Archon
the merged being of two templar
The archon was a heavy protoss being formed when two high templar merged their bodies and minds into a single creature of raw psionic energy. Devastating in battle and short-lived once formed, it was a weapon made by sacrifice.
The archon was a heavy protoss being formed when two templar merged into a single creature of raw psionic energy. Held aloft as a hovering entity rather than a constructed machine, the archon was neither truly biological nor mechanical, and could strike both ground and air targets with an energy attack that scattered destructive force across everything near its point of impact. It was among the protoss arsenal's most powerful weapons, and one of the costliest, since each archon demanded the sacrifice of the two warriors who formed it. (StarCraft (manual); StarCraft)
A being formed by merging#
An archon came into existence through the merging of two templar, who gave up their individual bodies to become a single entity of psionic energy. A standard archon was formed from two high templar of the Khalai, while the Nerazim could fuse two dark templar into a dark archon. The merge was costly in every sense, consuming the two warriors who chose it, which necessarily limited the number of archons any protoss force could field and ensured that lesser units remained a vital part of protoss strategy. (StarCraft (manual); StarCraft; StarCraft: Brood War)
The resulting being was unusual in its very nature. The archon was neither biological nor mechanical, a quality that set it apart from nearly every other unit on the battlefield. It hovered rather than walked, and its attack, though it appeared at a glance to be a melee strike, was in truth a short-ranged discharge of energy. That attack struck both ground and air targets and scattered destructive force across everything near the point where it landed, so that attacking groups of clustered enemy air units made an archon far more efficient. An archon invested nearly all of its durability in its plasma shields, which meant it took full force from every kind of attack and was acutely vulnerable to weapons and abilities that stripped shields away. (StarCraft)
The cost of the joining#
The merge that created an archon was not a simple pooling of power but a true fusion of two minds and bodies, and the protoss who underwent it did not always survive the experience whole. The licensed expansion StarCraft: Insurrection, whose place in canon is uncertain, illustrated the toll through the being known as Aedus/Xerxes. Aedus and Xerxes were two high templar who held a deep love for each other and who merged into a powerful archon early in the Great War against the zerg. In the joining, Xerxes was said to have died, and his love for Aedus twisted into bitterness. The combined being fell ever deeper into self-loathing, existing only to hate and hoping to fall in honorable combat. The archon's strength, in this telling, was inseparable from the sacrifice and loss that produced it. (StarCraft: Insurrection)
Dark archons and protoss history#
The creation of the dark archon, formed by merging dark templar rather than high templar, was banned during the era of the Nerazim exile, and the prohibition reflected the unease that surrounded the practice. During the conflicts on Shakuras, dark archons were nonetheless created when the situation demanded them, and the threat of Amon led the protoss to authorize them again during the End War. Across these conflicts the archon, whether of the light or of the Void, remained a weapon of last resort and of great power, made each time by the willing surrender of two protoss into one. (StarCraft: Brood War; StarCraft II: Legacy of the Void)
Frequently asked questions
- What is an archon in StarCraft?
- The archon was a heavy protoss being formed when two templar merged into a single creature of raw psionic energy. It hovered rather than walked and was neither truly biological nor mechanical, hitting both ground and air targets with an energy attack that scattered destructive force across everything near its point of impact.
- How is an archon created?
- An archon came into existence through the merging of two templar, who gave up their individual bodies to become one entity. A standard archon was formed from two high templar of the Khalai, while the Nerazim could fuse two dark templar into a dark archon.
- Why are archons so costly to field?
- Each archon demanded the sacrifice of the two warriors who formed it, consuming both in the merge. This necessarily limited the number of archons any protoss force could field and ensured that lesser units remained part of protoss strategy.
- What is the archon's main weakness?
- An archon invested nearly all of its durability in its plasma shields, so it took full force from every kind of attack and was acutely vulnerable to weapons and abilities that stripped shields away.
- Who were Aedus and Xerxes?
- Aedus and Xerxes were two high templar who held a deep love for each other and merged into a powerful archon early in the Great War against the zerg. In the joining Xerxes was said to have died, and his love for Aedus twisted into bitterness, leaving the combined being in self-loathing and hoping to fall in honorable combat.
Gallery

Images via StarCraft Wiki
Sources
- GameStarCraft, Blizzard Entertainment, 1998
- BookStarCraft (manual), Peter Underwood, Bill Roper, Chris Metzen and Jeffrey Vaughn, Blizzard Entertainment, 1998
- GameStarCraft: Brood War, Blizzard Entertainment, 1998
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- GameStarCraft: Insurrection, Aztech New Media, 1998, licensed expansion of uncertain canon status
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

High Templar
High templar are the most honored members of the protoss race, veteran Templar who forgo physical combat to develop their psionic powers into potent weapons. They wield psionic storms, drain energy from their foes, and may merge with another to become an archon.

Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.

End War: Amon's crusade on the galaxy
The resurrected xel'naga Amon corrupted the Khala and cost the protoss both Aiur and Shakuras. Kerrigan, remade as a xel'naga, killed him in the Void.

Great War: protoss against zerg over Aiur
The Great War was the first open fight between protoss and zerg, with the terrans caught between them. It ended over Aiur with the Overmind destroyed.

Khalai: the protoss who kept the Khala
The Khala lifted the Aiur protoss out of the Aeon of Strife and built their Empire. They fled to Shakuras, then lost the Khala in the End War.

Dark Templar (Nerazim)
The Nerazim, known to outsiders as the Dark Templar, are the protoss tribes who shunned the Khala, severed their nerve cords, and drew their power from the Void instead. Banished from Aiur, they became masters of shadow and exile before reuniting with their kin under the Daelaam.
Mentioned in2 entries
Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
Psionic powers
Psionic powers, also called psychic powers, were the ability to use the mind to induce paranormal phenomena. Present to varying degrees across the protoss, terran, zerg and hybrid, they underpinned the Khala, the Ghost Program and much of the technology and conflict of the Koprulu sector.
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