Skip to main content
Lore Fortress
Search

Dark Templar (Nerazim)

the Dark Templar of the protoss

The Nerazim, known to outsiders as the Dark Templar, are the protoss tribes who shunned the Khala, severed their nerve cords, and drew their power from the Void instead. Banished from Aiur, they became masters of shadow and exile before reuniting with their kin under the Daelaam.

By Dom

The Nerazim, known to outsiders as the Dark Templar, were a number of protoss tribes who shunned the Khala. They used a verdant green as their tribal color, and they drew their psionic energies not from the communal link of their Khalai kin but from the Void. Driven by individuality and a thirst for knowledge, they developed along a very different path than the Khalai, and though hunted and feared by their own brethren for much of their history, they never abandoned their love of Aiur. (Dark Templar Vote (StarCraft II official site); StarCraft; StarCraft: The Dark Templar Saga: Twilight)

Origins and exile#

A few rogue tribes refused to submit to the Khala, believing their individual identities would be erased to serve the rule of the Judicator Caste. They held no ill will toward their kin and tried to live unnoticed, but their existence was known to the Conclave, and more Nerazim stemmed from the Sargas Tribe than any other. Around a thousand years before the Great War, the Conclave under Kortanul gathered records on the rogues' locations and ordered Executor Adun to track them down and execute them. Unable to bring himself to slaughter his own kind, Adun transmitted false recordings of the executions and hid the rogues instead, teaching them to cloak. (StarCraft; StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft: The Dark Templar Saga: Twilight)

Lacking the discipline of the Khala, the rogues inadvertently unleashed psionic storms that spiraled out of control on Aiur, and the Conclave discovered the corpses of rogues it had believed already dead. Unable to punish Adun or slay the rogues without admitting their existence publicly, the Conclave banished them from Aiur forever aboard an ancient but functional xel'naga ship, along with other vessels Adun insisted they be allowed to take. Last-minute squabbling nearly doomed the exiles when Kortanul attacked Adun, and to protect them from their own storms Adun wove a blue mist of Khala and strange energies around them, a feat that caused him to burn out like a star. The exiles took the name Nerazim to mark themselves as a new tribe united in exile, and ceremonially cut off their nerve cords to show their disdain for the Conclave, an act that severed them from the Khala and forced them to draw their power from the Void. Forevermore they would be known as the Dark Templar, having forsaken the Khala's light. (StarCraft; StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft: The Dark Templar Saga: Twilight)

Into the stars and onto Shakuras#

The first stop on the Dark Templar's journey was the moon of Ehlna, which held a xel'naga warp gate and energies that altered khaydarin crystals, making them efficient at storing memories. Without preservers, the Nerazim used these crystals to preserve their memories instead, and after more than two centuries they departed, leaving some behind to operate a shrine, the Alys'aril, where memories could be drawn from pilgrims and stored. Finding a xel'naga temple on Shakuras, they chose to remain and study it. Struggling on the harsh, nearly lightless world, where their light-fed biology was strained, they altered their skills and even their biology to cope, and the cloaking abilities Adun had taught them served them well as their culture flourished there. (StarCraft: The Dark Templar Saga: Twilight; StarCraft: Brood War; StarCraft Compendium; StarCraft: The Dark Templar Saga: Firstborn; StarCraft II official site (unit pages))

Among the Nerazim, each individual was encouraged to forge their own path, and they worked in smaller, more individualistic groups than the Khalai, bound first to clannish warrior bands and then to the great tribe of all Nerazim. Reputation and personal responsibility were paramount, with deeds rather than words serving as their guide, Raszagal, old enough to remember Aiur, became Matriarch and ruled for roughly five hundred years before the Brood War. The xel'naga kept their place as gods in Nerazim religion, and the Nerazim regarded anything that tainted the Void as unholy. (Dark Templar Vote (StarCraft II official site); StarCraft: Brood War; StarCraft II: Wings of Liberty; StarCraft: Frontline Volume 4)

The Great War and the road to reunification#

The Dark Prelate Zeratul was drawn to Char by a powerful psionic call, where he encountered Executor Tassadar and overcame his prejudices. When Zeratul slew the cerebrate Zasz, he became briefly linked with the Overmind, an event that exposed the protoss but also revealed the zerg's vulnerability to Void energies. Convinced to accompany Tassadar to Aiur, Zeratul and his Dark Templar helped destroy the Heart of the Conclave and assassinated cerebrates whose deaths the Conclave could not undo, forcing Judicator Aldaris to admit the Conclave had been wrong about them. Zeratul took part in the assault that ended when Tassadar channeled Dark Templar energies through the hull of the Gantrithor and crashed it into the Overmind, destroying it. (StarCraft)

In the Brood War, Zeratul sheltered the Khalai survivors on Shakuras, where Matriarch Raszagal welcomed them. But Raszagal had been secretly enslaved by Sarah Kerrigan, and through her Kerrigan maneuvered the protoss into securing the Uraj and Khalis crystals and, ultimately, into killing the second Overmind for her. Kerrigan later kidnapped Raszagal to force his hand, and when Zeratul rescued her he found her mind corrupted beyond saving; rather than let her be recaptured, he dealt her a mortal blow, and in her last moments she named him the new leader of the Nerazim. Feeling unfit to succeed her, Zeratul went into self-imposed exile, and Mohandar was chosen to speak for the Nerazim on the Hierarchy, supporting Artanis to lead it. (StarCraft: Brood War; StarCraft: The Dark Templar Saga: Twilight; Children of the Void)

The Daelaam and the End War#

Under the Daelaam, the Nerazim combined their technologies with those of the Khalai, producing new developments such as the void ray and the stalker, but deep distrust and resentment persisted between the two cultures. Matriarch Vorazun, daughter of Raszagal, became an outspoken critic of the Khalai's obsession with reclaiming Aiur and of Artanis himself. When her student Taelus seized the Citadel to spark open conflict, Vorazun and Mohandar went to negotiate; Taelus killed Mohandar, and Vorazun killed Taelus to end the crisis, afterward ascending to Matriarch and committing some of her forces to the invasion of Aiur. (StarCraft II official site (unit pages); Children of the Void)

In the End War, the Nerazim tracked the reclamation of Aiur until Amon reopened the warp gate linking Shakuras to Aiur and sent his hybrid and zerg against them. Vorazun's Dark Templar cleared the launch bays of Talematros so she could complete the evacuation, then fought alongside Artanis's warriors as Shakuras was destroyed. Nerazim born on Shakuras saw Aiur for the first time when they came to strike at Amon; Vorazun purged Antioch of the zerg alongside Tal'darim Highlord Alarak and sent her Dark Templar to aid Artanis in the xel'naga caverns, helping to destroy the Void shards around Amon's host body. With victory won, the Nerazim had reclaimed Aiur alongside their protoss brethren, and their structures rose again among those being rebuilt there. When Artanis led the Daelaam into the Void for the final strike, Dark Templar, stalkers, annihilators, and dark archons went with him. Afterward the Nerazim turned to observing their terran neighbors, sending the Dark Templar Ulavu to observe them. (StarCraft II: Legacy of the Void; StarCraft: Evolution)

Frequently asked questions

Who are the Nerazim in StarCraft?
The Nerazim, known to outsiders as the Dark Templar, were a number of protoss tribes who shunned the Khala. Driven by individuality and a thirst for knowledge, they drew their psionic energies from the Void rather than the communal link of their Khalai kin, and they used a verdant green as their tribal color with platinum dominant in battle.
Why were the Nerazim banished from Aiur?
A few rogue tribes refused to submit to the Khala, fearing it would erase their individuality, and the Conclave ordered Executor Adun to execute them. Adun hid them and taught them to cloak instead, but their untrained powers unleashed psionic storms that exposed them, and the Conclave banished them from Aiur forever aboard an ancient xel'naga ship.
Why do the Nerazim sever their nerve cords?
When they went into exile, the Nerazim took their name to mark themselves as a new tribe united in exile and ceremonially cut off their nerve cords to show their disdain for the Conclave. The act severed them from the Khala and forced them to draw their power from the Void, after which they were known as the Dark Templar.
How did the Nerazim end up on Shakuras?
After leaving the moon of Ehlna, the Nerazim found a xel'naga temple on Shakuras and chose to remain and study it. Struggling on the harsh, nearly lightless world that strained their light-fed biology, they altered their skills and even their biology to cope, and their culture flourished there.
How did the Nerazim reunite with the other protoss?
During the Great War, Zeratul's alliance with Tassadar began the reunification of the protoss. After Sarah Kerrigan's manipulations cost them Matriarch Raszagal, the Nerazim joined the Daelaam and fought alongside the Khalai through the End War to reclaim Aiur.

Gallery

Nerazim

Images via StarCraft Wiki

Sources

  • GameStarCraft, Blizzard Entertainment, 1998
  • GameStarCraft: Brood War, Blizzard Entertainment, 1998
  • GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
  • GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
  • WebDark Templar Vote (StarCraft II official site), Blizzard Entertainment, 2009
  • WebStarCraft II official site (unit pages), Blizzard Entertainment, 2010 to 2014
  • WebStarCraft Compendium, Blizzard Entertainment, classic.battle.net
  • WebChildren of the Void, Matt Burns, Blizzard Entertainment short story, 2015
  • BookStarCraft: The Dark Templar Saga: Firstborn, Christie Golden, Pocket Star, 2007
  • BookStarCraft: The Dark Templar Saga: Shadow Hunters, Christie Golden, Pocket Star, 2007
  • BookStarCraft: The Dark Templar Saga: Twilight, Christie Golden, Pocket Star, 2009
  • BookStarCraft: Evolution, Timothy Zahn, Del Rey, 2016
  • ComicStarCraft: Frontline Volume 4, "Voice in the Darkness", Josh Elder (w), Ramanda Kamarga (a), Tokyopop, 2009

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

Followed from this entry

Mentioned in85 entries

+ 73 more

Get new articles in your inbox

No spam. New lore drops, canon conflicts, and deep dives only when they’re worth reading.

Some links on Lore Fortress are affiliate links. If you buy through them we earn a small commission at no extra cost to you.