Bloodborne category
Concepts
5 entries tagged Concepts, 5 of them long reads. The rest of the wiki points here most often at The Nightmare in Bloodborne: Dreams, Nightmares and the Hunters' Curse and Old Blood: What "Fear the Old Blood" Means in Bloodborne.
- The Kin in Bloodborne: Children of the CosmosKin is Bloodborne's word for the inhuman creatures of the cosmos, called brethren of the Great Ones. The game uses it only a handful of times. Here is every use, which creatures players count as Kin, and the readings about where they came from.
- The Third Umbilical Cords in Bloodborne: Where They Are and What They MeanBloodborne has four One Third of Umbilical Cord items, and eating three of them before the last fight unlocks the secret Childhood's Beginning ending. Here is where each cord is, what each description says word for word, and what players read into them.
- Insight in Bloodborne: Eyes on the Inside, and What You See With ThemInsight is Bloodborne's measure of forbidden knowledge. It's a stat you spend like currency, it changes what you can see in Yharnam, and it ties into Master Willem's quest for "eyes on the inside". Here is how it works and what the game says it means.
- Old Blood: What "Fear the Old Blood" Means in BloodborneThe old blood is the holy medium Byrgenwerth's scholars found beneath Yharnam, the substance the Healing Church built its faith and medicine on. Bloodborne never fully explains it. This page lists what the game says, line by line, then the leading readings.
- The Nightmare in Bloodborne: Dreams, Nightmares and the Hunters' CurseBloodborne's nightmares are dream worlds where Great Ones live and where blood-drunk hunters end up. There is more than one of them: the Hunter's Nightmare, the Nightmare of Mensis, the Nightmare Frontier. Here is what the game states about how they work, and what is fan theory.