Templar Caste
the warriors of the protoss
The Templar Caste was the order of protoss warriors who followed the disciplines of the Khala to ever-escalating pinnacles of psionic power. In service first to the Protoss Empire and then to the Daelaam, they produced some of the most powerful individuals in the Koprulu Sector.
The Templar Caste was an order of protoss warriors in service to the Daelaam and, before it, to the Protoss Empire. One of the three castes of protoss society alongside the leaders of the Judicator Caste and the workers of the Khalai Caste, the Templar comprised the holy warriors who followed the disciplines of the Khala to ever-escalating pinnacles of psionic power, and their ranks held some of the most powerful individuals in the Koprulu Sector. The caste endured the fall of Aiur, the corruption of the Khala by Amon, and finally its own abolition before its name lived on among the protoss who still called themselves Templar. (StarCraft; StarCraft II: Legacy of the Void)
Overview and doctrine#
Under the Protoss Empire, the Templar Caste comprised the holy warriors who followed the Khala's disciplines to ever-escalating pinnacles of psionic power. Templar were trained from youth to master fear and to give their lives if necessary. Members of the caste who were particularly skilled psychics were known as high templar, and both they and ordinary members were sometimes simply called "Templar." The caste was led by an executor, and at various times there were multiple executors; during the Protoss Empire, the leading executors resided in the Citadel of the Executor in Antioch. (StarCraft; StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft: Shadow of the Xel'Naga)
During the Golden Age, Templar wore brilliant armor to convey their status and honor as warriors, and until the fall of the Conclave, female protoss were uncommon among their commanding ranks. (StarCraft II: Legacy of the Void; StarCraft: The Dark Templar Saga: Twilight)
Early history#
Before the advent of the Khala, each protoss tribe had a definite proclivity or strength, and the dictates of the Khala advised a three-caste system into which each tribe fit easily. The Templar tribes were those with great physical prowess or agility, or a tendency toward strategy. In the early days of the Khala, they fought to protect the new protoss culture from those who disagreed with it, and when the battles ended they defended their people from fearsome fauna and later from hostile alien beings as they settled their colonies. The Templar were called to battle their own during the Discord, when rogue tribes rejected the Khala. Even in times of peace, rare as they were, Templar trained constantly, and before the fall of Aiur members of the caste would often make pilgrimages to sacred sites on the planet. The known Templar tribes included the Akilae, Auriga, Sargas, Venatir, and Velari Tribes. (StarCraft: The Dark Templar Saga: Shadow Hunters; StarCraft II: Legacy of the Void; StarCraft Compendium)
Conflict with the zerg#
In the early phases of the Great War, the Templar deployed the Koprulu Expeditionary Force to combat the zerg infestation on the terran worlds. After the fighting there abated, the fleet's commander, Executor Tassadar, opted to follow the zerg to Char rather than return to Aiur, taking only his command ship with him. The Templar were later engaged during the zerg invasion of Aiur, where uninspiring leadership by the Conclave hampered their efforts and the short-lived civil war surrounding Tassadar's return further divided their resources. Ultimately the battle was lost, and the Khalai were forced to abandon Aiur for Shakuras. (StarCraft; StarCraft: The Dark Templar Saga: Twilight; StarCraft: Brood War)
During the Brood War, many Templar rallied to Judicator Aldaris in an abortive uprising against Matriarch Raszagal. In the years after the conflict, the Templar often called for a return to Aiur, and in 2502 they responded quickly to resurgent zerg activity in the Koprulu Sector, securing the xel'naga temple on Artika from the Terran Dominion and the Swarm. (StarCraft: Brood War; StarCraft II unit profile: Zealot; StarCraft II: Heaven's Devils; StarCraft: Frontline Volume 1)
A new war#
The Templar operated as the fighting force of the Daelaam. In 2506, Templar warriors were abducted by the Tal'darim and handed over to the Moebius Foundation as test subjects in the creation of hybrids. These Templar were freed by Praetor Talis and Prelate Zeratul and took part in an assault on the Temple of Erris, a Tal'darim stronghold, giving their lives so that Zeratul could warn Artanis of the looming Tal'darim invasion. (StarCraft II: Legacy of the Void)
That same year the Templar Caste took part in the Reclamation of Aiur. Templar warriors, alongside their Khalai Caste and Nerazim allies, pushed through the ranks of the zerg that held Aiur but encountered hybrid as they tried to clear the warp conduits. Amon then corrupted the Khala, chaining all Templar warriors bound to it to his will. Zeratul gave his life to free Hierarch Artanis, who then set about freeing what other Khalai protoss he could before escaping the planet aboard the arkship Spear of Adun. The corrupted Templar set out with the Golden Armada under Executor Selendis to carry out Amon's will and purify the universe of life. (StarCraft II: Legacy of the Void)
Aboard the Spear of Adun, ancient Templar warriors and dragoons were brought out of cryosleep after thousands of years and had their nerve cords cut to prevent corruption. These Templar served alongside Artanis during the destruction of Shakuras, the defense of Korhal, and the reclamation of new Purifier technology from Glacius, and they aided in Artanis' rescue after he was trapped by Amon. (StarCraft II: Legacy of the Void)
The end of the caste#
Artanis's freed Templar took part in the operation to free the ancient Purifiers locked in stasis near Endion and in the push to instate Alarak as Highlord of the Tal'darim, ending their alliance with Amon. Both operations succeeded, and the Purifiers and Tal'darim stood united with the Daelaam. When Matriarch Vorazun's dark templar tracked Amon's hybrid breeding operations to an asteroid field named Revanscar, Artanis sent forces to investigate, but Moebius Corps battlecruisers trapped the Spear of Adun, forcing Artanis's best Templar to stay behind and defend the arkship while the Khalai Caste phasesmith Karax coordinated the assault on the facility. Karax's attack destroyed the base and crippled Amon's army, and the act proved to Artanis that the age of the caste system was over and that through deeds all should be able to become Templar. The Templar Caste was abolished that day. (StarCraft II: Legacy of the Void)
Despite the declaration, protoss warriors continued to be referred to as Templar. After years of suffering the dark consequences of the End War, the protoss' triumphant past burned even brighter in their memory, and the Templar proudly revived their ancient raiment, beginning with the high templar of the Shelak Tribe and spreading through many others. This revival of the artistic styles of the Golden Age caught the ire of some Nerazim, even as Templar traditionalists adopted Nerazim technology and simply changed its aesthetics. As the protoss adjusted to peacetime, many Templar were forced to confront the realization that they no longer had a battle to fight, preparing for wars yet to come while finding themselves isolated and without the Khala for guidance. (StarCraft II: Legacy of the Void; One People, One Purpose)
Frequently asked questions
- What was the Templar Caste?
- The Templar Caste was an order of protoss warriors in service to the Daelaam and, before it, to the Protoss Empire. They were one of the three castes of protoss society alongside the Judicator Caste and the Khalai Caste, comprising the holy warriors who followed the disciplines of the Khala toward escalating psionic power.
- What was the role of the high templar?
- The caste's most skilled psychics were the high templar. Two high templar could merge to form an archon.
- How did Amon affect the Templar during the End War?
- During the Reclamation of Aiur, Amon corrupted the Khala and chained all Templar warriors bound to it to his will. Zeratul gave his life to free Hierarch Artanis, who freed what other Khalai protoss he could before escaping aboard the arkship Spear of Adun, while the corrupted Templar set out with the Golden Armada to carry out Amon's will.
- Why was the Templar Caste abolished?
- When the Khalai phasesmith Karax coordinated an assault that destroyed Amon's hybrid breeding base at Revanscar and crippled his army, the act proved to Artanis that the age of the caste system was over. Artanis declared that through deeds all should be able to become Templar, and abolished the caste that day.
- Did the name Templar survive its abolition?
- Yes, protoss warriors continued to be referred to as Templar despite the declaration. They revived their ancient raiment, beginning with the high templar of the Shelak Tribe and spreading through many others.
Sources
- GameStarCraft, Blizzard Entertainment, 1998 (including the manual)
- WebStarCraft Compendium, Blizzard Entertainment, Battle.net map descriptions, 1998 to 1999
- GameStarCraft: Brood War, Blizzard Entertainment, 1998
- BookStarCraft: Shadow of the Xel'Naga, Gabriel Mesta, Pocket Books, 2001
- BookStarCraft: The Dark Templar Saga: Shadow Hunters, Christie Golden, Pocket Star, 2007
- ComicStarCraft: Frontline Volume 1, Tokyopop, 2008
- BookStarCraft: The Dark Templar Saga: Twilight, Christie Golden, Pocket Star, 2009
- BookStarCraft II: Heaven's Devils, William C. Dietz, Pocket Star, 2010 (timeline appendix)
- WebStarCraft II unit profile: Zealot, Blizzard Entertainment, StarCraft II website, 2007
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015 (including War Chest and Collections skin descriptions)
- BookOne People, One Purpose, Alex Acks, Blizzard Entertainment short story, 2020
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Conclave: the elders who exiled the Nerazim
A small body of Judicator elders ruled the Protoss Empire from Aiur. They banished the Dark Templar, enslaved the Purifiers and tried Tassadar.

Daelaam
The Daelaam was the unified protoss government that bound the Khalai, Nerazim, Purifiers, and some Tal'darim together after the fall of Aiur, led by Hierarch Artanis through the End War against Amon and the reclamation of their homeworld.

Golden Armada: the fleet Amon turned
Artanis built the greatest protoss fleet ever assembled in order to retake Aiur. Amon seized it through the Khala and aimed it at the Koprulu sector.

Judicator Caste
The Judicator Caste was a collection of protoss tribes who acted as the leaders and statesmen of their people, descended from the first tribes to join the Khala. Governed through the Judicator Assembly and the Conclave, they shaped protoss policy until the caste was shattered and finally dissolved.

Koprulu Expeditionary Force
The Koprulu Expeditionary Force was the protoss fleet, commanded by Executor Tassadar, that first answered the zerg invasion of the Koprulu sector and was ordered by the Conclave to burn the infested terran worlds.

Dark Templar (Nerazim)
The Nerazim, known to outsiders as the Dark Templar, are the protoss tribes who shunned the Khala, severed their nerve cords, and drew their power from the Void instead. Banished from Aiur, they became masters of shadow and exile before reuniting with their kin under the Daelaam.
Mentioned in24 entries
Adept
The adept is a protoss officer-class infantry warrior, a trained battlefield commander armed with glaive cannons and a psionic transfer ability that projects the warrior's mind across the field.
Adun
Adun was a revered protoss executor of the Discord who secretly sheltered the rogue tribes the Conclave ordered him to execute. He burned away saving them as they were exiled, leaving no body behind, and passed into protoss legend as the Twilight Deliverer.
Aeon of Strife
The Aeon of Strife was a millennia-long civil war among the protoss, called the bloodiest civil war in galactic history. It followed the departure of the xel'naga and the loss of the protoss psychic link, and ended when the scholar Khas rediscovered the khaydarin crystals and founded the Khala.
Aiur
Aiur was the homeworld of the protoss, a verdant world on the galactic fringe engineered by the Xel'Naga and seat of the Protoss Empire. It was overrun by the zerg in 2500 and reclaimed by the Daelaam after the defeat of Amon.
Arkship: the three protoss vessels built to outlive the species
Arkships are three protoss vessels larger than zerg leviathans, ordered by the Conclave during the Golden Age of Expansion and buried under Aiur to restore the protoss after a disaster rather than prevent one.
Artanis
Artanis was the Hierarch of the Daelaam, a renowned warrior who rose from executor during the zerg invasion of Aiur to lead the reunited protoss. He forged the Khalai and Nerazim into one people, reclaimed Aiur, and led the alliance that banished Amon from the Khala.
Bel'Shir
Bel'Shir was a jungle world whose terrazine shrines gave protoss their psionic power, sacred first to the Templar Caste and then to the Tal'darim, and later the refuge of the exiled scientist Egon Stetmann.
Clolarion: Purifier executor of Cybros
Clolarion was an ancient Purifier patterned on the brain scan of one of the greatest warriors in protoss history. He rose with the Purifiers in their rebellion against the Conclave, slept for ages sealed within Cybros, and reawakened during the End War to purify Endion and negotiate his people into the Daelaam.
Dragoon
The dragoon is a protoss four-legged walker that gives a second life to Templar too gravely wounded to fight on foot. The crippled warrior is transplanted into the exoskeleton, where their psionic mastery directs its ranged phase disruptors.
Every Protoss Unit in StarCraft and StarCraft II, Explained
Every protoss warrior, war machine and starship from StarCraft, Brood War and the three StarCraft II games. Each entry covers who fights in it or builds it, how it fights, what it did in the story and which games it appears in, plus the Nerazim, Tal'darim and Purifier versions from Legacy of the Void.
High Templar
High templar are the most honored members of the protoss race, veteran Templar who forgo physical combat to develop their psionic powers into potent weapons. They wield psionic storms, drain energy from their foes, and may merge with another to become an archon.
Immortal
The immortal is an advanced protoss cybernetic war machine that succeeded the dragoon, housing some of the most revered and venerable warriors of the protoss military. Consecrated in the name of Adun, immortals are protected by hardened shields and a dying breed.
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