Scourge
the zerg kamikaze flier
The scourge is a blind, suicidal aerial strain of the zerg that detonates itself against enemy starships in both atmosphere and the vacuum of space. A single scourge can destroy a fighter, and a handful can breach a starship hull.
The scourge was an aerial kamikaze strain of the zerg, bred to seek out and destroy enemy aircraft and starships by flying directly into them and detonating. Blind from optical degeneration and of unknown origin within the Swarm, scourges functioned as living anti-air munitions, capable of engaging targets in both open atmosphere and the vacuum of space. Catalytic agents within the creature's body allowed it to undergo a form of plasma metamorphosis on impact, converting it into a living bomb. (StarCraft Field Manual; StarCraft (manual); StarCraft)
Biology and method of attack#
The scourge was a blind flier whose eyes had degenerated. On the ground it stood taller than a terran in CMC powered combat armor, but its purpose lay in the air, where it sought out enemy starships and dived into them. Catalytic agents within the scourge's body allowed it to undergo a form of plasma metamorphosis, causing it to explode like a living bomb on contact with its target. A single scourge carried enough explosive force to destroy a terran starfighter or shuttle outright, and a small group could breach the hull of a much larger starship. Because the strain functioned by physical impact and detonation rather than by any ranged weapon, it was equally effective in open atmosphere and in the vacuum of space. (StarCraft Field Manual; StarCraft (manual); StarCraft: Queen of Blades; StarCraft)
The strain's principal weakness was its limited capacity to store energy. A scourge could remain aloft for barely a few hours before it required additional sustenance. To conserve energy between engagements, scourges often perched on the backs of overlords. This habit carried its own hazard, as a scourge's explosive nature could damage friendly zerg at such close proximity if it detonated. (StarCraft: Queen of Blades)
Evolution and production#
The scourge had a varied and somewhat confusing evolutionary history. It possessed a simple genetic makeup, which allowed it to spawn in pairs from a single larva, in a manner similar to the zergling. By the time of the Second Great War, scourges could be spawned directly from leviathans, the enormous space-faring zerg that carried broods between worlds. (StarCraft Field Manual; StarCraft (manual); StarCraft II: Wings of Liberty)
By 2505, the Swarm appeared to have settled on dedicated scourge nests to handle the strain's evolution and production. Such nests were spotted within the infamous Bone Trench on Char, though it remained unclear to the Terran Dominion whether these structures actually produced scourges or whether pre-existing scourges had simply chosen to nest in them. (StarCraft Field Manual)
Frequently asked questions
- What is the scourge in StarCraft?
- The scourge was an aerial kamikaze strain of the zerg, bred to seek out and destroy enemy aircraft and starships by flying directly into them and detonating. It functioned as a living anti-air munition, capable of engaging targets in both open atmosphere and the vacuum of space.
- How does the scourge attack?
- The scourge attacks by physically ramming its target. Catalytic agents within its body let it undergo a form of plasma metamorphosis on impact, causing it to explode like a living bomb. Because it relies on impact and detonation rather than a ranged weapon, it is equally effective in atmosphere and in the vacuum of space.
- How powerful is a single scourge?
- A single scourge carries enough explosive force to destroy a terran starfighter or shuttle outright, and a small group can breach the hull of a much larger starship.
- What is the scourge's main weakness?
- Its principal weakness is its limited capacity to store energy. A scourge can remain aloft for barely a few hours before it needs additional sustenance, which forces the Swarm to manage its deployment carefully. To conserve energy between engagements, scourges often perch on the backs of overlords.
- How are scourges produced?
- The scourge has a simple genetic makeup that lets it spawn in pairs from a single larva, similar to the zergling. By the time of the Second Great War, scourges could be spawned directly from leviathans, and by 2505 the Swarm appeared to rely on dedicated scourge nests, some spotted within the Bone Trench on Char.
Sources
- GameStarCraft, Blizzard Entertainment, 1998
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- BookStarCraft (manual), Peter Underwood, Bill Roper, Chris Metzen and Jeffrey Vaughn, Blizzard Entertainment, 1998
- BookStarCraft Field Manual, Rick Barba, Insight Editions, 2015
- BookStarCraft: Queen of Blades, Aaron Rosenberg, Pocket Star, 2006
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Leviathan
The leviathan was a massive airborne zerg breed that served as the Swarm's equivalent of a capital ship. Measured at around eleven kilometers long and capable of deep-space and warp travel, it became Sarah Kerrigan's mobile base of operations after her return to the zerg.

Overlord
The overlord is a Zerg flyer evolved from the assimilated Gargantis proximae, serving the Swarm as a coordinator of lesser strains, a long-range sensory scout, an unmatched psionic transmitter, and a deep-space transport.

Zerg
The zerg are a ravenous collective of biologically advanced aliens who evolve by assimilating the essence of other species in pursuit of genetic perfection. Created by Amon's xel'naga on Zerus and bound to the Overmind, they grew into one of the three dominant powers of the galaxy.

Zergling
The zergling was the most numerous warrior strain of the zerg, a fast, sickle-clawed creature evolved from the Zz'gashi dune runner and spawned two at a time from a single larva. Zerglings served as the Swarm's frontline assault troops, overwhelming foes through sheer weight of numbers.

Char
Char was an inhospitable volcanic planet in the Koprulu sector that became the primary hive world of the zerg. It was the site of Sarah Kerrigan's rebirth as the Queen of Blades and, years later, of her restoration to human form.

Kerrigan's Swarm: the Zerg Swarm under the Queen of Blades
Kerrigan's Swarm was the faction of the Zerg Swarm led by Sarah Kerrigan, the Queen of Blades, formed when the death of the Overmind split the leaderless zerg and Kerrigan seized control of the broods she would command through the Brood War, the Second Great War, and the war against Amon.
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