Scout
Protoss Aerospace Superiority Starfighter
The scout is a protoss aerospace superiority and reconnaissance starfighter that served as the point guard of the protoss fleet from the Golden Age of Expansion until it began to give way to the phoenix.
The scout is a protoss aerospace superiority and reconnaissance starfighter, a versatile and powerful craft that, despite its name, doubled readily as a frontline combatant. The protoss generally regarded it as a vessel for scouting, yet it was a match for most other craft in the sky, carrying antimatter missiles against aerial targets and dual photon blasters against the ground. It served the protoss fleet from the Golden Age of Expansion onward and proved a surprising equal to both zerg and terran opponents when war came to the Koprulu sector. (StarCraft (manual); StarCraft Compendium: Scout; It Will End in Fire; StarCraft Field Manual)
A versatile fighter beneath a modest name#
For all that the protoss generally consider the scout a craft for scouting, it is a versatile and powerful fighter in its own right, easily a match for most other vessels it meets in combat. Against aerial targets it employs antimatter missiles, which fare particularly well against heavyweight enemy flyers, and against ground targets it brings dual photon blasters to bear. The Dark Templar maintained their own scouts and equipped them with technology that let the fighters engage in faster-than-light travel through the Void, extending the design well beyond its original role. So sound was the basic airframe that some protoss escape pod designs were modeled after the scout and retained the fighter's prized maneuverability. (StarCraft (manual); StarCraft Compendium: Scout; StarCraft Field Manual; StarCraft: Shadow of the Xel'Naga; StarCraft: The Dark Templar Saga: Twilight)
Point guard of the fleet#
Scouts were in service as early as the Golden Age of Expansion, the long era of protoss prosperity and reach. Throughout their days of service they acted as point guards for the protoss fleet, an all-purpose air and space superiority fighter held ready in the hangars of carriers and called upon to engage hostile forces when battle was joined. Shortly before the Great War, recent developments in enhanced sensor systems and high-power engines further increased the scout's effectiveness. When the protoss found themselves drawn into conflict with both the zerg and the terrans, it was discovered that the scout matched up surprisingly well against these alien counterparts, performing as a capable frontline combat unit rather than merely a reconnaissance craft. (It Will End in Fire; StarCraft (manual); StarCraft Field Manual; StarCraft: Shadow of the Xel'Naga; StarCraft Compendium: Scout)
The long decline before the phoenix#
Since the end of the Brood War, the scout was steadily phased out in favor of the phoenix, the newer fighter that came to take its place as the protoss air superiority vessel of choice. The older design did not vanish entirely. It was still used by the Daelaam, and it was incorporated into the Tal'darim arsenal by 2504. Praetor Artanis piloted a scout during the Brood War. (Phoenix unit profile; StarCraft II: Wings of Liberty; StarCraft: Brood War)
Frequently asked questions
- What is the scout in StarCraft?
- The scout is a protoss aerospace superiority and reconnaissance starfighter. Despite its name, it doubles readily as a frontline combatant and is a match for most other craft in the sky.
- What weapons does the protoss scout carry?
- The scout carries antimatter missiles against aerial targets, which fare particularly well against heavyweight enemy flyers, and dual photon blasters against ground targets.
- When did the protoss start using the scout?
- Scouts were in service as early as the Golden Age of Expansion, acting as point guards for the protoss fleet and held ready in the hangars of carriers. Shortly before the Great War, enhanced sensor systems and high-power engines further increased the scout's effectiveness.
- Why is the scout being phased out?
- Since the end of the Brood War, the scout was steadily phased out in favor of the phoenix, the newer fighter that came to take its place as the protoss air superiority vessel of choice. The older design did not vanish entirely, remaining in use by the Daelaam and being incorporated into the Tal'darim arsenal by 2504.
- Did the Dark Templar use scouts?
- Yes. The Dark Templar maintained their own scouts and equipped them with technology that let the fighters engage in faster-than-light travel through the Void, extending the design beyond its original role.
Gallery

Images via StarCraft Wiki
Sources
- GameStarCraft: Brood War, Blizzard Entertainment, 1998
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- BookStarCraft (manual), Peter Underwood, Bill Roper, Chris Metzen and Jeffrey Vaughn, Blizzard Entertainment, 1998
- BookStarCraft Field Manual, Rick Barba, Insight Editions, 2015
- BookStarCraft: Shadow of the Xel'Naga, Gabriel Mesta, Pocket Books, 2001
- BookStarCraft: The Dark Templar Saga: Twilight, Christie Golden, Pocket Star, 2009
- WebIt Will End in Fire, Robert Brooks, Blizzard Entertainment short story, 2015
- WebStarCraft Compendium: Scout, Blizzard Entertainment, classic.battle.net, 1998
- WebPhoenix unit profile, Blizzard Entertainment, StarCraft II website, 2008
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Carrier
The carrier was the great protoss capital ship, a mobile fortress that carried no weapons of its own but launched swarms of robotic interceptors. It served the Golden Armada, the Tal'darim, and the Purifiers across the Koprulu sector's wars.

Artanis
Artanis was the Hierarch of the Daelaam, a renowned warrior who rose from executor during the zerg invasion of Aiur to lead the reunited protoss. He forged the Khalai and Nerazim into one people, reclaimed Aiur, and led the alliance that banished Amon from the Khala.

Brood War: Kerrigan's war for the Swarm
The Brood War was a zerg civil war between Kerrigan and the cerebrate Daggoth over who would succeed the Overmind. The UED invaded from Earth at the same time.

Daelaam
The Daelaam was the unified protoss government that bound the Khalai, Nerazim, Purifiers, and some Tal'darim together after the fall of Aiur, led by Hierarch Artanis through the End War against Amon and the reclamation of their homeworld.

Great War: protoss against zerg over Aiur
The Great War was the first open fight between protoss and zerg, with the terrans caught between them. It ended over Aiur with the Overmind destroyed.

Dark Templar (Nerazim)
The Nerazim, known to outsiders as the Dark Templar, are the protoss tribes who shunned the Khala, severed their nerve cords, and drew their power from the Void instead. Banished from Aiur, they became masters of shadow and exile before reuniting with their kin under the Daelaam.
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Alan Schezar
Alan Schezar was a smuggler and crime lord whose Scavengers raided Aiur for protoss technology and learned to control zerg cerebrates, drawing the wrath of the Terran Dominion and the protoss before he died fighting on behalf of the dark archon Ulrezaj.
Arkship: the three protoss vessels built to outlive the species
Arkships are three protoss vessels larger than zerg leviathans, ordered by the Conclave during the Golden Age of Expansion and buried under Aiur to restore the protoss after a disaster rather than prevent one.
Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
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