Signalis category
Concepts
5 entries tagged Concepts, 5 of them long reads. The rest of the wiki points here most often at Replika: the Artificial People of Signalis Explained and The King in Yellow in Signalis: the Book and Its Role.
- Bioresonance in Signalis: the Power Behind Replikas, Falke and KolibriBioresonance is the mind's ability to change the physical world, and in Signalis it runs everything from Replika production to the Falke commanders. Here is what the game's documents actually say about it, and where the popular theories about Ariane begin.
- The Penrose Program: One Pilot, One Replika and No Way HomeThe Penrose Program was the Eusan Nation's deep-space scouting mission, sending one human pilot and one Replika per ship past the edge of the solar system. Its briefings, found aboard the Penrose-512, show a mission that expected its crews to die.
- Replika: the Artificial People of Signalis ExplainedReplikas are the biomechanical people the Eusan Nation builds by copying the minds of chosen humans. They do its labour, its policing and its commanding. Here is how they are made, what each model does, and why they fall apart.
- The King in Yellow in Signalis: the Book and Its RoleThe King in Yellow is the sealed yellow book Elster picks up at the start of Signalis and again at the very end. It is a banned book in the Eusan Nation, a key item, and a direct borrowing from Robert W. Chambers' 1895 horror stories.
- The Red Eye: What the Red Eye Means in SignalisThe red eye turns up all over Signalis: in a Rotfront superstition, in Falke's diary, in a dream about Buyan and hanging over the Penrose in the final ending. The game never explains it, so here is every place it appears and the main ways players read it.