran and once peddled by Ahkmou.

Hewkii
Hewkii rose from Po-Metru Matoran to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe.
Mentioned in55 entries
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Gadjati
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Golyo
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Hafu
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+ 43 more
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