Reaper
Terran Jet-Pack Raider
The reaper was a terran jet-pack infantry unit specializing in hit-and-run close-quarters combat, drawn largely from criminals resistant to neural resocialization and organized into the Dominion Reaper Corps.
The reaper was a terran jet-pack equipped infantry unit. Operating in squads and classified as a foundational unit for terran forces, reapers specialized in hit-and-run, close-quarters combat and were more mobile than marines, their jet packs allowing them to surmount obstacles independently. In the Terran Dominion they were drawn largely from individuals resistant to neural resocialization and organized into the Dominion Reaper Corps, a brutal program that was later reformed under Emperor Valerian Mengsk. (StarCraft II: Wings of Liberty; Reaper (StarCraft II official site); StarCraft: Evolution)
Role and equipment#
Operating in squads, reapers specialized in hit-and-run, close-quarters combat and were classified as foundational units for terran forces, more mobile than marines because their jet packs allowed them to surmount obstacles independently. The early jet packs, also called jump packs, were capable of full flight, but crashes and fatalities were common among new recruits as the unwieldy boosters proved difficult to control, and the hardware was known to explode at random due to poor distribution of fuel lines and air intakes. A complete overhaul followed, producing a flightless twin-turbine jump pack that gave reapers enough mobility to carry out their missions and return to base in one piece. In later years Dominion reapers were once again given fully flight-capable jetpacks, as more advanced suit designs and better training routines had eliminated many of the earlier crashes. (Reaper (StarCraft II official site); StarCraft: Evolution)
Reapers were clad in self-contained body suits and wore polarized plasteel flight goggles. They were armed with dual P-38, P-45, or P-55 pistols, and many also carried Deuterium-eight demolition charges despite the Terran Dominion Armed Forces' efforts to curtail their use. Combat drugs could be administered to reapers in the field. (StarCraft II: Wings of Liberty; Reaper (StarCraft II official site))
The Dominion Reaper Corps#
Dominion reapers consisted of individuals resistant to neural resocialization: pirates, petty crooks, murderers, the occasional political dissident, and marine recruits who remained unmanageable even after being subjected to resocialization. These resistant recruits tended to be among the most hardened of criminals, and rather than being discharged they were sent to the "Icehouse" in the Torus system to be inducted into the Dominion Reaper Corps. There they were chemically altered to make them even more aggressive before undergoing brutal training in close-quarters combat and the use of their jet packs. Reapers were obligated to serve two years before discharge, and in the first five years of the Corps' existence not a single recruit completed more than six months of service, though some were allowed to leave for reasons such as injury. (Reaper (StarCraft II official site); Icehouse; StarCraft: Frontline Volume 4)
Upon coming to the throne, Emperor Valerian Mengsk reorganized the Reaper Corps, giving its members better and more humane training. He did away with the requirement to use dangerous stimulants and focused recruitment on finding candidates who were naturally unpredictable. Reapers could also be found among private militias within the Dominion, such as the Knights of Tyrador. (StarCraft: Evolution; StarCraft II: Legacy of the Void)
Other operators#
Beyond the Terran Dominion, other terran factions fielded reapers, including Raynor's Raiders, Tosh's Goons under Gabriel Tosh, Moebius Corps, the Defenders of Man, Mira's Marauders, the Umojan Protectorate, and various renegade units. The Umojan Protectorate maintained its own Reaper Corps. Mira's Marauders made use of a particularly large number of reapers, who modified their armor with scrap metals and became famous for their distinctive metal mohawks. (StarCraft II: Wings of Liberty; StarCraft II: Legacy of the Void; StarCraft II: Nova Covert Ops; StarCraft II co-op missions)
Frequently asked questions
- What is a reaper in StarCraft?
- The reaper was a terran jet-pack equipped infantry unit that operated in squads and specialized in hit-and-run, close-quarters combat. Their jet packs made them more mobile than marines, allowing them to surmount obstacles independently.
- How are Dominion reapers recruited?
- Dominion reapers were drawn from individuals resistant to neural resocialization, including pirates, murderers, the occasional political dissident, and marine recruits who remained unmanageable even after resocialization. Rather than being discharged, they were sent to the "Icehouse" in the Torus system, chemically altered to make them more aggressive, and inducted into the Dominion Reaper Corps.
- How did the reaper's jet pack change over time?
- The early jet packs were capable of full flight but were prone to crashes and fatalities, and the hardware was known to explode at random due to poor distribution of fuel lines and air intakes. A complete overhaul produced a flightless twin-turbine design, and later Dominion reapers were once again given fully flight-capable jetpacks after better suit designs and training eliminated many earlier crashes.
- What weapons does a reaper carry?
- Reapers wore self-contained body suits and polarized plasteel flight goggles and were armed with dual P-38, P-45, or P-55 pistols. Many also carried Deuterium-eight demolition charges despite the Dominion Armed Forces' efforts to curtail their use, and combat drugs could be administered to them in the field.
- How did Valerian Mengsk reform the Reaper Corps?
- Upon coming to the throne, Emperor Valerian Mengsk reorganized the Reaper Corps with better and more humane training. He did away with the requirement to use dangerous stimulants and focused recruitment on finding candidates who were naturally unpredictable.
Gallery




Images via StarCraft Wiki
Sources
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015
- GameStarCraft II: Nova Covert Ops, Blizzard Entertainment, 2016
- GameStarCraft II co-op missions, Blizzard Entertainment, 2015 onwards
- BookStarCraft: Evolution, Timothy Zahn, Del Rey, 2016
- WebReaper (StarCraft II official site), Blizzard Entertainment, 2007 to 2014
- WebIcehouse, Michael O'Reilly and Robert Brooks, Blizzard Entertainment short story, 2013
- ComicStarCraft: Frontline Volume 4, Tokyopop, 2009
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
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