High Templar
Masters of Protoss Psionics
High templar are the most honored members of the protoss race, veteran Templar who forgo physical combat to develop their psionic powers into potent weapons. They wield psionic storms, drain energy from their foes, and may merge with another to become an archon.
High templar are protoss warriors who use powerful psionic powers to support other protoss forces. They are the most honored and respected members of the protoss race, veteran Templar who forgo the rage and traditional combat of the zealots in order to develop their psionic powers into potent tools and weapons. (StarCraft; StarCraft II: Legacy of the Void)
Role within the Templar#
High templar are the most honored and respected members of the protoss race. They are veteran Templar who forgo the rage and traditional forms of combat common to zealots and archons in order to better develop their psionic powers. They rely on control and stoicism rather than fury. Although they sometimes carry psionic blades, the use of these weapons is regarded as a last resort, as a high templar focuses on psionic rather than physical mastery. (StarCraft; Colossus)
High templar are considered to be far along the Warrior's Path of the Templar Caste. When two high templar merge to form an archon, they complete it. (StarCraft)
Psionic powers#
High templar use the archives to commune directly with their ancient ancestors, gaining knowledge inaccessible to ordinary warriors. They may wear amulets carved from khaydarin crystals to improve their connection with the Khala and channel their psionic abilities with greater efficiency. They have been observed to levitate in battle and to move at great speed across the battlefield. (StarCraft; StarCraft II: Legacy of the Void)
The training high templar undergo amplifies their psionic powers to such a degree that they can disrupt the physical world around them. Those treading the path of the Khala are taught to close their minds to the outside world, which for powerful psychics such as the protoss may produce psychic ripples harmful to other life forms. High templar are trained to focus these ripples into terrible storms of psychic energy that can rip the minds, bodies, and machines of their enemies to shreds. They have also demonstrated psionic bolts and a short-range, lightning-like attack. (StarCraft; StarCraft II: Legacy of the Void)
A more subtle power is the ability to create illusory duplicates of other objects. These phantoms have no substance and cannot affect the material world, but they are useful to confuse and divert the enemy's attention in battle. High templar are also deeply attuned to the energy flows around them; by grasping the energy currents present in beings or machines and draining them through a violent chain reaction, they can inflict grievous wounds on living beings or massive structural damage on machines, and a target that bristles with energy may be destroyed outright. (StarCraft; StarCraft II: Wings of Liberty)
The archon and the Warrior's Path#
At one time, a high templar could merge with another high templar to form an archon, sacrificing themselves to complete the Warrior's Path and attain legendary status within the archives. After the Brood War, the means of forming an archon broadened: a high templar could achieve this by sacrificing themselves, by merging with another high templar, or by merging with a Dark Templar. (StarCraft; StarCraft II: Wings of Liberty)
In the days of the Golden Age of Expansion, attempts were made to train high templar in hand-to-hand psionic blade combat. At the advice of Grand Preserver Rohana, these attempts were halted in favor of keeping the traditional split between the blade-wielding zealots and the power-wielding high templar. (StarCraft II: Legacy of the Void)
History and changing roles#
The Brood War brought a major shift to the high templar's place in protoss society. Previously, political decisions had been left to the Judicator Caste. With the destruction of the Conclave and the disbanding of the Judicator, however, high templar were able to take on the role of teachers and leaders of their people. (StarCraft: Brood War)
During the End War in 2506, all high templar were forced to cut their nerve cords and sever themselves from the Khala or fall to Amon's corruption, a loss that was not easily borne. Even so, in their race's darkest hour they continued to hone their abilities, enhancing the power of their psionic storms and learning to channel their power into the plasma shields of their allies. After extensive experimentation, the Purifiers perfected AI warriors that possessed the same distinctive abilities as the high templar of the Daelaam, a design that Artanis himself is said to have found impressive. (StarCraft II: Legacy of the Void)
In the aftermath of the End War, many Shelak Tribe high templar wore ancient armor to venerate the role of Khas in uniting the Templar, signaling a cultural shift toward the protoss' past in the hope of quieting their fears about a troubled future. The most famous high templar in protoss history include Adun, Tassadar, Artanis, and Karass. (StarCraft II: Legacy of the Void)
Frequently asked questions
- What are high templar in StarCraft?
- High templar are protoss warriors who use powerful psionic powers to support other protoss forces. They are the most honored and respected members of the protoss race, veteran Templar who forgo the rage and traditional combat of the zealots in order to develop their psionic powers into potent tools and weapons.
- What is the high templar's signature power?
- High templar are trained to focus psychic ripples into terrible storms of psychic energy that can rip the minds, bodies, and machines of their enemies to shreds. They have also demonstrated psionic bolts, a short-range lightning-like attack, and the ability to drain energy from beings and machines to inflict grievous wounds.
- How does a high templar become an archon?
- Two high templar may merge to form an archon, sacrificing themselves to complete the Warrior's Path and attain legendary status within the archives. After the Brood War, the means broadened so an archon could be formed by sacrificing oneself, by merging with another high templar, or by merging with a Dark Templar.
- What happened to the high templar during the End War?
- During the End War in 2506, all high templar were forced to cut their nerve cords and sever themselves from the Khala or fall to Amon's corruption. Even so, they continued to hone their abilities, enhancing the power of their psionic storms and learning to channel their power into the plasma shields of their allies.
- Who are the most famous high templar?
- The most famous high templar in protoss history include Adun, Tassadar, Artanis, and Karass. After the destruction of the Conclave and the disbanding of the Judicator Caste during the Brood War, high templar took on the role of teachers and leaders of their people.
Gallery



Images via StarCraft Wiki
Sources
- GameStarCraft, Blizzard Entertainment, 1998
- GameStarCraft: Brood War, Blizzard Entertainment, 1998
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- WebColossus, Valerie Watrous, Blizzard Entertainment short story, 2011
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Zealot
Zealots are the lower-ranked Templar who form the backbone of the protoss military. Trained for decades in martial discipline and armed with psionic blades, they have served since before the Discord and are forbidden from using alien tissue or weaponry in combat.

Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.

Rohana: the last grand preserver
Rohana was one of three grand preserver sisters who conceived the arkships during the golden age of the Protoss Empire and then buried herself in stasis aboard the Spear of Adun. Awakened by Hierarch Artanis after the corruption of the Khala, she refused to sever her nerve cords and became both Amon's mouthpiece and the only protoss able to read his mind.

Adun
Adun was a revered protoss executor of the Discord who secretly sheltered the rogue tribes the Conclave ordered him to execute. He burned away saving them as they were exiled, leaving no body behind, and passed into protoss legend as the Twilight Deliverer.

Artanis
Artanis was the Hierarch of the Daelaam, a renowned warrior who rose from executor during the zerg invasion of Aiur to lead the reunited protoss. He forged the Khalai and Nerazim into one people, reclaimed Aiur, and led the alliance that banished Amon from the Khala.

Brood War: Kerrigan's war for the Swarm
The Brood War was a zerg civil war between Kerrigan and the cerebrate Daggoth over who would succeed the Overmind. The UED invaded from Earth at the same time.
Mentioned in6 entries
Archon
The archon was a heavy protoss being formed when two high templar merged their bodies and minds into a single creature of raw psionic energy. Devastating in battle and short-lived once formed, it was a weapon made by sacrifice.
Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
Ihan-rii: the protoss sect that slept for millennia and woke to reclaim Tyrador
The Ihan-rii are a fanatical protoss sect that split from their kindred millennia ago, worship the xel'naga as their ancestors, and returned from deep stasis to reclaim Arakyr, the world terrans call Tyrador IX.
Khaydarin Crystal
Khaydarin crystals were psi-active psionic artifacts left behind by the xel'naga on many worlds. Used by the protoss to power their technology and strengthen their psionic bond, the crystals restored the Khala at the end of the Aeon of Strife and remained central to protoss civilization.
Mothership
The mothership was among the most powerful warships in the protoss arsenal, a vast support vessel that served as the flagship of the Golden Armada. Designed during the Golden Age of Expansion as a deep-space explorer, it was later armed and turned to war.
Zealot
Zealots are the lower-ranked Templar who form the backbone of the protoss military. Trained for decades in martial discipline and armed with psionic blades, they have served since before the Discord and are forbidden from using alien tissue or weaponry in combat.
Get new articles in your inbox
No spam. New lore drops, canon conflicts, and deep dives only when they’re worth reading.
Some links on Lore Fortress are affiliate links. If you buy through them we earn a small commission at no extra cost to you.