Tale of the Toa
The Coming of the Toa Mata to Mata Nui
The chronicle of how six Toa arrived on the island of Mata Nui, recovered their Kanohi, formed the Toa Kaita, and confronted the Shadow Toa beneath Mangaia.
The arrival of the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. on the island of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. marked the beginning of open conflict between MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. and the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. of the island. Six ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. emerged from canisters on the shores of the island, recovered their KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe., and descended together into MangaiaMangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi. to confront the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. beneath the volcano. They were briefly fused into the Toa KaitaToa KaitaTemporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable. AkamaiAkamaiAkamai is a Toa Kaita and member of the Toa Nuva, formed from the combined essence of three Toa, who serves as a guardian of the Matoran. Born of Artakha, Akamai wields the Great Aki Nuva and commands enhanced powers of Fire, Stone, and Earth alongside Enhanced Valor, and carries Magma Swords, a Kodan Ball, and Feet Additions into battle, clad in red, brown, and black. and WairuhaWairuhaWairuha is a Toa Kaita and member of the Toa Nuva, native to Artakha, who serves as a Guardian of the Matoran. Wearing the Great Rua Nuva, Wairuha wields enhanced powers of Air, Water, and Ice alongside Enhanced Wisdom, and carries the Air Katana and Aqua Axes. to defeat a pair of ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws., and faced six dark reflections of themselves known as the Shadow Toa before reaching the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s chamber. (BIONICLE Chronicles 1: Tale of the Toa)
Arrival on Mata Nui#
Six canisters washed up on the beaches of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years.. From them emerged six ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe., one for each of the primary elements: TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. of fire, GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. of water, LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. of air, KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. of ice, OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. of earth, and PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. of stone. Each woke with no clear understanding of their origins, surrounded by the fragments of a weapon they did not yet recognize. (BIONICLE Chronicles 1: Tale of the Toa)
TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. woke on the shore and found the broken pieces of his sword scattered nearby. The fragments would not fit together as a weapon. He could not channel his fire. He was missing his KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe.. Only after locating his mask did the sword reassemble itself and his fire come online. The rule of the arrival period was the same for all six: the KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. came first, the power second. (BIONICLE Chronicles 1: Tale of the Toa)
GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. met her TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities., NokamaNokamaNokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras., and learned of MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. through the most direct evidence: the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s control of the RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. population. Each of the other Toa was similarly received by their village TuragaTuragaFormer Toa who fulfilled their destiny and transformed into leaders. Turaga wield Noble Kanohi masks and weakened elemental powers, guiding their communities.. KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. recovered his first KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. after encountering PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. and reluctantly accepted the Toa of StoneToa of StoneStone-wielding Toa protected Mata Nui's villages, though Pohatu's exceptional origin distinguished him from the typical Po-Matoran transformation.'s company. Using his AkakuAkakuKopaka's mask of x-ray vision was Bionicle's most practical power, granting sight through stone and snow where others saw only obstacles., KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. scanned the distant terrain and located the other Toa. He and PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe. together brought down a Kane-RaKane-RaBuffalo-like territorial Rahi that roamed Mata Nui's plains and Metru Nui's corridors, best known for encounters with the Toa. on the route to the rendezvous. (BIONICLE Chronicles 1: Tale of the Toa)
The KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. quest#
The middle period of the Toa Mata's arrival was devoted to recovering their masks. TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor. located an Infected KanohiInfected KanohiCorrupted masks were Teridax's primary tool for enslaving Rahi across Mata Nui. on a Kofo-JagaKofo-JagaVenomous scorpion Rahi that posed a relentless threat to Onu-Wahi's miners and forced the Toa Nuva to use creative tactics during their search for Kanohi Nuva. during a search in Onu-WahiOnu-WahiThe underground kingdom of Mata Nui, home to the Onu-Matoran and Toa Onua., without yet understanding the significance of the corruption. KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. recovered his Mask of Strength at an island in the Lava Lagoon and received a vision he discounted as a deception by TeridaxTeridaxTeridax orchestrated a thousand-year scheme that ended with him occupying the Great Spirit Robot itself before his death on Bara Magna.. LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui. rescued KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. from the lava during the recovery. OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. convened a council of all six Toa. The team agreed at this council to coordinate their search. (BIONICLE Chronicles 1: Tale of the Toa)
The coordinated approach produced the discovery that defined the rest of the era: removing an infected KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. from a RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. restored the creature to its neutral state. OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe. demonstrated the principle by tearing the infected mask from a TarakavaTarakavaHuge lizard-like Rahi with powerful forelegs, hunted in pairs across Mata Nui and Metru Nui.. With the rule confirmed, the team systematically recovered the remaining KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. across the six districts of Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years., each Toa supporting the others as masks emerged on infected RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. of every species. (BIONICLE Chronicles 1: Tale of the Toa)
When all of the Toa had assembled their full mask sets, they travelled to Kini-NuiKini-NuiThe most sacred temple on Mata Nui, ironically built directly above Teridax's fortress.. There they received their Golden KanohiGolden KanohiSix powers in one mask. The Toa Mata's final upgrade transformed them from scrappy protectors into warriors capable of facing Teridax., and the route into MangaiaMangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi. was revealed. (BIONICLE Chronicles 1: Tale of the Toa)
The Manas and the Toa Kaita#
The descent into MangaiaMangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi. brought the Toa face to face with a pair of ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws., enormous crab-like RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. serving as the chamber's outer guard. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. could not defeat them as six individuals. GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui. and KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui. compared visions they had each received and concluded that the team needed to merge. (BIONICLE Chronicles 1: Tale of the Toa)
The merge produced the two Toa KaitaToa KaitaTemporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable.: AkamaiAkamaiAkamai is a Toa Kaita and member of the Toa Nuva, formed from the combined essence of three Toa, who serves as a guardian of the Matoran. Born of Artakha, Akamai wields the Great Aki Nuva and commands enhanced powers of Fire, Stone, and Earth alongside Enhanced Valor, and carries Magma Swords, a Kodan Ball, and Feet Additions into battle, clad in red, brown, and black., formed from TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor., OnuaOnuaOnua was the Toa Mata and Toa Nuva of Earth, a quiet, deliberate warrior whose patience and underground mastery anchored his team across the Matoran Universe., and PohatuPohatuPohatu was the Toa Mata and Toa Nuva of Stone, guardian of Po-Wahi, whose speed and steady humour anchored the team through every era of the Matoran Universe.; and WairuhaWairuhaWairuha is a Toa Kaita and member of the Toa Nuva, native to Artakha, who serves as a Guardian of the Matoran. Wearing the Great Rua Nuva, Wairuha wields enhanced powers of Air, Water, and Ice alongside Enhanced Wisdom, and carries the Air Katana and Aqua Axes., formed from GaliGali, Toa of WaterThe Toa Nuva of Water and conscience of the Toa Mata, whose attunement to her element anchored the team across every campaign from Mata Nui to Karda Nui., LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui., and KopakaKopakaKopaka was the Toa Nuva of Ice, the loner of the Toa Mata, and one of the six warriors created on Artakha to protect the Great Spirit Mata Nui.. The KaitaKaita: the Fusion of ThreeA Kaita was a being formed from the fusion of three separate beings into one. The merged form had its own distinct mind, mask, and weapons. The Toa Mata produced the two best known Kaita, Akamai and Wairuha, and other kinds existed among the Bohrok, Rahkshi, and Turaga. engaged the two ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws., trapping them in lava and freezing them solid, then removed the infected masks from each. The KaitaKaita: the Fusion of ThreeA Kaita was a being formed from the fusion of three separate beings into one. The merged form had its own distinct mind, mask, and weapons. The Toa Mata produced the two best known Kaita, Akamai and Wairuha, and other kinds existed among the Bohrok, Rahkshi, and Turaga. then split back into the six individual Toa. (BIONICLE Chronicles 1: Tale of the Toa)
The full extent of the ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. battle differs between tellings. Tale of the Toa has the Kaita defeating only the two guardians. The Mata Nui Online Game shows a larger swarm, beaten when the Kaita smashed the heat towers the ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. fed on. The BIONICLE: Encyclopedia kept the heat towers, and BIONICLE Legends 2: Dark Destiny later confirmed there had only ever been two ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws.. (BIONICLE Chronicles 1: Tale of the Toa; Mata Nui Online Game; BIONICLE: Encyclopedia; BIONICLE Legends 2: Dark Destiny)
The Shadow Toa#
Beyond the ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws., the six Toa encountered the Shadow Toa: six dark counterparts of themselves, one for each element. The Shadow ToaThe Shadow ToaThe dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself. engaged the team in single combat. (BIONICLE Chronicles 1: Tale of the Toa)
In Tale of the Toa, the Shadow Toa taunted the team and turned their own elements against them, and each Toa won by facing the shadow of a teammate rather than their own, since no Toa could overcome their own shadow alone. The Shadow ToaThe Shadow ToaThe dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself. were defeated. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. proceeded into the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s chamber. (BIONICLE Chronicles 1: Tale of the Toa)
The BIONICLE: Encyclopedia tells it differently. There, the Toa realised that the shadows were part of themselves, as much a part of them as light, and absorbed their counterparts into their own bodies. The encounter served as a final preparation before confronting MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.. The two accounts disagree on method while agreeing on outcome. (BIONICLE: Encyclopedia)
Reconciliation with other records#
The Toa Mata's arrival was told in several places, a book, a comic and the online game, and they disagree in their details. The Toa KaitaToa KaitaTemporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable. fight against the ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. appears both as a focused engagement against two creatures and as a battle with heat towers and a larger swarm. The Shadow ToaThe Shadow ToaThe dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself. fight was preserved with two distinct resolution methods. (BIONICLE Chronicles 1: Tale of the Toa; BIONICLE 3: Triumph of the Toa; Mata Nui Online Game)
The later position, set by the BIONICLE: Encyclopedia and BIONICLE Legends 2: Dark Destiny, is that the Kaita faced two ManasManasManas are a species of Rahi that exist in two color variants, one black, grey, and yellow and the other white, grey, and orange, and are armed with claws. and won by destroying the heat towers, and that the Shadow Toa were defeated by absorption rather than by the Toa swapping opponents. (BIONICLE: Encyclopedia; BIONICLE Legends 2: Dark Destiny)
Aftermath#
With the Shadow Toa defeated, the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. entered MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.'s chamber in MangaiaMangaia: Teridax's lair beneath Mata NuiMangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi. and confronted the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. directly. The conflict that followed ended the immediate threat to the island and concluded the arrival period. The ToaThe Toa: Heroes of the Matoran UniverseThe Toa were biomechanical guardians sworn to protect the Matoran, bound by a strict code and defined by sacrifice across every age of the universe. would face the awakening of the BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. swarms next, and after them the Bohrok-KalBohrok-Kal Kaita ZaA possible fusion of Tahnok-Kal, Pahrak-Kal, and Nuhvok-Kal that was never formed on Mata Nui during the Bohrok-Kal campaign., the RahkshiBionicle Rahkshi: the Sons of Makuta from Mask of LightRahkshi are armoured hunters made from kraata, the slug-like creatures of the Makuta. Six of them chased the Mask of Light across Mata Nui in 2003. Here's what they are, the different kinds and where they turn up in the films, books and comics., and the events that culminated in the rediscovery of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. beneath the silver sea. (BIONICLE 3: Triumph of the Toa; Mata Nui Online Game; BIONICLE Chronicles 2: Beware the Bohrok; BIONICLE: Mask of Light)
The arrival sequence, taken as a whole, established the rules that would govern Toa-MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. cooperation for the rest of the era. A Toa was incomplete without a KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe.. A team of six was insufficient against certain threats and could be temporarily merged into a Kaita. Corrupted RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. could be freed by removing the infected mask. The shadow inhabited each Toa, and confronting it was a prerequisite to confronting the MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate.. All four rules were carried forward into every subsequent crisis the Toa MataWho are the Toa Mata?Six warriors built to order by Artakha, stored in canisters, dropped into the ocean. This is the origin story of Bionicle's heroes and why their first week of work was entirely amnesiac. faced before their transformation into the Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.. (BIONICLE Chronicles 1: Tale of the Toa)
Frequently asked questions
- What is Tale of the Toa about?
- It chronicles how six Toa Mata arrived on the island of Mata Nui, recovered their Kanohi, formed the Toa Kaita, and confronted the Shadow Toa before reaching the Makuta's chamber beneath Mangaia. It marked the beginning of open conflict between Makuta and the Matoran of the island.
- Who are the six Toa Mata?
- The six Toa Mata are Tahu of fire, Gali of water, Lewa of air, Kopaka of ice, Onua of earth, and Pohatu of stone. They emerged from six canisters that washed up on the beaches of Mata Nui, one Toa for each of the primary elements.
- How did the Toa Mata recover their Kanohi?
- The Toa discovered that removing an infected Kanohi from a Rahi restored the creature to its neutral state, a principle Onua demonstrated by tearing the infected mask from a Tarakava. They then systematically recovered the remaining masks across the six districts of Mata Nui before retrieving the Golden Kanohi at Kini-Nui.
- What are the Toa Kaita?
- The Toa Kaita are two merged forms the team created to defeat a pair of Manas they could not beat as six individuals. Akamai was formed from Tahu, Onua, and Pohatu, and Wairuha from Gali, Lewa, and Kopaka. The Kaita trapped the Manas in lava, froze them solid, removed their infected masks, then split back into the six individual Toa.
- Who are the Shadow Toa?
- The Shadow Toa are six dark counterparts of the Toa Mata, one for each element, encountered beyond the Manas. In Tale of the Toa each Toa beats the shadow of a teammate rather than their own. The later BIONICLE: Encyclopedia gives the version that stuck: each Toa accepted that darkness was part of them and absorbed their own shadow counterpart before going on to face the Makuta.
Sources
- BookBIONICLE Chronicles 1: Tale of the Toa, C. A. Hapka, Scholastic, 2003
- BookBIONICLE: Encyclopedia, Greg Farshtey, Scholastic, 2005
- GameMata Nui Online Game, Templar Studios for LEGO, 2001
- BookBIONICLE Legends 2: Dark Destiny, Greg Farshtey, Scholastic, 2006
- ComicBIONICLE 3: Triumph of the Toa, Greg Farshtey, LEGO / DC Comics, 2001
- BookBIONICLE Chronicles 2: Beware the Bohrok, C. A. Hapka, Scholastic, 2003
- FilmBIONICLE: Mask of Light, Miramax Films, 2003
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

The Shadow Toa
The dark counterparts of the Toa Mata raised by Teridax inside Mangaia as a last line of defence between the Toa and his throne, defeated when the team realised they could only be beaten by an opponent other than oneself.

Akaku
Kopaka's mask of x-ray vision was Bionicle's most practical power, granting sight through stone and snow where others saw only obstacles.

Golden Kanohi
Six powers in one mask. The Toa Mata's final upgrade transformed them from scrappy protectors into warriors capable of facing Teridax.

Tahu (2001)
Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor.

Mangaia: Teridax's lair beneath Mata Nui
Mangaia was Teridax's hidden lair beneath the island of Mata Nui. It held a pool of Energized Protodermis used to make Infected Kanohi and Rahkshi.

Toa Mata and Toa Nuva
Six biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
Mentioned in9 entries
Air Katana
Twin air-element blades Lewa wielded as a Toa Nuva, until Reidak broke one on Voya Nui.
Akaku
Kopaka's mask of x-ray vision was Bionicle's most practical power, granting sight through stone and snow where others saw only obstacles.
Hau
The Mask of Shielding that protected Toa from harm they saw coming, but left them vulnerable to ambush and mental assault.
Kane-Ra
Buffalo-like territorial Rahi that roamed Mata Nui's plains and Metru Nui's corridors, best known for encounters with the Toa.
Kanohi Miru
The Miru keeps you from falling but doesn't make you fly. Toa Lewa proved there's a difference.
Kini-Nui
The most sacred temple on Mata Nui, ironically built directly above Teridax's fortress.
Pakari
The Mask of Strength amplifies physical power and never stops working, giving its wearer a constant edge.
Tarakava
Huge lizard-like Rahi with powerful forelegs, hunted in pairs across Mata Nui and Metru Nui.
Toa Kaita
Temporary fusion forms where three Toa merged into a single, vastly more powerful being. Rare in the Matoran Universe but instantly memorable.
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