Void Ray
the joined Nerazim and Khalai warship
The void ray was a protoss escort ship born from the union of Nerazim and Khalai technology, one of the first joint creations of the reunited protoss. It channeled the energies of both the Void and the Khala into a beam that grew more devastating the longer it burned.
The void ray was a protoss escort ship and one of the first joint creations of the Nerazim and Khalai, the result of combining their two technologies after the protoss reunified. In use by 2502, it was designed for action against armored targets, firing searing beams of energy that grew exponentially more powerful the longer they were sustained. The void ray drew its power from both the Void and the Khala at once, a fusion that demanded a disciplined Nerazim mind to keep its violent core in check. (Void Ray (StarCraft II official site); Lens of the Void; StarCraft: Frontline Volume 1; StarCraft II: Heaven's Devils)
A union of two technologies#
The void ray was a Dark Templar escort ship and one of the first of its kind among joint Nerazim and Khalai creations. It was the product of combining Nerazim and Khalai technologies after the two peoples came together on Shakuras. The vessel could operate in both deep space and planetary atmospheres and was able to land. By 2502 it was in active service, designed above all for use against armored targets. (Void Ray (StarCraft II official site); Lens of the Void; StarCraft II: Nature of the Beast; StarCraft: Frontline Volume 1; StarCraft II: Heaven's Devils)
The prismatic core and its beam#
The void ray was built around a prismatic core, an oblong crystal of synthetic origin that served as a virtually eternal power source. The core derived its energy from both the Void and the Khala, focusing them through phase crystals into a self-sustaining reaction, with multiple layers to contain and stabilize the violent maelstrom within and transform a perpetual state of flux into usable energy for the vessel's weapons, engines, and systems. The armored hull was fashioned from a flexible alloy of very high molecular stability, a quality that kept the core's energies from disrupting its atomic bonds and degrading the ship from within. Inside, the void ray carried a bridge with a command dais where the commander sat surrounded by terminals arranged in concentric circles, alongside a personal cabin, a medical wing, storage bays, repair drones, and a hangar able to carry transports such as warp prisms. Its sensors could detect terran cloaking signatures. (Void Ray (StarCraft II official site); Lens of the Void; StarCraft II: Nature of the Beast)
The core was normally kept in check by an arrangement of flux field projectors. Once the void ray had locked onto a target and deployed those projectors, it could fire searing beams that grew exponentially more powerful over time, beams that incinerated even heavily armored structures and warships. Multiple lenses stabilized its energy output, and a phase crystal shaped the energy into a cohesive beam, while the flux field projectors channeled streams of unstable energy into that crystal to drive the prismatic beam harder against heavily armored targets. The weapon's power led some terrans to believe the void ray would eventually replace the carrier as the flagship of the Great Fleet. (Void Ray (StarCraft II official site))
The Void lens#
Mastering the Void energies behind the beams took much training, and even then few protoss could command the full might of the projector. Those who could were given the rank of "Void lens." While Khalai technology alone sufficed to align and contain the powers of the Khala, a Dark Templar was required to focus the Void's power into usable form, which made the Void lens essential to the ship. Without a disciplined Nerazim mind aboard, the forces generated by the void ray would grow too wild and cascade beyond control. (Lens of the Void)
Later developments and variants#
Several void rays were captured by the Tal'darim and outfitted with bloodshard crystals to create destroyers; because bloodshard crystals were not easily collected, the Tal'darim made unhesitating use of a captured ship's existing armaments when they lacked enough crystals to convert it. The Purifiers were able to adopt the void ray into their own arsenal, combining the research of three races into a single vessel, and the Ihan-rii fielded similar ships that could fire a beam of Void energies. (StarCraft II: Legacy of the Void)
In 2506 the phase-smith Karax devised solarite lenses for the void ray based on his study of the Spear of Adun, lenses that allowed the ships to fire their beams further than normal so long as their prismatic lenses remained properly aligned. After the End War, a new generation of void rays combined the style of the ancient Templar of the Golden Age of Expansion with the shadowy coloration of the Nerazim. Among the known void rays was Purity of Form, and the vessel's commanders across protoss history included Matriarch Vorazun, Prelate Mohandar, Commander Feranon, and, in Co-op Missions, Zoraya. (StarCraft II: Legacy of the Void; Lens of the Void; StarCraft: The Dark Templar Saga: Twilight; StarCraft II: Co-op Missions)
Frequently asked questions
- What is the void ray in StarCraft?
- The void ray was a protoss escort ship and one of the first joint creations of the Nerazim and Khalai, the result of combining their two technologies after the protoss reunified. In use by 2502, it was designed for action against armored targets, firing beams of energy that grew exponentially more powerful the longer they were sustained.
- How does the void ray's beam work?
- The void ray was built around a prismatic core, an oblong synthetic crystal that drew energy from both the Void and the Khala and focused it through phase crystals into a self-sustaining reaction. Once it locked onto a target and deployed its flux field projectors, it could fire searing beams that grew exponentially more powerful over time, incinerating even heavily armored structures and warships.
- What is a Void lens?
- The Void lens was the rank given to those who could command the full might of the void ray's projector. A Dark Templar was required to focus the Void's power into usable form, and without a disciplined Nerazim mind aboard, the forces generated by the void ray would grow too wild and cascade beyond control.
- Did other factions use the void ray?
- The Tal'darim captured several void rays and outfitted them with bloodshard crystals to create destroyers, and the Purifiers adopted the design into their own arsenal. The Ihan-rii fielded similar ships that could fire a beam of Void energies.
- What were the solarite lenses?
- In 2506 the phase-smith Karax devised solarite lenses for the void ray based on his study of the Spear of Adun. The lenses allowed the ships to fire their beams further than normal so long as their prismatic lenses remained properly aligned.
Gallery




Images via StarCraft Wiki
Sources
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- GameStarCraft II: Co-op Missions, Blizzard Entertainment, 2015 onward
- BookStarCraft II: Heaven's Devils, William C. Dietz, 2010
- BookStarCraft: The Dark Templar Saga: Twilight, Christie Golden, 2009
- WebVoid Ray (StarCraft II official site), Blizzard Entertainment, unit page and "Void Ray Science", 2007 to 2015
- WebLens of the Void, Hugh Todd, Blizzard Entertainment short story, 2013
- ComicStarCraft: Frontline Volume 1, "Why We Fight", Josh Elder (w), Ramanda Kamarga (a), Tokyopop, 2008
- ComicStarCraft II: Nature of the Beast, Brian Alexander and Alex Acks (w), Carlos Rodriguez (a), Blizzard Entertainment, 2020 to 2022
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Khala
The Khala was the communal psionic link and guiding philosophy of the Khalai protoss, founded by the mystic Khas to end the Aeon of Strife. It bound its adherents in shared emotion for over a thousand years until Amon corrupted it, forcing the protoss to sever it forever.

Spear of Adun: the ark buried under Aiur
Built in the Golden Age to outlast a calamity, the arkship waited beneath Aiur for centuries. Artanis raised it when Amon seized the Golden Armada.

Void
The Void was a dark, cold manifestation of space separate from the material universe, the wellspring from which the Nerazim drew their psionic power and the realm in which the minds of the xel'naga endured after the death of their bodies. Its energy was unpredictable and lethal in sufficient quantity.
2502: the year of quiet atrocities
2502 fell in the uneasy years between the Brood War and the Second Great War. The Terran Dominion hid a colonial massacre behind parade broadcasts, Emperor Mengsk buried the mother of his heir, a squad of outlaw commandos was sent to kill Jim Raynor, and secret programs built on stolen ghosts and captive protoss advanced in the dark.

End War: Amon's crusade on the galaxy
The resurrected xel'naga Amon corrupted the Khala and cost the protoss both Aiur and Shakuras. Kerrigan, remade as a xel'naga, killed him in the Void.

Great Fleet
The Great Fleet was the principal military space force of the protoss, the fleet that carried their power across the stars. Built around the carrier and tended by the Auriga Tribe, it was shattered in the fall of Aiur and rebuilt over the wars that followed.
Mentioned in3 entries
Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
Great Fleet
The Great Fleet was the principal military space force of the protoss, the fleet that carried their power across the stars. Built around the carrier and tended by the Auriga Tribe, it was shattered in the fall of Aiur and rebuilt over the wars that followed.
The Void
The Void was a dark, cold manifestation of space separate from the material universe, the birthplace of the xel'naga and the source of the Nerazim's shadow powers. It was also the only place a xel'naga could be killed for good.
Get new articles in your inbox
No spam. New lore drops, canon conflicts, and deep dives only when they’re worth reading.
Some links on Lore Fortress are affiliate links. If you buy through them we earn a small commission at no extra cost to you.