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Kraahu

The Splitting Vahki Combiner of Metru Nui

The specialist Vahki combiner formed from Zadakh, Keerakh, and Bordakh components, the Kraahu carried knowledge centres throughout its body, could split apart to fight six directions at once, and as a single unit could spray a cloud of stun gas.

By Billy

The Kraahu was a specialist VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., an elite model like the KranuaKranuaThe specialist Vahki combiner formed from Nuurakh, Rorzakh, and Vorzakh sets, the Kranua could turn itself into sand to chase lawbreakers through cracks and reform on the other side. that was called into action less often than the six standard district models and was often sent against RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts. threats. As a LEGO combination model it is built from a ZadakhZadakhThe Vahki model assigned to Po-Metru, the Zadakh were the strongest of the order-force lines and carried Staffs of Suggestion that left any Matoran they struck willing to follow orders from almost anyone., a KeerakhKeerakhThe Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place., and a BordakhBordakhThe Vahki model assigned to Ga-Metru, the Bordakh patrolled the canals and schools of the academic district and carried Staffs of Loyalty that turned any Matoran they struck into a willing informant against their own friends.. Its design broke with the standard VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. in one decisive way: where a normal VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. had a single central mechanism governing its intelligence, the Kraahu had knowledge centres throughout its body, so it could split apart and send its pieces off to act on their own. (BIONICLE: Encyclopedia Updated; BIONICLE: Metru Nui, City of Legends; Kraahu (LEGO sets 8615, 8617 and 8619))

A combiner above the standard six#

The VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. of Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. were built after the failure of the KralhiKralhiThe first attempt at automated law enforcement in Metru Nui, the Kralhi were ordered destroyed for draining their captives into uselessness, and some later served the exiled Archivist Mavrah beyond the silver sea., when the Onu-Matoran NuparuNuparuAn Onu-Matoran engineer from Metru Nui who built the Boxor and rose to become a Toa of Earth despite no warrior destiny. was again asked to build robotic defenders. Six standard models each patrolled one district: the NuurakhNuurakhThe Vahki model assigned to Ta-Metru, the Nuurakh were the fastest of the order-force lines and used Staffs of Command to push a single overriding directive into the mind of any Matoran they struck. of Ta-MetruTa-MetruThe fire district where Ta-Matoran perfected their craft and powered Metru Nui's industry for thousands of years., the BordakhBordakhThe Vahki model assigned to Ga-Metru, the Bordakh patrolled the canals and schools of the academic district and carried Staffs of Loyalty that turned any Matoran they struck into a willing informant against their own friends. of Ga-MetruGa-MetruGa-Metru is a district of Metru Nui, home to the Ga-Matoran and the Bordakh., the ZadakhZadakhThe Vahki model assigned to Po-Metru, the Zadakh were the strongest of the order-force lines and carried Staffs of Suggestion that left any Matoran they struck willing to follow orders from almost anyone. of Po-MetruPo-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it., the KeerakhKeerakhThe Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place. of Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race., the VorzakhVorzakhThe Vahki model assigned to Le-Metru, the Vorzakh patrolled the chute network and transportation hubs of the air district and carried Staffs of Erasing that wiped a Matoran's higher cognitive functions and left the victim a walking shambler. of Le-MetruLe-MetruThe teal district where Le-Matoran managed everything that moved through Metru Nui, from chutes to airships., and the RorzakhRorzakhThe Vahki model assigned to Onu-Metru, the Rorzakh were utterly relentless and carried Staffs of Presence that turned the affected Matoran into an involuntary audio and visual transmitter for their squad. of Onu-MetruOnu-MetruThe deep archive-city that made mining and historical records preservation the beating heart of Metru Nui.. (BIONICLE: Encyclopedia Updated; BIONICLE: Metru Nui, City of Legends)

Two more models were held back for special tasks. One was the KranuaKranuaThe specialist Vahki combiner formed from Nuurakh, Rorzakh, and Vorzakh sets, the Kranua could turn itself into sand to chase lawbreakers through cracks and reform on the other side., built in LEGO form from NuurakhNuurakhThe Vahki model assigned to Ta-Metru, the Nuurakh were the fastest of the order-force lines and used Staffs of Command to push a single overriding directive into the mind of any Matoran they struck., RorzakhRorzakhThe Vahki model assigned to Onu-Metru, the Rorzakh were utterly relentless and carried Staffs of Presence that turned the affected Matoran into an involuntary audio and visual transmitter for their squad., and VorzakhVorzakhThe Vahki model assigned to Le-Metru, the Vorzakh patrolled the chute network and transportation hubs of the air district and carried Staffs of Erasing that wiped a Matoran's higher cognitive functions and left the victim a walking shambler. sets. The other was the Kraahu. Both were used less often than the standard six, and the Kraahu in particular was often called in to deal with RahiRahiThe Rahi were the biomechanical wildlife of the Matoran Universe, built largely by the Brotherhood of Makuta, ranging from background fauna to engineered war beasts.. (BIONICLE: Encyclopedia Updated; BIONICLE: Metru Nui, City of Legends)

The Kraahu was the unit sent in when a job was bigger than a standard patrol. (BIONICLE: Encyclopedia Updated)

Distributed knowledge and the split form#

The defining feature of the Kraahu's design was the placement of its intelligence. A standard VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. had a single central mechanism that governed its decisions. The Kraahu had multiple knowledge centres spread throughout its body instead. (BIONICLE: Encyclopedia Updated)

That let it do something no standard VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. could. A Kraahu could split apart and have its individual pieces act on their own. To take on several foes at once, it sent its six legs flying off in six different directions, while its other components monitored the area and defended against attacks. (BIONICLE: Encyclopedia Updated)

The design came with a defensive bonus. The parts of a Kraahu gave off a powerful electrical shock when touched, so grabbing a loose piece was a bad idea. (BIONICLE: Encyclopedia Updated)

Stun-gas dispersal#

As a single unit, the Kraahu had a second weapon the standard six lacked. It could send out clouds of stun gas, a way of putting down several targets without touching each one. (BIONICLE: Encyclopedia Updated)

The two abilities suited different situations. Gas worked when the targets were bunched together; the split form worked when they scattered. (BIONICLE: Encyclopedia Updated)

Twin staffs from the component models#

The Kraahu combination model takes its weapons from its KeerakhKeerakhThe Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place. and ZadakhZadakhThe Vahki model assigned to Po-Metru, the Zadakh were the strongest of the order-force lines and carried Staffs of Suggestion that left any Matoran they struck willing to follow orders from almost anyone. components rather than its BordakhBordakhThe Vahki model assigned to Ga-Metru, the Bordakh patrolled the canals and schools of the academic district and carried Staffs of Loyalty that turned any Matoran they struck into a willing informant against their own friends.. It carries the Staff of Confusion of the KeerakhKeerakhThe Vahki model assigned to Ko-Metru, the Keerakh enforced silence in the Knowledge Towers and subdued lawbreakers with staffs that scrambled a Matoran's sense of time and place. of Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race. and the Staff of Suggestion of the ZadakhZadakhThe Vahki model assigned to Po-Metru, the Zadakh were the strongest of the order-force lines and carried Staffs of Suggestion that left any Matoran they struck willing to follow orders from almost anyone. of Po-MetruPo-MetruMetru Nui's Stone District, home to carvers whose work defined the city and site of an ancient conflict that threatened to divide it.. (Kraahu (LEGO sets 8615, 8617 and 8619))

The Staff of Confusion disoriented rather than injured. In Trial by Fire, Keerakh used it on the Ko-Matoran TehuttiTehuttiTehutti was an Onu-Matoran archivist of Metru Nui, one of the six finders of a Great Disk, whose Archives research produced the Matoran Nui technique., who came to believe he was in the Archives cataloguing an exhibit, and dazed Ko-Matoran wandering the streets were a common sight in Ko-MetruKo-MetruKo-Metru was Metru Nui's frozen intellectual quarter, home to the scholarly Ko-Matoran race.. (BIONICLE Adventures 2: Trial by Fire; BIONICLE: Metru Nui, City of Legends)

The Staff of Suggestion left a target highly open to suggestion and willing to follow orders. Together the two staffs gave the model a non-lethal toolkit to go with its gas and its split form. (BIONICLE: Metru Nui, City of Legends)

End of service#

The Kraahu served in Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive. until the Great CataclysmThe Great CataclysmThe day Makuta Teridax put the Great Spirit to sleep, the Great Spirit Robot fell from the sky, Metru Nui flooded, and Voya Nui tore loose from the Southern Continent., which sent a power surge through the VahkiVahkiMetru Nui's mechanical law enforcement squads, designed to maintain rigid order but ultimately undermined by chaos beyond their programming. hives. Every Kraahu was eventually destroyed, either in the Cataclysm itself or later by the VisorakVisorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe.. (BIONICLE: Encyclopedia Updated; BIONICLE Adventures 7: Web of the Visorak)

When the VisorakVisorak (Rahi)Spider-like Rahi employed by the Brotherhood of Makuta whose name meant 'Stealers of Life' and whose swarms threatened the Matoran Universe. overran Metru NuiMetru NuiThe city beneath Mata Nui functions as the Great Spirit's brain, housing the Matoran whose labor keeps the god alive., they destroyed the last Vahki left in the city, and the Matoran never built new ones after they returned. The Kraahu, the Vahki that could fight in six places at once, left no successors. (BIONICLE: Encyclopedia Updated)

Frequently asked questions

What was the Kraahu in Bionicle?
The Kraahu was an elite Vahki model in Metru Nui, called into action less often than the six standard models and often sent after Rahi. The LEGO combination model is built from a Zadakh, a Keerakh, and a Bordakh.
How could the Kraahu fight in several directions at once?
Unlike standard Vahki, which had a single central mechanism governing their intelligence, the Kraahu distributed its knowledge centres throughout its body. This let the unit split apart on command and send its six legs in six different directions to act as independent agents, while the upper body held position to monitor the zone and defend against attacks.
What weapons did the Kraahu carry?
The combination model carries the Staff of Confusion of the Keerakh, which left a Matoran dazed and disoriented, and the Staff of Suggestion of the Zadakh, which left a Matoran open to suggestion. As a single unit the Kraahu could also send out clouds of stun gas, and its parts gave off a powerful electrical shock when touched.
How does the Kraahu compare to the Kranua?
Both were elite Vahki models held back for special jobs and used less often than the standard six. The Kranua could dissolve and reform, while the Kraahu split apart to handle several opponents in several places at once.
What happened to the Kraahu?
Every Kraahu was destroyed, either in the Great Cataclysm or later by the Visorak, who wiped out the last Vahki in Metru Nui. The Matoran never built new Vahki.

Sources

  • BookBIONICLE: Encyclopedia Updated, Greg Farshtey, Scholastic, 2007
  • BookBIONICLE: Metru Nui, City of Legends, Greg Farshtey, Scholastic, 2004
  • BookKraahu, LEGO sets 8615, 8617 and 8619, combination model instructions, 2004
  • BookBIONICLE Adventures 2: Trial by Fire, Greg Farshtey, Scholastic, 2004
  • BookBIONICLE Adventures 7: Web of the Visorak, Greg Farshtey, Scholastic, 2005

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