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Devourer

the zerg anti-air aspect of the mutalisk

The devourer was the anti-air aspect of the zerg mutalisk, slower than its parent strain but more resilient. Its attack flung corrosive acid spores that clung to enemy aircraft, weakening their armor and slowing their fire.

By Joe Garratt

The devourer was the anti-air aspect of the zerg mutalisk, a heavier flying strain that the Swarm deployed to dominate the skies against enemy aircraft. It was slower than the mutalisk from which it descended, but faster and more resilient than the guardian, the mutalisk's anti-ground counterpart. Its defining weapon was a corrosive payload of acid spores.

Origin and role#

Like the guardian, the devourer was a specialized morph of the mutalisk. Where the guardian gave up its air defenses to bombard the ground, the devourer turned fully toward the sky, becoming a dedicated hunter of enemy aircraft. It was slower than a standard mutalisk but considerably tougher, and tougher and faster than the guardian, which made it the durable anchor of a zerg air formation.

Acid spores#

The devourer's attack carried an additional effect beyond its direct impact: it flung globs of acid that attached corrosive spores to anything they hit. A target afflicted with spores had its rate of fire slowed and took additional damage from every attack that followed, with the effect compounding as more spores accumulated. As many as nine spores could cling to a single target at once before they eventually dissipated.

This made the devourer far more valuable as a support strain than as a lone attacker. The fast, bouncing strikes of accompanying mutalisks benefited enormously from a target coated in spores, letting a flight tear through heavily armored aircraft far faster than it otherwise could. The devourer's own attack, by contrast, fired slowly and traveled slowly through the air, and if it moved before its glob of acid struck, the shot was wasted. That sluggishness left the devourer exposed to fast hit-and-run attackers, so it fought best as the resilient core of a mixed air swarm rather than on its own.

Frequently asked questions

What is a devourer in StarCraft?
The devourer was the anti-air aspect of the zerg mutalisk, a heavier flying strain the Swarm deployed to dominate the skies against enemy aircraft. It was slower than the mutalisk from which it descended, but faster and more resilient than the guardian, the mutalisk's anti-ground counterpart.
How do the devourer's acid spores work?
The devourer's attack flung globs of acid that attached corrosive spores to anything they hit. A target afflicted with spores had its rate of fire slowed and took additional damage from every attack that followed, with the effect compounding as more spores accumulated, and as many as nine spores could cling to a single target at once before they dissipated.
Why is the devourer better as support than as a lone attacker?
The devourer coated targets in spores that let accompanying mutalisks tear through heavily armored aircraft far faster than they otherwise could, making it more valuable as a support strain. Its own attack fired slowly and traveled slowly, and if it moved before its glob of acid struck, the shot was wasted, so it fought best as the resilient core of a mixed air swarm.
What is the difference between the devourer and the guardian?
Both the devourer and the guardian were specialized morphs of the mutalisk. Where the guardian gave up its air defenses to bombard the ground, the devourer turned fully toward the sky to become a dedicated hunter of enemy aircraft, and it was tougher and faster than the guardian.

Gallery

Devourer — image 2

Images via StarCraft Wiki

Sources

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