Keepers
The Silent Caretakers of the Citadel
The keepers were a docile, bio-engineered insectoid race found only aboard the Citadel, where they tended the station's systems in total silence. Long assumed to be Prothean servants, they were in truth a relic of the Reapers, repurposed by the cycle to keep the great station ready for its next inhabitants.
The keepers were a bio-engineered, insectoid race found only aboard the Citadel, where they maintained the station and its systems in complete silence. Wholly docile and harmless, they appeared to exist for no purpose beyond their endless caretaking, and Council law forbade interfering with them. For centuries the galaxy assumed the Protheans had created them, but the truth was older and far more sinister, tied directly to the Reapers and the cyclical harvest of organic life. (Mass Effect)
Biology#
Physically, the keepers resembled large aphids, and little of their biology was understood beyond what could be seen with the naked eye. Any attempt to capture or study one triggered a sudden self-destruct, in which the creature released a form of internal acid and dissolved into a puddle of proteins and minerals in under a minute, frustrating all serious research. They were mute to the perceptions of other races, though some Citadel scientists speculated they communicated among themselves through telepathic images. Inorganic components on a keeper's back and an attached antenna were thought to coordinate the creatures with the Citadel. Outwardly they sometimes emitted insectoid chirping, but nothing approaching translatable speech. No matter how many keepers died of age, accident, or violence, their numbers remained constant, with no discovered source of replacements, leading some to suspect they were biological constructs grown deep within the inaccessible core of the station itself. (Mass Effect)
Discovery and Early Study#
The asari first encountered the keepers when they discovered the Citadel in 580 BCE. The creatures were already aboard, and they quickly did everything in their power to help the asari settle, behaving like servants surprised by a master's sudden return and scrambling to make everything ready. Ever since, the keepers had gone about maintaining the station in silence, apparently as they had since the Protheans departed. Two scientists, Chorban and Jahleed, took an interest in the keepers and built a scanner to analyze them; though their findings were preliminary, they theorized that the keepers were as old as the Citadel itself. If Shepard aided Chorban's data collection, the scientist later concluded the keepers were engineered to react to a signal recurring roughly every fifty thousand years, made, he believed, by the same builders who created the Reaper Sovereign. (Mass Effect; Mass Effect 2)
True Origin#
The keepers and the Citadel both predated the Protheans, and the keepers were in fact the key to the Reaper genocide that struck each civilization once it grew sufficiently advanced. According to the Prothean virtual intelligence Vigil, the keepers had likely once been a race created, conquered, or indoctrinated by the Reapers, possibly the very first species the Reapers enslaved. Their purpose was to keep the Citadel attractive and functional so that organic life would settle there, and to support that life until the Reapers took possession of the station. Once a resident species reached the required level of advancement, a Reaper vanguard left behind to watch would send a signal that compelled the keepers to open the Citadel relay to dark space and begin the harvest. The Protheans managed to alter the Citadel's signal so the keepers ignored it, but too late to save themselves from extinction. The keepers since evolved to respond only to the Citadel itself, no longer under Reaper control and no longer a threat. Seeing them as useless, Sovereign sought to replace them with a more controllable synthetic race such as the geth. (Mass Effect)
The Reaper War#
The keepers continued their normal routines through most of the Reaper invasion of 2186. Tunnels they used for maintenance served as escape routes for Cerberus forces during an abortive assault on the Citadel. Near the end of the war the Reapers captured the Citadel and moved it over Earth, using parts of the station as a dumping ground for human corpses, and the keepers assisted in processing the bodies. After Saren's earlier attack on the station, the keepers had repaired the damage and even touched up the work done by the station's inhabitants, though no one knew where they obtained their materials. (Mass Effect 2; Mass Effect 3)
Culture#
The keepers revealed nothing of their nature and often undertook tasks that seemed bizarre to other races, rearranging offices or even altering the architecture of the Wards without explanation. All attempts to communicate with them failed, and they went about their work seemingly oblivious to the activity around them. After the Collectors were revealed to be transformed Protheans, members of the Normandy crew speculated that the keepers too might once have been something else before the Reapers reshaped them to serve. (Mass Effect; Mass Effect 2)
Frequently asked questions
- What are the keepers in Mass Effect?
- The keepers were a bio-engineered, insectoid race found only aboard the Citadel, where they maintained the station and its systems in complete silence. Wholly docile and harmless, they appeared to exist for no purpose beyond their endless caretaking, and Council law forbade interfering with them.
- Why is it illegal to study the keepers?
- Any attempt to capture or study a keeper triggered a sudden self-destruct, in which the creature released a form of internal acid and dissolved into a puddle of proteins and minerals in under a minute. Council law made interference illegal because the Citadel could not function without them.
- Where did the keepers really come from?
- The keepers and the Citadel both predated the Protheans. According to the Prothean virtual intelligence Vigil, the keepers had likely once been a race created, conquered, or indoctrinated by the Reapers, possibly the very first species the Reapers enslaved.
- What was the keepers' purpose for the Reapers?
- Their purpose was to keep the Citadel attractive and functional so organic life would settle there. Once a resident species grew advanced enough, a Reaper vanguard would send a signal ordering the keepers to open the Citadel relay to dark space and begin the harvest.
- Why don't the keepers still serve the Reapers?
- The Protheans managed to alter the Citadel's signal so the keepers ignored it, though too late to save themselves from extinction. The keepers since evolved to respond only to the Citadel itself, no longer under Reaper control and no longer a threat.
Sources
- GameMass Effect, BioWare, 2007
- GameMass Effect 2, BioWare, 2010
- GameMass Effect 3, BioWare, 2012
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

Collectors
The Collectors were an enigmatic insectoid race dwelling beyond the Omega 4 Relay, long dismissed as myth. In truth they were the last of the Protheans, genetically rewritten and cybernetically enslaved by the Reapers, who used them to abduct human colonies and build a Human-Reaper.

Geth
The geth were a race of networked artificial intelligences built by the quarians as laborers. When they gained sentience and questioned their makers, the quarians tried to exterminate them; the geth won the resulting Morning War and withdrew behind the Perseus Veil to build their own future.

Prothean
The Protheans were an ancient race who ruled a galaxy-wide empire before mysteriously vanishing some fifty thousand years ago, harvested by the Reapers. Long credited with building the Citadel and mass relays, they secretly nurtured younger species, leaving ruins and technology that shaped the modern galaxy.

Reaper
The Reapers were an ancient race of synthetic-organic starships that hibernated in dark space and returned once every fifty thousand years to harvest the galaxy's advanced life. They built the Citadel and the mass relay network to guide civilization down a predictable path, then reaped it to preserve organic life from synthetic destruction.

Vigil: the Prothean watcher of Ilos
Vigil was a Prothean virtual intelligence left to guard a hidden research facility on Ilos, built around the personality imprints of the Chief Overseer Ksad Ishan. It shut down the cryogenic pods of the people it was made to protect so that twelve might live, and fifty thousand years later it handed Commander Shepard the truth about the Citadel.

Cerberus
Cerberus was a clandestine, human-supremacist paramilitary organization led by the Illusive Man, willing to use any means to advance humanity's place in the galaxy. Branded a terrorist group by both the Systems Alliance and the Citadel Council, it was ultimately destroyed during the Reaper War.
Mentioned in5 entries
Every Mass Effect Species and Race, With Lifespans
A field guide to every sapient species in Mass Effect, from the Council races and their clients to the krogan, the geth, the Protheans and the peoples of the Heleus Cluster. Each entry gives the homeworld, the lifespan where the games actually state one, and where the species stood with the Citadel.
Mass Effect Story Explained: Plot Summary and Ending of the First Game
The plot of the first Mass Effect in order, from the geth attack on Eden Prime to the Battle of the Citadel. Who Saren is, what Sovereign wants, and what each ending choice changes.
Mass Effect Timeline: every major event from the Leviathans to Andromeda
A dated history of the Mass Effect universe, from the Leviathans and the first Reaper harvests through the fall of the Protheans, the Council's wars, humanity's arrival and the Reaper War of 2186. It ends with the Andromeda Initiative reaching the Heleus Cluster in 2819, and runs oldest first in eras.
Vigil: the Prothean watcher of Ilos
Vigil was a Prothean virtual intelligence left to guard a hidden research facility on Ilos, built around the personality imprints of the Chief Overseer Ksad Ishan. It shut down the cryogenic pods of the people it was made to protect so that twelve might live, and fifty thousand years later it handed Commander Shepard the truth about the Citadel.
Wards
The Wards were the five great arms of the Citadel, residential districts each home to millions and dense as the cities of old Earth. Sealed against vacuum and tended by the keepers, they could be closed to fold the station into an impenetrable cylinder.
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