Keelah Si'yah
The Quarian Ark of the Andromeda Initiative
The Keelah Si'yah was an Andromeda Initiative ark, a quarian vessel uniquely engineered to carry six different species across the 600-year void between galaxies. Bearing some twenty thousand colonists in cryosleep, it survived a catastrophic plague during its long voyage toward a new home in the Heleus Cluster.
The Keelah Si'yah, Khelish for "by the homeworld I hope to find one day," was an Andromeda Initiative starship, part of the plan to settle the Andromeda galaxy. A quarian vessel unlike any other in the fleet, it was engineered to carry six distinct species across the six-hundred-year void between galaxies, ferrying some twenty thousand colonists in cryosleep toward a new home. Drawing on the quarians' long experience of life aboard the Migrant Fleet, its builders designed it to be lived on indefinitely should no suitable world await them.
A ship for six peoples#
Where the Initiative's other arks were derived from standard designs and adjusted to suit the majority race aboard each, the Keelah Si'yah was engineered to meet the needs of six distinct peoples. It was fundamentally a quarian ship, but the Initiative opened it to others, and elcor, drell, volus, batarian, hanar, and quarian applicants all signed on to start anew far from the Milky Way. The quarians, long accustomed to spaceborne life, wanted a vessel that could be inhabited indefinitely in case no suitable worlds were found, and reconciling the disparate environmental requirements of so many species created technical challenges that delayed the launch. A remote outpost, Hephaestus Station in the Caleston Rift, served as the ark's berth during the final stages of its construction and departure.
The known population at launch numbered roughly twenty thousand, including some 3,311 elcor, around four thousand quarians, around 4,564 drell, around three thousand volus, a few hundred batarians, and an unspecified number of hanar. Where the other arks each carried a single Pathfinder, the Keelah Si'yah carried three, each representing two of its races.
Design and systems#
The ark retained the general outline of its sister vessels, four fins arranged in an X around a central superstructure, measuring about a kilometer and a half long and weighing seventeen million tons, but little else about it matched. Multiple layers of oscillating shields protected the hull from impacts at relativistic speed, the outermost cycling to maintain the resonance of the inner layers. Internally the vessel held at least fourteen decks linked by a tram system, with a quarian residential zone, a medbay, cargo holds repurposed to house the colossal elcor cryopods, and a data hub built to keep functioning even during power failures.
At least eight cryobays held the frozen population, most of the cryosystems cut from a standard mold save for the elcor's outsized cryo-garages. The ship was run by seventeen independent virtual intelligence systems sharing a single datacore, the main interface program named K after the ship and tuned to a prim, genderless voice. In keeping with the quarians' aversion to artificial intelligence, the ark's onboard assistant was shackled and hardcoded never to become a true intelligence. At the heart of the vessel lay the Radial, a hexagonal chamber where the six environmental zones converged behind thick glass walls that doubled as airlocks, allowing members of different species to meet without lengthy environmental adjustment.
Governance and the Sleepwalker teams#
Because the voyage spanned centuries, the Keelah Si'yah relied on rotating crews known as Sleepwalker teams, each typically drawn from all six races, who were woken at intervals to perform monitoring and maintenance before returning to their cryopods. If a Sleepwalker fell ill, standard procedure was to place them back in cryostasis and revive them on the Nexus for treatment. Shipwide authority rested with the Quorum, a governing body of two representatives from each race, elected before departure, who were to be revived at the journey's midpoint to review the ship's status and again upon arrival to decide the colonists' next course.
The Fortinbras Plague#
The vessel launched for intergalactic space in 2186, escaping the Milky Way shortly after the batarian world of Camala was struck by the Reapers. Unknown to all aboard, a tech specialist had been anonymously paid before launch to install hidden software and a biological agent within the ship. Roughly three quarters of the way to Andromeda the ark's own captain triggered them, loosing a worm that masked the spread of an engineered virus. A flaw in the worm code raised cryogenic temperatures enough to let the virus replicate and mutate within its drell hosts over decades until it turned lethal and began jumping between species.
As the malware spread, the ship's systems failed: lights would not respond, queries to the virtual intelligence returned wrong answers, water and communications broke down, trams stopped, cryopods thawed prematurely, and the exterior shields began failing on a regular cycle, exposing the hull to debris at speeds far beyond what it could survive. Sleepwalker Team Blue-7 was revived to find passengers dying while the sensors reported nothing wrong. Improvising a diagnostics platform from salvaged materials, the team contended with a growing crowd of awakened and infected colonists and a ship that could no longer feed them, its food stores having been kept minimal on the assumption that the Nexus would provide.
A breakthrough came through an ancestral intelligence, a quarian forebear's recorded mind, which was uploaded into the ark to overwrite the corrupted main interface, purge the worm, and assist in synthesizing a cure for the newly named Fortinbras Plague. The captain's sabotage was exposed, and rather than wake the full Quorum the team's leader and two of his companions rendered judgement themselves. The captain atoned by becoming the sole living carrier of the vaccine, moving unsuited through each racial habitat to spread the cure as widely as possible. Once the crisis passed, the survivors ejected the dead from the ship and returned to cryosleep, taking care to isolate the Pathfinders and their equipment throughout, their task of securing new homeworlds judged too important to risk.
Aftermath#
Long after the plague had been overcome and the kett invasion of the Heleus Cluster defeated, a transmission from the Keelah Si'yah was picked up by Port Meridian, warning others to stay away despite the danger having ended decades earlier. The signal had bounced through too many relays to trace, and the ark's location remained unknown for the time being.
Frequently asked questions
- What is the Keelah Si'yah?
- The Keelah Si'yah was a quarian ark of the Andromeda Initiative, engineered to carry six species at once across the long journey between the Milky Way and the Andromeda galaxy. Its name was Khelish for by the homeworld I hope to find one day.
- Which species traveled aboard the Keelah Si'yah?
- Unlike the other arks, the Keelah Si'yah was built to accommodate quarians, drell, elcor, volus, batarians, and hanar together. Its roughly twenty thousand passengers included thousands of elcor, quarians, and drell, along with volus, hanar, and a few hundred batarians.
- What happened to the Keelah Si'yah on its voyage?
- Roughly three quarters of the way to Andromeda, sabotage planted before launch unleashed software and biological malware that crippled the ship's systems and bred a lethal, cross-species plague. A Sleepwalker team and an uploaded ancestor intelligence improvised a cure and restored the ship before the survivors returned to cryosleep.
Sources
- WikiKeelah Si'yah — Mass Effect Wiki entry
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Related entries
Heleus Cluster: The Initiative's New Frontier
The Heleus Cluster was a resource-rich region of star systems on the outskirts of the Andromeda galaxy, chosen by the Andromeda Initiative as its foothold in the new galaxy. Centered on a massive black hole and seeded with abundant Element Zero, it held the worlds the Initiative hoped to settle.
Migrant Fleet
Known to its people as the Flotilla, the Migrant Fleet was the vast collection of starships that became home to the quarians after the geth drove them from their world. Some fifty thousand vessels carried seventeen million quarians across the galaxy in a centuries-long exile.
Nexus: Heart of the Andromeda Initiative
The Nexus was the headquarters of the Andromeda Initiative, a vast space station built to anchor the arriving arks, process resources, and shelter colonists in the Heleus Cluster. Modeled on the Citadel, it survived disaster and rebellion to become the seat of the colonization effort.
Quarian
The quarians were a nomadic, technologically gifted species exiled from their homeworld Rannoch after their created servants, the geth, gained sentience and drove them out. For generations they wandered the galaxy aboard the Migrant Fleet, a vast flotilla of salvaged ships.
Batarian
The batarians were a four-eyed species native to Khar'shan whose insular government, the Batarian Hegemony, withdrew from the galactic community and became infamous for slavery, piracy, and hostility toward humanity before the Reapers overran their space.
Drell
The drell were a reptile-like species rescued from their dying homeworld of Rakhana by the hanar, to whom they remained bound by a tradition of service called the Compact. They were known for their eidetic memory and deep religious belief in the separation of body and soul.
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Borbala Ferank was the retired matriarch of a powerful batarian crime family who joined the Andromeda Initiative and crossed to a new galaxy aboard the ark Keelah Si'yah. Listed as a former security officer, the old smuggler served on a maintenance crew that periodically woke during the long voyage to keep the ship running.
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Irit Non was a volus design engineer aboard the Andromeda Initiative ark Keelah Si'yah, a celebrated maker of custom environmental suits who left a thriving career in the Milky Way to follow her dissident father to a new galaxy. Quick to take offense yet a consummate professional, she served on the ark's Sleepwalker crew during the plague that swept its sleepers.
Jalosk Dal'Virra: Batarian Sleepwalker of the Keelah Si'yah
Jalosk Dal'Virra was a batarian weapons dealer and member of the Sleepwalker crew aboard the Andromeda Initiative ark Keelah Si'yah. Born into the lowest caste of batarian society and dismissed by his betters as a lout, he proved unexpectedly insightful even as he became one of the first victims of the plague that struck the ark.
Qetsi'Olam vas Keelah Si'yah: captain of the quarian ark
Captain Qetsi'Olam vas Keelah Si'yah commanded the quarian ark Keelah Si'yah on its 600-year voyage to Andromeda. A charismatic radical who dreamed of a new home where quarians would lead, she secretly engineered the bioweapon that became the Fortinbras Plague, and gave her own life trying to undo it.
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Senna'Nir vas Keelah Si'yah: First Officer of the Quarian Ark
Senna'Nir vas Keelah Si'yah was a quarian engineer and the first officer of the Andromeda Initiative ark Keelah Si'yah. Unusually drawn to machines and artificial intelligence, he led the maintenance crew that fought to save the ark when a hidden plague struck its sleeping passengers during the long voyage between galaxies.
Yorrik: Elcor Doctor of the Keelah Si'yah
Yorrik was an elcor doctor and devoted student of Shakespeare who travelled to Andromeda aboard the ark Keelah Si'yah. A reluctant physician with an ear for Hamlet, he was thrust into the fight against a deadly plague that swept the ark, and he gave his life to engineer its cure.
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