Colossus
the protoss war walker
The colossus was a towering protoss robotic walker built purely for war, dating back to the Kalath Intercession. Outlawed by the Conclave after the slaughter of the kalathi, it was unearthed and returned to service against the zerg and became, to the Terran Dominion, the ultimate terror weapon.
The colossus was a massive protoss robotic walker designed to destroy large numbers of weaker ground targets. An antiquated construct dating back to the Kalath Intercession, it was unique among protoss automatons in that it was built purely as a war machine, in contrast to the industrial and resource-gathering automatons that made up most of the protoss arsenal. Feared even by its makers, who held that the machines could not truly be controlled and might one day turn against them, the colossus was outlawed for generations before the war against the zerg forced its return. (Colossus; StarCraft II: Wings of Liberty)
Design and armament#
The colossus was a towering construct that strode across the battlefield on four tall, slender legs, a configuration that gave it an extremely high level of mobility. Its great height allowed it to step up and down cliffs and other steep elevations with little difficulty and granted it a dominating field of fire, denying an enemy the advantage of higher ground. Most of its mass sat at the top of the construct, so that a colossus sufficiently damaged could topple over quickly. It was primarily powered by crystals situated between its two thermal lances. (StarCraft II: Wings of Liberty; StarCraft Field Manual; Colossus)
Those lances were its weapons: one mounted on each side of the heavily armored hull, sweeping beams of superheated plasma across scores of enemy ground targets at once. Dominion field guidance called it the ultimate infantry killer. The lances suffered from limited range, a problem the protoss later addressed with the extended thermal lance. (StarCraft II: Wings of Liberty; StarCraft Field Manual)
The Kalath Intercession and the Conclave's ban#
The colossus was created purely as an instrument of war, and its full destructive power was demonstrated in the mass slaughter carried out against the kalathi. The killing appalled the protoss. In response, the Conclave outlawed the manufacture of colossi, and the existing machines were deactivated before being sealed away. Some were stored on Aiur, a number of them underwater, their crews and systems left dormant and awaiting a reactivation signal that did not come for generations. (Mothership; Colossus; StarCraft II: Wings of Liberty)
The war against the zerg nonetheless forced a reckoning with the old prohibition. In 2503 the protoss began collecting the sealed colossi using coordinates drawn from a preserver, despite lingering misgivings about returning such weapons to the field. During the Second Great War, Dark Prelate Zeratul traveled to Aiur and reactivated some of the buried colossi as part of his mission to study the body of the deceased Overmind. (Colossus; StarCraft: Ghost: Spectres; StarCraft II: Wings of Liberty)
Tal'darim colossi and the wrathwalker#
The Tal'darim unearthed a number of colossi for themselves, drawn by the promise of superior firepower. Lower-ranking ascendants often dared one another to disable and commandeer an active colossus: success granted the daring ascendant a powerful war machine, while failure eliminated a rival. During the Second Great War the Tal'darim deployed colossi on worlds such as Xil and Atrias, and later in the war used them in the defense of a xel'naga temple on Xil. Several of their machines were refitted, the thermal lance replaced with a charged pulse blaster to eliminate priority targets, and these variants were renamed wrathwalkers. (StarCraft II: Legacy of the Void; StarCraft II: Wings of Liberty)
Terror of the Dominion#
By 2505 the Terran Dominion was aware of the colossi fielded by the Daelaam. Field reports referred to the walker as "a walking skyscraper of destruction" and "the tower of death." The Dominion advised its marines to find bunkers and call in air support when confronted by colossi, conceding that even soldiers who rushed underneath a walker's legs to evade its firing angles might be crushed beneath them. (StarCraft Field Manual)
The colossus served on in the conflicts that followed. Colossi were later deployed in the Reclamation of Aiur to clear the warp conduits of zerg forces, and later in the End War they helped deactivate the shield around Cybros. Colossi developed under the Purifier program, built as the ultimate purification machines and employing more destructive incendiary weaponry than their Khalai counterparts, were later added to the Daelaam arsenal. In the aftermath of the End War, selected colossi that had served in the conflict were redesigned in a more traditionalist style to better resemble the ancient protoss war machines, a gesture of veneration for a weapon their makers had once feared to wield. (StarCraft II: Legacy of the Void)
Frequently asked questions
- What is the colossus in StarCraft?
- The colossus is a massive protoss robotic walker designed to destroy large numbers of weaker ground targets. An antiquated construct dating back to the Kalath Intercession, it was unique among protoss automatons in that it was built purely as a war machine.
- What weapons does the colossus use?
- The colossus is armed with twin thermal lances, one mounted on each side of its heavily armored hull, which fire beams of superheated plasma that incinerate scores of enemy ground targets at once. The lances suffered from limited range until Khalai phase-smiths later built an extended thermal lance that raised beam velocity and effective range without loss of power.
- Why did the Conclave outlaw the colossus?
- The colossus demonstrated its full destructive power in the mass slaughter carried out against the kalathi, which appalled the protoss. In response, the Conclave outlawed the manufacture of colossi, and the existing machines were deactivated and sealed away, some of them on Aiur.
- How were the colossi brought back into service?
- The war against the zerg forced a reckoning with the old prohibition. In 2503 the protoss began collecting the sealed colossi using coordinates drawn from a preserver, and later Dark Prelate Zeratul reactivated some of the buried colossi on Aiur during his mission to study the body of the deceased Overmind.
- What is a wrathwalker?
- A wrathwalker is a Tal'darim variant of the colossus. The Tal'darim unearthed a number of colossi and refitted several of them, replacing the thermal lance with a charged pulse blaster to eliminate priority targets, and renamed these variants wrathwalkers.
Gallery



Images via StarCraft Wiki
Sources
- BookMothership, Brian Kindregan, short story, Blizzard Entertainment, 2010
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- BookColossus, Valerie Watrous, short story, Blizzard Entertainment, 2011
- BookStarCraft: Ghost: Spectres, Nate Kenyon, 2011 (timeline)
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- BookStarCraft Field Manual, Rick Barba, Insight Editions, 2015
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Aiur
Aiur was the homeworld of the protoss, a verdant world on the galactic fringe engineered by the Xel'Naga and seat of the Protoss Empire. It was overrun by the zerg in 2500 and reclaimed by the Daelaam after the defeat of Amon.

Conclave: the elders who exiled the Nerazim
A small body of Judicator elders ruled the Protoss Empire from Aiur. They banished the Dark Templar, enslaved the Purifiers and tried Tassadar.

Cybros
Cybros was the home warship and space platform of the Purifiers, a command vessel held in stasis above the moon Endion until Artanis reactivated its robotic warriors during the war against Amon.

Daelaam
The Daelaam was the unified protoss government that bound the Khalai, Nerazim, Purifiers, and some Tal'darim together after the fall of Aiur, led by Hierarch Artanis through the End War against Amon and the reclamation of their homeworld.

End War: Amon's crusade on the galaxy
The resurrected xel'naga Amon corrupted the Khala and cost the protoss both Aiur and Shakuras. Kerrigan, remade as a xel'naga, killed him in the Void.

Khalai: the protoss who kept the Khala
The Khala lifted the Aiur protoss out of the Aeon of Strife and built their Empire. They fled to Shakuras, then lost the Khala in the End War.
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Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
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