The Voya Nui Liberation Campaign
An alternate-continuity account in which a lone unnamed hero traversed the six Piraka territories of Voya Nui and ended Vezon and Fenrakk in the south.

The Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. Liberation Campaign is an alternate-continuity sequence of events in which the floating island of Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. was divided into six territories ruled by the PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., and a single anonymous hero, capable of channelling the powers of the Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star. one at a time, fought through each territory in turn before ending the campaign in a duel with VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. and FenrakkFenrakkA Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life.. This account is not consistent with the primary timeline.
The six Piraka territories#

In this alternate account, the six PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui., ReidakReidakA sadistic Skakdi thug who traded the Dark Hunters for the Piraka and paid the price., HakannHakannThe Skakdi bully known for pure aggression, from Dark Hunter mercenary to Piraka thief driven by violence and power., AvakAvakA Skakdi thief whose perfect prisons made him invaluable to the Piraka's Mask of Life heist., ThokThok (the Drifter)The Piraka's cowardly thief learned that ice guns and dirty tactics can't save you from Toa with elemental fury., and ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact., divided Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. into six contiguous regions. VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui. ruled the Coastline, ReidakReidakA sadistic Skakdi thug who traded the Dark Hunters for the Piraka and paid the price. the Desert, HakannHakannThe Skakdi bully known for pure aggression, from Dark Hunter mercenary to Piraka thief driven by violence and power. the Volcano, AvakAvakA Skakdi thief whose perfect prisons made him invaluable to the Piraka's Mask of Life heist. the Stronghold, ThokThok (the Drifter)The Piraka's cowardly thief learned that ice guns and dirty tactics can't save you from Toa with elemental fury. the Mountain, and ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact. the Jungle. Each territory contained four staging areas: an outer approach, an intermediate sphere zone, a titan-guarded interior, and a final confrontation with the ruling PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui..
The PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. had obtained the Kanohi IgnikaThe Mask of Life (Kanohi Ignika), explainedA failsafe forged by the Great Beings to recharge a god. It curses everyone who touches it, and by the end of Bionicle it had learned how to be a hero. and used it to generate a population of warbeasts and slave-labour RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. across the island. These forces included swarms of BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected., VisorakVisorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe., and VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. drawn from elsewhere in the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control., along with the six RahkshiRahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies. of TurahkTurahkTurahk is a red and dark grey Kraata of the Rahkshi who serves as a servant of Makuta within the Brotherhood of Makuta. Hailing from Mangaia, Turahk wields the Staff of Fear and possesses the power of fear., GuurahkGuurahkThe disintegration-breed Rahkshi released by Makuta Teridax to hunt down the Mask of Light, one of the first three sent to Mata Nui to kill the Herald before the Toa of Light could rise., KurahkKurahkKurahk was a Rahkshi of the Kraata species, a servant of Makuta and a member of the Brotherhood of Makuta. White and dark grey in coloration, Kurahk originated from Mangaia and wielded the Staff of Anger, channeling the power of anger on behalf of its master., LerahkLerahkLerahk is a green and dark grey Rahkshi of the Kraata species and a native of Mangaia. Serving as a servant of Makuta within the Brotherhood of Makuta, Lerahk possesses the power of poison and wields the Staff of Poison., VorahkVorahkVorahk is a black and dark grey Rahkshi of the Kraata species, serving as a servant of Makuta within the Brotherhood of Makuta. Originating from Mangaia, Vorahk commands the power of Hunger and carries the Staff of Absorption., and PanrahkPanrahkPanrahk is a brown and dark grey Kraata, known as a Rahkshi, who hails from Mangaia and serves as a servant of Makuta within the Brotherhood of Makuta. Carrying the Staff of Fragmentation, Panrahk wields the power of fragmentation., one stationed in each PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui.'s territory.
The anonymous hero and the Toa InikaToa InikaSix former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star.#
The campaign was carried out by a single anonymous hero whose origins and identity were never recorded. The hero possessed the capacity to channel the powers of the six Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. by recovering their KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe., and could switch between Inika identities at will once a given mask had been collected. The loss of a KanohiKanohiMasks that grant powers and sustain life, they're the most vital artifact in the Matoran Universe. returned the hero to a default state, and recovery of that mask also restored health.
Each Inika contributed a distinct combat profile and traversal capability. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. was the fastest of the six but the weakest in defence, able to walk over lava and burn passage-blocking vines once his abilities had been refined. His fire weapons fired rapidly at short to mid-range. NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. was slow but powerful, able to scale walls and excavate; his earth weapons fired bouncing energy projectiles. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. could cross open water and operate water-attuned mechanisms, with long-range sustained-fire weapons. HewkiiHewkiiHewkii rose from Po-Metru carver to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. assembled scattered debris into bridges and platforms and could collapse fortified walls; his stone weapons were the only ones capable of disabling a two-stage VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. in a single strike. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. traversed wind-attuned landing pads and could activate air-driven mechanisms, with weapons whose effective range diminished over distance. MatoroMatoroA quiet Ko-Matoran translator who became a Toa Inika and then a Toa Mahri, Matoro gave his life with the Mask of Life to restore Mata Nui. could focus on distant targets with sniper precision and freeze water surfaces into walkable paths.
Each Inika's combat repertoire included three tiers of weaponry. JallerJallerJaller served as Captain of the Ta-Koro Guard, led the Toa Inika to Voya Nui, and commanded the Toa Mahri through the recovery of the Mask of Life. drew on TahuTahu (2001)Tahu was the Toa Mata of Fire and leader of the team, from his first landing on Ta-Wahi Beach to the destruction of Teridax's Rahkshi army on Bara Magna with the Golden Armor.'s Fire SwordFire SwordTahu's iconic Toa Mata weapon transformed elemental fire into melee combat across the first decade of Bionicle., VakamaVakamaA Ta-Metru maskmaker transformed into the Toa Metru of Fire, leader of his team through the Visorak war, and Turaga of Ta-Koro for a thousand years.'s Disk LauncherVakama's Disk LauncherVakama's Disk Launcher was the dual-purpose Toa Tool he carried through the Metru Nui crisis, functioning as both a Kanoka launcher and personal jetpack., and his own Flame SwordFlame SwordAckar's fire-channeling blade that proves a weapon can be as much the master's gift as the warrior's tool.. HahliHahliA Ga-Matoran scholar who rose to become Chronicler of Mata Nui, then Toa Inika, then Toa Mahri of Water during the final crises of the Matoran Universe. drew on Gali's Water HooksWater HooksGali's dual-purpose weapons that channeled water for combat and granted climbing ability on slippery terrain., NokamaNokamaNokama served as Toa Metru of Water, endured the Hordika mutation, and led Ga-Koro and later Ga-Metru as Turaga through three eras.'s Hydro BladesHydro BladesThe twin elemental blades borne by Toa Metru Nokama, used to channel Water power and serve as combat, mobility, and grappling instruments., and her own Laser HarpoonLaser HarpoonThe Laser Harpoon was a weapon carried by Toa Inika Hahli, capable of channeling Elemental energy and serving in ranged combat and transportation. It was later transformed into Protosteel Talons.. KonguKonguKongu commanded Le-Koro's Gukko Force before a strike from the Kanohi Ignika transformed him into a Toa of Air who later served among the Toa Mahri. drew on LewaLewaToa of Air, member of the Toa Mata and Toa Nuva, whose career was marked by repeated possession, body theft, and aerial campaigns from Le-Wahi to Karda Nui.'s Air AxeAir AxeThe Air Axe is a weapon used to channel elemental energy and engage in melee combat. Formerly carried by Toa Mata Lewa and later by the Toa Kaita Wairuha, the Air Axe was eventually transformed into the Air Katana., MatauMatauA former Le-Metru test driver who became a Toa Metru, Matau wielded air, illusion, and shape-shifting before sacrificing his Toa power to wake the sleeping Matoran.'s Aero SlicersAero SlicersThe Toa Tools wielded by Toa Metru Matau, capable of channeling Air, serving as melee blades, and catching wind to permit limited gliding flight., and his own Laser CrossbowLaser CrossbowThe Laser Crossbow was Kongu's primary Toa Tool during his time as a Toa Inika, firing energy bolts and channelling his elemental Air power..
Hero state and progression#

The hero entered a heightened Hero state on reaching certain thresholds of accumulated material. In this state the hero's armour turned gold, the body became temporarily invulnerable, and offensive output increased. Hero state was generally used to construct or activate large mechanisms required to progress. Standard mechanisms could be activated by HewkiiHewkiiHewkii rose from Po-Metru carver to Mata Nui's foremost kolhii player, then served as Toa Inika and Toa Mahri through the late wars of the universe. at any time; golden mechanisms could be activated by any Inika in Hero state, with the activation ending the state; black mechanisms could be activated only by VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset..
The hero also collected the masks and weapon disks of fallen enemies for reference, and used recovered materials to acquire upgrades and supplies from the MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Enclave between deployments.
Subordinate commanders#
Each PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. employed allied commanders drawn from elsewhere in the Matoran UniverseMatoran UniverseA civilization of biomechanical beings living inside a colossal robot, destroyed when Teridax seized control.. The hero defeated NidhikiNidhikiOnce a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price. in ThokThok (the Drifter)The Piraka's cowardly thief learned that ice guns and dirty tactics can't save you from Toa with elemental fury.'s Mountain, KrekkaKrekkaA brutish but ineffective Dark Hunter with no powers or masks, Krekka was outmatched from his first moments in Metru Nui. in AvakAvakA Skakdi thief whose perfect prisons made him invaluable to the Piraka's Mask of Life heist.'s Stronghold, SidorakSidorakHe took credit for someone else's idea, called it leadership, and spent his whole reign as the Visorak's king certain he could not be out-played. in ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact.'s Jungle, RoodakaRoodakaShe spent the entire Visorak arc letting everyone think they were using her, then walked away having beaten the Brotherhood and the Toa at their own game. in VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui.'s Coastline, AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. in ReidakReidakA sadistic Skakdi thug who traded the Dark Hunters for the Piraka and paid the price.'s Desert, and BrutakaBrutakaBrutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team. in HakannHakannThe Skakdi bully known for pure aggression, from Dark Hunter mercenary to Piraka thief driven by violence and power.'s Volcano. Each of the six RahkshiRahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies. was defeated at the conclusion of the first stage of the corresponding PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui.'s territory.
The presence of these specific commanders is one of the central points at which the campaign account diverges from the prime timeline. In the standard record, SidorakSidorakHe took credit for someone else's idea, called it leadership, and spent his whole reign as the Visorak's king certain he could not be out-played., the six RahkshiRahkshiArmor suits powered by parasitic Kraata, Rahkshi were Teridax's most effective soldiers and among Bionicle's most visually iconic early enemies., KrekkaKrekkaA brutish but ineffective Dark Hunter with no powers or masks, Krekka was outmatched from his first moments in Metru Nui., and NidhikiNidhikiOnce a guardian of Metru Nui, Nidhiki traded his Toa honor for Dark Hunter gold and paid the price. were dead before the events on Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. commenced. AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years. was a member of the Order of Mata NuiThe Order of Mata NuiThe covert organization founded by Helryx to serve the Great Spirit directly, operating in concealment from a fortress on Daxia and waging the open war against the Brotherhood of Makuta that decided the fate of the universe. acting against the PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., not in their service. The BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected., VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming., and the bulk of the VisorakVisorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe. forces were not present on the island in any documented prime-timeline incident.
VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset.'s Awakening#
After the defeat of all six PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., a seventh region opened in the south of Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.. There the hero confronted the fused entity of VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. and FenrakkFenrakkA Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life., the guardian pair charged with the protection of the Mask of Life. The two were defeated, with FenrakkFenrakkA Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life. destroyed and VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. reported sunk into lava. After their defeat, VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. became available to the hero as a switchable identity in place of the PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., able to activate both PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui.-grade and black mechanisms.
The defeated PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. themselves became available to the hero as combat identities within their own territories. VezokVezokThe Beast was a Piraka thief split in two by the Spear of Fusion, then imprisoned by the Order of Mata Nui. and ThokThok (the Drifter)The Piraka's cowardly thief learned that ice guns and dirty tactics can't save you from Toa with elemental fury. carried beam weapons; ZaktanZaktanMutated Skakdi leader of the Piraka, formerly a Dark Hunter whose body was dissolved into a colony of Protodites by the Shadowed One and reformed with its consciousness intact., ReidakReidakA sadistic Skakdi thug who traded the Dark Hunters for the Piraka and paid the price., and AvakAvakA Skakdi thief whose perfect prisons made him invaluable to the Piraka's Mask of Life heist. carried rapid-fire weapons; HakannHakannThe Skakdi bully known for pure aggression, from Dark Hunter mercenary to Piraka thief driven by violence and power. carried a single-shot weapon; and VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. carried a rapid-fire weapon with explosive payload.
Variant accounts#
Two variant accounts of the campaign also exist. In one, the events were recorded entirely from the hero's first-person perspective, the hero began as an anonymous silver ToaToa (2001)Biomechanical heroes bonded to elemental powers and masks. Not born, but chosen and transformed. wielding a Zamor Gun, and additional combat identities were unlocked across a wider span: not only the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. but the Toa MetruToa Metru and Toa HordikaSix Matoran elevated by Lhikan to save their city, mutated by Visorak venom, and restored in time to deliver the population to safety. and the Toa MataToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. as well. The bestiary in this variant included BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. and a Giant BohrokBohrokHive-minded mechanical creatures designed to reshape worlds, the Bohrok represent a threat the Toa Mata never expected. variant, VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming., VisorakVisorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe., Nui-RamaNui-RamaLarge insect-like Rahi with deadly claws and venom, known for kidnapping Matoran and attacking Le-Koro. in orange and stronger green forms, Nui-JagaNui-JagaGiant scorpions with lethal stingers that were hunted for profit despite a grim death toll. in blue and stronger purple forms, MuakaMuakaTiger-like predators of Ko-Wahi with claws, teeth, and a taste for anything that moves., Kane-RaKane-RaBuffalo-like territorial Rahi that roamed Mata Nui's plains and Metru Nui's corridors, best known for encounters with the Toa. as a MuakaMuakaTiger-like predators of Ko-Wahi with claws, teeth, and a taste for anything that moves. variant, and Frost Beetles. The MakutaMakuta (Species)Shadowy Antidermis beings and the Brotherhood's elite, Makuta commanded darkness and shaped the Matoran Universe's fate. played a more direct role in this version's events.
In a further variant, the hero's role was filled instead by the six Toa MataToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age., in both their original and Toa NuvaToa Mata and Toa NuvaSix biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age. forms, with their later Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself. incarnations accessible via element-specific traversal triggers. The PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. were not playable in this version, and the final confrontations took the PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. themselves as terminal opponents.
Continuity status#
The Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. Liberation Campaign is not part of the prime MatoranMatoranThe most abundant species in the Matoran Universe, chosen by Mata Nui to inhabit and maintain his cosmic body. Universe record. In the standard timeline, only the Toa InikaToa Inika and Toa MahriSix ordinary Matoran transformed by lightning from the Red Star into heroes who ultimately revived the Great Spirit itself., the PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui., VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset., FenrakkFenrakkA Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life., AxonnAxonnAxonn served as an arbitrator under the Hand of Artakha and later as an Order of Mata Nui agent, guarding the Kanohi Ignika on Voya Nui for thousands of years., and BrutakaBrutakaBrutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team. were present on Voya NuiVoya NuiAn island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time. during the relevant period, and the island was not subdivided into six PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. realms. The PirakaPirakaSix rogue Skakdi mercenaries who broke from the Dark Hunters to hunt the Mask of Life on Voya Nui. did not acquire and weaponise the Mask of Life in the standard record. FenrakkFenrakkA Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life. was not destroyed, and VezonVezonHe started as a weapon misfire and a throwaway joke, and the canon spent four years quietly turning him into its most useful expendable asset. did not die by submersion in lava. The campaign is best treated as a parallel tradition documenting a sequence of events that did not occur in the Mata NuiMata Nui (Location)An island created by accident on the Great Spirit's face, home to the Matoran for a thousand years. continuity.
Frequently asked questions
- What is the Voya Nui Liberation Campaign?
- It is an alternate-continuity sequence in which the floating island of Voya Nui was divided into six territories ruled by the Piraka, and a single anonymous hero fought through each territory before ending in a duel with Vezon and Fenrakk. The account is not consistent with the primary timeline.
- Who were the six Piraka and what regions did they rule?
- The six Piraka were Vezok, Reidak, Hakann, Avak, Thok, and Zaktan. Vezok ruled the Coastline, Reidak the Desert, Hakann the Volcano, Avak the Stronghold, Thok the Mountain, and Zaktan the Jungle.
- Who was the hero of the Voya Nui Liberation Campaign?
- The campaign was carried out by a single anonymous hero whose origins and identity were never recorded. The hero could channel the powers of the six Toa Inika by recovering their Kanohi and could switch between Inika identities at will once a given mask had been collected.
- How was Vezon defeated in the campaign?
- After all six Piraka were defeated, a seventh region opened in the south of Voya Nui, where the hero confronted the fused entity of Vezon and Fenrakk, the guardian pair charged with protecting the Mask of Life. The two were defeated, with Fenrakk destroyed and Vezon reported sunk into lava.
- Why is BIONICLE Heroes considered non-canon?
- The campaign is incompatible with the prime timeline because most of its agents, including Sidorak, the six Rahkshi, Krekka, and Nidhiki, were already dead before the events on Voya Nui took place, and Axonn was a member of the Order of Mata Nui acting against the Piraka rather than in their service. In the standard record the Piraka did not weaponise the Mask of Life, Fenrakk was not destroyed, and Vezon did not die by submersion in lava.
Gallery



Images via BIONICLE Wiki (Biosector01)
Sources
- WikiBIONICLE Heroes โ BS01 article on the game (non-canon source)
- BookBIONICLE Legends 6: City of the Lost โ Companion novel referenced via BS01 wiki
- WikiPiraka โ BS01 article with BIONICLE Heroes notes
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Related entries
Fenrakk
A Rahi spider enlarged by the Mask of Life and bonded to Vezon, then reborn as Kardas after the lava bath in the Chamber of Life.
Toa Inika
Six former Matoran who entered Karzahni broken and emerged as the next Toa team, transformed on the shore of Voya Nui by a lightning strike from the red star.
Laser Crossbow
The Laser Crossbow was Kongu's primary Toa Tool during his time as a Toa Inika, firing energy bolts and channelling his elemental Air power.
Toa Mata and Toa Nuva
Six biomechanical heroes created by the Great Beings to awaken Mata Nui and defeat the Brotherhood, transformed once and tested across an entire age.
Brutaka
Brutaka guarded the Kanohi Ignika on Voya Nui, betrayed the Order during the Piraka incursion, served time in the Pit, and later led the Federation of Fear strike team.
Voya Nui
An island born from catastrophe and hiding the universe's most powerful artifact, Voya Nui was everything Bionicle 2006 promised: danger, mystery, and a race against time.
Mentioned in3 entries
Hydro Blades
The twin elemental blades borne by Toa Metru Nokama, used to channel Water power and serve as combat, mobility, and grappling instruments.
Laser Harpoon
The Laser Harpoon was a weapon carried by Toa Inika Hahli, capable of channeling Elemental energy and serving in ranged combat and transportation. It was later transformed into Protosteel Talons.
Mask of Elemental Energy
A single-use Kanohi that gives a Toa a quick top-up of their elemental power, used by Toa Varian once in No One Gets Left Behind, and otherwise present mostly through video game appearances.
Get new articles in your inbox
No spam. New lore drops, canon conflicts, and deep dives only when theyโre worth reading.
Some links on Lore Fortress are affiliate links. If you buy through them we earn a small commission at no extra cost to you.




















































