Void
the dark realm beyond the material universe
The Void was a dark, cold manifestation of space separate from the material universe, the wellspring from which the Nerazim drew their psionic power and the realm in which the minds of the xel'naga endured after the death of their bodies. Its energy was unpredictable and lethal in sufficient quantity.
The Void was a dark, cold manifestation of space, separate from the material universe. It appeared to bear a breathable atmosphere to creatures of the material universe and contained landforms akin to floating islands, along with "currents" that could be accessed from ordinary space and that were affected by gravity and solar winds. The Void bore its own lifeforms, including the xel'naga and void shades. It was central to the religion and power of the Nerazim, stood in opposition to the Khala in the cosmology of the protoss, and was where Amon endured and where he was finally destroyed. (StarCraft Field Manual; Ascension; StarCraft II: Legacy of the Void; StarCraft: Shadow of the Xel'Naga)
Nature and hazards#
Void energy was highly unpredictable, and in sufficient quantity it was lethal to both protoss and zerg. It could blind the sensors of the protoss and was capable of changing the physical shape of protoss capital ships. After the Khala was corrupted and Amon gained control of the Golden Armada, carriers and interceptors under his command began to change in appearance from exposure to Void energies, with crystal structures jutting from the carriers' sides. (StarCraft II: Legacy of the Void)
The "currents" of the Void allowed faster-than-lightspeed travel for the Dark Templar, and strands of the Void could be wielded by a Nerazim, who could separate a strand into numerous strands at will. (StarCraft: Shadow of the Xel'Naga; Lens of the Void)
The Nerazim and the Void#
The Void was understood above all by the Nerazim. When they severed their nerve cords in a display of contempt for the Conclave, they lost the primal link the rest of the protoss shared and removed themselves from the control and discipline the Khala provided. Forced to live in secrecy to avoid detection by the Khalai, and without the psionic focus the Khala afforded, the Nerazim turned instead to the mysteries of the Void, eventually learning to wrest its power through rigorous training, discipline, and will. (StarCraft (manual); StarCraft: The Dark Templar Saga: Shadow Hunters; Dark Templar (StarCraft II official site))
The Void granted the Nerazim psionic powers unheard of by their brethren. It also demanded will and discipline in return, for a Nerazim who lacked these traits could be consumed by it. Those who walked the path did so with diligence and reverence, knowing the dangers lurking in the shadows of the Void. The warp blades wielded by Nerazim warriors were infused with Void energy. (StarCraft: Shadow of the Xel'Naga; Dark Templar (StarCraft II official site))
In their culture, the Nerazim associated the Void with death or the afterlife. To "embrace the Void" was to embrace death, and many believed that as one came close to death, one came closer to the Void. Some took to using immortal technology to keep themselves in a state of near-death indefinitely, gaining a greater connection to the Void in the process. They considered anything that tainted the Void to be unholy, and the Void formed a major part of their religion. The texts the Nerazim wrote when they first studied the Void became the basis of their teachings centuries later. To the Khalai, by contrast, the Void appeared to serve as a negative afterlife, a place where the consciousness of those who did not join the bliss of the Khala were damned. (Lens of the Void; StarCraft II: Legacy of the Void; StarCraft: Frontline Volume 4; Carrier)
The Void and the Khala#
Wielding the Void and the Khala simultaneously granted a protoss incredible power, but could cause the wielder to burn out like a star. Protoss able to use both sets of power at once were exceedingly rare; the known practitioners were Adun and Tassadar. The prismatic core of the void ray likewise drew on the Void and the Khala in tandem, forming a self-sustaining reaction that made the core a virtually eternal power source. (StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft; Lens of the Void; Void Ray (StarCraft II official site))
The Tal'darim had a different relationship with the Void. They believed that Amon resided within the Void and that it was only through his blessing that one could travel through it. From the Void they drew the energy for their bane blades, which were composed of pure Void energy, and they regularly used terrazine, a substance originally from the Void, to enhance their powers. (Ascension)
The xel'naga#
The xel'naga arose within the Void and understood their domain, and their ships possessed the ability to travel through it. They imprisoned the KL-2 entity using the powers of the Void. When the physical body of a xel'naga was killed, its mind survived within the Void and could be revived with enough psionic energy, as happened with Amon. For this reason the only way to truly kill a xel'naga was to destroy it within the Void itself. Amon was further able to use Void energy to shield his forces and increase their fortitude. (StarCraft II: Legacy of the Void; StarCraft: Shadow of the Xel'Naga; StarCraft: Frontline Volume 4; Ascension)
The Void was also inhabited by a mysterious entity at KL-2 calling itself the "Heart of the Void," which the Nerazim said had "tainted" the Void. (StarCraft: Frontline Volume 4)
The expedition into the Void#
In 2506, the Terran Dominion, Zerg Swarm, and Daelaam launched a joint expedition into the Void to slay Amon, using Ulnar as a void portal. They fought through void entities that tore at their forces, but were eventually successful in allowing Sarah Kerrigan to ascend into a xel'naga and slay Amon in the one place where he could be permanently destroyed. (StarCraft II: Legacy of the Void)
Frequently asked questions
- What is the Void in StarCraft?
- The Void was a dark, cold manifestation of space, separate from the material universe. It bore its own lifeforms, including the xel'naga and void shades, and was central to the religion and power of the Nerazim.
- How do the Nerazim use the Void?
- After the Nerazim severed their nerve cords, they lost their link to the Khala and turned instead to the mysteries of the Void, learning to wrest its power through rigorous training, discipline, and will. The Void granted them psionic powers unheard of by their brethren, and its currents allowed faster-than-lightspeed travel for the Dark Templar.
- Why is the Void dangerous?
- Void energy was highly unpredictable and, in sufficient quantity, lethal to both protoss and zerg. It could blind the sensors of the protoss and change the physical shape of protoss capital ships, and a Nerazim who lacked the necessary will and discipline could be consumed by it.
- Why is the Void the only place a xel'naga can be killed?
- The xel'naga arose within the Void, and when a xel'naga's physical body was killed its mind survived within the Void and could be revived with enough psionic energy, as happened with Amon. For this reason the only way to truly kill a xel'naga was to destroy it within the Void itself.
- How was Amon defeated in the Void?
- In 2506 the Terran Dominion, Zerg Swarm, and Daelaam launched a joint expedition into the Void using Ulnar as a void portal. They fought through void entities and were eventually successful in allowing Sarah Kerrigan to ascend into a xel'naga and slay Amon within the realm where alone he could be permanently destroyed.
Sources
- GameStarCraft, Blizzard Entertainment, 1998
- BookStarCraft (manual), Peter Underwood, Bill Roper, Chris Metzen and Jeffrey Vaughn, Blizzard Entertainment, 1998
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- BookStarCraft Field Manual, Rick Barba, Insight Editions, 2015
- BookStarCraft: Shadow of the Xel'Naga, Gabriel Mesta, 2001
- BookStarCraft: The Dark Templar Saga: Shadow Hunters, Christie Golden, 2007
- WebAscension, Robert Brooks, Blizzard Entertainment short story, 2015
- WebLens of the Void, Hugh Todd, Blizzard Entertainment short story, 2013
- WebCarrier, Michael Kogge, Blizzard Entertainment short story, 2013
- WebDark Templar (StarCraft II official site), Blizzard Entertainment, "Dark Templar Science", 2015
- WebVoid Ray (StarCraft II official site), Blizzard Entertainment, 2007 and 2010
- ComicStarCraft: Frontline Volume 4, "Voice in the Darkness", Josh Elder (w), Ramanda Kamarga (a), Tokyopop, 2009
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Questions about Void
Followed from this entry

Khala
The Khala was the communal psionic link and guiding philosophy of the Khalai protoss, founded by the mystic Khas to end the Aeon of Strife. It bound its adherents in shared emotion for over a thousand years until Amon corrupted it, forcing the protoss to sever it forever.

Adun
Adun was a revered protoss executor of the Discord who secretly sheltered the rogue tribes the Conclave ordered him to execute. He burned away saving them as they were exiled, leaving no body behind, and passed into protoss legend as the Twilight Deliverer.

Conclave: the elders who exiled the Nerazim
A small body of Judicator elders ruled the Protoss Empire from Aiur. They banished the Dark Templar, enslaved the Purifiers and tried Tassadar.

Daelaam
The Daelaam was the unified protoss government that bound the Khalai, Nerazim, Purifiers, and some Tal'darim together after the fall of Aiur, led by Hierarch Artanis through the End War against Amon and the reclamation of their homeworld.

Golden Armada: the fleet Amon turned
Artanis built the greatest protoss fleet ever assembled in order to retake Aiur. Amon seized it through the Khala and aimed it at the Koprulu sector.

Khalai: the protoss who kept the Khala
The Khala lifted the Aiur protoss out of the Aeon of Strife and built their Empire. They fled to Shakuras, then lost the Khala in the End War.
Mentioned in60 entries
Aiur
Aiur was the homeworld of the protoss, a verdant world on the galactic fringe engineered by the Xel'Naga and seat of the Protoss Empire. It was overrun by the zerg in 2500 and reclaimed by the Daelaam after the defeat of Amon.
Alexei Stukov: murdered, then infested
DuGalle's oldest friend and second in command was killed on his own admiral's orders, after Samir Duran worked on the fleet. The zerg brought him back.
Amon
Amon was a malevolent xel'naga who turned against the Infinite Cycle of his kind and sought to end all life and remake it in his image. He created the Overmind and the Zerg Swarm, enslaved the Tal'darim, and was finally destroyed in the Void by an ascended Sarah Kerrigan during the End War.
Amon's Forces
Amon's Forces, also called the Forces of Amon, were a union of terran, protoss, zerg, hybrid and Void creatures subservient to the fallen xel'naga Amon during the End War. Bound to his will, they sought the eradication of all the xel'naga's creation and an end to the Infinite Cycle.
Archon
The archon was a heavy protoss being formed when two high templar merged their bodies and minds into a single creature of raw psionic energy. Devastating in battle and short-lived once formed, it was a weapon made by sacrifice.
Augustgrad
Augustgrad was the capital city of Korhal and seat of the Terran Dominion, rebuilt from Confederate ruins and named for Augustus Mengsk. The most heavily fortified city in the Dominion, it was the site of Arcturus Mengsk's death at the hands of the zerg.
Carrier
The carrier was the great protoss capital ship, a mobile fortress that carried no weapons of its own but launched swarms of robotic interceptors. It served the Golden Armada, the Tal'darim, and the Purifiers across the Koprulu sector's wars.
Daelaam
The Daelaam was the unified protoss government that bound the Khalai, Nerazim, Purifiers, and some Tal'darim together after the fall of Aiur, led by Hierarch Artanis through the End War against Amon and the reclamation of their homeworld.
Dark Archon
The dark archon was a being of living psionic energy formed when two dark templar merged, wielding powers of the Void far beyond those of an ordinary archon. Its creation was outlawed among the Nerazim for a thousand years.
Dark Templar (Nerazim)
The Nerazim, known to outsiders as the Dark Templar, are the protoss tribes who shunned the Khala, severed their nerve cords, and drew their power from the Void instead. Banished from Aiur, they became masters of shadow and exile before reuniting with their kin under the Daelaam.
Dominion Armed Forces
The Dominion Armed Forces were the military of the Terran Dominion, built from the Sons of Korhal and the conscripted remnants of the Confederacy. Across the Brood War, the Second Great War, and the war against Amon they grew into the most powerful terran military in the Koprulu sector.
Dominion Marine Corps
The Dominion Marine Corps was the ground combat branch of the Terran Dominion's armed forces and the backbone of nearly every Dominion deployment. Drawn from volunteers, conscripts, and the resocialized, it fought in every major war of its era.
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