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How Did Shepard Survive Mass Effect 2? The Lazarus Project Explained

Shepard didn't survive. The Commander died when the Collectors destroyed the Normandy, and Cerberus spent two years rebuilding the body in the Lazarus Project. Here's how it worked, who recovered the body and what Mass Effect 3 later confirmed.

By Joe Garratt

Commander Shepard didn't survive. Shepard died at the start of Mass Effect 2, when a Collector ship tore the original Normandy apart and left the Commander suffocating in space. Cerberus recovered the body and spent two years rebuilding it with cybernetics in the Lazarus Project, then woke Shepard up to stop the Collectors. (Mass Effect 2)

How Shepard died#

Mass Effect 2 opens with the Normandy hunting the last of the geth after the first game. An unknown ship, later revealed as a Collector cruiser, cuts through its barriers and armour with a beam weapon. Shepard orders everyone off. Joker refuses to leave the cockpit, so Shepard goes back for him and gets him into an escape pod. (Mass Effect 2)

Before Shepard can climb in, another blast throws the Commander clear, and Shepard has to launch the pod with Joker alone inside. The ship explodes. Shepard drifts in space, the suit starts leaking air, and the Commander struggles and goes still while falling towards the planet below. The game doesn't hedge on this: Shepard is dead. (Mass Effect 2)

Who recovered the body#

The game itself only hints at what happened next. The full story is told in the comic series Mass Effect: Redemption. Liara T'Soni learns that the Shadow Broker has agreed to sell Shepard's body to the Collectors and goes to Omega to stop it. With the help of the drell agent Feron, she tracks the body to the Broker's base and gets it out, though she has to leave Feron behind. She then brings it to Cerberus, which has told her it might be able to bring Shepard back. (Mass Effect: Redemption)

In Mass Effect 2, a Shepard who romanced Liara in the first game hears her admit she handed the body over even though she knew Cerberus would use the Commander for its own ends. The page on why Liara gave Shepard to Cerberus covers her reasons. In the Lair of the Shadow Broker add-on, the Broker still talks about his unfinished deal with the Collectors. (Mass Effect 2; Mass Effect 2: Lair of the Shadow Broker)

What the Lazarus Project did#

The Illusive Man believed only Shepard could stand up to the Reapers and paid for the project at enormous cost. Miranda Lawson ran it. Miranda's team rebuilt Shepard's body with cybernetic implants and restored the dead tissue, and the opening credits show the work in progress: bones reinforced, skin regrown, organs restarted. (Mass Effect 2)

Miranda wanted to put a control chip in Shepard's head. The Illusive Man said no. He wanted the same Shepard who had beaten Saren, and he was afraid a chip would change the Commander's personality and judgement. Recordings Shepard finds on the station back this up. (Mass Effect 2)

The project wasn't quite finished when it ended. A traitor on the station, Miranda's colleague Wilson, turned its security mechs on the staff. Shepard woke up on the operating table to alarms, fought out with Jacob Taylor and escaped with Miranda, who shot Wilson. That rushed waking is why Shepard has glowing cybernetic scars in Mass Effect 2. They fade if Shepard makes Paragon choices, spread with Renegade ones, and can be healed for good with a medical bay upgrade on the Normandy SR-2. (Mass Effect 2)

Why Cerberus did it#

The Illusive Man explains his reasons when Shepard meets him. Human colonies in the Terminus Systems are vanishing, the Council and the Alliance won't act, and he thinks the Collectors are behind it. He needed someone the galaxy would follow, and that was the Commander. Shepard can work with Cerberus and still distrust it, which is the tension that runs through the whole of Mass Effect 2. (Mass Effect 2)

What Mass Effect 3 confirmed#

Two later details settle the question of whether Shepard is really Shepard. On Cronos Station, the Cerberus base Shepard raids near the end of Mass Effect 3, Lazarus Project records confirm Miranda's claim that the Commander was rebuilt without any changes to genes or mind. (Mass Effect 3)

The Citadel add-on adds a twist. Cerberus had also grown a clone of Shepard, kept as a source of spare parts for the rebuild. It was never used, and a former Cerberus agent later woke it up to replace the real Commander. The plot fails, and the clone's existence makes it clear the Shepard of Mass Effect 2 and 3 is the original. (Mass Effect 3: Citadel)

Whether a body rebuilt with that much hardware is still the same person is left for players to argue about. The story's own answer, as far as it gives one, is yes, and that's our reading of it rather than a line anyone says. (Mass Effect 2; Mass Effect 3)

Read more: the full Commander Shepard biography and the Mass Effect 2 story explained. (Mass Effect 2)

Frequently asked questions

Does Shepard actually die in Mass Effect 2?
Yes. In the opening mission a Collector ship destroys the Normandy, Shepard is blown into space with a damaged suit and suffocates. The Commander stays dead for two years until Cerberus finishes the Lazarus Project.
Who brought Shepard back to life?
Cerberus, the pro-human group run by the Illusive Man. The Lazarus Project was led by Miranda Lawson, who rebuilt the Commander with cybernetics at a hidden research station.
Is Shepard a clone in Mass Effect 2?
No. Shepard is the original, rebuilt from the recovered body. Cerberus did grow a clone for spare parts, which turns up in the Citadel add-on for Mass Effect 3, but it was never used in the Lazarus Project.
Did Cerberus put a control chip in Shepard?
No. Miranda wanted one, but the Illusive Man refused because he feared it would change who Shepard was. Lazarus Project records found on Cronos Station in Mass Effect 3 confirm Shepard was rebuilt without any tampering.

Sources

  • GameMass Effect 2, BioWare, 2010
  • ComicMass Effect: Redemption, Dark Horse Comics, 2010 (written by Mac Walters and John Jackson Miller)
  • GameMass Effect 2: Lair of the Shadow Broker, BioWare, 2010
  • GameMass Effect 3, BioWare, 2012
  • GameMass Effect 3: Citadel, BioWare, 2013

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

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