The Void
the dark realm beyond the material universe
The Void was a dark, cold manifestation of space separate from the material universe, the birthplace of the xel'naga and the source of the Nerazim's shadow powers. It was also the only place a xel'naga could be killed for good.
The Void was a dark, cold manifestation of space, separate from the material universe. It was the place from which the xel'naga first arose, the wellspring of the shadow powers wielded by the Nerazim, and the only place where a xel'naga could be truly and permanently destroyed. Connected to the material universe through sites such as Ulnar, it was as much a part of protoss religion and dread as it was a physical place. (StarCraft Field Manual; Ascension; StarCraft II: Legacy of the Void)
Nature of the Void#
The Void appeared to bear a breathable atmosphere to creatures of the material universe and gave rise to its own lifeforms, among them the xel'naga and void shades. Landforms existed within it like floating islands, and currents of the Void, affected by gravity and solar winds, could be accessed from the material universe. Void energy was highly unpredictable and, in sufficient quantity, lethal to both protoss and zerg, capable of blinding protoss sensors and even of reshaping their capital ships. During the End War, after Amon corrupted the Khala and seized the Golden Armada, carriers and interceptors under his control began to warp in appearance from the exposure, crystal structures jutting from their hulls. (StarCraft II: Legacy of the Void; StarCraft: Shadow of the Xel'Naga)
The Nerazim and the Void#
The Void was most deeply understood by the Nerazim. Having severed their nerve cords in contempt of the Conclave, they lost the link that the rest of the protoss shared and the focus the Khala provided. Forced to live in secrecy and without that focus, they delved into the mysteries of the Void and learned to wrest its power through rigorous training, discipline, and will. The Void granted them powers unheard of by their brethren, but it could consume those who lacked the discipline to wield it. Its currents allowed faster-than-light travel for the Dark Templar, its strands could be separated and wielded as weapons, and its energy infused the warp blades of their warriors. To the Nerazim the Void was bound up with death and the afterlife, and to embrace the Void was, in their language, to embrace death. (StarCraft (manual); StarCraft: The Dark Templar Saga: Shadow Hunters; Dark Templar (StarCraft II official site); StarCraft: Shadow of the Xel'Naga; Lens of the Void)
The Void and the Khala#
To wield the Void and the Khala at once granted a protoss incredible power, but at the risk of burning out like a star, and those who could do so were exceedingly rare. The only known practitioners were Adun and Tassadar, the latter channeling both energies to destroy the first Overmind. The prismatic core of the void ray drew on the Void and the Khala in tandem, forming a self-sustaining reaction that made the core a virtually eternal power source. To the Khalai, by contrast, the Void served as a negative afterlife, a place where the consciousness of those who did not join the bliss of the Khala were thought to be damned. (StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft; Lens of the Void; Void Ray (StarCraft II official site); Carrier)
The xel'naga and the final death#
The xel'naga arose within the Void and understood it as their domain, and their ships could travel through it. When a xel'naga's physical body was killed, its mind survived within the Void and could be revived with enough psionic energy, as happened with Amon; the only way to truly kill a xel'naga was therefore to destroy it within the Void itself. The Tal'darim believed Amon resided there and that it was only through his blessing that one could travel through it, drawing the energy for their bane blades from pure Void energy and using terrazine, a substance originally of the Void, to enhance their powers. In 2506, the Terran Dominion, Zerg Swarm, and Daelaam launched an expedition into the Void to slay Amon, using Ulnar as a portal. They fought through void entities that tore at their forces and ultimately allowed Sarah Kerrigan to ascend into a xel'naga and end Amon for good. (StarCraft II: Legacy of the Void; StarCraft: Shadow of the Xel'Naga; Ascension)
Frequently asked questions
- What is the Void in StarCraft?
- The Void was a dark, cold manifestation of space separate from the material universe. It was the realm from which the xel'naga first arose, the source of the shadow powers wielded by the Nerazim, and the only place where a xel'naga could be permanently destroyed.
- Why is the Void the only place a xel'naga can be killed?
- When a xel'naga's physical body was killed, its mind survived within the Void and could be revived with enough psionic energy, as happened with Amon. The only way to truly kill a xel'naga was therefore to destroy it within the Void itself.
- How did the Nerazim gain their powers from the Void?
- After the Nerazim severed their nerve cords and lost the link the rest of the protoss shared, they delved into the mysteries of the Void and learned to wrest its power through rigorous training, discipline, and will. The Void granted them powers unheard of by their brethren, but it could consume those who lacked the discipline to wield it.
- What happened when Amon was killed in the Void?
- In 2506 the Terran Dominion, Zerg Swarm, and Daelaam launched an expedition into the Void using Ulnar as a portal. They fought through void entities and allowed Sarah Kerrigan to ascend into a xel'naga and end Amon for good.
- How dangerous was Void energy?
- Void energy was highly unpredictable and, in sufficient quantity, lethal to both protoss and zerg, capable of blinding protoss sensors and even reshaping their capital ships. During the End War, carriers and interceptors under Amon's control began to warp in appearance from the exposure, with crystal structures jutting from their hulls.
Gallery

Images via StarCraft Wiki
Sources
- GameStarCraft, Blizzard Entertainment, 1998
- BookStarCraft (manual), Peter Underwood, Bill Roper, Chris Metzen and Jeffrey Vaughn, Blizzard Entertainment, 1998
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- BookStarCraft Field Manual, Rick Barba, Insight Editions, 2015
- BookStarCraft: Shadow of the Xel'Naga, Gabriel Mesta, 2001
- BookStarCraft: The Dark Templar Saga: Shadow Hunters, Christie Golden, 2007
- WebAscension, Robert Brooks, Blizzard Entertainment short story, 2015
- WebLens of the Void, Hugh Todd, Blizzard Entertainment short story, 2013
- WebCarrier, Michael Kogge, Blizzard Entertainment short story, 2013
- WebDark Templar (StarCraft II official site), Blizzard Entertainment, "Dark Templar Science", 2015
- WebVoid Ray (StarCraft II official site), Blizzard Entertainment, 2007 and 2010
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Questions about The Void
Followed from this entry

Ulnar
Ulnar, the Temple of Unification, was the colossal xel'naga temple from which the ancient race seeded the universe with life. A resting place of the xel'naga and a portal to the Void, it became the stage for Amon's final ambush during the End War.

Amon
Amon was a malevolent xel'naga who turned against the Infinite Cycle of his kind and sought to end all life and remake it in his image. He created the Overmind and the Zerg Swarm, enslaved the Tal'darim, and was finally destroyed in the Void by an ascended Sarah Kerrigan during the End War.

End War: Amon's crusade on the galaxy
The resurrected xel'naga Amon corrupted the Khala and cost the protoss both Aiur and Shakuras. Kerrigan, remade as a xel'naga, killed him in the Void.

Xel'Naga
The xel'naga were a god-like race from the Void who seeded life across the universe and sought to perpetuate themselves through the Infinite Cycle. They created both the protoss and the zerg, and the rogue xel'naga Amon's bid to end the cycle drove the central conflicts of the Koprulu Sector.

Adun
Adun was a revered protoss executor of the Discord who secretly sheltered the rogue tribes the Conclave ordered him to execute. He burned away saving them as they were exiled, leaving no body behind, and passed into protoss legend as the Twilight Deliverer.

Conclave: the elders who exiled the Nerazim
A small body of Judicator elders ruled the Protoss Empire from Aiur. They banished the Dark Templar, enslaved the Purifiers and tried Tassadar.
Mentioned in23 entries
Alarak: the highlord who turned on Amon
Alarak won the Rak'Shir against Highlord Ma'lash and took the Tal'darim for himself. When Amon cast his people aside, he turned the death fleet on him.
Amon's Forces
Amon's Forces, also called the Forces of Amon, were a union of terran, protoss, zerg, hybrid and Void creatures subservient to the fallen xel'naga Amon during the End War. Bound to his will, they sought the eradication of all the xel'naga's creation and an end to the Infinite Cycle.
Arkship: the three protoss vessels built to outlive the species
Arkships are three protoss vessels larger than zerg leviathans, ordered by the Conclave during the Golden Age of Expansion and buried under Aiur to restore the protoss after a disaster rather than prevent one.
Artanis
Artanis was the Hierarch of the Daelaam, a renowned warrior who rose from executor during the zerg invasion of Aiur to lead the reunited protoss. He forged the Khalai and Nerazim into one people, reclaimed Aiur, and led the alliance that banished Amon from the Khala.
Ihan-rii: the protoss sect that slept for millennia and woke to reclaim Tyrador
The Ihan-rii are a fanatical protoss sect that split from their kindred millennia ago, worship the xel'naga as their ancestors, and returned from deep stasis to reclaim Arakyr, the world terrans call Tyrador IX.
Is Kerrigan Dead?
No. At the end of StarCraft II, Kerrigan doesn't die: she becomes a xel'naga, destroys Amon and comes back two years later for Raynor in human form. Here is why some players think she died, and what the game actually shows.
Karax: the phase-smith who armed the Spear
A Khalai worker who rose to keep the arkship Spear of Adun flying and armed. Karax prepared the Keystone that finally drove Amon out of the Khala.
Legacy of the Void Ending Explained: Amon, the Void and the Epilogue
How StarCraft II's last campaign ends and what it means. The protoss cut themselves free of the Khala to retake Aiur, then Kerrigan becomes a xel'naga in the Void and destroys Amon for good.
Narud
Narud was a xel'naga who served the fallen dark god Amon, and who used the aliases Samir Duran and Emil Narud across millennia of manipulation. He goaded the terran, protoss, and zerg into war, bred the hybrid, and engineered the events that would resurrect his master.
Psionic powers
Psionic powers, also called psychic powers, were the ability to use the mind to induce paranormal phenomena. Present to varying degrees across the protoss, terran, zerg and hybrid, they underpinned the Khala, the Ghost Program and much of the technology and conflict of the Koprulu sector.
Rohana: the last grand preserver
Rohana was one of three grand preserver sisters who conceived the arkships during the golden age of the Protoss Empire and then buried herself in stasis aboard the Spear of Adun. Awakened by Hierarch Artanis after the corruption of the Khala, she refused to sever her nerve cords and became both Amon's mouthpiece and the only protoss able to read his mind.
Shadows of the Void: Amon's Void-born legions
The Shadows of the Void were beings formed from Void energies that imitated the organisms and technology of the material universe. Amon deployed these shades throughout the later stages of the End War, from the Temple of Erris on Atrias to the final battle over his host body within the Void itself.
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